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#1216 |
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Commodore
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Re: Mass Effect 2
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Star Trek 1966- |
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#1217 |
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Admiral
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Re: Mass Effect 2
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#1218 |
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Commodore
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Re: Mass Effect 2
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Star Trek 1966- |
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#1219 |
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Vice Admiral
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Re: Mass Effect 2
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#1220 |
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Commodore
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Re: Mass Effect 2
Ah well, I'm sure there will be remixes of Wall's stuff.
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#1221 |
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Rear Admiral
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Re: Mass Effect 2
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"SPCTRE: Hunting Season Open. " - iguana_tonante"I hate everything you stand for. " - TheGodBen"You've lost two fingers on your right hand." - Deckerd |
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#1222 | |
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The Not-Quite-So-Brave-As-Sir-Lancelot
Location: Somewhere with Internet access.
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Re: Mass Effect 2
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#1223 | |
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Lieutenant Commander
Location: Indianapolis, IN, USA
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Re: Mass Effect 2
![]() Kasumi is just a character pack, roughly equivalent to Zaeed (though she's one hell of a character to bring to the fight). I'm glad I got her on sale. The end of Overlord is kind of trippy, but there's really nothing else in there too new or worthwhile. |
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#1224 |
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Commodore
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Re: Mass Effect 2
I like Overlord a lot, too, though. I disagree that the only good part is the end, although that's definitely the best part. I'm also a big fan of Kasumi's thing because her mission is pretty fun and she's a great character. (Zaeed's great too but he's also free, so yeah.) The only mission-adding DLC you can safely skip if you don't have much dough to toss around would be Firewalker. It's got some fun vehicular stuff (platforming!) but it's nothing mindblowing.
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Star Trek 1966- |
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#1225 | |
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Lieutenant Commander
Location: Indianapolis, IN, USA
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Re: Mass Effect 2
Personally, I liked the Mako better. The Mako.
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#1226 |
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Admiral
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Re: Mass Effect 2
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#1227 |
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Rear Admiral
Location: Andrew Timson
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Re: Mass Effect 2
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Andrew Timson =============== "Niceness is the greatest human flaw, except for all the others." - Brendan Moody "...don't mistake a few fans bitching on the Internet for any kind of trend." - Keith R.A. DeCandido |
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#1228 |
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Rear Admiral
Location: UK
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Re: Mass Effect 2
The Mako was just fine on the linear levels like Illos, Noveria, Feros and...um...that one with Liara. By which I mean it was fine until it had to actually perform it's function and overcome obstacles. At which point it handles like a shopping trolly in and ice rink and opps, you're at the bottom of a deep crevasse and it's take you another 10 minutes to inch your way back up the near vertical walls. On top of that the combat was almost ridiculously easy as almost nothing could take it down so long as you kept your distance and you could blow away most enemies with just one shot. Now the Hammerhead on the other hand was worse than useless. It couldn't go more than ten meters without clanging off a boulder and bringing you to an abrupt halt. If that wasn't bad enough the thing is USELESS in a fight, seemingly bursting into flames and exploding if an enemy so much as looks at it funny. Whatever (if anything) the come up with for ME3 in the way of a vehicle, my preference would be to have a hybrid design. Maybe something like the hovercraft & spaceship combo from Beyond Good and Evil. That is a small Mako-like ground vehicle that can dock with a larger craft that can pick it up and take it over major obstacles. That or have one vehicle similar to the Hammerhead but with a alternate "flight-mode" so you can take off on your own. |
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#1229 |
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Commodore
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Re: Mass Effect 2
I prefer the Hammerhead but I never hated the Mako, either. BioWare basically took the plethora of people who hated the Mako and said, 'alright, try this thing out and let us know what you think; we'll make a vehicle in ME3 based on reactions.' That's the gist of what I've heard, anyway.
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Star Trek 1966- |
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#1230 |
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The Not-Quite-So-Brave-As-Sir-Lancelot
Location: Somewhere with Internet access.
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Re: Mass Effect 2
I liked the locations the Hammerhead went to, the landscapes in overlord were fantastic! More like them would be great. Some ME1 style locations are okay, but lets not go overboard. Also, I'd like to be able for the crew to be able to gt out of the ride at more than just specifically designated locations. |
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