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Old August 28 2013, 06:07 PM   #526
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

For various reasons, I'm still not able to get as much work done lately. However, I was able to finish up some select items on the laboratory work table:
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Old August 29 2013, 02:37 AM   #527
blssdwlf
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Nice! Still continues to look great.
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Old August 29 2013, 12:47 PM   #528
Robert Comsol
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Yes, it's really cool to see the studio sets and props recreated in 3D and with viewing angles we didn't always get in the series. At least now we can see the sets as the directors and actors experienced these.

Has anybody ever come up with an explanation for the towering GNDN thingy on the left side? (first debuted on Mudd's planet IIRC).

Bob
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Old August 29 2013, 05:21 PM   #529
Redfern
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

I endearingly call it the "bug zapper" , but I can't remember if anyone called it anything. It just seemed to "be there".

I commend whoever rigged it with the quasi "Jacob's ladder" effect. If it was an early sequential circuit for a "chasing" light effect, it was very fluid.

As I stated upthread earlier, this thing might have worked as a foreground miniature for, say, engineering. True, the "intermix tube" business didn't appear until the movies and there's nothing to suggest the "classic" Enterprise would have had anything like it, but had a director gotten an idea, well, who knows?

Sincerely,

Bill
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Old August 29 2013, 07:45 PM   #530
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

All right! I can pretty much call sickbay complete for now! Sometime in the future, I will have to go back and finish the skulls and knick knacks around McCoy's office. There are also a few wall plant-ons in the laboratory that will have to wait (they'll be constructed when I get to Engineering).

Anyway, here's the last shot you'll see of sickbay for a while:
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Old August 30 2013, 10:06 AM   #531
Mytran
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

I just noticed that odd yellow strip to the right of the foreground console. It seems to be of the same type that turned in the re-vamped Transporter Room, some sort of moulded rubber maybe?
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Old August 30 2013, 10:00 PM   #532
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

It seemed to be often used to fill the gaps between two wall panels that meet at acute angles. At least that's what I'm gathering.
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Old September 3 2013, 12:37 PM   #533
Duane
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

So impressive. I can't wait to see Engineering.
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Old December 28 2013, 06:33 AM   #534
ahkyahnan
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

So is this project on hiatus? Or does it pick up in another thread somewhere?

Mark
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Old December 28 2013, 11:13 PM   #535
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

ahkyahnan wrote: View Post
So is this project on hiatus? Or does it pick up in another thread somewhere?

Mark
The project is on hiatus. Unfortunately it has taken a back seat to some real life dilemmas. I plan on doing more work in the future. Stay tuned.
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Old December 28 2013, 11:55 PM   #536
blssdwlf
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

I hope things work out. Take care Donny
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