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| General Trek Discussion Trek TV and cinema subjects not related to any specific series or movie. |
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#1 |
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Commodore- Starship Captain
Location: Church Hill, Tennessee
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Neutral Zones
Just curious about the Kobayashi Maru test, when it struck the mine where was the ship and did the ship drift into the neutral zone? Were Starfleet ships alone prohibited from entering the neutral zone? James
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#2 |
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Vice Admiral
Location: Regina, SK, Canada
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Re: Neutral Zones
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#3 | |
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Vice Admiral
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Re: Neutral Zones
![]() A neutral zone was created between Iraq, and Saudi Arabia in December 1922, but the neutral zone only existed on a small part of the border. The zone seize to exist in June 1991.
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#4 |
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Admiral
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Re: Neutral Zones
We have no real idea about the scale of the bubble in the ST2 simulation. Could be 200 kilometers across. Could be 2,000 lightyears. Remember that this is a tactical exercise: Saavik's starship wouldn't necessarily be moving at warp speeds there, but rather traveling on an Indiana Jonesque arrow across the map. That such an arrow covers the 20 centimeters of Iraq in one second does not indicate that Indiana Jones was sitting in a hypersonic flying boat on his way to Tibet! Like any good simulation, both these two would be editing out the dull parts... Supposedly, the Romulan Neutral Zone was off limits to everybody, including civilian vessels - "Way to Eden" might be argued to establish as much, as our heroes are desperate to stop Dr. Sevrin from reaching Romulan space even when he's traveling aboard a civilian vessel. One would think the Klingon Neutral Zone would have the same sort of limitations. Then again, perhaps Sevrin knew he'd be safe from Starfleet in the RNZ, but also relatively safe from the Romulans because civilian ships were allowed in there - and this was enough to justify our heroes' desperation? It doesn't make much sense, though. What would define "civilian vessel"? Level of armament? But Romulans wouldn't welcome unarmed spyships with open arms! If we accept that there exists a RNZ and a KNZ and perhaps others, and that these inconveniently block the direct routes between UFP planets and starbases (as seen in "The Deadly Years"), it wouldn't be all that surprising if civilian traffic at times defied the Zones, or got confused by the multitude of them. A damaged ship drifting into the zone would only be plausible if said one was fairly small in dimensions, though; even months of drifting wouldn't get a derelict noticeably deep into a large zone, and the ST2 simulation did seem to take Saavik's ship quite deep into that ovoid. Timo Saloniemi |
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#5 | |
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Vice Admiral
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Re: Neutral Zones
It is labeled "Neutral Zone." |
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#6 |
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Admiral
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Re: Neutral Zones
Iraq is a "bubble" on that map, too. So is Kuwait. The point being, maps make really big things look really small. Viewscreens might do that, too...Timo Saloniemi |
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#7 | ||
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Vice Admiral
Location: Saint Louis (aka Defiance)
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Re: Neutral Zones
It's possible that after the Kobayashi Maru collided with the mine, the ship may have drifted into the Neutral Zone, because the vessel had lost all power and was likely tumbling out of control.
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"Shout, shout, let it all out..." |
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#8 |
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Admiral
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Re: Neutral Zones
Hard to tell from the visuals and dialogue alone. "Inside the Neutral Zone" might be fundamentally different from "In the Neutral Zone", just like "Inside the city walls" is different from "In the city walls"... Timo Saloniemi |
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#9 |
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Vice Admiral
Location: Saint Louis (aka Defiance)
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Re: Neutral Zones
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"Shout, shout, let it all out..." |
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#10 |
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Commodore- Starship Captain
Location: Church Hill, Tennessee
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Re: Neutral Zones
Was the mine a Klingon weapon?
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#11 | ||
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Vice Admiral
Location: Saint Louis (aka Defiance)
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Re: Neutral Zones
It's possible that the Kobayashi Maru may have been delivering fuel to a Federation outpost or member world along the Neutral Zone at the time of the accident, IMO.
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"Shout, shout, let it all out..." |
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#12 |
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Commodore- Starship Captain
Location: Church Hill, Tennessee
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Re: Neutral Zones
When the Kobayashi Maru struck the mine, it began transmitting an emergency call for help, it was very likely within Federation territory, how could the ship drift so far across the neutral zone to be within reach of the Klingons?
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#13 | |
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Admiral
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Re: Neutral Zones
Which raises the question, would it ever be valid for a student to decide "This smells, I think the distress call is a fake, I choose not to cause an interstellar incident. Helm, maintain course!"? All the evidence might point to there being no Kobayashi Maru - but the student would be aware going in that there is no Kobayashi Maru anyway because it's all make-believe. How much is he or she expected to believe? Perhaps the whole test is utterly unbelievable as such: perhaps there is no Klingon Neutral Zone in existence and never was, perhaps fuel transports that hit mines don't survive to send distress calls, perhaps no fuel transport ever carried any passengers. However, the individual elements might be factual: a starship captain would have to learn to cope with Neutral Zones, Klingons, mine damage, ships drifting off course, and distressed passengers. The simulation merely serves them all on the same fake platter. Timo Saloniemi |
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#14 |
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Fleet Captain
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Re: Neutral Zones
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#15 | ||
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Vice Admiral
Location: Saint Louis (aka Defiance)
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Re: Neutral Zones
But in regards to there being no Klingon Neutral Zone, there was a female admiral (or maybe she was a captain, dunno) in Star Trek VI who seemed shocked at the idea that the Neutral Zone might be dismantled as a result of peace talks with the Klingons. Now that does kind of imply that there is a Neutral Zone between Federation and Klingon space--now whether it's simply an extension of the one with the Romulans or a separate one just for the Klingons--is a matter of debate, but it could be that whatever no-fly area between Federation and Klingon territory probably wasn't in existence by the time of the Khitomer massacre that claimed Worf's biological parents.
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"Shout, shout, let it all out..." |
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Iraq is a "bubble" on that map, too. So is Kuwait. The point being, maps make really big things look really small. Viewscreens might do that, too...



