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Old December 9 2009, 02:20 AM   #16
RichMerk
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Re: WIP - Prospero Class

Okay, I took a cue from the pros and created a nifty background over which to display my WIPs. See? I'm learning already.

More details added, and rendered in Carrara 5. BTW, I'm building it in Hexagon 2. No work done on the sphere yet except for the bridge. Plus I added a hangar deck to the back. I don't like those things I have where the rollbar bends. They were supposed to be the impulse engines, but they look too Flash Gordon.





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Old December 9 2009, 02:23 AM   #17
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Re: WIP - Prospero Class

RichMerk wrote: View Post
Okay, I took a cue from the pros and created a nifty background over which to display my WIPs. See? I'm learning already.

More details added, and rendered in Carrara 5. BTW, I'm building it in Hexagon 2. No work done on the sphere yet except for the bridge. Plus I added a hangar deck to the back. I don't like those things I have where the rollbar bends. They were supposed to be the impulse engines, but they look too Flash Gordon.





Look at you, your better than me already, and I've been dabbling in 3d off and on for 3 years!

It might look better if you made a sort of 'neck' so that it integrates with the ball better. And those impulse engines are rather tiny, the ones on regular ships are about 3 decks high, and go deep into the ship.
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Old December 9 2009, 02:55 AM   #18
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Re: WIP - Prospero Class

thesovereignman wrote: View Post
Look at you, your better than me already, and I've been dabbling in 3d off and on for 3 years!

It might look better if you made a sort of 'neck' so that it integrates with the ball better. And those impulse engines are rather tiny, the ones on regular ships are about 3 decks high, and go deep into the ship.
Thanks. It all clicked when I tried Hexagon. Before that I tried Wings, Shade, Truespace, and Blender, and got absolutely nowhere.

I'll try adding a neck.
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Old December 9 2009, 03:02 AM   #19
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Re: WIP - Prospero Class

Great Googley-Moogley... if this is your Noobwerk, i cant wait to see your Mastercrafts!
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Old December 9 2009, 03:43 AM   #20
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Re: WIP - Prospero Class

RichMerk wrote: View Post
thesovereignman wrote: View Post
Look at you, your better than me already, and I've been dabbling in 3d off and on for 3 years!

It might look better if you made a sort of 'neck' so that it integrates with the ball better. And those impulse engines are rather tiny, the ones on regular ships are about 3 decks high, and go deep into the ship.
Thanks. It all clicked when I tried Hexagon. Before that I tried Wings, Shade, Truespace, and Blender, and got absolutely nowhere.

I'll try adding a neck.
I'm using wings, I won't pay for software unless of course, theres someway to get a free version, then I'm listening
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Old December 9 2009, 04:15 AM   #21
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Re: WIP - Prospero Class

thesovereignman wrote: View Post
I'm using wings, I won't pay for software unless of course, theres someway to get a free version, then I'm listening
Not too long ago, Truespace dropped its price tag and became completely free for some reason...

AnyStar wrote: View Post
Great Googley-Moogley... if this is your Noobwerk, i cant wait to see your Mastercrafts!
Well, it's not my very first model. I've got a bunch of others, but all but the most recent ones are very basic, and the older ones are pretty flawed. http://3d.merknet.com/startrek.php
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Old December 9 2009, 04:46 AM   #22
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Re: WIP - Prospero Class

Yeah, I think I mis-used the word "fantail". I just meant a more convex shaped rear, but what you've done looks great.
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Old December 9 2009, 05:17 AM   #23
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Re: WIP - Prospero Class

I can't wait to see when you add the markings. Otherwise, rather amazing work!
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Old December 9 2009, 08:57 AM   #24
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Re: WIP - Prospero Class

RichMerk wrote: View Post
thesovereignman wrote: View Post
I'm using wings, I won't pay for software unless of course, theres someway to get a free version, then I'm listening
Not too long ago, Truespace dropped its price tag and became completely free for some reason...

AnyStar wrote: View Post
Great Googley-Moogley... if this is your Noobwerk, i cant wait to see your Mastercrafts!
Well, it's not my very first model. I've got a bunch of others, but all but the most recent ones are very basic, and the older ones are pretty flawed. http://3d.merknet.com/startrek.php
They all look pretty good to me, even if some of them arent in my style Good work on the Antares
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Old December 9 2009, 10:22 AM   #25
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Re: WIP - Prospero Class

Two variations here... One with the two hulls separate and connected by a neck, and one with the two hulls connected, but with a clear break between them. Any comments? Preferences?



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Old December 9 2009, 11:35 AM   #26
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Re: WIP - Prospero Class

RichMerk wrote: View Post
Two variations here... One with the two hulls separate and connected by a neck, and one with the two hulls connected, but with a clear break between them. Any comments? Preferences?



I like the first one, but I'd thicken it up a bit. the Daedalus was a small ship, only 10 decks, and eyeballing it, it looks like one would have to crawl through.
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Old December 9 2009, 04:41 PM   #27
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Re: WIP - Prospero Class

i much prefer the second version. the first looks particularly ungainly and fragile.
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Old December 9 2009, 04:48 PM   #28
Nightfall to-Ennien
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Re: WIP - Prospero Class

I would have to say the second. The cantilever of the sphere in the first appears quite fragile. Later vessels could compensate for this fragility with advanced materials, structural integrity fields, and the like, but as this is an earlier vessel, you would want to look at it along the lines of the hull bearing the structural loads more directly.
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Old December 9 2009, 05:09 PM   #29
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Re: WIP - Prospero Class

RichMerk wrote: View Post
Two variations here... One with the two hulls separate and connected by a neck, and one with the two hulls connected, but with a clear break between them. Any comments? Preferences?




I like both, but probably the first image more (but with a beefed up neck to prevent it from accidental - re: Klingon intervention - separation from the rest of the ship).

The only thing that jumped out at me was the placement of the deflector dish. You may want to raise it a smidge. At its current placement, it will tear the bridge and parts of B and C decks off when activated.

Just a thought. Great work on this.
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Old December 9 2009, 06:31 PM   #30
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Re: WIP - Prospero Class

USS Jack Riley wrote: View Post
RichMerk wrote: View Post
Two variations here... One with the two hulls separate and connected by a neck, and one with the two hulls connected, but with a clear break between them. Any comments? Preferences?





I like both, but probably the first image more (but with a beefed up neck to prevent it from accidental - re: Klingon intervention - separation from the rest of the ship).

The only thing that jumped out at me was the placement of the deflector dish. You may want to raise it a smidge. At its current placement, it will tear the bridge and parts of B and C decks off when activated.

Just a thought. Great work on this.
I was just scrolling to the bottom to make a similar comment... It's just not very effective at it's present location. A beef I have with a lot of deflector locations on professional and fan designs.
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