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#331 |
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Admiral
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Re: Mass Effect 2
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#332 |
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Fleet Admiral
Location: EXILE + ATTON = GUUUUUUSH!!!! (pic by aimo)
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Re: Mass Effect 2
Since they don't know what order you'll do things, the characters almost never interact with each other nor does having certain characters with you really change anything. It's rather unfortunate, because on a second playthrough, you can see the problems with this type of RPG writing.
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The best reason to watch Curling: Johnson Sisters! "How do you trust a nation that's invented Karate? They're standing there in their pajamas... then they kick you in the balls!" |
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#333 | |
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Rear Admiral
Location: Andrew Timson
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Re: Mass Effect 2
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Andrew Timson =============== "Niceness is the greatest human flaw, except for all the others." - Brendan Moody "...don't mistake a few fans bitching on the Internet for any kind of trend." - Keith R.A. DeCandido |
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#334 | |
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Commodore
Location: Lincoln, NE
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Re: Mass Effect 2
I'm interested in how they're going to handle ME3 given the final mission can happen so many ways. |
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#335 | ||
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Rear Admiral
Location: Glasgow
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Re: Mass Effect 2
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#336 |
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Rear Admiral
Location: UK
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Re: Mass Effect 2
ME2 has very little padding, if at all. I'd even go as far as to say that all the optional loyalty and N7 missions are unique, engaging and mostly rewarding. |
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#337 |
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Admiral
Location: Pennsylvania
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Re: Mass Effect 2
The action and the stage designs are way improved. The interface is way improved. The Mako bits are gone (though planet scanning is really tedious it can also be a little relaxing after a shoot em up). The inventory system is fixed.
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#338 |
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Vice Admiral
Location: Fox Lady
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Re: Mass Effect 2
In a ways, it is a lot like Empire where the story was more personal to set up the epic finale in Jedi. Hopefully, ME3 won't have any ewoks.
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Sing glorious, victorious, One keg of beer for the four of us. Sing glory be to God that there are no more of us, For one of us could drink it all alone. Damn near. |
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#339 |
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Rear Admiral
Location: Ireland
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Re: Mass Effect 2
What made ME1 so good was Virmire, because it was a very tense mission with a big revelation and an emotional climax, and the final mission, because climbing the exterior of the Citadel tower was awesome. ME2 didn't have missions on that level, not even the suicide mission could match them.
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...so many different suns... |
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#340 |
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Rear Admiral
Location: Glasgow
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Re: Mass Effect 2
Now do i continue or start again. |
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#341 |
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Commodore
Location: Lincoln, NE
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Re: Mass Effect 2
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#342 | |
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Admiral
Location: The United Kingdom of Great Britain & Northern Ireland
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Re: Mass Effect 2
I wonder if the first spinoff for Mass Effect could be announced ?
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Brave (B) Great & Powerful Oz (B-) Hunger Games (B-) American Reunion (B) Milk (B-) The Insider (B+) The Rainmaker (B-) God Bless America (B-) It's Kind of a Funny Story (B-) Iron Man 3 (B+) Star Trek Into Darkness (A-) |
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#343 |
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Commodore
Location: Lincoln, NE
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Re: Mass Effect 2
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#344 |
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Vice Admiral
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Re: Mass Effect 2
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"I want to see gamma rays, I want to hear X-rays, and I want to smell dark matter. I’m a machine and I could know much more." - Cavil, Battlestar Galactica |
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#345 |
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Commodore
Location: Maine
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Re: Mass Effect 2
Miranda will be back because Yvone Stahovsky is so friggin' hot, especially with the Aussie accent. I think they spent more time highlighting/designing/animating her amazing bust and flawless behind than the Normandy II. It was awesome how perfect they made her character model (based off her perfect real life body, but still). There were even camera movements designed to focus on her ass whenever she was on screen. Wonder if her piece of shit father will play a part in ME3 ... maybe they need some private funding and he's the only billionaire industrialist willing to pony up. Family drama! ------ Banter I'll echo the call for better interactions between the squad on missions, too. If not random convos (which would be great, but with twelve allies, potentially daunting), then at least more commentary when I choose to do something heinous or decent in a cutscene. There were way too many silent bystander shots going on when people should have been voicing their opinions either of how cool my mission solutions were or decrying my stupidity. ------ Zaeed Zaeed was my favorite squad member. He had the best dialogue and some cool stories about his past adventures. In fact, I think he had more dialogue than any of the other characters excepting maybe Mordin. You couldn't really interact with him, but he had a lot to say. I used him and Miranda exclusively (except for Loyalty missions when I had to balance the forced squad member, and the end game when I wanted pure firepower for the Terminator/Reaper, and so took Widow-armed Legion instead of Miranda). I also didn't want to risk Miranda getting killed in some stupid dive in front of the bullet scenario at the last second. Situation didn't pop up, but was possible. ------ Endgame The walkthroughs out there already cover which squad member can survive which assignment in the final mission, but all it really takes is some common sense: The Tech Specialist should be a tech specialist: Tali or Legion. Mordin might work, too. Haven't tried him. The Biotic Specialist needs to be Samara/Morinth or Jack. Miranda and Thane are not pure biotics, they're too weak. Team Leaders need to be team leaders: Miranda, Jacob, Garrus ... and Samara works, I think. Same with escorting the survivors to evac. A team leader will work. All the others are pretty much loners and not equipped to lead teams. They'll either get people killed or sacrifice themselves taking on too much. My perfect run through (All 11 Loyal, all 11 survived, plus rescuees and myself): Part 1 Tech Specialist: Tali Team Leader: Garrus Part 2 Biotic Specialist: Morinth Team Leader: Miranda Part 3 Evac Escort: Jacob (the only time after Freedom's Progress he got to leave the ship and actually do something and it was escorting wounded back to the ship!) Final Squad: Zaeed & Legion ------- Random Nitpick Why was everyone using assault rifles in the final mission cutscenes? Most can't equip them, including my FemShep. That was dumb and broke SOD. How hard would it have been to throw in some pistol/shotgun/sniper animatics? Lazy. They did the same type of thing in ME1. Shepherd was always breaking out the generic pistol, whether the situation called for it or not, and Ashley and Kaiden would pop up in their original armors, etc. |
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The action and the stage designs are way improved. The interface is way improved. The Mako bits are gone (though planet scanning is really tedious it can also be a little relaxing after a shoot em up). The inventory system is fixed.







