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|May 30 2015, 03:14 PM||#1|
DS9 11x16 - "Unleashed"
Time for episode 16.
Here's the links:
Deep Space Nine Season 10 - eps 1 to 22
11x01 - "Systems Under Repair" (Ad Astra, pdf, ebook)
As Ro settles into command, Prynn pleads for help with rescuing her father.
11x02 - "Structural Integrity Compromised" (Ad Astra, pdf, ebook)
While the Defiant responds to a distress call, Prynn tracks down answers.
11x03 - "Self Destruct Initiated" (Ad Astra, pdf, ebook)
A survivor of the Ascendant attack causes havoc in the Bajoran system.
11x04 - "Separation Manoeuvres Complete" (Ad Astra, pdf, ebook)
Things fall apart for Kira, Odo and the Dominion alliance.
11x05 - "The New Normal" (Ad Astra, pdf, ebook)
After Vaughn’s return to the station, new crew arrangements need to be made.
11x06 - "Two Steps Forward" (AdAstra, pdf, ebook)
Cardassia sends a new representative to the station, but not everyone welcomes him.
11x07 - "In Love and War" (AdAstra, pdf, ebook)
Vaughn assigns Prynn, Nog and Candlewood to a secret mission on Empok Nor.
11x08 - "Puppy Love" (AdAstra, pdf, ebook)
As Pif tries to find a job on the station, Quark and Ro babysit the puppies.
11x09 - "The Laughing Policeman" (AdAstra, pdf, ebook)
The station’s new security chief arrives, leaving Major Cenn with a dilemma.
11x10 - "Gut Feelings" (AdAstra, pdf, ebook)
When Raiq falls ill, the situation could lead to catastrophe for the crew.
11x11 - "The Crucible" (AdAstra, pdf, ebook)
When Vaughn takes Ro on a training voyage, things go from bad to worse.
11x12 - "Vigil" (AdAstra, pdf, ebook)
Sisko’s friend Prylar Eivos dies, leading to problems between him and Kasidy.
11x13 - "The Late Show! With Morn" (AdAstra, pdf, ebook)
It’s your new favourite chat show, starring the most talkative man in the galaxy.
11x14 - "No Confidence" (AdAstra, pdf, ebook)
Raiq asks Kira to take her back through the wormhole to look for more Ascendants.
11x15 - "Never See It Coming" (AdAstra, pdf, ebook)
A challenge to Kai Solis’s leadership leads to tensions on the station and Bajor.
11x16 - "Unleashed" (AdAstra, pdf, ebook)
Candlewood discovers a strange computer program that runs amok on the station.
|May 30 2015, 03:19 PM||#2|
Re: DS9 11x16 - "Unleashed"
1 INT. DS9 – QUARK’S BAR
The bar is in the midst of lunchtime rush. QUARK is behind his bar, PIF is welcoming new arrivals at the door, and HETIK is working hard at the dabo tables.
After a long, leisurely sweep around the room, we settle upon PRYNN and CANDLEWOOD having just finished their shared lunch at a table on the upper level.
Just ask him out!
I will not.
Why not? You know you like him.
Well, of course I like him. He’s
magnificent. But you can’t ask out
a guy you already dated and then
broke up with.
Oh, pflergh. If I can ask a guy
out while his newly dead fiancée
is still in the room, you can ask
out your own ex-boyfriend.
Not setting the bar especially
high there, Prynn. Look, it took
six months and about thirty cups
of coffee to ask him out once, and
then I nearly vomited with nerves
on our first date. I’m sure Hetik
has no interest in me asking
him out again.
Maybe if you didn’t put him on
such a pedestal, you wouldn’t have
so much trouble talking to him.
Oh just let it lie, will you?
Aaagh! Men. Alright, fine. If you’re
not going to give me a show, I may
as well head off. I’ve got maintenance
checks on the Defiant’s shuttle pods
this afternoon anyway, and I’ll
probably get more fun out of
that than I will you.
It’s been a delight as always.
She sticks her tongue out at him, but follows it with a smirk and a dramatic flourish as she leaves the bar.
He chuckles as she goes. But then he looks down to the dabo tables, where Hetik is working his magic. He does like him. But nothing will ever come of it, so he gets up and leaves.
As he does, Hetik looks up at the second level, and sees Candlewood’s retreating back. He likes him too.
2 EXT. DEEP SPACE NINE - ESTABLISHING
The usual, with the Defiant on the docking ring and one or two freighters and transports in place as well.
3 INT. DS9 – CARGO BAY
Candlewood moves through one of the less frequently used cargo bays of the station. The place is piled high with crates that look they’ve been here unopened for years. He’s alone, carrying a padd and comparing it to the manifests on the crates, and singing tunelessly to himself.
Doo-de-doo, I’m not thinking about
Hetik... La-la-la, no no, not at all...
He reaches a particular crate, peers at the manifest...
I couldn’t care less about the most
gorgeous man I’ve ever met...
With a harrumph of effort, he lifts the lid off the crate and sets it aside, then peers inside the box.
...because hunting through old
crates for Commander Ro-o-o-o...
for anything of vague interest
is so-o-o-o... exciting...
Rummaging through what appears to be mostly junk, he pulls one object out and gives it a closer inspection.
Even though I have no-o-o-o idea
what I’m supposed to look for...
It’s a data storage device of some kind, about the size of a small laptop computer. He turns it this way and that, but it has no labels or signage on it.
Because apparently the chief
science officer has nothing better
He shrugs and takes the device across the room to a free-standing panel.
So I guess you’ll just have to
He finds an interface socket and plugs the device into the console. Wait a second, nothing happens...
FOOooom. The entire lighting system dies. All the computers go totally dead. Complete and utter power failure, across the board, station-wide. Nothing left.
Left in complete darkness and silence, Candlewood sighs.
END OF TEASER
|May 30 2015, 03:35 PM||#3|
Re: DS9 11x16 - "Unleashed"
4 EXT. DEEP SPACE NINE
A straight top-down view of the station, the three rings clear. The Defiant sticks out sideways at its usual berth, and a couple of other minor freighter ships elsewhere.
But the entire station is completely DARK. No power from the fusion core, no lights in the windows, no flashing indicator lights for docking ships. The entire construction is dead in space. Nada. Rien. Zilchingtons. Power? Nope.
5 INT. DS9 – MAIN OPS CENTRE
Totally dark in here too. The entire scene should be lit only by starlight coming through the high windows, and by the FLASHLIGHTS that concerned officers wave about.
There’s a light moving around inside the commander’s office – another flashlight that we can see through the glass. There’s a CLUNK and a HISS. The door begins to inch open, pumped step by step using the manual release.
Once it’s open enough, RO LAREN squeezes through.
Report! What the hell happened?
Somewhere in the dark, NOG’s voice echoes. She finds him standing in the engineering alcove to her left.
We don’t know, sir. All power is
Where are the backups?
I don’t know! There was no damage
or explosion. The power just...
wasn’t there anymore.
Alright, gimme a roll call. Cenn!
I’m here, Commander.
6 INT. DS9 – PROMENADE / QUARK’S BAR
It’s the same situation here. Totally black except for the stars shining through the windows.
But there’s chaos. SCREAMS and CRASHES from inside Quark’s as the patrons stumble about in the dark. The sound of BARKS from Pif and YIPS from his puppies.
At the security office, the door is being pumped open again using the manual release. EVIK emerges into the darkness, his own flashlight leading the way. He spots SEVAK already heading calmly towards him.
Sevak! What’s going on?
Unknown, Commander. The station
appears to have suffered a massive
I want you to track down every
Starfleet officer you can find, hand
them a weapon and a flash-light,
and make sure they’re keeping
people calm. Until we know more,
keeping the civilians safe is our
top priority. Here.
Evik hands Sevak his own flashlight, and the Vulcan heads past Evik into the security office to grab the weapons.
Then Evik heads across to Quark’s. The sounds of panic are rising. At the door, Evik attempts to shout over the crowd.
Ladies and gentlemen...
But he can’t be heard over the din. Without his own light it’s harder than ever to see anything. But then he feels something against his leg, and he looks down. He can just make out Pif reaching out to touch his leg with a paw.
Oh, Commander! I’m glad it’s you!
Can you get everyone’s attention?
Watch me. Oh, I guess you can’t.
Pif turns, takes a deep lungful, and BARKS repeatedly at the top of his voice. He barks and barks and barks until the entire crowd has come to attention.
But before Evik can speak, there’s a CRACK and a FIZZ, and a green light comes from the bar area. It’s QUARK, breaking open an emergency flare that he kept behind his bar. The green light reveals the bartender, with a papoose strapped to his chest and one of Pif’s puppies riding inside it.
Commander Evik! I demand an
When I have one to give, Quark, I’ll
be happy to. Ladies and gentlemen,
I’m afraid I do not know what has
caused this power outage, but I
assure you that the crew is working
on the problem. In the meantime,
please all stay where you are,
remain calm, and don’t do anything
that may result in you or anyone
else being injured. Thank you.
The crowd mostly follows his instructions, except for a few whimpers and mutters here and there. Evik follows the green light and heads slowly towards the bar, feeling his way.
The whole time they’re talking, the puppy riding in Quark’s papoose continually reaches out with his paws and tries to SWIPE at the burning flare, quite unafraid.
Quark, I’m putting you in charge here.
Me?! You’re in charge of security.
And I’m mobilising every Starfleet
officer I can find, security or not.
But in the meantime, this is your
bar, and you’re responsible for
your customers. Keep them calm
and safe. Understood?
Any Starfleet officers in this room,
please make your way calmly and
quickly to the main exit of the bar.
I’ll meet you there and issue orders.
With a nod towards Quark, Evik turns and begins to make his way back to the entrance again. Quark gulps with nerves.
7 INT. DS9 – MAIN OPS CENTRE
Ro shines her flashlight around Ops – huge and cavernous in the darkness. High vaulted ceilings, worried faces, totally dead computer panels. There’s not even emergency lighting.
Is it just us? Or is the whole
Everybody be quiet for a minute.
FOCUS IN on Nog’s giant Ferengi ear, as he closes his eyes and concentrates, stretching his senses out as far as he can. After a few moments, he shakes his head sadly.
Sounds like the fusion core is off
too. No vibration in the decks.
I’d say it’s the whole station.
Can anybody get a signal out?
Nog, Bowers and Cenn all try their combadges. They all give a dull SQUIGGLE sound. Nog is paradoxically excited.
They’ve still got power. There’s
just no signal ‘cause the station’s
comm system is down. But...
He pulls out a tricorder, opens it up. It comes to life, the light almost too bright in this darkness.
Yes! We can retune the tricorders
to serve as signal boosters.
Okay everybody, grab yourselves
a tricorder and tie it in to your
combadges. Now! Good work, Nog.
All around Ops, tricorders start popping into life, small dots of light around the station’s darkened nerve centre.
8 INT. DS9 – CARGO BAY
Just as dark here as everywhere else. We can only hear Candlewood stumbling around in the dark.
No... no... no... no no no no no
nonononononono! This is not good,
oh this is definitely not good. What
did you do, what did you do?
He stumbles into something, and YOWLS as he goes flying, thrown to the floor. One of the crates of old junk falls with a CRASH, unidentified objects smashing or clanging or thudding into Candlewood’s ribcage with a startled grunt.
Oh, come on!
9 INT. DEFIANT – SHUTTLE BAY
Normal lighting in here. Prynn sits cross-legged on the deck, one of the Defiant’s tiny shuttlepods on the sci-fi version of a carjack, her hands in the guts of the machine.
She’s humming along to herself, quite happy, unaware of any issues. Then her combadge crackles to life.
...Commander Ro to any Starfleet
officer who can hear me. Please
respond immediately. Repeat,
this is Commander Ro...
That seems odd, thinks Prynn. She taps her badge to reply.
Commander? This is Lieutenant
Tenmei. Is there a problem?
Tenmei! Where are you?
The Defiant. In the shuttle bay.
And do you have power?
Ummm... yeah. Why?
The station’s had a catastrophic
power failure. I need you to
access the Defiant’s main computer
and tie in every combadge on the
station to its signal network.
I’m on it, sir.
Getting the urgency now, Prynn drops what she was doing and runs to a computer panel, working it at top speed.
10 INT. DS9 – MAIN OPS CENTRE
Ro sags with relief to know something is working. One by one, everybody’s combadge comes to life with a bright BEEP. Ro thumps a console in victory.
Great work, Prynn! Now what do
the sensors say? Any sign of other
ships out there?
A pause as Prynn works the computers again.
Not that I can see, sir.
Okay. Keep the computer working
on the combadges. Stand by for more.
(taps badge again)
Ro to Evik. Respond!
11 INT. DS9 – PROMENADE
Standing with a crowd of Starfleet officers just outside Quark’s, lit only by the bobbing flashlights being handed out by Sevak, Evik responds with relief to the combadge.
Commander! Yes, this is Evik.
Report – what’s your status?
Total blackout, not a single panel
or light is working. I’m putting
armed officers at every point in
the station, with orders to find
and protect civilians.
Good man. Prynn’s working on
getting all the combadges routed
through the Defiant. Stand by.
12 INT. DS9 – INFIRMARY
BASHIR is also breaking out the flashlights here. He hands one to RICHTER, then moves off to a biobed that contains an alien PATIENT, unconscious and in mid-surgery.
Ro to Bashir. Report, doctor.
Ro? What the hell’s going on?
I was in the middle of surgery!
Is your patient in any imminent
danger of dying?
Well, he wasn’t until the power
We’re working on it, Doctor. Do
what you can and we’ll get back
to you. Ro out.
The signal dies. Bashir throws his hands up in frustration.
13 INT. DS9 – MAIN OPS CENTRE
Ro leans against a console, mind working fast.
All combadges connected now, sir.
Commander Ro to all hands. Level
one emergency is in effect. This is
not a drill. All hands report to your
supervisors for orders.
Okay, Prynn. Beam Bashir and
anyone with him to the Defiant’s
sickbay. Warn him first. Then beam
me and Bowers to the bridge. You
start warming up the Cooper for
Understood, sir. Tenmei out.
Cenn, Nog, you’ve got Ops. Just...
keep trying to figure it out.
Sir... what about the Yridian
freighters? As far as we know
they’re still locked down. They
won’t know what’s going on.
Try to get in contact with their
captains, and tell them to stay
where they are. They’re better
off in there than we are in here.
Tenmei – energize.
Ro and Bowers dissolve in bright and glittering transporter beams. Cenn turns back to the crew, awaiting their orders.
14 INT. DS9 – CARGO BAY
Candlewood struggles out from beneath his pile of junk. He staggers back to his feet, begins feeling his way around.
Alright, what’s that? That’s a
crate. Okay. And this... yes,
yes... feels like a computer
console. So, if I reach round the
back, underneath the flap... Yes!
A flashlight bursts into life in his hand, revealing him standing by the computer console. The device he plugged in is still there. He unplugs it again, looks it over.
I don’t know what you did, but it is
unacceptable behaviour. Bad... thing!
Waving the flashlight around, he finds the large cargo bay door. He heads over to it, finds the manual control, and slowly pumps the door open inch by inch. He pokes his head out into the corridor. It’s pitch black.
Yep, definitely not good.
He sees something out of the corner of his eye. A light has come on at the far end of the corridor to his left.
The light moves towards him. The station’s usual lighting system, coming to life one panel or bulb at a time before moving on. It gets closer. And closer. Candlewood gulps.
The ripple of power moves on past Candlewood, ignoring him, and carries on down the corridor to his right.
The hell was that?
15 INT. DEFIANT – BRIDGE
Ro and Bowers are on the bridge, working panels and bringing things to life.
Sensors don’t detect any other
ships in the vicinity, aside from
the freighters already docked, and
a standard Bajoran patrol at the
edge of the system.
Contact the Militia, tell them our
situation and request assistance
– tech and tactical. Damn it! I
can’t disengage the docking
clamps - they’re frozen.
Which means the runabouts will
be the same way.
Yeah. Ro to Tenmei – you ready?
Okay, I need you to get outside
and give us a visual on whatever
the hell’s going on out there.
Keep your sensors open and
your weapons hot, just in case.
Ro works some more panels...
16 EXT. DEFIANT
In the belly of the ship, the circular hatch opens and the tiny shuttlepod Cooper drops out, immediately zooming away.
The Cooper manoeuvres away from the ship and out into open space. After a moment it turns around again... and we see the station. As seen at the top of Act One – completely dark, with the Defiant and the two freighters still docked.
17 INT. SHUTTLEPOD
Prynn at the controls. She looks out, dismayed.
Cooper to Defiant – it’s just like
you said, sir. No power anywhere.
Okay, what –
There’s the light again. In a couple of windows on the docking ring, and moving.
18 EXT. DEEP SPACE NINE
The light moves around the station, getting faster and faster all the time. It loops around the station, exploring the different decks, crossing over from the docking ring to the habitat ring and back again, but always looping around and around, running around the darkened station.
19 INT. SHUTTLEPOD
Prynn stands up to see clearer out of the window. Her jaw drops in utter confusion as she watches the light loop around and around and around...
END OF ACT ONE
|May 30 2015, 03:46 PM||#4|
Re: DS9 11x16 - "Unleashed"
20 EXT. DEEP SPACE NINE
Still dark, still with the light zooming around and around. We’re focusing on the Defiant...
21 INT. DEFIANT – BRIDGE
Ro, Bowers and Prynn stand on the bridge. Ro is pacing back and forth in frustration.
Alright, everybody catch me up.
The Defiant is in perfect health -
the computer firewall protected
her from the power loss. But we
can’t go anywhere or do anything.
22 INT. DS9 – MAIN OPS CENTRE
Cenn, Nog and a batch of extras, still in the dark.
The Militia is on their way, but
it’ll take a couple of hours.
I get no response from anything
that’s hardwired into the station
computer. Except for these random
energy flashes, there’s just nothing.
Even the backups, which are
specifically designed to kick in
when something like this happens.
Independent items like tricorders
or phasers are fine, as long as
their batteries hold out.
On cue, the light rushes across Ops and then disappears.
23 INT. DEFIANT – SICKBAY
Bashir and Richter are now working on the alien patient in the Defiant’s sickbay. Bashir talks while he works...
Ro, if the station doesn’t get
life support back soon, the entire
population will freeze to death.
If they don’t suffocate first.
24 INT. DEFIANT – BRIDGE
Noted, Doctor. Nog - were we
sabotaged? Could this be some
kind of prelude to an attack?
I have no way of knowing that.
But it’s certainly possible.
I haven’t seen anything to
suggest that, Commander.
25 INT. DS9 – PROMENADE
Evik stands in the doorway of security, watching officers herd civilians off the darkened Promenade and into Quark’s.
I’m not even seeing anyone taking
the chance to loot. Everyone’s
being remarkably well-behaved.
The moving light comes. It shoots down the Promenade from left to right. Evik watches it go with a worried frown.
What about Quark?
Across the bar, we see Quark lit by his green flare and directing his customers. Evik grins at the surreal sight.
You’d be proud of him, sir.
26 INT. DEFIANT – BRIDGE
If you say so.
And there’s still no sign of any
other ships out there waiting to
take advantage of our weakness.
It’s not an attack.
And how do you know that?
27 INT. DS9 – CARGO BAY
Candlewood sits on a crate, and looks down at the computer device in his hand. He’s annoyed with himself.
Because I did it.
What exactly did you do?
I’m in cargo bay seventeen-D. I
found some kind of old computer
storage module in a box. Had no
signage on it. So I plugged it in.
And the moment I did... boom.
28 INT. DEFIANT – BRIDGE
Ro sags with annoyance. Candlewood screwed up. But she keeps her patience.
So you had no idea what this thing
was, and you just decided to give
it access to our entire computer?
Oh, well excuse me. I was only
here because you sent me here.
I beg your pardon, Lieutenant?
A moment of silence as Candlewood realises he went too far.
I’m sorry, Commander.
Do you still have the module?
We’ll beam you and it over to the
Defiant for analysis. Stand by.
29 INT. DS9 – CARGO BAY
Candlewood gets up from the crate, turns around, and KICKS it in frustration. As the crate falls and its content CRASH all over the place, Candlewood hops on the other foot...
Best day ever.
Ready for transport, Lieutenant.
Candlewood tries to stand on his injured foot, just in time for the TRANSPORTER to take him away. His flashlight is left abandoned on the side...
30 EXT. DEEP SPACE NINE
Still dark, still with the light zooming around and around. We’re still focusing on the Defiant...
31 INT. DEFIANT – LABORATORY
The computer device is on a counter, separate from anything else. Candlewood scans it with a tricorder, while Ro stands nearby awaiting his report.
No working parts, no transforming
into an evil robot. Just simple data
storage. Which is empty now.
But it is Starfleet issue.
Oh yeah. Just don’t know why it
was in that crate, or who left it
there. Or what was on it. But how
am I supposed to find that out
without plugging it in?
Alright, Lieutenant. Now – what
can you do about it?
You haven’t even thought about it.
I don’t need to. Just give it to
Nog or somebody and I’ll go back
to scrubbing conduits on level
seventy-four. Best place for me.
What are you talking about?
Look, this is obviously my fault.
So just demote me back to Ensign
and get it over with. I know
Captain Vaughn never wanted to
promote me in the first place.
You’re right, he didn’t. But he
and I disagree on a lot of things.
Are you going to prove him right?
He was right. I’m unprofessional,
I’m stupid, I obviously can’t be
trusted with even the most basic
So you’re unprofessional. I happen
to like unprofessional people. But
I know you’re not stupid. And I
had to do a lot worse than plug in
a mysterious computer device to
get bumped back down to Ensign.
You are my chief science officer, so
stop wallowing in self-pity and do
your job. That’s an order.
Candlewood brings himself under control, turns back to Ro, and straightens his shoulders.
Alright. Now, there must be some
kind of trace code left in there.
Something to give us a hint of
what used to live in there and is
now running wild around DS-Nine.
Candlewood gets back to work.
32 INT. DS9 – QUARK’S BAR
It’s quite the party in Quark’s. More civilians have been herded into the finite space by Evik’s officers, set up with small battery-powered floodlights to banish the dark.
While Quark and Treir work the bar, which is still doing a roaring trade, MORN stands by the dabo table, conducting the public in a classic LURIAN DRINKING SONG.
With dramatic flourishes and bombastic joy, Morn is having a whale of a time. The customers SING at the top of their voices. Pif and his puppies HOWL along roughly to the tune from various points around the bar.
Hetik stands behind the dabo table, also singing along, not really minding that no-one’s playing the game.
Evik enters, shaking his head in delight. He wanders over to Quark. While they talk, the puppy riding in his papoose is conducting with his tiny paws and howling to the tune.
The bar’s still open? Even now?
Who are you talking to?
I know how to keep my customers
happy, Commander. Plus I need to
get all this stuff sold before it
goes off. I imagine this is all a
bit too rough and ready for you
Starfleet types, isn’t it?
I grew up in the Bajoran diaspora,
Quark. I’m quite familiar with
making do with what you’ve got.
Besides, I quite enjoy a bit of
You’re doing well, Quark.
Evik turns, watches the crowd for a moment. But something catches his eye – a light from upstairs, at the holosuites.
Quark... are your holosuites
Not unless Nog worked another
Because it looks like you’ve got
an unexpected guest.
Evik sets off towards the spiral staircase. Curious, Quark follows, handing the drink he was making to Treir but still carrying the puppy in his papoose.
Look after the bar for a sec.
From elsewhere, Pif also notices Quark and Evik starting to climb the staircase, with his puppy. He runs after them.
As the three of them reach the top, Morn’s song reaches a crashing, gurning crescendo. As the sound dies off, they can finally hear another sound underneath.
Trickling water, tweeting birds and a gentle breeze through the trees. Evik looks at the holosuite control panel.
There’s a program running.
How, with no power?
Frowning, Evik pulls his weapon, motions for Quark and Pif to stand out of harm’s way, and then pulls the manual lever to open the holosuite door. They step through into...
33 EXT. PUBLIC FIELD - DAY
Gently rolling hills, freshly cut grass, tall trees waving in the breeze, and a bright sunny sky. The same place as in 11x08 “Puppy Love.” Evik, Quark and Pif are amazed.
This is my picnic program – the one
that you found for me, Quark.
The door closes behind them, and the illusion is complete.
Don’t go too far.
Keeping his phaser in one hand, Evik pulls out a tricorder and begins cautiously scanning around.
Power in this holosuite appears
to be running normally. Its own
computer is at full capacity.
Nobody’s paying me for that.
But why here and nowhere else?
Then something comes CRASHing through the bushes and into the clearing. They turn, Evik raising his phaser...
It’s a DATA CREATURE, roughly canine in shape, but made of static and scratched, pixillated images jumbled together. It’s a Frankenstein monster made out of unfocused data from a dozen different programs, all jammed into one body.
The creature ignores the visitors, romping and gambolling happily around the clearing and snapping at insects.
But as Pif’s hackles rise and a low growl gutters in his throat, the creature notices them. Its own hackles raise, and it lowers into attack mode. It GROWLS back at them, a sound equally made from all over the computer.
On Evik, Quark and Pif’s reaction...
END OF ACT TWO
|May 30 2015, 03:57 PM||#5|
Re: DS9 11x16 - "Unleashed"
34 INT. DS9 – QUARK’S BAR
At the door of the bar, a Starfleet TRANSPORTER deposits Ro and Candlewood. Hetik is there to greet them.
Hi Commander – they’re upstairs
waiting for you.
And she strides off. But Candlewood steps up to Hetik.
Are you okay?
I’m fine, John. Why?
I was just... worried about you.
Didn’t want you getting hurt.
Hetik smiles – that’s sweet. Then Candlewood keeps talking.
Not that you need looking after,
obviously. Not that I’d object to
looking after you. I mean – I
could, if you... want?
Candlewood closes his eyes, trying to escape the shame.
Humiliated and defeated all over again, Candlewood heads after Ro. Hetik watches him go, chuckling.
35 EXT. PUBLIC FIELD - DAY
A door opens into nowhere, revealing the upper corridor of Quark’s, and Candlewood and Ro enter. The door shuts behind them. Ro and Candlewood are rather confused to see...
Pif and the puppy gambolling about on the meadow, playing quite happily with the data creature. Evik and Quark both stand watching, one amused, the other appalled.
First contact, Aarruri style.
Make them stop. It’s creepy.
So this is what was inside your
I guess so.
So why did it cut power from the
entire station, then send random
flashes of energy around, then
boot up the holosuite just so it
could... play in the grass?
Oh! Oh oh oh oh oh oh! Oh! I know
what this is! Oh I’m so good.
What is it?
(does the dance)
I am so awesome, I am so awesome,
I am so awesome -
Candlewood pulls himself under control, but still has a big gloating grin on his face. He knows what it is.
36 EXT. DEEP SPACE NINE
The zooming light is no longer running around the station. But now there’s one window on the Promenade that is shining bright, burning with all the station’s power reserves.
We focus back on the Defiant...
37 INT. DEFIANT – BRIDGE
An impromptu senior staff meeting, all stood on the bridge. Ro, Bowers, Candlewood, Prynn and Bashir are present.
It’s the pup.
It’s the what?
I studied the hell out of the
previous science officers’ logs.
And I distinctly remember Jadzia
Dax talking about a computer
program that came through the
wormhole on this probe thingy,
and caused havoc on the station.
They called it ‘pup’.
I remember that - some kind of
electronic lifeform. Chief O’Brien
told me all about it. But he said
he left it in the computer. It
seemed perfectly happy there. And
that was more than a decade ago.
Why would you think this is that?
Well, the symptoms are the same.
Tons of computer disruptions. Loss
of power. It came out of a data
Plus, it... looks like a dog.
It was one of Miles’ projects for
a while there. Especially once the
station started getting attacked
all the time. He wanted to find a
way to get it out of the computer
before it got blown up.
I guess he figured it out. He must
have uploaded it into that data
storage device you found, John.
But then just left it there? To be
thrown into a crate full of junk?
That’s doesn’t sound like the
Miles O’Brien I know.
You did abandon the station to the
Dominion, doctor. And then we were
at war. Perhaps he just forgot.
And after being locked in a cage
all that time, as soon as the pup
got free, it wanted to run.
Okay, can we communicate with it?
Chief O’Brien wasn’t even sure it
was fully sentient. More like a
child, or a pet. Hence the name.
Then let’s throw it a steak or
something! We need to get it
out of the computer, or at least
get it to calm down and stop
ripping up the furniture.
And then what? Lock it back up?
One problem at a time, doctor.
John – can you think of any way
to talk to this thing?
They go quiet, trying to think of what to do. Candlewood has no idea...
38 EXT. PUBLIC FIELD - DAY
Now Candlewood stands with Prynn, watching Pif, all six of his puppies and the data creature playing together in the field. Despite the sunny day, he’s miserable.
If I can’t communicate with actual
flesh and blood people without
saying something appallingly
inappropriate and making a total
putz of myself, what on Earth
makes Ro think I can communicate
with a living computer program?
It’s your job. You’re the computer
expert, aren’t you?
Do you know why I’m the computer
expert? Because they’re not like
people. They’re predictable. They
make sense. They follow the rules.
I understand computers. People...
confuse me. And I confuse them.
What are you talking about? You’re
hilarious. People love your jokes.
And do you know why every word
out of my mouth is a joke? Because
I have no idea what else to say. I
don’t know how a normal human
acts in real life. Not a clue.
So what, you’re just faking it?
Yep. All day every day. Faking it.
This conversation right now? Fake.
So fake this. You’re the computer
guy. Think of this creature as a
computer program. What are its
It doesn’t have any.
Is it an explorer? Is it designed to
gather information and report it
back to somebody?
I don’t think so. It’s not hunting
through our tactical database or
sensor records. Going by Dax and
O’Brien’s notes, it just came onto
the station and wanted nothing but
attention. As a computer program,
it’s pointless. It has no purpose.
Because it’s not just a computer
program. It’s alive. And living
things don’t have to have a
reason to exist. They just exist.
Candlewood stands and ponders, watching the others play. Suddenly, he gets revelation.
What about Pif? He’s already made
a connection with this lifeform.
Communication doesn’t have to
be verbal, you know.
Prynn smiles proudly.
39 EXT. PUBLIC FIELD - DUSK
Time has moved on in the program. Prynn and Candlewood now sit together on the grass. Across from them, Pif and the data creature prowl amiably around the underbrush, digging and sniffing and exploring. The puppies have gone to sleep in a self-contained bundle of fur nearby.
Ro to Candlewood. Progress report.
I, uh... I don’t know, sir. Pif is
spending time with the... ‘pup’.
I assume he’s getting something
out of it. But I didn’t want to
interrupt them and spook it.
Lieutenant, people can’t eat, and
they can’t wash, and before much
longer they won’t be able to
breathe. So time is a factor.
The signal drops. Candlewood sags.
I saw you looking out for Hetik,
by the way. On the way in here.
Prynn, can we just fix one of my
massive screw-ups at a time,
please? Before we deal with all
my other massive screw-ups.
He was looking out for you too.
I doubt that.
Meanwhile, Pif and the data creature continue to snuffle around. The environment is getting darker as the program moves closer to NIGHT. As night falls, the MOONS come out – Bajor’s five natural satellites in formation.
The data creature stops, looks up into the sky. It steps tentatively out of the underbrush, back into the clearing.
Pif follows it, curious. He glances over to Candlewood. Candlewood sees the glance, shares it with Prynn. They all understand – something is about to happen here.
Pif sits next to the creature companionably. The creature is staring up at the moons in the sky. Finally, it HOWLS. A plaintive sound made from computer noise but nevertheless filled with genuine emotion – sadness, loneliness.
As the creature howls at the moons, Pif watches it, and understands. It wants to go home.
END OF ACT THREE
|May 30 2015, 04:07 PM||#6|
Re: DS9 11x16 - "Unleashed"
40 INT. DS9 – QUARK’S BAR
Upper level. Pif, Prynn and Candlewood now stand outside of the holosuite. Candlewood is down on one knee, as Pif talks into the combadge on his chest.
I’d know that howl anywhere in the
galaxy, Commander. It wants to go
home. That’s all.
You’re sure? John, Prynn?
It certainly seemed that way, sir.
41 INT. DEFIANT – BRIDGE
Ro, Bowers and Bashir are here.
Alright, so what next? Where is
its home? How do we get it there?
How do we get it to leave the
station and let us take it there?
All excellent questions, sir.
So find me some excellent answers.
I think I’ve made a connection
with the creature. I’ve always
been friendly with strangers. It’s
one of my best qualities, ask
anyone. So maybe I can get
it to follow me.
Follow you to where?
To a runabout. If we can drop the
firewall and let it enter one of the
runabouts’ computers instead, it
might leave the station.
And what if it doesn’t? Commander,
giving this thing access to even
more computers than it already
has might just make it want to
stay where it is. We’d be doubling
the problem, not fixing it.
Possibly. But if Pif is right, it doesn’t
want to stay.
Besides which, the runabout bays
are still locked down.
But once the creature is off the
station, that should all come back
to life. In theory.
This is a lot of ifs, Commander.
It’s a risk. But we can’t just do
nothing. Pif, do whatever you can
to get that thing to follow you to
runabout pad A. Sam, link to the
Rio Grande and beam John and Prynn
straight to it. You two, figure out
some way to get it out of the
computer and on board the ship.
I’ll warn Evik and Cenn what we’re
about to do. Get on it, everyone.
42 EXT. DEEP SPACE NINE
Still dark, except for one bright light in the Promenade. We focus on one of the runabout pads, dark and dead in the habitat ring...
43 INT. DS9 – RUNABOUT BAY
The Rio Grande sits in the bay, the lights from inside standing out bright against the darkness around the ship.
44 INT. RUNABOUT - COCKPIT
Candlewood and Prynn BEAM into the runabout’s transporter bay. They step out, move straight to the controls. NOTE: Candlewood does not have his combadge on.
Was there anything in the records
about where this thing came from?
Anything on the original probe?
Nothing they could recognise.
Then even if we do get it on board,
how do we know where to go?
I guess... we just bring up all
our stellar cartography files on
the Gamma Quadrant, and hope
it recognises its own way home.
I guess. I’ll work on that, you
start on the firewall.
They get to work.
45 INT. DS9 – QUARK’S BAR
Pif stands at the doorway of the holosuite, the program visible through the open doors. The bundle of sleeping puppies is not far away, but Pif is talking to Quark.
Thanks for looking after them,
Quark. Sett is still trapped in
our quarters, and I don’t want
to leave them alone.
Quark just grunts unenthusiastically. Below, the party is drooping as the oxygen, heat and alcohol begin to run out.
Pif picks up one sleeping puppy in his teeth, and passes it to Quark. Quark takes it with a shudder of revulsion and lowers it gently into the papoose around his chest. Pif passes another, Quark shoves it on top of the first.
Eventually Quark has all six puppies – two in the papoose, four in his arms – and he is on the verge of vomiting. That done, Pif gives a wistful look at his sleeping children, then turns and enters the holosuite, door closing behind.
Please Gint, let me die.
46 EXT. PUBLIC FIELD - NIGHT
Pif walks slowly over to the creature, which sits on the grass, in the dark, staring up into the night sky. NOTE: Pif is wearing Candlewood’s combadge clipped to his collar.
The creature looks at Pif as he approaches, then lowers its head to the grass with a WHIMPER. Pif can’t let this go on.
He steps in front of the creature, steadies himself, and BARKS. The creature looks up at him, confused. Pif BARKS again. “Stop feeling sorry for yourself!” He keeps BARKing, forcing the creature to react to him.
Finally it rouses to its feet, BARKing back at Pif with its peculiar computerised voice. He’s got its attention now. They’re barking together, in unison.
Computer – prepare a simulation of
the route from the holosuites to
runabout pad A.
The computer bleeps affirmatively.
I want you to blend the current
program into that simulation as
we move. Can you do that?
Okay, here we go.
Pif slowly turns, gesturing for the creature to follow him. He walks into the woods surrounding the clearing, pausing every few moments to check that the creature is following.
It is, tentatively. They pace on through the woods, Pif leading, the creature following.
The trees and grass are slowly replaced by metal decks and bulkheads. With a change of angle, we are now fully in...
47 INT. DS9 – HABITAT RING CORRIDOR
The data creature, squiggles and hashes of static in the form of a dog, cautiously follows Pif, looking around.
Pif pauses at an intersection, waits for the creature to catch up. When it does, he BARKS repeatedly. The creature BARKS back, as if understanding him.
Then Pif leads on, and the creature follows again.
After a few more corridors, they eventually reach the airlock to a runabout pad, with the door rolled open and the sight of the runabout’s open hatch at the far end.
Pif stops and BARKS again, marking this as another place for the creature to remember. The creature BARKS back.
Pif to Ro. I think we’re ready,
Understood, Pif. Stand by.
48 INT. DEFIANT – BRIDGE
Ro, Bowers and Bashir remain here. She taps her combadge.
Ro to all hands. We’re about to
try removing the lifeform from our
computers. Please keep everyone
away from open computer consoles,
and prepare for turbulence.
49 INT. DS9 – QUARK’S BAR
Covering the bar, Evik hears this command and shouts out.
Everyone please gather in the
centre of the room, away from
any computer screens or systems.
That includes you, Quark.
The other officers around the bar begin to shuffle the people away from the walls and panels. Many of them are wheezing and out of breath, getting scared now.
Quark, carrying his armsful of puppies, comes to join Treir, Hetik and Morn in the middle. Treir and Hetik take a couple of puppies each off his hands. Morn is oblivious – he’s busy drinking. Evik remains alert.
50 INT. DS9 – MAIN OPS CENTRE
Now lit by temporary floodlights like Quark’s bar. Cenn is at the central Ops table, Nog at engineering, and all the junior officers at their stations.
We’re ready up here, Commander.
51 INT. DEFIANT – BRIDGE
Ro turns to Bowers...
Bowers works a console...
52 INT. DS9 – HABITAT RING CORRIDOR
Pif and the creature stand together outside the airlock.
Then Pif disappears in a TRANSPORTER beam.
The creature goes WILD, barking and jumping about in fear and frustration. Where has its friend gone?
The image of the creature DISSOLVES, followed quickly by the entire room, returning us to...
53 INT. DS9 – HOLOSUITE (CONTINUOUS)
The bare holosuite set. ARCS of electricity jump back and forth around the room, angry and frustrated, lighting up the dark room like lightning.
54 INT. DS9 – QUARK’S BAR
From his position on the main deck, Evik looks up to the second level, tense and worried...
Then the SURGE of power and light reappears, rushing along the walls of the bar, a sense of anger rather than the playfulness of earlier. Bulbs and power relays BURST in sparks with the force of it, but the surge is moving fast. The customers and staff flinch back from the explosions.
The power surge dashes across the bar... across the Promenade... into the walls.
55 EXT. DEEP SPACE NINE
The light is chasing around the station again, not swooping gracefully now but hunting urgently. It moves around the corridors, across the bridges, up and down the pylons.
56 INT. DS9 – HABITAT RING CORRIDOR
Pif sits exactly where he was outside the airlock – the real airlock. He’s BARKing as loud as he can, trying to get the lifeform’s attention. “I’m here! Come and find me!”
Elsewhere in the station, the surge of power runs along corridors, bursting lights and computer panels in its hurry, trying to find Pif.
Pif stands BARKing outside the airlock. The LIGHT seems to come from all directions, from both ends of the corridor, from above and below. It centres on Pif, and suddenly the airlock is bathed in BRIGHT LIGHT.
Pif continues to bark excitedly. He backs away, stepping over the threshold and into the airlock, still barking.
The light focuses more, surrounding the circular airlock. SPARKS of electricity arc across the space.
57 INT. DS9 – AIRLOCK
Pif continues to lure the entity towards the runabout. The light and power follows him along the walls and bulkheads and systems of the airlock, arcs of electricity jumping.
58 INT. RUNABOUT - COCKPIT
Pif edges through the hatch and into the runabout, where Prynn and Candlewood wait anxiously.
It’s here! Are you ready?
Yes – do it!
Pif steps fully into the runabout.
59 INT. DS9 – AIRLOCK
CLOSE on the hard connection between the airlock and the outer hull of the runabout. The electricity focuses in on the conduits linking the station to the ship...
...seems to hesitate...
...then SURGES on into the ship.
60 INT. DS9 – QUARK’S BAR
Power everywhere bursts back into life. Lights, computer screens, air conditioning, the hum of the station’s power systems. Quark and his customers gaze around in amazement.
61 INT. DS9 – CARGO BAY
Where this all started. The power returns here as well, lights coming up and revealing the crates of junk, with Candlewood’s flashlight left abandoned on top of a crate.
62 INT. DS9 – MAIN OPS CENTRE
Cenn and Nog and all the junior officers work feverishly as everything comes back to life around them.
Cenn to Ro – everything’s coming
back. Fusion core, life support,
sensors, tactical systems.
Activate runabout pad A!
Cenn works the newly re-energized panels...
63 EXT. DEEP SPACE NINE
Begin underneath the station, as the FUSION CORE burns back into life, lights reappearing in countless windows all over the station.
Then MOVE to above the station, focusing on the habitat ring as runabout pad rises into position, carrying the Rio Grande...
64 INT. RUNABOUT - COCKPIT
It’s chaos in here as the computer entity causes the ship’s systems to stutter and flash and surge. Prynn, Candlewood and Pif stand amongst it all.
Come on, find what we loaded,
it’s right there...
Every COMPUTER SCREEN is filled with information – stellar cartography charts and data. The screens begin to run with more and more information as the entity searches through the records.
Candlewood watches, fascinated and a bit worried...
Finally one particular record comes up on all the screens. One star chart that the entity has found and is bringing to everyone’s attention.
Suddenly the engines start and the ship begins to lift off the pad. Prynn reacts with worry...
That’s not me - I didn’t do that!
It found where it wants to go, and
now it looks like it’s found the
drive systems too.
I guess it’s taking us home.
The ship continues to lift up, not under their control...
65 EXT. DEEP SPACE NINE
The runabout lifts off the docking pad, surges away from the station, out into space.
The WORMHOLE bursts into life, and the runabout dives into it, heading for who knows where.
END OF ACT FOUR
|May 30 2015, 04:14 PM||#7|
Re: DS9 11x16 - "Unleashed"
66 EXT. SPACE
The runabout flies through space at high warp.
67 INT. RUNABOUT - COCKPIT
Prynn, Candlewood and Pif have all taken seats. The ship is basically flying itself, but they keep an eye on the ever-shifting computer displays. (NOTE: Pif has given Candlewood his combadge back now.)
Is this really a good idea? It could
be taking us anywhere.
I don’t think it means us any
harm, Prynn. Plus I kind of feel
like... if I tried to take back
control, it’d fight me for it.
Like playing tug o’ war.
Can it even find its way home?
Things change out here.
If it’s anything like Aarruri, it’ll
have excellent sense memory.
Right. There’s stories on Earth of
dogs crossing entire continents to
find their owners after they got
lost. This is the same thing...
just on a ridiculous scale.
The computer screens change again, locking onto the same star system they found earlier. Suddenly, the ship drops out of warp, the stars outside returning to normal. The crew jumps to their feet in curiosity.
Are we here? And where is here?
We’ve been here, three years ago.
On the Gamma Quadrant exploration
mission. Shar charted it, but we
didn’t bother taking a closer look
because there were no lifeforms.
No biological lifeforms, maybe.
They all prepare for whatever may come...
68 EXT. SPACE
The runabout changes course, pushing on towards a planet in the distance.
69 EXT. MACHINE PLANET - SURFACE
We follow the runabout down as it passes through a cloud layer and into the atmosphere. It’s a beautiful sunny day here, with a greenish sky and five moons still visible, like in the holosuite. We see the ship’s perspective...
...on a planet made of technology. A machine world. Strange constructions and towers made of gleaming metal. Power runs through various pathways in the form of lights or moving parts, creating shifting patterns in the landscape.
At various points, real stone pokes up through the metal, great rocky mountains that are dotted with occasional spots of mechanical life – Mines? Research stations? Penthouses?
Airborne constructions zoom through the air, some looking like the original probe from 1x17 “The Forsaken”, some rather more sleek and advanced. There is no sense of danger here, only of wonder and beauty.
The runabout lowers to the surface, finally coming to rest on something like a helipad. The airborne machines let it through unmolested. The lights running through the machines all gather around the helipad, curious about this newcomer.
70 INT. RUNABOUT - COCKPIT
From inside the ship, Prynn, Candlewood and Pif gaze out at this view in amazement and wonder.
Oh my God... have you ever seen
anything like this?
No... and it might be the most
beautiful thing I’ve ever seen.
All around them, power is building and building...
71 EXT. MACHINE PLANET - SURFACE
A surge of electricity LEAPS from one of the warp nacelles, up into the air and down into a channel in the machines.
The electricity runs along the channel and out to join the lights that are waiting for it. They all gather around, excited and intrigued, signals passing back and forth.
72 INT. RUNABOUT - COCKPIT
Inside the ship, they all check the computers.
We’ve got control of the ship
back. I think it’s gone.
So is that it? We don’t even get
to say goodbye, or meet its
friends and family?
They may not realise we’re here.
What’s the atmosphere like?
Thin, but breathable as long as
we don’t stay too long.
73 EXT. MACHINE PLANET - SURFACE
The runabout hatch opens with a hiss, and lowers to the metal ground with a clang. Prynn, Candlewood and Pif step out, hesitantly walking on the metal surface.
Careful, we don’t wanna step on
something that might be alive.
They walk out until they can see the lights all gathered, chatting animatedly between themselves. They look around at the environment, taking in as much as they can.
Four machines are moving into position. They have apertures on them. They come to rest around the gathering of lights, making a square, surrounding them. The lights dissipate to all four corners of the square, entering the machines.
The four machines point their apertures into the centre of the square and generate a HOLOGRAM. It’s the DATA CREATURE, the canine shape, standing and wagging its tail.
The creature BARKS repeatedly in its computerised voice - a joyous, celebratory sound. It bounds on the spot, excited. It’s happy to be home.
Pif BARKS back, joining the celebration. Candlewood and Prynn watch, tears in their eyes.
How does a world like this even
Who knows? Billions of years ago,
silicon deep in the earth sparks
against itself, creates the electrical
equivalent of the primordial ooze.
The signals get more and more
complicated, until somewhere
down the line, something happens,
maybe by accident...
Are you saying this entire
civilisation could just be the
result of a computer glitch?
Yep. Life’s a glitch, and then you die.
Prynn’s hand reaches in and SMACKS him upside the head.
Ahead of them, the hologram dissolves and the four machines head their separate ways. Our three crew members watch them go with sad smiles. They’ve had their goodbye.
74 EXT. DEEP SPACE NINE
The WORMHOLE bursts open, and the runabout flies out of it, heading towards the station.
The runabout settles into place on the habitat ring, the platform lowering it back into the body of the station.
75 INT. DS9 – HABITAT RING CORRIDOR
The airlock rolls open, and Candlewood, Prynn and Pif step out into a fully lit and powered corridor. Candlewood is full of pride and chest-puffery.
(NOTE: in the background, unnoticed, Hetik is hovering. Candlewood’s back is permanently to him so he doesn’t see.)
Deep Space Nine, you are welcome!
To the benefit of my brilliance,
obviously. I knew I could solve
this all along.
Really. And how did you know?
Because, as I believe I may have
Candlewood begins the “I Am So Awesome” dance, proudly and defiantly, throwing it in their faces. He sings along...
I am so awesome, I am so awesome,
I am so awesome...
Candlewood stops and closes his eyes, pinned to the spot. Prynn smirks – she saw Hetik was there all along.
We’ll, ah... leave you two alone.
Why, what’s happening?
I’ll explain it all later. Come on,
Ro’s waiting for our report.
Prynn ushers Pif along, away and down the corridor. After a long pause, Candlewood takes a deep breath, opens his eyes, and turns to look at Hetik.
What are you doing here?
I just wanted to make sure you
were okay. That you weren’t hurt.
But you seem pretty happy.
It’s fake. I screwed up so big,
Hetik. I let this thing out, let it
take over the station, people
could have been killed...
You could have been killed.
I’m fine. And from what I hear,
you saved the station, saved a
frightened, lonely creature...
and took it home. That’s a long
way from screwed up, John.
You really think so?
I do. So basically... thank you.
Hetik leans in close... and KISSES Candlewood tenderly.
Then he pulls back with a smile, and walks off. Candlewood is left standing alone in the corridor, stunned, elated.
Best day ever.
END OF SHOW
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