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Old October 17 2010, 03:14 PM   #286
Dac
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Re: Halo: Reach

Anyone played Campaign Matchmaking yet? Ive played two games, of which both involved 2 of my teammates leaving while playing through on Legendary, making it a bit tricky in places.

Both play throughs were on the second Sword Base mission, and both times everyone In the tank just charged ahead and got blown up straight away, making the rest of the first part of the mission damned near impossible. Fuckers.
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Old October 17 2010, 04:07 PM   #287
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Re: Halo: Reach

^ Haven't tried it yet, but when I think back to my WoW days and random group members (the horrors they can inflict upon your free time), I'd rather play through campaign missions with you, Dac

Of course, once in a while, you'll meet cool people and have a blast, but I'd wager most of the time it's going to be pretty mediocre if not terrible.

Edit: Finally, took the time to blow the dust off of my copy of Halo PC to unlock the exclusive nameplate for Reach. Vanity FTW

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Last edited by SPCTRE; October 17 2010 at 05:17 PM.
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Old October 17 2010, 09:39 PM   #288
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Re: Halo: Reach

^they were going for the 4000 credit daily challenge, expect more of the same on nightfall today
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Old October 18 2010, 03:42 PM   #289
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Re: Halo: Reach

I didnt even bother with that. Pretty much the only way you can do that challenge is to sit back and let teammates do it in campaign matchmaking, and I think its bad form for Bungie to make it that way.
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Old October 18 2010, 09:07 PM   #290
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Re: Halo: Reach

you want to talk about bad form from bungie with their challenges, they encourage us to get as many daily and weekly challenges as possible to unlock the rest of the ranks, then they set up near-impossible challenges like that, and then this weeks challenge is 30 kills in a single MP match
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Old October 18 2010, 11:50 PM   #291
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Re: Halo: Reach

That just encourages boosting. They might as well just let people cheat and get top ranks just so they can get it out of their system already.
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Old October 19 2010, 01:24 AM   #292
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Re: Halo: Reach

TheBurgerKing wrote: View Post
you want to talk about bad form from bungie with their challenges, they encourage us to get as many daily and weekly challenges as possible to unlock the rest of the ranks, then they set up near-impossible challenges like that, and then this weeks challenge is 30 kills in a single MP match
How exactly is it bad form for Bungie to make some of the challenges challenging?
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Old October 19 2010, 02:37 AM   #293
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Re: Halo: Reach

Chris3123 wrote: View Post
TheBurgerKing wrote: View Post
you want to talk about bad form from bungie with their challenges, they encourage us to get as many daily and weekly challenges as possible to unlock the rest of the ranks, then they set up near-impossible challenges like that, and then this weeks challenge is 30 kills in a single MP match
How exactly is it bad form for Bungie to make some of the challenges challenging?

I don't mind challenging, but completing a campaign level on legendary in a day without dying is near impossible on your own.
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Old October 19 2010, 03:04 AM   #294
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Re: Halo: Reach

Dac'n'Cover wrote: View Post
Chris3123 wrote: View Post
TheBurgerKing wrote: View Post
you want to talk about bad form from bungie with their challenges, they encourage us to get as many daily and weekly challenges as possible to unlock the rest of the ranks, then they set up near-impossible challenges like that, and then this weeks challenge is 30 kills in a single MP match
How exactly is it bad form for Bungie to make some of the challenges challenging?
I don't mind challenging, but completing a campaign level on legendary in a day without dying is near impossible on your own.
Hence, it is challenging. And it shouldn't be a big deal if you can't complete every single challenge every day. You could hardly call them challenges if every single one was easy to complete.

EDIT: Oh, BTW, I hit Lt. Colonel Grade 3 a couple nights ago.

Last edited by Chris3123; October 19 2010 at 04:25 AM.
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Old October 19 2010, 05:12 AM   #295
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Re: Halo: Reach

Chris3123 wrote: View Post
Hence, it is challenging. And it shouldn't be a big deal if you can't complete every single challenge every day. You could hardly call them challenges if every single one was easy to complete.

EDIT: Oh, BTW, I hit Lt. Colonel Grade 3 a couple nights ago.
I agree with you. In theory. Up through last Friday, the challenges (both daily and weekly) have been way too easy. But I also agree a bit with Dac, as I think they might have gone a bit overboard with making it more difficult. There's a fine line between difficult and nigh-impossible, but Bungie has made some of these more difficult than necessary to a point where people won't even attempt them. Challenges should make you want to play the game to get them and make it fun trying, I'm not likely to play a challenge so difficult that it'd piss me off trying to get it... even if I'm good enough to do so, and I believe that I am, not to mention the ridiculous amount of time it'd take to do it cause I'd have to spend a lot of time waiting around to get shield back, running backwards to keep my guns loaded, searching out health packs etc. Too much work.
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Old October 19 2010, 08:34 AM   #296
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Re: Halo: Reach

Chris3123 wrote: View Post
Dac'n'Cover wrote: View Post
Chris3123 wrote: View Post

How exactly is it bad form for Bungie to make some of the challenges challenging?
I don't mind challenging, but completing a campaign level on legendary in a day without dying is near impossible on your own.
Hence, it is challenging. And it shouldn't be a big deal if you can't complete every single challenge every day. You could hardly call them challenges if every single one was easy to complete.
That was the challenge? Complete one campaign level on Legendary (solo) without dying?

Because if so, no offense, but I really wouldn't call that challenging - do a speedrun of Winter Contingency. You hardly have to fight anything.

Edit: Or was the challenge to complete the whole campaign without dying? Now that would be extremely challenging to say the least
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Old October 19 2010, 09:49 AM   #297
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Re: Halo: Reach

SPCTRE wrote: View Post
Chris3123 wrote: View Post
Dac'n'Cover wrote: View Post

I don't mind challenging, but completing a campaign level on legendary in a day without dying is near impossible on your own.
Hence, it is challenging. And it shouldn't be a big deal if you can't complete every single challenge every day. You could hardly call them challenges if every single one was easy to complete.
That was the challenge? Complete one campaign level on Legendary (solo) without dying?

Because if so, no offense, but I really wouldn't call that challenging - do a speedrun of Winter Contingency. You hardly have to fight anything.

Edit: Or was the challenge to complete the whole campaign without dying? Now that would be extremely challenging to say the least
The challenge wasn't to complete any level. You had to complete a specific one. They did that type of challenge two days in a row, the first day the level being Oni, and the next Nightfall.
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Old October 19 2010, 10:41 AM   #298
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Re: Halo: Reach

Hm okay, that's definitely challenging, but I wouldn't call it nigh on impossible

Chris3123 wrote: View Post
EDIT: Oh, BTW, I hit Lt. Colonel Grade 3 a couple nights ago.
Congrats

Edit:

eBay: Lifesize Halo Reach Statue *Limited Edition 1 of 18*


I want one.
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Last edited by SPCTRE; October 19 2010 at 02:43 PM.
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Old October 22 2010, 12:52 PM   #299
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Re: Halo: Reach

Office of Not Dying Complete ONI on Legendary without dying.
Yesssss, my favorite daily challenge
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Old October 28 2010, 05:28 PM   #300
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Re: Halo: Reach



Check out my ninja-like assassination skills. Damn that was satisfying.
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