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Gaming Non-Star Trek Gaming

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Old March 7 2012, 02:12 AM   #1741
TheGodBen
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Location: Ireland
Re: Minecraft

I finally figured it out. It seems that the redstone lamps were glitching the place out somehow. When I filled in the holes in the roof I had the lamps turned on so nothing would spawn in there, and that caused the sunlight to not update properly in some areas. By turning off the lamps (and going into peaceful mode), reopening the holes in the ceiling and then filling them in again the lighting updated correctly. Weird glitch.

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Old March 7 2012, 01:01 PM   #1742
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Re: Minecraft

Glad thats taken care of.

Hey and I finally found a jungle biome in my Single-player map and its truly spectacular. Growing around a sheer mountain rising out of the ocean. I almost expect to see dinosaurs tromping out of it.

Unfortunately getting home will involve floating out to a tiny island, sinking to the bottom of the ocean, then wiggling into a tiny hole leading to an underground cave, into a portal, then a long walk through the nether, to a second portal.

So no kitties for me.
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Old March 7 2012, 02:34 PM   #1743
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Re: Minecraft

On our server, we were using a mod to keep monsters from spawning in built areas. Now, that mod doesn't work anymore (and it's been abandoned), so this one castle is full of monsters. Last night, one of the people who lives in the castle was being attacked all over the place. He thought he was safe, and then he heard zombies beating on a door. Wish I could have been there, sounds like a riot. Poor guy got killed several times, trying to place torches to prevent monster spawns.
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Old March 7 2012, 02:38 PM   #1744
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Re: Minecraft

I predict a big increase in the use of piston operated doors and pet iron golems.
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Old March 7 2012, 02:39 PM   #1745
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Re: Minecraft

Plus iron doors. Zombies can't break those (except on hard.)

I really need to look into what all has been added in 1.1 and 1.2, as I haven't played in a while, and it seems they added lots of stuff...
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Old March 7 2012, 04:17 PM   #1746
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Re: Minecraft

I edited my save to go into creative mode, I planted a few villager eggs in the town I built around my fortress (pre beta 1.8), and now my town is populated with villagers with two iron golems patrolling the inside of my fortress. On the plus side I have free protection from monsters, but on the minus side the villagers have made their way into my house and tunnel network. They've given me a fair few shocks so far.
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Old March 8 2012, 04:23 AM   #1747
Cutter John
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Re: Minecraft

I hope we can get to mods back up on our server soon. At least the 'restore items' and mod commands. I'm starting to think the only way I'm going to populate my village is with a spawner.

And heres the Lost World island from my single player map. waterfalls, hidden ponds, sheer cliffs, occi's scampering around. I really love it, even though its a huge pain to try and explore. Just like a real jungle I guess.







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Old March 8 2012, 02:16 PM   #1748
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Re: Minecraft

Very cool! And yeah, I will get our mods back as soon as I can. There are a couple alternatives to Scavenger that I'm exploring--and waiting for one of them to be 1.2-compliant. The other big one I'm waiting for is xWarp.

We have an update for MeasuringTape, supposedly for 1.2, except it doesn't work.
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Old March 8 2012, 02:57 PM   #1749
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Re: Minecraft

No problem Robert. I know you're doing what you can.

Interestign thing about growing a huge 4-sapling jungle tree. It appears with vines already attached.
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Last edited by Cutter John; March 8 2012 at 05:06 PM.
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Old March 8 2012, 03:01 PM   #1750
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Re: Minecraft

Heh, I suspect that's relatively easy to handle in code:

Code:
if (tree.just_grew())
{
     if (biome == JUNGLE_BIOME)
     {
          tree.grow_vines()
     }
}
(This will not compile, derp.)
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Old March 8 2012, 09:50 PM   #1751
Owain Taggart
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Re: Minecraft

I wonder if one could coerce vines to grow onto other surfaces. I know it can be done manually by placing vines, but it'd be cool, if they could grow out of control like vines often like to do.
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Old March 8 2012, 10:10 PM   #1752
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Re: Minecraft

I think it would be cool if mobs had different skins for different biomes- zombies would look like frozen mummies in the snow biome, creepers would adopt tan camouflage for the desert, etc.
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Old March 9 2012, 02:57 AM   #1753
Owain Taggart
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Re: Minecraft

Oh, imagine a chameleon mob, one that can change its appearance based on the type of block it's on...
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Old March 9 2012, 04:09 AM   #1754
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Re: Minecraft

Camouflaged, teleporting creepers. You're welcome.
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Old March 9 2012, 04:12 AM   #1755
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Re: Minecraft

They could call 'em supercreeps.
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