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Old December 9 2009, 06:44 PM   #31
AnyStar
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Re: WIP - Prospero Class

RichMerk wrote: View Post
Two variations here... One with the two hulls separate and connected by a neck, and one with the two hulls connected, but with a clear break between them. Any comments? Preferences?



i prefer the second, probably as mentioned earlier because of the look of frailty. a beefed up neck might look better if you went with the first look
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Old December 9 2009, 07:35 PM   #32
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Re: WIP - Prospero Class

I'm loving this new direction! Reminds me of Klaus's old steampunk rustbucket ships, those were so cool!
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Old December 9 2009, 07:52 PM   #33
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Re: WIP - Prospero Class

Looks like something crashed into a couple of other things, then flew off together. With the right texturing and detail this could be really interesting looking, very different to the usual stuff we see.
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Old December 10 2009, 04:48 AM   #34
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Re: WIP - Prospero Class

Perhaps the first one with a fatter cylindrical piece going straight from the back of the sphere to the front of the secondary hull.
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Old December 11 2009, 02:24 AM   #35
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Re: WIP - Prospero Class

Very cool 3D renders
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Old December 11 2009, 11:58 AM   #36
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Re: WIP - Prospero Class

Here's what I got done today...

First off, I decided to stick with the no-neck design. It seemed the most Miranda-ish. I did add a new hull component to the back section to make it wider, a little like O'Krismas' idea. That pushed the engine struts further apart and angled them more. Originally they were straight up and down. I think it looks better now. I also pushed up the nav deflector. Wouldn't want to slice off the top 3 decks every time they turned it on. I replaced those Flash Gordon impulse engines on the rollbar with plain tube thingies, and put the impulse engines on the back of the new wide hull part. Minimal greebles added.

I tried modeling a hatch on the side. It looks ok from this distance, but close up it got all twisted and tweaked for some reason when I imported it into Carrara. I'll try again tomorrow.

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Old December 11 2009, 12:24 PM   #37
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Re: WIP - Prospero Class

All good stuff, cant argue with the changes at all. My only niggle is that the deflector now looks like a loud-hailer from this angle.
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Old December 11 2009, 04:05 PM   #38
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Re: WIP - Prospero Class

nice... i like the updates.
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Old December 12 2009, 01:13 AM   #39
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Re: WIP - Prospero Class

largo wrote: View Post
nice... i like the updates.
Me too
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Old December 14 2009, 06:49 PM   #40
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Re: WIP - Prospero Class

May I suggest you take a crack at a Daedalus version of Akira, next?
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Old December 14 2009, 08:35 PM   #41
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Re: WIP - Prospero Class

I'm trying to imagine what that would even look like... Did you have in mind something like this?

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Old December 14 2009, 11:01 PM   #42
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Re: WIP - Prospero Class

Yes, if you connect those two protrusions and attach a warp nacelle to each of them.
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Old December 15 2009, 01:25 AM   #43
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Re: WIP - Prospero Class

Those are the warp nacelles, hehe.
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Old February 16 2010, 11:08 AM   #44
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Re: WIP - Prospero Class

Worked on the Prospero again today, and got a lot of work done on the textures. I think it's pretty much finished. I'm not sure what else I can do to it - I'm more or less at the limits of my present skill level.

I decided to go with a UESPA color scheme I saw at the Starfleet Museum rather than Starfleet just to be different.

As always, comments/suggestions/complaints welcome.













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Old February 16 2010, 01:49 PM   #45
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Re: WIP - Prospero Class

I like it. Very retro. What software ware you using?
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