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#496 |
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Fleet Admiral
Location: EXILE + ATTON = GUUUUUUSH!!!! (pic by aimo)
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Re: Mass Effect 2
Too bad though, because if there's one place where it would be more practical, it would be in games.
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The best reason to watch Curling: Johnson Sisters! "How do you trust a nation that's invented Karate? They're standing there in their pajamas... then they kick you in the balls!" |
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#497 |
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Rear Admiral
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Re: Mass Effect 2
It was repetitive and got tired after a while. they just have to introduce much more variety and create a distinctly different language for each race (there's only a few of them in ME to begin with ... or at least few individuals you will be speaking with directly). As it is though ... majority of alien races in ME behave exactly like Humans. The language and swearing makes it look like Humanity indoctrinated everyone to the level of low-earth trash. Their behaviour in terms of being actually 'alien' is not really present.
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We are who we choose to be but also have predefined aspects of our personalities we are born with, and make art that defines us. |
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#498 | |
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Shapeshifting Jedi
Location: Gotham City
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Re: Mass Effect 2
That doesn't explain why aliens consistently spoke English on their home planets when there were no humans around. We just have to accept that this is one of those things necessary for proper story-telling. If they have to come up with a conceit such as universal translators, then so be it.
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I'm Commander Shepard, and this is my favorite thread on the TrekBBS. |
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#499 |
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Rear Admiral
Location: UK
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Re: Mass Effect 2
The same type of logic applies to the old "sound in space" conceit. When the perspective is inside a ship with the characters, then they can't hear the explosions, weapons fire or engine noise that isn't coming from their own ship. When the perspective is outside then there's sound. It's just dramatic licence, like gunshots that sound several orders of magnitude more powerful than they should, or punches that sound nothing like the dull thud of knuckles connecting with mean and bone. |
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#500 |
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Admiral
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Re: Mass Effect 2
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#501 |
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Shapeshifting Jedi
Location: Gotham City
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Re: Mass Effect 2
__________________
I'm Commander Shepard, and this is my favorite thread on the TrekBBS. |
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#502 |
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Admiral
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Re: Mass Effect 2
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#503 |
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Rear Admiral
Location: United Kingdom
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Re: Mass Effect 2
3rd playthrough now as Renegade Adept FemShep. Loads of fun!
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I am a Ranger. We walk in the dark places no others will enter. We stand on the bridge and no one may pass. We live for the One, we die for the One. |
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#504 |
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Admiral
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Re: Mass Effect 2
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#505 |
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Commodore
Location: Starbase Houston
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Re: Mass Effect 2
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#506 |
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Rear Admiral
Location: Andrew Timson
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Re: Mass Effect 2
__________________
Andrew Timson =============== "Niceness is the greatest human flaw, except for all the others." - Brendan Moody "...don't mistake a few fans bitching on the Internet for any kind of trend." - Keith R.A. DeCandido |
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#507 |
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Commodore
Location: Maine
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Re: Mass Effect 2
I don't really have a problem with it, I just wish that all of the squadmates had it. Doing everything right shouldn't ensure everyone survives the "suicide mission". Real life doesn't work that way. ----- UPDATE Struggling to finish my second runthrough as a ManShep Paragon. Except for the occassional different side character from ME1 popping up and the different take on romances, Paragon is BORING. It's why Carth/Alistair/Kaiden suck so much. Renegade FemShep was so much fun, I just want to start up a NG+ now and forget the other playthroughs. When someone's all blah blah blah in a game, I don't want to understand their plight and save them from themselves, I want to shoot them in the face. |
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#508 |
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Admiral
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Re: Mass Effect 2
I'm their leader, it's my job to bring them all home safe, I would feel that I hadn't done my job if one of them died. |
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#509 |
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Commodore
Location: Maine
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Re: Mass Effect 2
Realistically, it shouldn't be possible to succeed in the mission WITHOUT losing at least half your team and most for bullshit reasons like the valves jam and the tunnel rat gets fucked no matter how fast you are, not hold the line "ra ra ra" actions after rousing speeches. It would certainly be more dramatic. In ME1, my Renegade FemShep sacrificed Kaiden because he was with Kirahee on the distraction team. He was her love interest. That was a tough choice. Save the romance or secure the nuke? Granted, my FemShep wanted to romance Ashley and had to settle for best friends, but still, there was no way to save everyone. ME2 should have done something similar, I think. Each team that was diverted should have had a chance to be overrun, isolated and left behind, captured and turned or something, above and beyond whether they were loyal and appropriate to the task. Don't get me wrong, the end was fun and cool and all, but it could have been better. Last edited by Base_Delta_Zero; February 22 2010 at 07:07 PM. |
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#510 |
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Admiral
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Re: Mass Effect 2
It was hard enough choosing between Ashley and Kaiden in the last game and trying to convince Wrex to stand down (unfortunately, Ashley shot him). |
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