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#17 |
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Lieutenant Commander
Location: The exact center of my universe
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Re: Civilization V
__________________
You know what I want to discuss when I come to an Uplifting-Future Science-Fiction themed discussion board? Contemporary Politics.
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#18 |
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Admiral
Location: Missile Command
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Re: Civilization V
I'm not sure Civ3 can be topped. It had a few good and bad quirks. Limited horses seems silly. Resources could be exhausted in civ 3, so it's not new. Horses never were, though, because they can be raised. Stacking was somewhat acceptable in past games because of the scale of the world, there should've been a limit though. 2 or 3 Infantry units occupying a space is one thing...30 is something else. |
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#19 | |
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Captain
Location: Wherever I happen to be.
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Re: Civilization V
Beep, beep, beep, beep...
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"You would make a ship sail against the winds and currents by lighting a bonfire under her deck?! I have no time for such nonsense." -- Napoleon, commenting on Fulton's Steamship |
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#20 |
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Vice Admiral
Location: Grand Canyon State
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Re: Civilization V
__________________
"Romanes eunt domus" - Brian |
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#21 |
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Moderator with a Soul
Location: Fairfax, VA
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Re: Civilization V
__________________
Lead Organizer for EVN: Firefly. "So apparently the really smart zombies have automatic weapons!" -Torg, Sluggy Freelance |
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#22 |
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Admiral
Location: Upstate New York
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Re: Civilization V
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#23 | |
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Vice Admiral
Location: Grand Canyon State
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Re: Civilization V
Thanks!
__________________
"Romanes eunt domus" - Brian |
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#24 | |
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Vice Admiral
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Re: Civilization V
__________________
My blog! |
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#25 | |
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Vice Admiral
Location: Yraglac, Atrebla
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Re: Civilization V
The games in the series just seem like so much work to me.
__________________
Did you ever wonder if the person in the puddle is real, and you're just a reflection of him?
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#26 |
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Vice Admiral
Location: PlanetExpress Ship
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Re: Civilization V
I can't say I'm looking forward to the finite resources thing. Seems like we'll just become scavengers now waiting to ambush a unit to get whatever it drops. Seems to favor turteling since you can just take whatever the invaders drop to increase your forces. I didn't really like religion in the first games, but it seems kind of retarded to get rid of it entirely. Just for the story of the game, having the various nations sort of drawing the lines against each other based on religion increased the realism and enjoyment for me. Everything else looks good though.
__________________
She's so great. I feel like I can almost remember the magical thing I did to make her love me. But I guess I never will. |
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#27 |
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Commodore
Location: Tropical Minnesota
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Re: Civilization V
__________________
Do re mi, do re mi, fa mi re do. ---DS9 "Chrysalis" |
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#29 | ||
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Procul, O procul este profani!
Location: 17 Cherry Tree Lane
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Re: Civilization V
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#30 |
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Commander
Location: Silver Spring, MD
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Re: Civilization V
I have always wanted them to convert over to some kind of armies-only approach. The way I am thinking of kinda is like the board game "Samuari Swords" (aka Shogun) where you had an army with a limited number of slots for samurai and peasants. I would like to see something similar in Civ - in the early years your army is one slot, getting more technology allows you to add slots for bowmen, mounted units, (maybe for HQ units) etc. That way armies prevent SODs while enhancing technology and promoting combined arms. But enough of fan-speculation. I hope religion is kept in the game but improved, and as always I would like to see AI, diplomacy, and espionage improvements as well. |
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