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| Gaming Non-Star Trek Gaming |
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#646 |
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Rear Admiral
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Re: Minecraft
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Harrn se dat Oos bloß dootkregen. -- Sanna Carstens |
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#647 |
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Rear Admiral
Location: TrekBBS, apparently
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Re: Minecraft
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#648 |
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Rear Admiral
Location: Beyond the wall of sleep, just south of Seattle.
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Re: Minecraft
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"The way I see it, every life is a pile of good things and bad things. The good things don't always soften the bad things. But vice versa, the bad things don't necessarily spoil the good things or make them unimportant." |
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#649 |
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Captain
Location: Newcastle, England
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Re: Minecraft
Once there's an addon API (which isn't a small task, it could be a massive undertaking as the game wasn't originally made with one in mind) then maybe he'll work with them a bit, and updates should be more stable at that point so there'll be less issues. |
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#650 |
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senior street judge
Location: judge alba
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Re: Minecraft
![]() lasted for quite awhile when i was out getting wood
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Swift as the wind. Gentle as a forest. Fierce as fire. Firm as a mountain. Strike as powerful as thunder. |
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#651 |
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Rear Admiral
Location: Beyond the wall of sleep, just south of Seattle.
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Re: Minecraft
Damn, just when I start getting my texturepack stablized they release a 1.5_01 bug fix and the game crashes when I try to run it. Maybe I should just wait til the weekend to play. Lord I forgot how ugly the plain vanilla textures were.
__________________
"The way I see it, every life is a pile of good things and bad things. The good things don't always soften the bad things. But vice versa, the bad things don't necessarily spoil the good things or make them unimportant." |
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#652 |
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Commodore
Location: Huntsville, AL, USA
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Re: Minecraft
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B.J. --- bj-o23.deviantart.com |
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#653 | ||
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Cherry Chassis
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Re: Minecraft
It's true there is no official mod support at the moment, but that doesn't mean existing mods are illegal. I won't argue that CraftBukkit itself is legal, though. It is known to be based on decompiled/reverse-engineered server code. But it doesn't seem like too many people actually run the vanilla server, either, so if you want to run a featureful server you are kind of stuck between a rock and a hard place, as the vanilla server just doesn't provide enough functionality. Notch seems to have little regard for modders, which is a shame, as modding is what will give this game a lot of longevity. Anyway, anyone who is on my server should downgrade to 1.4 if you still want to play on it. I haven't updated at home yet so that's what I'm going to do. There's no word yet on when CraftBukkit will be updated--the developers have not committed to a date. So, now we play the waiting game... I'm tempted to just set up a vanilla server on my VPS and see how well that works.
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Your crash was, like, spectacular! My world simulation project! Also: Women and Men: Self-Image and Rape Culture |
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#654 |
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Captain
Location: Newcastle, England
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Re: Minecraft
Still, he can't go about helping the modders right now as he can't support hacking of his product. It's akin to Honda telling people how to install a NOS system on their cars or offering help installing it, it's just not going to happen. And yeah, loads of servers use CraftBukkit and that makes patch days suck. I've got no idea what a vanilla server offers in the way of management tools against CraftBukkit as I've never needed to work on that side of things, but I assume that the vanilla tools leave a lot to be desired in comparison. API will fix it, once that's in place I would assume that Notch would be able to open a dialog with the CraftBukkit guys to help get them the tools they need into the API. Also, I don't see how you can say he's got little regard for modders when he's actively working on the API that is for modders to use to make mods to run in his game. An API is a massive boost to the ability for mods to run, be created, and be stable between updates. It's what the games NEEDS if you want mods to be extend the life of the game. There was the password steeling mode a little while back; that can't happen with the API. You really need to trust the source of the mod right now, it's easy to have them execute arbitrary code on your system, API solves that problem. Currently these mods work by changing the games code directly, and each patch changes the code. You can't work with a ball of chain keeping you from changing the code the modders use, it's just not possible. He's not breaking them on purpose, it just happens when he's doing his job of developing his game. Once you've got the supported API there, you'll be calling commands from that which will already be updated to run. It's really all boils doing to the API. He's working on it, once it's here everything will be good and everyone can be happy. |
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#655 | ||||||
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Cherry Chassis
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Re: Minecraft
I actually don't use any client-side mods precisely because too many things get broken and I don't want to be left with an unplayable world. The server breakages are far more irritating since the vast majority of servers are using wrappers like CraftBukkit.
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Your crash was, like, spectacular! My world simulation project! Also: Women and Men: Self-Image and Rape Culture |
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#656 |
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Moderator with a Soul
Location: Fairfax, VA
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Re: Minecraft
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Lead Organizer for EVN: Firefly. "So apparently the really smart zombies have automatic weapons!" -Torg, Sluggy Freelance |
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#657 |
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Captain
Location: Newcastle, England
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Re: Minecraft
If I was him I'd still not be wanting to work directly with the modders as you could still get into awkward legal spots down the line should need to go after a project you had worked with (and thus approved of) for distributed the code. It's not that there's a problem with him working with them, more it could weaken his position if it ever came up. I don't think there's any evidence of the API, you've just got to trust the developers on it. There may be some hooks added into the code itself that's released, but I don't look at that to know. We've paid for an unfinished game that my never be released, so we must be trusting them already to get the job done really. As for transparency, it doesn't have happen until there's an API for me. Right now people are just doing whatever, and know that an API is on the way so you're asking to be bitten in my eyes. Still, it would be great if CraftBukkit didn't have to break every week. The guy who was hosting the server I used to play on got sick of it and has given up running the server until things levelled out. |
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#658 | ||||
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Cherry Chassis
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Re: Minecraft
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__________________
Your crash was, like, spectacular! My world simulation project! Also: Women and Men: Self-Image and Rape Culture |
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#659 |
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Rear Admiral
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Re: Minecraft
Also, I've been using the Java 7 beta. It seems to run much faster than with Java 6.
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Harrn se dat Oos bloß dootkregen. -- Sanna Carstens |
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#660 |
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Captain
Location: Newcastle, England
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Re: Minecraft
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