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| Gaming Non-Star Trek Gaming |
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#121 |
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Everything in moderation but moderation
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Re: Civilization V
Overall, their advantages seem to be dependent on play style, but some have more uses than others. Plus, there's UUs to consider. Certainly, using Companion Cavalry is a noticeable difference compared to using regular horsemen.
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When on Romulus, Do as the Romulans |
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#122 |
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Vice Admiral
Location: PlanetExpress Ship
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Re: Civilization V
I'm starting to get a "meh" feeling from this game. Too often I search for an option only to find that it's been removed from this game Apple style, to protect you from yourself apparently. So instead of being able to set my auto workers to only work on unworked tiles my choices are to let them run rampant or micromanage. The game seems to have been dumbed down by several degrees.
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She's so great. I feel like I can almost remember the magical thing I did to make her love me. But I guess I never will. |
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#123 |
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Everything in moderation but moderation
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Re: Civilization V
I find the game to actually be far less forgiving than Civ4. In Civ4, you could sacrifice one thing if you screwed up in something else and then flip it back later. In Civ5, everything involves a permanent change of some kind. The removal of the slider is the big one, it really forces you to plan ahead. Social Policies are another (I would always play religious in Civ4 and Civ3 in order to switch gov'ts on a whim). I've also seen vigorous debates about the way to play (Civil Service and farms vs. Trading Posts and Maritime City States are the big debate at the moment). Now there are certainly flaws with the game and I feel the removal of many active things to do during peacetime, certain races towards techs, and a general weakening of world wonders have simplified the game in some areas. But it's also more complicated in others. Do they balance out? I don't quite think they do, but it's not too different from Civ4 vanilla, to be honest.
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When on Romulus, Do as the Romulans |
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#124 |
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Dirty Old Man
Location: Lost in time
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Re: Civilization V
Now then, I've been playing on the easy settings just to try out different leaders and game settings. Next, I start bumping up the difficulty setting every time I play until the game beats me consistantly. Once you start getting yourself beat consistently by the game is when you learn how to play it and use every aspect of the games "innards". I'm not there yet, or even close.
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Go and have another beer, Grog Mod. - Orac Zen spider's new motto: So many Lounge bars, so little time. - DAKAt my age you take what you can get. Or invent. - Mallory
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#125 | |
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Vice Admiral
Location: PlanetExpress Ship
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Re: Civilization V
It's almost like they wrote a list of catchphrases that annoyed them like road spaghetti and stack wars and changed them up to get rid of them without really thinking them through. Yeah stack wars was annoying, but now if you want to send out a ranged unit that auto-loses in melee combat... to protect it you have to surround it by at least three guys to block a side off. On top of that some of the siege units have to spend a turn going in to siege mode so your defensive units have to sit there getting bombarded by the city while your siege unit sets up. Why even bother? Combat in this game has turned in to just sending waves of units at the enemy till you win. It's just stack wars spread out. As ugly as road spaghetti was, having to micro manage my workers to actually connect my cities is annoying. I can't even tell them to work in a generalized area anymore so if I set them on auto they might decide to go to the other side of my kingdom to make a plantation because I have a gold shortage that likely wont even exist by the time he gets there. Or even better, if a unit decides to stand on the hex where the critical connecting road is going to be, the ai will just cancel the road and give up on ever connecting the city till whatever other stupid task is done. I've actually turned to using my legionnaires to build my roads for me now. So all they've done is made road making annoying enough that you don't end up with road spaghetti and instead you're faced with micro-managing road building or having an inefficient transport system. I was hoping their fix would have been something more along the lines of having roads be a selectable option in the city build que or something along those lines. But really their solution was to make road building shitty. That's like flattening your tires because your car looked to high. There are plenty other "streamlining" they've done that I don't like, but overall I don't hate the game. It's civ, and it's still fun as a Civ game. It's just that the series seems to be going in the wrong direction for me. There are plenty of simple games I can play, heck there are even dumbed downed version of civ I can play on an iphone or whatever, so I'd like my main Civ game to stay crunchy.
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She's so great. I feel like I can almost remember the magical thing I did to make her love me. But I guess I never will. |
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#126 | ||||
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Rear Admiral
Location: Ireland
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Re: Civilization V
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...so many different suns... |
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#127 | |
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Commodore
Location: Perpetually being chased by airplanes
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Re: Civilization V
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No Where to be found, but everywhere you are - I'll be there looking for ways to save your life. |
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#128 |
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Everything in moderation but moderation
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Re: Civilization V
This includes the 69 City bug and some worker stupidity.
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When on Romulus, Do as the Romulans |
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#129 |
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Admiral
Location: Winnipeg
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Re: Civilization V
Woo hoo! Gets rid of one annoyance for me when I eventually pick up the game. * Map – Terrain caching fix that could cause problems for certain video cards (the “glowing red orbs” seen on the map are an indicator of this). So that's what that was. Good to know that it was fixed.
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Niners aren't linear, we're everywhere! Now celebrating 20 years! |
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#130 |
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Everything in moderation but moderation
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Re: Civilization V
__________________
When on Romulus, Do as the Romulans |
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#131 |
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Rear Admiral
Location: Regnum Belgarum
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Re: Civilization V
E.g. * Workers - Added option to force workers to ignore manually made improvements (so they don’t change what you decide was best for a plot). * Economy - Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game).
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Odi et amo. Quare id faciam, fortasse requiris? Nescio, sed fieri sentio et excrucior. |
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#132 |
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Fleet Captain
Location: Mentone
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Re: Civilization V
Although I'm playing Guild Wars at the moment, this will be nice when I get back to this game (Civ is suddenly much less addicting when you are taking notes on every action, so you can write the story of the game later).
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You perceive wrongly. I feel unimaginable happiness wasting time talking with women. I'm that type of human. |
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#133 | |
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Captain
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Re: Civilization V
Washington, Warlord difficulty, Domination Victory. (good military with Washington) Rome, Prince difficulty, Space Victory. (lots of cities benefited from Rome's capital perk.) Greece, King difficulty, Diplomatic Victory (Easy to befriend city-states for votes with Greece) India, Emperor difficulty, Game-In-Progress working for Cultural Victory (Happiness benefit with few cities as India) |
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#134 |
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Captain
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Re: Civilization V
EXTREMELY DISAPPOINTED in Multiplayer. I played a lot of lengthy 10 human player games in Civ4BTS that would last a few hours and be tons of fun. Can't even play stable 4 player Multiplayer game of Civ5. And Steam's lobby system SUCKS. Guess I can just hope it gets fixed. |
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#135 |
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Everything in moderation but moderation
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Re: Civilization V
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When on Romulus, Do as the Romulans |
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