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Voyager There's coffee in this forum!

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Old January 14 2012, 03:46 AM   #286
exodus
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Re: What continuity errors are there on Voyager?

spot_loves_data wrote: View Post
They'd also notice if he meandered off into crazy land more slowly than the others.

It sounds like an old episode of the Twilight Zone. A starship is sent off on a decades-long journey. It's equipped with a computerized psychiatrist to combat the effects of "space dementia." The crew panics when the computerized doc starts to fail, spouting illogical recommendations. They reload the program from the incorruptable backup and reboot. Egads! The doc is exactly the same.
Actually, I think that was an episode of "The Outer Limits".
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Old January 15 2012, 11:21 PM   #287
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Re: What continuity errors are there on Voyager?

Anwar wrote: View Post
The TOS Enterprise was supposed to be on a 5 year deep space exploration mission though. They weren't supposed to just drop off and pick up new crew willy-nilly, the crew they start with is supposed to be their whole crew the whole mission.
The differences between "Where No Man..." and Season One proper indicate that they had to get crew replacements from somewhere.
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Old January 16 2012, 12:10 AM   #288
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Re: What continuity errors are there on Voyager?

Anwar wrote: View Post
Saito S wrote: View Post
But not the same people. Kirk's ship isn't off in the Delta Quadrant. Crew would come and go: people die, get promoted, transfer in, transfer out, etc.
The TOS Enterprise was supposed to be on a 5 year deep space exploration mission though. They weren't supposed to just drop off and pick up new crew willy-nilly, the crew they start with is supposed to be their whole crew the whole mission.
I must have missed all those episodes where the Enterprise put in at a Starbase, Number 12 I believe was a favourite. One of the key differences bewteen VOY and other Trek shows DSN/TNG/TOS. Is that it couldn't put in at a starbase and receive crew replacements. Get spare parts, be repaired after suffering battle damage etc... Whilst the inital premise in TOS might have been that the show wouldn't put into dock that often or at all, it didn't follow that premise. It appeared to be more of a ship patrolling the frontier and exploring beyond it.

TNG was more of flying the flag. Putting out fires within the Federation and some diplomatic missions. It didn't seem to venture much into unexplored space.

As for VOY it was supposed to be about a lone ship struggling to overcome tremendous difficulties in the quest to get home. It felt more like it was trying to be like TNG rather than try and establish it's own style.
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Old January 16 2012, 12:20 AM   #289
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Re: What continuity errors are there on Voyager?

Sisko said that he just showed up and he was also just leaving.

Kirk was fine with that.

How many black men with shaved heads did he have in his crew?

Although, when he saw the Sisko's little beard, Kirk might have thought about resisting the temptation to draw his phaser, since it must have obviously been the beginning of an invasion from the Mirror Universe.
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Old January 19 2012, 08:29 PM   #290
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Re: What continuity errors are there on Voyager?

RE: The seemingly infinte amount of torpedoes Voyager could and apparently had to replicate for the sheer amount of photon torpedoes fired over the series to make sense.

Can a matter replicator replicate anti-matter?

Otherwise, where did all the extra anti-matter come from?
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Old January 19 2012, 09:13 PM   #291
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Re: What continuity errors are there on Voyager?

Use replicators to make the casing, and then use the Warp Core (which is an anti-matter reactor) to arm them with the needed energy.
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Old January 19 2012, 09:59 PM   #292
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Re: What continuity errors are there on Voyager?

Right. But, anti-matter is a substance of limited quantity with no way to create it aboard ship.

How much anti-matter goes into your average photon torpedo?

How much anti-matter did Voyager have in her stores for her two-week mission to hunt down the Maquis terrorists?

I'm sure Voyager had the best MPG (or APL*) of her class.

*Anti-matter per Lightyear.
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Old January 19 2012, 10:22 PM   #293
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Re: What continuity errors are there on Voyager?

from reading for a few seconds at memory alpha, antimatter in star trek is "probably" something they can farm form space given the real world definitions of antimatter, unless they are milking a fictional substance from a parallel universe, which again is just farming, but from someone elses space, which is really more like poaching isn't it?

Deuterium on the other hand is super collided hydrogen. That's totally farmed from space, air or water.
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Old January 19 2012, 10:46 PM   #294
Anwar
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Re: What continuity errors are there on Voyager?

Satyrquaze wrote: View Post
Right. But, anti-matter is a substance of limited quantity with no way to create it aboard ship.

How much anti-matter goes into your average photon torpedo?

How much anti-matter did Voyager have in her stores for her two-week mission to hunt down the Maquis terrorists?

I'm sure Voyager had the best MPG (or APL*) of her class.

*Anti-matter per Lightyear.
The reactor can somehow convert material into anti-matter, meaning once the reaction is started they can conceivably use any large energy source they come by (Stars, for example) as raw material to plug into the reactor to convert into more anti-matter power in the reactor.

We should have seen it, but it's not hard to comprehend that they could just use any energy sources in space (and it's full of them) as convertible material for the reactor.
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Old January 19 2012, 11:04 PM   #295
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Re: What continuity errors are there on Voyager?

Oh yeah, I have zero issue with Voyager (or any other ship for that matter) "farming" Deuterium with the Bussard Collectors. Anti-Deuterium on the other hand a wee bit harder to "farm".

As far as I know, due to its violtile nature, theres no way to safely grow, farm, or otherwise 'create' anti-matter aboard a starship. Much like you can't/wouldn't refine crude oil into gasoline in the trunk of your car.

Antimatter is kept within magnetic containment pods aboard starships and prior to that, precious little is said as to where antimatter comes from.

The impression I'm left with is that antimatter is "refined/created" at a dedicated installation, and then transported to a starbase within said containment pods for distribution to Starfleet.

In VOY "The Cloud" they swear that they have a full compliment of 38 photon torpedoes, but also lament that they have no way to replace them.

Helpful Voyager Photon Torpedo Countdown link, and link.
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Old January 19 2012, 11:08 PM   #296
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Re: What continuity errors are there on Voyager?

It was pretty silly of them to say that, because it made little to no sense that they'd never ever be able to replenish their weapons at all once they were done with the initial batch. That's like a vagabond gunslinger saying he can't replenish his bullets once he's done with the 6 in the revolver, even when he finds towns to go to.
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Old January 19 2012, 11:57 PM   #297
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Re: What continuity errors are there on Voyager?

From memory according to the TNG: Technical Manual. It takes 15 units of matter to make 1 unit of anti-matter.

Which sounds rather wasteful when you are trying to conserve it.
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Old January 19 2012, 11:59 PM   #298
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Re: What continuity errors are there on Voyager?

^Well, I stand corrected, they could at least "create" it on their own ship. (in limited quantities...) Doesn't explain why they so freely use all those photon torpedoes in later seasons. But, I'll chalk that up to Janeway's deteriorating mental health.

Anwar wrote: View Post
It was pretty silly of them to say that, because it made little to no sense that they'd never ever be able to replenish their weapons at all once they were done with the initial batch. That's like a vagabond gunslinger saying he can't replenish his bullets once he's done with the 6 in the revolver, even when he finds towns to go to.
Right. The point is they were in the Delta Quadrant. To use your example: There wasn't a friendly town in which they could trade for bullets (or gasoline...).

The writers never give us so much as a line of dialogue saying the crew was even looking for more anti-matter, even though writers openly admit elsewhere it was clearly an issue.

According to your Writer's bible: Your dirt poor vagabond used silver bullets in his six-shooter. Not once during the seven years of his series as he travelled from one side of the country to the other did he ever once make mention of his lucrative silver mine deeds, a personal blacksmith, or any sort of supply train. Yet, your vagabond always had just enough silver bullets to fight off the bandits or whatever.

Oh yeah, somehow... in there his horse also eats silver instead of horse food... Well, its clearly not a perfect analogy.
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Old January 20 2012, 12:13 AM   #299
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Re: What continuity errors are there on Voyager?

Still given the size of replicators we've seen in Trek. Voyager must have been carrying an industrial replicator (which seemed to be somewhat not readily availble according to DSN).

After all I don't think a standard replicator could replicate hull plates, torpedeo casings etc...

And I agree it would have been better had they addressed such things in show. Even if it was an almost throw away line in an episode. I've done a little bit of writting myslef (for PBEMs) and the better writers in those tend to drop hints/mention/show something before it becomes a plot/character point later.
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Old January 20 2012, 12:38 AM   #300
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Re: What continuity errors are there on Voyager?

You'd have think an industrial replicator is larger than a starship. larger than Picards Starship,if you'd anticipate that it is probably used to make starships as well as terraforming/reversing ecological disasters on/for entire planets.

The holodeck is (in part) a replicator according to Riker explaining the bugger in Encounter at Farpoint. We've seen people eat and drink on the holodeck, so not everything is resequenced photons.

"Fill me full of crumpets"

In theory, any transporter can be turned into a replication emitter.

So really an industrial replicator only needs to be as large as the TV antenna dish sitting on top of your roof, if it's attached to a large enough power source, like maybe a few dozen warpcores.
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