Civilization V

Discussion in 'Gaming' started by Hermiod, Feb 18, 2010.

  1. Lindley

    Lindley Moderator with a Soul Premium Member

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    No more city defections?! :( I loved taking over cities with culture-bombs....
     
  2. Capt. Vulcan

    Capt. Vulcan Vice Admiral Admiral

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    Seriously. What are they going to replace it with? It's not just going to be combat is it? Because I loved played completely political civs that turtled up and took over via influence. One of my favorite civ memories was taking over a large map with gahndi, never attacking the whole time other than against the barbarians at the beginning.
     
  3. Alidar Jarok

    Alidar Jarok Everything in moderation but moderation Moderator

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    Culture flips were stupid. No matter how you look at it, a human would react differently than a computer. Computers would passively agree to accept it, which isn't entirely realistic. Humans would immediately start building up for a war if they lost a city to a culture flip.
     
  4. Lindley

    Lindley Moderator with a Soul Premium Member

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    Yeah, but there were other sides to the dynamic. One time, I was attacking one civ who had previously attacked my vassal state, and systematically taking over their cities.

    But some of the enemy cities turned out to have been captured from the vassal, and still were 90% their ethnicity. So after I captured those cities, I got a message saying how the people of those cities longed for a return to the motherland or something. Since I was on track for a cultural victory anyway, I allowed them to return to the vassal state, scoring major diplomatic points in the process.
     
  5. Hermiod

    Hermiod Admiral Admiral

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  6. 137th Gebirg

    137th Gebirg Admiral Premium Member

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    Honestly, the road spaghetti never bothered me. I found them too useful to move troops to care about how they look. My concern is, will this "clean up" hinder my movements over rough terrain? The mention that roads will continue to play a major role in the game, but they didn't really get into much detail.
     
  7. Canadave

    Canadave Vice Admiral Admiral

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    True, but if not it could make for some interesting changes. After all, roads and rail have traditionally been extremely important strategic tools in wartime. Most countries never had anything approaching a Civ-spaghetti.
     
  8. Sky

    Sky Captain Captain

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    Mehhh, I nearly always play for the culture win. I love flipping cities. I nearly never start wars or occupy cities with force (well, except for Barbarian cities somewhere near my civ).
     
  9. Lindley

    Lindley Moderator with a Soul Premium Member

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    I find I usually need to soundly stomp at least one neighboring civ early in the game to establish my military cred, or else everyone starts getting really aggressive towards me around 1000 AD.
     
  10. Alidar Jarok

    Alidar Jarok Everything in moderation but moderation Moderator

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    Road clutter doesn't bother me either. Hell, it's something I do when I have nothing better with workers. Obviously, priority has always been connecting cities, but roading other tiles is useful in case of invasion.
     
  11. Pseudo

    Pseudo Fleet Captain Fleet Captain

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    Perhaps they might use obsolescence - ie. a dirt track road in ancient times becomes obsolete and you have to build paved roads, then highways.

    Probably a silly idea, but I can't really think of another way to do it.
     
  12. Canadave

    Canadave Vice Admiral Admiral

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    What if all roads have to be built as routes? As in, they need a solid start and end point, like city to city, or city to resource?
     
  13. Capt. Vulcan

    Capt. Vulcan Vice Admiral Admiral

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    I was originally against the idea of getting rid of the roads, but this makes the most sense. Although I do like building roads towards my enemies for attack, it doesn't really make sense in the universe you have roads in every single square, most of which don't actually go anywhere. So if you wanted a railway to your enemy you can negotiate a trade treaty, or build a military fortress on the border.
     
  14. 137th Gebirg

    137th Gebirg Admiral Premium Member

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    This actually almost takes us back to the old Civ II days, w/ dirt roads, replaced by paved roads, and then finally railroads.
     
  15. Canadave

    Canadave Vice Admiral Admiral

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    That'd be a really great idea, actually. I always found fortresses to be a bit useless in the past, but now they could hold strategic importance by being control points for roads.

    That is, if Firaxis is reading this thread. ;)
     
  16. Alidar Jarok

    Alidar Jarok Everything in moderation but moderation Moderator

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    I'm pretty sure the road change was only a graphics change (and, in Civ2, everything was railroaded). The only reason to discourage roads back then is your enemies could use them too (and the AIs would pace back and forth on unlimited railroads and your turns would take forever to end).
     
  17. Zulu Romeo

    Zulu Romeo World Famous Starship Captain Admiral

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    I had to share with you this April Fools joke from Civfanatics.com:

    http://forums.civfanatics.com/showthread.php?t=359842

    :guffaw:
     
  18. Lindley

    Lindley Moderator with a Soul Premium Member

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    When in reality, they're holding that one for Civilization VI: The System Lords.
     
  19. Alidar Jarok

    Alidar Jarok Everything in moderation but moderation Moderator

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    I'd buy it.
     
  20. AdAstra

    AdAstra Rear Admiral Rear Admiral

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    Uncle Slam!