Wishful thinking

Discussion in 'Trek Gaming' started by orlok1138, Jul 29, 2015.

  1. orlok1138

    orlok1138 Ensign Newbie

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    I can't help but wish there was a game based off TOS. Where it was highly influenced from the Mass Effect games. Think about it. Having control of the Enterprise, being able to pilot it in space. Visiting planets, picking up missions at star basses, hails and Starfleet messages. Spacebattles and much like in Mass Effect, choose who to go with when exploring planets and such. I'm a console gamer, and it'd be the best game ever if done right. Thoughts?
     
  2. Amaris

    Amaris Fleet Admiral Admiral

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    I thought that was going to be what eventually became Star Trek Online. Of course, that turned out quite differently. Personally, I'd love to see a classic Star Trek game made today, though less Mass Effect, and more Privateer.
     
  3. John Clark

    John Clark Rear Admiral Rear Admiral

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    I'd have liked it (along with that style of game for a couple of other franchises)
     
  4. 137th Gebirg

    137th Gebirg Admiral Premium Member

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    A single-player game the scope of ME or Skyrim in the Trek universe would be amazing. Aside from short, limited engagements like in World of Tanks or the Battlefield series, I am not at all interested at any of the MMO stuff.
     
  5. John Clark

    John Clark Rear Admiral Rear Admiral

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    Me too.

    I've tried various MMORPGs and they've never really hooked me:(
     
  6. B.J.

    B.J. Rear Admiral Rear Admiral

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    Maybe my memory is clouded, but don't the 25th Anniversary game and Judgement Rites have most of this?
     
  7. 137th Gebirg

    137th Gebirg Admiral Premium Member

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    I think the phrase "what have they done for us lately" comes to mind here... :D
     
  8. Ghost

    Ghost Rear Admiral Rear Admiral

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    Sorry a little off subject but I would really like an Elite Force 3 on the scope of Elite Force 1 (2 felt rather small in places).
    I would be okay with it if it used Deep Space Nine as backdrop, but I would love to see the Elite Force Team using the Defiant, and next to Cardassians, Breen, and so on also visit the Gamma Quadrant so that encounters with Jem'Hadar are possible.
    And of course the return of the Borg Collective and a complete new species that is the major trouble maker this time.

    As for a classic game, I would not mind a Classic Series games that incorporates elements of both ME and 25th Anniversary/Judgment Rites as long as it does not focus on battles and quick reaction puzzles alone (ME2 and ST, not ME3 which I found a disaster).
    Also put in diplomatic situations and simply exploring places.

    Oh and please no story about some Ultimate Evil that threatens the Federation/Milkyway Galaxy/All of existence, it has been played out.
     
  9. Crazy Eddie

    Crazy Eddie Vice Admiral Admiral

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    Not THAT differently, at least not at first. It's started moving in different directions in recent years, but STO is very close to fitting that description.
     
  10. JarodRussell

    JarodRussell Vice Admiral Admiral

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    I would be happy with a 3rd person/1st person game with a story like A Final Unity. Also similar game mechanics, just more sophisticated. All the bridge and engineering operations, gathering your Away Teams with different skills, which end ups in different solutions to problems and different story paths, the different options in dialog sequences, etc...
     
  11. nx1701g

    nx1701g Admiral Admiral

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    If you can find a copy of The Fallen you may like it.
     
  12. Ghost

    Ghost Rear Admiral Rear Admiral

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    Already have the Fallen :)
    I want a new Star Trek FPS, but one that is good and not like Star Trek The Video Game.
     
  13. USS Triumphant

    USS Triumphant Vice Admiral Admiral

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    I want a game like STO, but instead of everyone having their own ships, it takes an actual player crew to run a ship and everyone has their job to do, eventually moving up in rank and position until they earn a ship of their own.
     
  14. Go-Captain

    Go-Captain Captain Captain

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    Judgement Rights and 25th Anniversary has some, but not other things.

    Missions are handed to the player from Starfleet Command, which makes perfect sense. However, an open world aspect would fit right in, since plenty of Star Trek episodes revolve around spontaneous events.

    They lack a real open world; the map is actually a security measure to prevent game piracy.

    The two games do have ship control, and space combat. However, the space combat is mediocre at best. It actually can drag on the gameplay because of its design, and fortunately it is rare.

    They also have some ground combat in a very rigid manner.

    The thing is, combat in any case is not usually the focus or solution to the problems in Star Trek. Not even in the space combat episodes is a straight fight ever the solution, it always revolves around out thinking the enemy. On the ground things are usually simpler.

    For space combat I would avoid an action based gameplay, and instead make it closer to a dialog choice. If you want to shoot it out, that would be an option and it would be taken care of automatically. But if you take a scientific or engineering approuch you get to play with systems and talk to specialists.

    For ground combat, that would be action based, like Mass Effect. Except it would involve shorter fights. Combined with a true open world and transporters, it should be perfectly possible to beam straight to a goal, so a lot of wondering and retrieve missions, and grinding through a maze of enemies would not be options, thankfully. There would also be the shuttle but it probably wouldn't be needed.

    They way I imagine combat is, the player, as captain, plus five other officers, who open up dialog and actions depending on specialties form a squad of six. When ever a hit will land on the captain the hit instead goes for another squad member; they are ablative redshirts. It's great, because the penalty are the player losing options for completing the mission optimally. Sure, you can beam down more specialists, but you probably already brought the best person, so you will get someone less capable at best. It's a best case, because if they're the only specialist then you are out of luck.

    Combat itself is fast paced, and requires a lot of maneuvering. Since the NPC's only get hit if the player will get hit, the player does not need to micro manage the squad. They just follow and take the best concealment possible while constantly laying fire.

    The other element is destructible terrain. If the player is willing to put the phaser setting high enough they can cut through just about anything. But instead of weeks of kill shots, or months of stun shots, you get seconds worth of vaporize shots.

    To top it off, you can to order the ship to bombard locations while on the planet, or while off the planet. The magnitude depends on the desired result. Anything from vaporizing a bolder, to vaporizing a continent. The thing, is the Directives can be programmed in, so if the player acts out of line with the directives and general orders and specific orders, then they could get in trouble once the mission is over. Game over.
     
  15. Owain Taggart

    Owain Taggart Vice Admiral Admiral

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    Might want to take a look at Pulsar: The Lost Colony. It fits the description and it's just so cool! Haven't played it myself, but I've seen some gameplay videos. The only thing is, it's not an MMO and I think it would benefit from being one with a persistent universe. But it's a step in the right direction, somewhat similar to STO's original plans.

    http://www.pulsarthegame.com/
     
  16. Hartzilla2007

    Hartzilla2007 Vice Admiral Admiral

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    And then your ship can't do anything becuase half the people playing as the crew are out of town for a week.