Creating a realistic crew manifest for a Starship. Ideas & comments?

Discussion in 'Fan Fiction' started by NervousEnergy, Jan 11, 2015.

  1. Sgt_G

    Sgt_G Commodore Commodore

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    Re: Creating a realistic crew manifest for a Starship. Ideas & comment

    Not to hijack your thread, but I just put the finishing touches on a 350-man crew list for a medium cruiser. Rather than post the entire list, here's the summary:
    Code:
    Officers ...... 55
    O-6 .. CAPT ... 1
    O-5 .. CMDR ... 1
    O-4 .. LCDR ... 5
    O-3 .. LT ..... 20
    O-2 .. LT-jg .. 28
    Enlisted ...... 245
    E-8 .. SCPO ... 1
    E-7 .. CPO .... 10
    E-6 .. PO1 .... 32
    E-5 .. PO2 .... 66
    E-4 .. PO3 .... 76
    E-3 .. E-3 .... 60
    Marines ....... 50
    O-2 .. 1Lt .... 1
    O-1 .. 2Lt .... 2
    E-7 .. GnySgt . 1
    E-6 .. SSgt ... 2
    E-5 .. Sgt .... 8
    E-4 .. Crpl ... 12
    E-3 .. L-Cpl .. 12
    E-2 .. PFC .... 12
    And by sections:

    Code:
    7 .... Command
    19 ... Bridge Ops
    17 ... Comm/Info Tech
    13 ... Sensors
    12 ... Intelligence
    22 ... Logistics/Services
    9 .... Scientists
    11 ... Science Lab Tech
    9 .... Stellar Cartography
    42 ... Weapons
    25 ... Engine Room
    33 ... Engineering Maintenance / Damage Control
    15 ... Medical
    6 .... Shuttle Pilots
    6 .... Flight Engineer
    22 ... Shuttle Maintenance
    27 ... Security
    50 ... Marine Platoon
    5 .... Marine Support: Field Medics / Field Sensor Tech
    
    My wife looked my first draft over and pointed out a few (25) "missing" crewmen. So if you saw the earlier version, it's changed.
     
    Last edited: Feb 26, 2016
  2. NervousEnergy

    NervousEnergy Lieutenant Commander Red Shirt

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    Re: Creating a realistic crew manifest for a Starship. Ideas & comment

    I have come down with a case of horrific food poisoning, been out of action since Wednesday and still feeling poorly. I have skimmed over the last few posts but will respond properly when I feel better! Just didn't want you guys to think I was ignoring you!
     
    Last edited: Jun 5, 2015
  3. T'Girl

    T'Girl Vice Admiral Admiral

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    Re: Creating a realistic crew manifest for a Starship. Ideas & comment

    Perhaps the ship encounters a phenomenon that causes damage that effect the transporter more so than other systems. It chemically changes a unique component, a material, that isn't used through out the ship. This could account for the transporters in the shuttles also being rendered useless, as well as any in stores.

    And the replicator can't produce the material.

    :)
     
  4. tenmei

    tenmei Commodore Commodore

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    Re: Creating a realistic crew manifest for a Starship. Ideas & comment

    Perhaps have the ship end up in a system where subspace is damaged in such a way that makes using the transporter difficult at best and chaotic at worst, that the only way anything over fifty percent materialisation can be achieved is by having a reciever at the end point - so no beaming to a planetary surface, you'd need to send a shuttle down to, at the very least, act as an anchor point for subsequent transporter beaming.
     
  5. Sgt_G

    Sgt_G Commodore Commodore

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    Re: Creating a realistic crew manifest for a Starship. Ideas & comment

    I don't know about all that. If they have transporters but they just stopped working, why was the ship designed with so many shuttles in the first place? He has twice the number of shuttles one would expect on a ship this size. It makes sense to have that many if he says there is no transporter technology in his parallel universe. Or perhaps in his world, transporters only work pad-to-pad and thus you can't beam down to wherever you want. Indeed, I just might use that idea in my world, if I ever get back into writing.
     
  6. NervousEnergy

    NervousEnergy Lieutenant Commander Red Shirt

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    Re: Creating a realistic crew manifest for a Starship. Ideas & comment

    I am finally feeling better, so now to reply to all of your wonderful posts..

    This post and your previous one about shift rotation has convinced me to up most of the Departments to four people at a minimum. I'd have thought an "Enlightened" Federation which has robust employment law would make sure that all of Starfleet would be able to have a good number of breaks!


    Ahh, rotation pool! I like that idea a lot; I'm going to have to somehow incorporate it into my next draft. Nice crew list you have there; what sort of ship have you envisioned it to be?


    Brilliant, thanks for that. I have been scouring the net for resources like that.. something else that I have found very useful is the various US Navy Cruise Books which detail a lot of the crew. It's not particularly useful for knowing who does what.. but I think it gives a really good feel of the various ships and their complements.


    Wow that is very comprehensive. A few questions:

    How vital do you think an Intelligence section is? As far as we know we've never seen a Section on-screen on-board a ship (though I'm already playing fast and loose with the canon so maybe it doesn't matter). I always assumed that Intelligence would be very combat-orientated, and not that relevant for a ship like mine which is science based. But then again! I like how you've got them compiling and writing reports back to Command.. that is a good idea; someone has to go through all the reports that the Bridge crew make each episode, as I can't imagine it's something the Captain himself does. Since the reports would include highly sensitive information, what sort of rating/ranking do you think would be suitable for the guy who does this job? Speaking of.. is there any breakdown you know of what kind of security clearances go where in terms of ratings and ranks?

    I've used the term Tactical as well in my list; why don't you like the term? For phase banks, do you have a 'Phaser Room' type area where the crewmen live? We saw that in TOS but as far as I am aware from TNG onwards phase control was controlled directly from the Tactical position on the bridge.

    Rest of your stuff is very logical and makes a lot of sense, thank you again for the effort you put into it.



    Verrryyy nice. Did you do a full listing of crewmembers, and if so would you be able to share it? In any case the breakdown of Officers vs Enlisted is extremely helpful.


    Something I was thinking was: when the ship traverses the Collapsar, the distortion effects knocks out all electroenergy when they get to the other side. This puts everyone unconscious (they come around immediately) and even knocks out the artificial gravity. I was also going to include massive sheering effects on the hull and radiation damage to the computer core.. so maybe we can have the transporter emitters destroyed and the entire transporter computer system damaged beyond repair.



    Your right though, I need to be able to gell all my shuttles with possible existing transporter tech. I like the idea of pad-to-pad only, that would get around the discrepancy.
     
  7. Sgt_G

    Sgt_G Commodore Commodore

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    Re: Creating a realistic crew manifest for a Starship. Ideas & comment

    Be careful of what you ask for.

    Code:
    ### ... Rank ..... Officers .... Enlisted
    001 ... CAPT ..... Ship's Captain
    002 ... CMDR ..... Exec Officer
    003 ... LCDR ..... Operations Officer
    004 ... SCPO ................... Command Chief
    005 ... PO1 .................... Yeoman / Legalman
    006 ... PO2 .................... Yeoman
    007 ... PO3 .................... Yeoman
    008 ... LT ....... Chief Navigator
    009 ... LT ....... Navigator
    010 ... LT ....... Navigator
    011 ... LT ....... Navigator
    012 ... CPO .................... Quartermaster - Helm
    013 ... PO1 .................... Quartermaster - Helm
    014 ... PO2 .................... Quartermaster - Helm
    015 ... PO3 .................... Quartermaster - Helm
    016 ... PO2 .................... Quartermaster - Navigation
    017 ... PO2 .................... Quartermaster - Navigation
    018 ... PO3 .................... Quartermaster - Navigation
    019 ... PO3 .................... Quartermaster - Navigation
    020 ... PO1 .................... Boatswain's Mate - Ops Station
    021 ... PO2 .................... Boatswain's Mate - Ops Station
    022 ... PO3 .................... Boatswain's Mate - Ops Station
    023 ... PO3 .................... Boatswain's Mate - Ops Station
    024 ... E-3 .................... Crewman - Operations
    025 ... E-3 .................... Crewman - Operations
    026 ... E-3 .................... Crewman - Operations
    027 ... LT ....... Communications Officer
    028 ... LT-jg .... Communications Officer
    029 ... LT-jg .... InfO. Tech. Officer
    030 ... CPO ................... Signalman/Crypto Tech
    031 ... PO1 ................... Signalman/Crypto Tech
    032 ... PO2 ................... Signalman
    033 ... PO3 ................... Signalman
    034 ... E-3 ................... Crewman - Commo
    035 ... E-3 ................... Crewman - Commo
    036 ... PO1 ................... Computer SysAdmin
    037 ... PO2 ................... Computer SysAdmin
    038 ... PO2 ................... Data Systems Tech
    039 ... PO3 ................... Computer SysAdmin
    040 ... PO3 ................... Computer SysAdmin
    041 ... PO3 ................... Data Systems Tech
    042 ... E-3 ................... Crewman - Info Tech
    043 ... E-3 ................... Crewman - Info Tech
    044 ... LT ....... Sensor/Scanner Officer
    045 ... LT-jg .... Sensor/Scanner Officer
    046 ... CPO ................... Sensor/Scanner Operator
    047 ... PO1 ................... Sensor/Scanner Operator
    048 ... PO2 ................... Sensor/Scanner Operator
    049 ... PO2 ................... Sensor/Scanner Operator
    050 ... PO3 ................... Sensor/Scanner Operator
    051 ... PO3 ................... Sensor/Scanner Operator
    052 ... PO3 ................... Sensor/Scanner Operator
    053 ... PO3 ................... Sensor/Scanner Operator
    054 ... E-3 ................... Crewman - Sensors
    055 ... E-3 ................... Crewman - Sensors
    056 ... E-3 ................... Crewman - Sensors
    057 ... LT ....... Intelligence Officer
    058 ... LT-jg .... Intelligence Officer
    059 ... LT-jg .... Intelligence Officer
    060 ... PO1 ................... Intelligence Specialist
    061 ... PO2 ................... Intelligence Specialist
    062 ... PO2 ................... Intelligence Specialist
    063 ... PO3 ................... Intelligence Specialist
    064 ... PO3 ................... Intelligence Specialist
    065 ... PO1 ................... Linguist
    066 ... PO2 ................... Linguist
    067 ... PO3 ................... Yeoman
    068 ... E-3 ................... Crewman - Intelligence
    069 ... LT-jg .... Logistics Officer
    070 ... LT-jg .... Logistics Officer
    071 ... PO1 ................... Storekeeper
    072 ... PO3 ................... Storekeeper
    073 ... PO2 ................... Small Equipment Tech
    074 ... PO3 ................... Small Equipment Tech
    075 ... PO2 ................... Ship's Serviceman
    076 ... PO3 ................... Ship's Serviceman
    077 ... E-3 ................... Crewman - Logistics
    078 ... E-3 ................... Crewman - Logistics
    079 ... PO1 ................... Food Service Specialist
    080 ... PO2 ................... Food Service Specialist
    081 ... PO2 ................... Food Service Specialist
    082 ... PO3 ................... Food Service Specialist
    083 ... PO3 ................... Food Service Specialist
    084 ... PO3 ................... Food Service Specialist
    085 ... E-3 ................... Crewman - Food Services
    086 ... E-3 ................... Crewman - Food Services
    087 ... E-3 ................... Crewman - Food Services
    088 ... E-3 ................... Crewman - Food Services
    089 ... E-3 ................... Crewman - Food Services
    090 ... E-3 ................... Crewman - Food Services
    091 ... LCDR ..... Lead Science Officer
    092 ... LT ....... Science Officer
    093 ... LT ....... Science Officer
    094 ... LT-jg .... --- Astro-Physicist
    095 ... LT-jg .... --- Geologist
    096 ... LT-jg .... --- Zoologist
    097 ... LT-jg .... --- Micro-Biologist
    098 ... LT-jg .... --- Botanist
    099 ... LT-jg .... --- Chemist
    100 ... CPO ................... Lab Tech / Forensics
    101 ... PO1 ................... Lab Tech / Forensics
    102 ... PO2 ................... Lab Tech
    103 ... PO2 ................... Lab Tech
    104 ... PO3 ................... Lab Tech
    105 ... PO3 ................... Lab Tech
    106 ... PO3 ................... Lab Tech
    107 ... PO2 ................... Yeoman
    108 ... PO2 ................... Ordnanceman - Probe
    109 ... PO3 ................... Ordnanceman - Probe
    110 ... E-3 ................... Crewman - Science
    111 ... LT ....... Stellar Cartographer
    112 ... LT ....... Stellar Cartographer
    113 ... LT-jg .... Stellar Cartographer
    114 ... PO1 ................... Quartermaster - Cartography
    115 ... PO2 ................... Quartermaster - Cartography
    116 ... PO3 ................... Quartermaster - Cartography
    117 ... PO3 ................... Yeoman
    118 ... E-3 ................... Crewman - Cartography
    119 ... E-3 ................... Crewman - Cartography
    120 ... LT ....... Chief Weapons Officer
    121 ... LT-jg .... Weapons Officer
    122 ... LT-jg .... Weapons Officer
    123 ... CPO ................... Chief Gunner's Mate
    124 ... PO2 ................... Yeoman
    125 ... PO1 ................... Gunner's Mate - Torpedo
    126 ... PO2 ................... Gunner's Mate - Torpedo
    127 ... PO2 ................... Fire Control Tech - Torpedo
    128 ... E-3 ................... Crewman - Weapons
    129 ... PO2 ................... Gunner's Mate - Torpedo
    130 ... PO2 ................... Fire Control Tech - Torpedo
    131 ... E-3 ................... Crewman - Weapons
    132 ... PO1 ................... Gunner's Mate - Phaser
    133 ... PO1 ................... Fire Control Tech - Phaser
    134 ... PO2 ................... Gunner's Mate - Phaser
    135 ... PO2 ................... Fire Control Tech - Phaser
    136 ... PO2 ................... Gunner's Mate - Phaser
    137 ... PO2 ................... Fire Control Tech - Phaser
    138 ... PO3 ................... Gunner's Mate - Phaser
    139 ... PO3 ................... Fire Control Tech - Phaser
    140 ... PO3 ................... Gunner's Mate - Phaser
    141 ... PO3 ................... Fire Control Tech - Phaser
    142 ... PO3 ................... Gunner's Mate - Phaser
    143 ... PO3 ................... Fire Control Tech - Phaser
    144 ... PO3 ................... Gunner's Mate - Phaser
    145 ... PO3 ................... Fire Control Tech - Phaser
    146 ... PO1 ................... Defensive Systems Specialist
    147 ... PO2 ................... Defensive Systems Specialist
    148 ... PO3 ................... Defensive Systems Specialist
    149 ... PO2 ................... Transporter Tech
    150 ... PO3 ................... Transporter Tech
    151 ... PO3 ................... Transporter Tech
    152 ... PO3 ................... Ordnanceman - Mines
    153 ... PO3 ................... Ordnanceman - Mines
    154 ... PO1 ................... Gunner's Mate - Missile
    155 ... PO2 ................... Ordnanceman - Missile
    156 ... PO3 ................... Fire Control Tech - Missile
    157 ... PO3 ................... Ordnanceman - Missile
    158 ... E-3 ................... Crewman - Weapons
    159 ... E-3 ................... Crewman - Weapons
    160 ... E-3 ................... Crewman - Weapons
    161 ... E-3 ................... Crewman - Weapons
    162 ... LCDR ..... Chief Engineer
    163 ... LT ....... Engineer
    164 ... LT-jg .... Engineer
    165 ... LT-jg .... Engineer
    166 ... CPO ................... Chief Reactor Tech
    167 ... PO2 ................... Yeoman
    168 ... PO1 ................... Warp-drive Reactor Tech
    169 ... PO2 ................... Warp-drive Reactor Tech
    170 ... PO3 ................... Warp-drive Reactor Tech
    171 ... PO1 ................... Warp-drive Reactor Tech
    172 ... PO2 ................... Warp-drive Reactor Tech
    173 ... PO3 ................... Warp-drive Reactor Tech
    174 ... PO2 ................... Warp-drive Reactor Tech
    175 ... PO3 ................... Warp-drive Reactor Tech
    176 ... PO1 ................... Impulse Drive Reactor Tech
    177 ... PO2 ................... Impulse Drive Reactor Tech
    178 ... PO3 ................... Impulse Drive Reactor Tech
    179 ... PO3 ................... Impulse Drive Reactor Tech
    180 ... PO1 ................... Auxiliary Reactor Tech
    181 ... PO2 ................... Auxiliary Reactor Tech
    182 ... PO3 ................... Auxiliary Reactor Tech
    183 ... PO3 ................... Auxiliary Reactor Tech
    184 ... E-3 ................... Crewman - Reactors
    185 ... E-3 ................... Crewman - Reactors
    186 ... E-3 ................... Crewman - Reactors
    187 ... E-3 ................... Crewman - Reactors
    188 ... LT ....... Engineer
    189 ... LT-jg .... Engineer
    190 ... LT-jg .... Engineer
    191 ... CPO ................... Boatswain's Mate / Maint Chief
    192 ... PO3 ................... Yeoman
    193 ... PO1 ................... Boatswain's Mate
    194 ... PO1 ................... Boatswain's Mate
    195 ... PO2 ................... Machinist's Mate
    196 ... PO2 ................... Data Systems Tech
    197 ... PO2 ................... Plumer/Pipe Fitter
    198 ... PO2 ................... Electrician
    199 ... PO2 ................... Fabricator/Welder
    200 ... PO2 ................... Environmental Systems Tech
    201 ... PO2 ................... Boatswain's Mate
    202 ... PO2 ................... Boatswain's Mate
    203 ... PO2 ................... Boatswain's Mate
    204 ... PO2 ................... Boatswain's Mate
    205 ... PO3 ................... Trans/Trac Tech
    206 ... PO3 ................... Environmental Systems Tech
    207 ... PO3 ................... Hull Maintenance Tech
    208 ... PO3 ................... Data Systems Tech
    209 ... PO3 ................... Boatswain's Mate
    210 ... PO3 ................... Boatswain's Mate
    211 ... PO3 ................... Boatswain's Mate
    212 ... PO3 ................... Boatswain's Mate
    213 ... PO3 ................... Boatswain's Mate
    214 ... E-3 ................... Crewman - Maintenance
    215 ... E-3 ................... Crewman - Maintenance
    216 ... E-3 ................... Crewman - Maintenance
    217 ... E-3 ................... Crewman - Maintenance
    218 ... E-3 ................... Crewman - Maintenance
    219 ... E-3 ................... Crewman - Maintenance
    220 ... LCDR ..... Ship's Surgeon
    221 ... LT ....... Doctor
    222 ... LT ....... Head Nurse
    223 ... LT-jg .... Nurse
    224 ... LT-jg .... Nurse
    225 ... LT-jg .... Nurse
    226 ... CPO ................... Chief Corpsman
    227 ... PO1 ................... Corpsman
    228 ... PO2 ................... Corpsman
    229 ... PO2 ................... Corpsman
    230 ... PO3 ................... Corpsman
    231 ... PO3 ................... Corpsman
    232 ... PO2 ................... Medical Lab Tech
    233 ... PO3 ................... Medical Lab Tech
    234 ... PO2 ................... Yeoman - Medical Records
    235 ... LCDR ..... Chief Shuttle Pilot
    236 ... LT ....... Shuttle Pilot
    237 ... LT ....... Shuttle Pilot
    238 ... LT-jg .... Shuttle Pilot
    239 ... LT-jg .... Shuttle Pilot
    240 ... LT-jg .... Shuttle Pilot
    241 ... PO1 ................... Flight Engineer / Co-pilot
    242 ... PO1 ................... Flight Engineer / Co-pilot
    243 ... PO1 ................... Flight Engineer / Co-pilot
    244 ... PO2 ................... Flight Engineer / Co-pilot
    245 ... PO2 ................... Flight Engineer / Co-pilot
    246 ... PO2 ................... Flight Engineer / Co-pilot
    247 ... LT ....... Shuttle Engineer
    248 ... LT-Jg .... Shuttle Engineer
    249 ... CPO ................... Shuttle Maintenance Chief
    250 ... PO1 ................... Shuttle Engine Tech
    251 ... PO2 ................... Shuttle Engine Tech
    252 ... PO3 ................... Shuttle Engine Tech
    253 ... PO1 ................... Shuttle Structural Tech
    254 ... PO2 ................... Shuttle Structural Tech
    255 ... PO3 ................... Shuttle Structural Tech
    256 ... PO2 ................... Shuttle Systems Tech
    257 ... PO3 ................... Shuttle Systems Tech
    258 ... PO3 ................... Shuttle Systems Tech
    259 ... PO2 ................... Shuttle Fuels Specialist
    260 ... PO3 ................... Shuttle Fuels Specialist
    261 ... PO3 ................... Shuttle Electrician
    262 ... PO3 ................... Shuttle Ordnanceman
    263 ... E-3 ................... Crewman - Shuttle Deckhand
    264 ... E-3 ................... Crewman - Shuttle Deckhand
    265 ... E-3 ................... Crewman - Shuttle Deckhand
    266 ... E-3 ................... Crewman - Shuttle Deckhand
    267 ... E-3 ................... Crewman - Shuttle Deckhand
    268 ... E-3 ................... Crewman - Shuttle Deckhand
    269 ... LT ....... Security Officer
    270 ... LT-Jg .... Security Officer
    271 ... CPO ................... Chief Master-at-Arms
    272 ... PO1 ................... Master-at-Arms
    273 ... PO1 ................... Master-at-Arms
    274 ... PO2 ................... Master-at-Arms
    275 ... PO2 ................... Master-at-Arms
    276 ... PO3 ................... Master-at-Arms
    277 ... PO3 ................... Master-at-Arms
    278 ... PO3 ................... Master-at-Arms
    279 ... PO3 ................... Master-at-Arms
    280 ... E-3 ................... Crewman - Security
    281 ... E-3 ................... Crewman - Security
    282 ... E-3 ................... Crewman - Security
    283 ... E-3 ................... Crewman - Security
    284 ... E-3 ................... Crewman - Security
    285 ... E-3 ................... Crewman - Security
    286 ... E-3 ................... Crewman - Security
    287 ... E-3 ................... Crewman - Security
    288 ... E-3 ................... Crewman - Security
    289 ... E-3 ................... Crewman - Security
    290 ... E-3 ................... Crewman - Security
    291 ... E-3 ................... Crewman - Security
    292 ... E-3 ................... Crewman - Security
    293 ... E-3 ................... Crewman - Security
    294 ... E-3 ................... Crewman - Security
    295 ... E-3 ................... Crewman - Security
    296 ... 1LT ...... Platoon Leader
    297 ... GnySgt ................ Marine Gunnery Sgt
    298 ... Sgt ................... Marine Armorer
    299 ... Crpl .................. Tac-Comm Operator
    300 ... PO1 ................... Field Medic
    301 ... 2LT ...... Squad Leader
    302 ... SSgt .................. Marine Staff Sgt
    303 ... PO2 ................... Field Medic
    304 ... PO2 ................... Field Sensor Tech
    305 ... Sgt ................... Team Leader (Team 1)
    306 ... L-Cpl ................. Rifleman
    307 ... PFC ................... Rifleman
    308 ... PFC ................... Rifleman
    309 ... Sgt ................... Team Leader (Team 2)
    310 ... L-Cpl ................. Rifleman
    311 ... L-Cpl ................. Rifleman
    312 ... PFC ................... Rifleman
    313 ... Sgt ................... Team Leader (Team 3)
    314 ... L-Cpl ................. Rifleman
    315 ... PFC ................... Rifleman
    316 ... PFC ................... Rifleman
    317 ... Crpl .................. Team Leader (Team 4)
    318 ... L-Cpl ................. Rifleman
    319 ... L-Cpl ................. Rifleman
    320 ... PFC ................... Rifleman
    321 ... Sgt ................... Heavy Weapons Team Leader
    322 ... Crpl .................. Gunner
    323 ... Crpl .................. Loader
    324 ... Crpl .................. Gunner
    325 ... Crpl .................. Loader
    326 ... 2LT ...... Squad Leader
    327 ... SSgt .................. Marine Staff Sgt
    328 ... PO2 ................... Field Medic
    329 ... PO3 ................... Field Sensor Tech
    330 ... Sgt ................... Team Leader (Team 5)
    331 ... L-Cpl ................. Rifleman
    332 ... PFC ................... Rifleman
    333 ... PFC ................... Rifleman
    334 ... Crpl .................. Team Leader (Team 6)
    335 ... L-Cpl ................. Rifleman
    336 ... L-Cpl ................. Rifleman
    337 ... PFC ................... Rifleman
    338 ... Sgt ................... Team Leader (Team 7)
    339 ... L-Cpl ................. Rifleman
    340 ... PFC ................... Rifleman
    341 ... PFC ................... Rifleman
    342 ... Crpl .................. Team Leader (Team 8)
    343 ... L-Cpl ................. Rifleman
    344 ... L-Cpl ................. Rifleman
    345 ... PFC ................... Rifleman
    346 ... Sgt ................... Marine Sniper Team Leader
    347 ... Crpl .................. Sniper
    348 ... Crpl .................. Spotter
    349 ... Crpl .................. Sniper
    350 ... Crpl .................. Spotter
     
  8. Sgt_G

    Sgt_G Commodore Commodore

    Joined:
    Jul 5, 2013
    Location:
    USA
    Re: Creating a realistic crew manifest for a Starship. Ideas & comment

    Well, to me, "tactical" covers much more than just weapon systems. Also, the police cutter that I did deck plans and crew list for doesn't have Marines but rather a Tactical Team to do all the boarding party actions and such.
    Yes, I do. The officer on the bridge has the master FIRE button, but each weapon needs a crew to prep it for firing and as such they have manual control over it (with safety lock-outs from the Bridge to prevent a crewman from launching an unauthorized photon torpedo during peace negotiations).

    The ship I'm working on has two photon tubes and four pairs of phasers plus a pair of point-defense phasers. The patrol mod has two more pairs of phasers, whereas the combat mod has two more photon tubes and four more pairs of phasers. That's just too many weapons to control all from one bridge station, even with future-modern computer controls and automation. Ergo, in my world, each photon tube has three crew assigned, and each pair of phasers has two crew assigned.
     
    Last edited: Feb 26, 2016
  9. Mysterion

    Mysterion Vice Admiral Admiral

    Joined:
    Jun 28, 2001
    Location:
    Suburban Mos Eisley
    Re: Creating a realistic crew manifest for a Starship. Ideas & comment

    Here's something I wrote a few years back and thought might be a good addition to this conversation. Am interested in any and all comments anyone may have on this.

    ******

    Akula Class Manning

    This is my proposal for the manning on an Akula sub-class PA as described in “Ships of the Star Fleet Volume Two”. That book describes a crew composition of 7 officers and 68 enlisted personnel. I have further broken down the enlisted crew to consist of 1 SCPO, 3 CPOs, 28 Pos, and 36 junior enlisted personnel. The book also describes the CO of a PA as being a Lieutenant commander (O-4) or a senior Lieutenant (O-3). Enlisted grades are as follows:

    SCPO = E-8
    CPO = E-7
    PO = grades E-4 through E-6
    Junior enlisted are grades E-1 through E-3.

    Commanding Officer (Lcdr. Or Lt.)
    Executive/Strategic Officer (Lt.) [see Note 1]
    Navigation Officer (Ens. Or Lt(jg).)
    Coxswain (SCPO) [Note 2]
    Flight Controllers (x5) (all PO) [Note 3]
    Yeoman (junior enlisted)

    Chief Engineer (Lt(jg). Or Lt.)
    Warp Propulsion Specialists (x3) (1 CPO, 2 PO)
    Impulse Propulsion Specialist (x3) (1 PO, 2 enl)
    Power Distribution Specialists (x3) (1 PO, 2 enl)
    Computer/Auxiliary Systems Spec. (x3) (1 PO, 2 enl) [Note 4]
    Transporter Specialists (x3) (3 PO)

    Tactical/Weapons Officer (Lt.) [Note 5]
    Fire Control specialists (x3) (1 PO, 2 enl) [Note 6]
    Defense Systems Specialists (x3) (1 PO, 2 enl) [Note 7]
    Phaser Systems Technicians (x3) (1 PO, 2 enl)
    Torpedo Specialists (x6) (2 PO, 4 enl)
    Security Specialists (x6) (1 PO, 5 enl) [Note 8]

    Medical Officer (Lt(jg).) [Note 9]
    Medical Technicians (x4) (1 CPO, 3 PO)

    Operations Officer (Lt(jg).) [Note 10]
    Intel/Ops Specialists (x12) (1 CPO, 2 PO, 9 enl) [Note 11]
    Communications Tech. (x3) (1 PO, 2 enl)

    Sciences/Sensor Tech. (x6) (3 PO, 3 enl) [Note 12]

    Note 1 – Quarters shown in deckplans for “Strategic Officer” look to be for a senior officer, so I doubled this position with that of the XO.

    Note 2 – The coxswain is the de facto Chief Helmsman. Also serves as the senior enlisted person aboard ship (see “Chief of the Boat” in current USN submarine service).

    Note 3 – With the Coxswain, are responsible for maneuvering and navigation of the ship.

    Note 4 – Responsible for maintenance of computer systems and general diagnostic engineering of other systems. Damage control when needed.

    Note 5 – also indicated as having larger quarters, assumed to be third in command.

    Note 6 – these personnel man the Weapon Systems station on the bridge.

    Note 7 – These personnel man the Defensive systems station on the bridge.

    Note 8 – Internal Security and boarding parties during Border/Customs assignments. Damage control as necessary.

    Note 9 – May double as Science officer when necessary.

    Note 10 – Oversees the general operations of the vessel, and command of the CIC on Deck 2.

    Note 11 – these personnel man the CIC on Deck 2. three per shift in normal conditions, six in alternating shifts during combat.

    Note 12 – In addition to manning the Science Station on the bridge, these personnel are responsible for the maintenance, launch, and recovery of the intelligence drones and sensor probes.

    REFERENCES
    Bluejacket’s Manual – US Naval Institute Press
    Encyclopedia of the Modern British Navy – Beaver
    Federation Reference Series – Nielsen
    Markings & Insignia – Perimeter Action Ships – Guenther
    Ships of the Starfleet, Vol. 1 (Rev.) – Guenther/Nielsen
    Ships of the Starfleet, Vol. 2 – Guenther/Nielsen
    Star Trek Maps – Mandel
    Star Trek Star Charts – Mandel
    Starship Design – Guenther
    Submarine - Clancy
     
  10. Sgt_G

    Sgt_G Commodore Commodore

    Joined:
    Jul 5, 2013
    Location:
    USA
    Re: Creating a realistic crew manifest for a Starship. Ideas & comment

    That seems like a reasonable blend of what the TV show writers would come up with and what reality would dictate. Indeed, I think it's closer to the later, and I would find it acceptable for fictional writings. However, if this were for a "real" star ship, I would expect to see a lot more crew members for engineering & maintenance, and possible more weaponeers. That said, I can't find fault in the list, especially if you were constrained by a published count of the crew size, which I presume you had.
     
  11. Mysterion

    Mysterion Vice Admiral Admiral

    Joined:
    Jun 28, 2001
    Location:
    Suburban Mos Eisley
    Re: Creating a realistic crew manifest for a Starship. Ideas & comment

    ^^^^Yup. Extrapolated from published crew complement and the deckplans in the back of the book.

    I would have liked more engineers and ordnance folk, too, but balanced it the best I could.

    Figure in a pinch the sciences/probe launchers can reinforce the torpedo specialists. And anyone else not otherwise occupied can be doing damage control freeing up the engineers for more specialized needs/tasks. Being a small crew in a small ship a large distance from pretty-much everywhere no one in a PA crew is going to be a strict one-subject specialist. Everyone is going to have some sort of cross-training to one degree or another just for basic practicality, if not all-out survival needs depending on the situation.
     
    Last edited: Jul 4, 2015
  12. Sgt_G

    Sgt_G Commodore Commodore

    Joined:
    Jul 5, 2013
    Location:
    USA
    Re: Creating a realistic crew manifest for a Starship. Ideas & comment

    So, Mysterion, are you going to give them each a name and background story??? ;-)

    Cool user-name by the way!!
     
  13. Mysterion

    Mysterion Vice Admiral Admiral

    Joined:
    Jun 28, 2001
    Location:
    Suburban Mos Eisley
    Re: Creating a realistic crew manifest for a Starship. Ideas & comment

    Maybe the whole crew will get names just to have them ready/consistent as needed, but the whole 75 most likely aren't getting complete back-stories.

    IN the meantime, you might enjoy this post: http://www.trekbbs.com/showpost.php?p=11183902&postcount=1

    Thanks!
     
  14. NervousEnergy

    NervousEnergy Lieutenant Commander Red Shirt

    Joined:
    Jun 27, 2013
    Location:
    York, United Kingdom
    Re: Creating a realistic crew manifest for a Starship. Ideas & comment

    Ah man, so, I started a brand new job that took up all of my attention for the last month, and just as I was going to start getting back into this project I was involved in a four-vehicle car crash (writing off my car!), so have been dealing with the fallout of that for the last fortnight.


    Ah wow, that's perfectly comprehensive and really wonderful. Thank you.


    That all makes a lot of sense, thank you. I really like the Nu-Trek point defence system, where they don't seem to have phaser banks at all. It might be a little Battlestar Galactica-ey though.

    Thanks for those references! I've had a look through some, and they seem really really useful for my own list.



    I've not done much real work on my own list for the past month. Have been refining down some of the story, might have solved my transporter issue, and also the problem of the main character being a new second-officer.

    However what I have done is compiled I think, the final list of shuttlecraft my ship will have.

    Code:
    [B]Shuttlepods[/B]
    Childs	        Light short-range sublight Shuttlepod
    Clerke	        Light short-range sublight Shuttlepod
    Collett	        Light short-range sublight Shuttlepod
    	
    [B]Shuttlecraft[/B]	
    Richmond	Light medium-range warp Shuttlecraft
    Reynolds	Light medium-range warp Shuttlecraft
    Reardon	        Light medium-range warp Shuttlecraft
    Terrell	        Medium medium-range warp Shuttlecraft
    Taylor	        Medium medium-range warp Shuttlecraft
    	
    [B]Rangers[/B]	
    Satterly	Heavy long-range warp Ranger
    Solander	Heavy long-range warp Ranger
    Saunders	Heavy long-range warp Ranger
    [B]	
    Captain's Yaught[/B]	
    Pembroke	Heavy medium-range warp Integrated Craft
    	
    [B]Workpod	[/B]
    Workbee 1	Light extra-vessel Utility Craft
    Workbee 2	Light extra-vessel Utility Craft
    

    My question is though: what actually is the difference between the terms Light, Medium, and Heavy? Does it just refer to the size of the shuttle?

    The Rangers are basically sitting in-between the Type 11 Shuttlecraft and Runabouts.
     
  15. Sgt_G

    Sgt_G Commodore Commodore

    Joined:
    Jul 5, 2013
    Location:
    USA
    Re: Creating a realistic crew manifest for a Starship. Ideas & comment

    Cars can be replaced ... but I do hope everyone walked away in reasonable shape.
     
  16. NervousEnergy

    NervousEnergy Lieutenant Commander Red Shirt

    Joined:
    Jun 27, 2013
    Location:
    York, United Kingdom
    Re: Creating a realistic crew manifest for a Starship. Ideas & comment

    Aye, came away with a broken toe and some aches and bruises, but nothing major. Shame about the car, though!
     
  17. Big Tom

    Big Tom Lieutenant Junior Grade

    Joined:
    Jan 2, 2013
    Location:
    Watertown, NY
    Re: Creating a realistic crew manifest for a Starship. Ideas & comment

    For my Novels Corps of Engineers Mission to Bajor, I - IV, I used the actual crew manifest of a WWII Liberty ship as a guide for my Monarch Class Merchantman.

    I suggest you research a WWII cruiser class ship, they held about 350 people.

    Good Luck
     
  18. NervousEnergy

    NervousEnergy Lieutenant Commander Red Shirt

    Joined:
    Jun 27, 2013
    Location:
    York, United Kingdom
    Re: Creating a realistic crew manifest for a Starship. Ideas & comment

    Good pointer! I'd been looking at a few already, and it's definitely a great starter.
     
  19. Darkwing

    Darkwing Commodore Commodore

    Joined:
    Jul 10, 2003
    Location:
    This dry land thing is too wierd!
    Re: Creating a realistic crew manifest for a Starship. Ideas & comment

    http://www.slideshare.net/complianc...rvision-training-by-naval-command-college-ncc
    http://navyadvancement.tpub.com/14145/css/14145_120.htm

    The Watch, Quarter, and Station Bill describes your billet, your sea & anchor detail position, damage control station, general quarters position, in-port watch, berthing, lifeboat station, and more. In your own division, there will also be a list of collateral duties, such as the divisional training PO, the supply PO (called Repair Parts PO), Leading Petty Officer, Ass't LPO, Work Center Supervisor (in charge of maintenance scheduling), and other positions.
    Akirapide, there's no need for a janitorial staff; each division does their own field day/sweepers/etc. Quartermasters are not supply; we navigate.

    I put this up years ago, it covers about a century of rates, so some will be replaced, added, or deleted over time.

    Basically, I adapted the current naval enlisted rates
    for Trek, and would like some feedback. What am I
    missing, what needs tweaking, that sort of thing? If you
    prefer enlisted to just all be generic crewman, that's
    fine, but I'm not interested in that; I want more
    realism. So I am asking for constructive criticism. What
    can be trimmed, what needs to be expanded, and what
    needs to be clearer?

    some links to modern usage, in order to make it easier
    to understand. I hope I managed to translate the jargon
    enough for clarity. If not, let me know.

    E-1 =Seaman/Airman/Fireman/Constructionman Recruit
    (SR/AR/FR/CR) =Crewman Recruit (CR)
    E-2 = Seaman/etc Apprentice (SA/AA/FA/CA) = Crewman
    Apprentice (CA)
    E-3 = Seaman/etc (SN/AN/FN/CN) = Crewman (CN)
    E-4 =(rate) petty officer 3rd class (ex. BM3) = BM3
    E-5 =(rate) p.o. 2nd class (ex.QM2) = QM2
    E-6 =(rate) p.o. 1st class (ex. MM1) = TS1
    E-7 =(rate) Chief Petty Officer (ex. MAC) = MAC
    E-8 =(rate) Senior Chief petty officer (ex. MMCS) = TSCS
    E-9 =(rate) Master Chief petty officer (ex. TMCM) = OTCM

    Each rate has a two-letter (sometimes three, maybe even
    fourletter) short-form, then the long name of the
    rating, followed by what current rating (if any)
    inspired it, and which dept(s) the rate is appropriate
    for. Some small ships really juggle things around;
    larger ships have more uniform departments. Then I
    describe the job that rating does.

    Here goes:

    BM: Boatswain’s Mate based on modern BM/ABE/ABF/ABH.
    Deck dept
    Expert spacers who maintain the vessel, serve as
    smallcraft coxswains, command tugs, look after rigging
    and deck equipment (gangways, airlocks, tractor beams,
    etc), operate, maintain, and repair small craft and
    small craft gear & spaces, fuel and handle small craft
    on deck.

    CF: Flight Controller based on modern AC, Air Traffic
    Controller. Flight or Ops dept. Clearance required.

    CT: Communications Technician based on modern IT/RM, CT,
    IC, SM, ST, EW, DP/DS Comm or Ops dept
    Clearance required.
    CT/CTO (IT/RM): maintain, repair, operate commgear
    CTA (CTA) cryptography and admin
    CTC (IT/DS) operate, maintain, repair computers,
    netowrks, information systems
    CTD (IT/DP) data sytem retrieval, archiuval,
    maintainence specialist
    CTI (CTI) Interpreter (specific language), cryptography
    CTIC (IC) Operate, maintain, repair interior
    communications and communicators
    CTS (RM/SM) archaic signaling methods expert. Flags,
    Morse code, radio, etc.
    CTSS (CTT/EW/STG/STS) sensor specialist.
    Mainatain/repair sensors
    CTT (n/a) Communications theory specialist – rarely
    assinged shipboard
    CTU (n/a) Universal translator specialist

    DC: Damage Controller based on modern DC. Engineering
    dept

    DE: Drive Engineer based loosely on modern BT/MM/GS/EN.
    Engineering dept
    Operate, maintain, repair warp and impulse drives on
    small craft. Overlaps with WE/IE/RT. Eventually folded
    into other rates by TNG era.

    DT: Dental Technician based on modern DT. Medical Dept
    Dentist’s assistant.

    ES: Environmental Specialist. Based on modern EN/HT.
    Engineering dept.
    Operate, maintain, repair, and modify life support and
    environmental equipment. Overlaps with SE.

    FC:Fire Controller based on modern FC/FT. Weapons dept
    Control, operate, maintain targeting & fire control
    sensors, machinery, etc; target and fire ship’s phasers.
    Overlap with OT & GM. Secondary component of security
    alert teams. Clearance required.

    GM: Gunner’s Mate. Based on modern GM. Weapons dept
    and/or Security dept
    Operate, maintain, repair, and secure all small arms and
    portable weapons/combat equipment, man armory, perform
    training and qualification with small/portable arms..
    Assist OTs/FCs, and MAs as necessary. A primary
    component of security alert teams.

    GT: Gravitics Technician. Engineering dept/Life
    support/environment division
    Operate, maintain, repair all artificial gravity and
    anti-gravity systems.devices.

    HM: Hospital Corpsman (Corpsman). Based on modern HM.
    Medical dept.

    HT: Hull Technician/ShipFitter based on modern HT.
    Engineering dept.
    Maintain, repair hull, fittings, piping, machinery,
    bulkheads.

    IE: Impulse Engineer based on modern BT/MM’GS/EN.
    Engineering dept.
    Operate/maintain/repair ship’s impulse drive. Overlaps
    with PT/TS/WE/DE/RT.

    IS: Intelligence Specialist. Based on modern IS. Intell,
    Comm, or Ops dept.
    Collect, interpret, analyse intelligence, report and
    brief on intelligence received. Shipboard version of
    current affairs commentator with potentially (one would
    hope) better source material. Clearance required.

    JO: Journalist based on modern JO/PH/LI. Admin dept
    Public affairs/press relations and information packaging
    specialists

    LA: Laboratory Assistant. Science dept.
    Assist science officers in laboratory. Trained to
    perform lab tasks, write reports, make observations, but
    not to the level required of a science officer.

    LN: Legalman. Based on modern LN. Admin or Legal dept;
    JAG
    Qualified Paralegals and notaries; assist Legal
    Officers, act as legal officer on smaller ships.

    MA: Master-At-Arms based on todays’ MA. Security or
    Admin dept.
    Maintain good order and discipline aboard ship, enforce
    laws and regulations, conduct investigations, maintain
    corrective custody, act as baliffs and security
    personnel, maintain Lucky Bag (lost & found). Primary
    component of security alert teams.

    MS: Mess Specialist based on modern MS. Supply dept
    Food service specialist

    MT: Meteorology Technician based on modern AG. Science
    or Ops dept.
    Weather analyst/forecaster, provide briefs on
    atmospheric conditions as they relate to small craft
    flying in them.
    Clearance required.

    OS: Operations Specialist. Based on modern OS. Ops dept
    Operate sensors (normally not including fire control or
    scientific sensors), man CIC, detect/track/ships,
    maintain secondary navigation plot, provide flight
    controller services when no CFs assigned. Clearance
    required.

    OT: Ordinance Technician based on modern
    AO/TM/MN/MT/FC/GM. Weapons dept.
    Store, maintain, operate, repair, secure ordinance. Fire
    torpedoes, store and maintain torpedoes and probes,
    repair and maintain phasers. Overlaps with GM/FC.
    Secondary component of security alert teams.

    PC: Postal Clerk based on modern PC. Admin or Supply
    dept.
    Handles all incoming/outgoing packages and physical
    mail. Assigned aboard large ships and to stations.

    PN: Personnelman based on modern PN, DK. Admin dept.
    Handles all personnel record, personnel reports,
    evaluations, awards, and finances.

    PT: Power Technician based loosely on modern EM/AE.
    Engineering dept.
    Maintain, repair, operate, control, and regulate power
    systems, including ship’s batteries, EPS conduits, and
    linear intermix chambers. Overlaps with RT, WE, IE, DE,
    TS.

    QM:Quartermaster based on modern QM. Navigation or Ops
    dept, possibly also Science dept.
    Perform navigation, plot courses, maintain charts and
    stellar cartography (in conjunction with astrophysics).
    Steer courses, especially under difficult conditions,
    such as orbit, constrained spaces, atmospheric flight,
    and operations alongside other ships. Take bearings,
    make course/speed recommendations, maintain logs,
    command small craft. May be qualified as coxswains, and
    uphold service traditions. One of the oldest extant
    rates.

    RP:Religious Programs Specialist based on modern RP.
    Medical or Chapel dept.
    Assist chaplains, act as Lay Leaders in services, act as
    chaplains on small ships, operate crew morale and
    recreation programs. Typically, chaplains will be
    assigned as division officers in Medical; large ships
    and stations may have an actual Chapel dept.

    RS: Reconnaissance Specialist . Security dept.
    Similar to SGs and GMs. Act as SGs aboard ship; scouts
    and SGs on planetary surfaces. Primary component of
    security alert teams.

    RT:Reactor Techician (TOS Era);Reactor/Intermix
    Technician (TMP Era); Core Specialist [CS(TNG Era)]
    based on modern BT/MM/ Engineering tech (Warrant Nuke
    Power tech). Engineering dept.
    Control, operate, regulate, maintain, repair
    Matter/Antimatter reactors, fusion reactors, linear
    intermix chambers, EPS conduits, and any other nuclear
    or antimatter systems. Overlaps with WE/IE/DE/PT/TS.
    Clearance required.

    SE: Survival/EVA Equipment Specialist based loosely on
    modern PR. Engineering, Flight, or Ops dept.
    Operate, maintain, repair, and perform training and
    qualification on survival/EVA equipment. Overlaps with
    ES, SU.

    SG:Security Guard based loosely on modern MA/GM.
    Security or weapons dept.
    Similar to MAs and GMs, perform guard duty and patrol,
    primary component of security alert teams. Less
    qualified and trained than GMs or MAs, SGs are more
    readily available. Law enforcement powers and duties are
    less than those of MAs.

    SH: Ship’s Serviceman based on modern SH. Supply dept.
    Operate ship’s store, station exchanges & commissaries,
    ship’s barbershop and laundry. Assigns quarters on some
    ships ( on others, this is handled by individual
    departments, especially on ships with open bay berthing
    for enlisted personnel).

    SK: StoreKeeper (onetime Supply Clerk). Based on modern
    SK, AK. Supply dept.
    Supply clerks. Order, store, inventory, and issue parts
    & equipment, maintain records and
    maintain/secure/control cargo holds. Train and supervise
    divisional Supply Petty Officers.

    SS: Science Specialist__ . Science dept (Ops on some
    small ships).
    Technical specialists in a scientific discipline. More
    qualified than Las, less so than Science Officers.
    SSA: atmospheric specialty
    SSB: Biology specialty (SSBB: botany;SSBF: fauna, SSBM:
    miscroscopic life)
    SSG: geology
    SSO: Oceanography
    SSP: Physics (SSPA:astrophysics, SSPN: Nuclear physics,
    SSPM:multiphysics, SSPQ quantum physics)
    SSS: Social Sciences (SSSA:archeology;SSSH:history,
    SSSL:linguistics)
    SSX:Xenology

    ST: Sensor Technician based onmodern EW, STG/STS,
    CTM/CTR. Ops or Comm dept.
    Operate, maintain, repair sensors; perform
    EW/ECM/ECCM/ELINT. Clearance required.

    SU: Survival Specialist . Deck, Ops, or security dept.
    Operate, maintain, repair survival gear, evaluate, train
    and provide survival expertise in planetary environments.
    Overlaps with SE and RS.

    TO: Transporter Operator . Engineering, Deck dept.
    disestablished, folded into BM, TT in TMP Era.
    Operate, maintain transporter.

    TS: Technical Specialist based on modern MM,
    MR,PM,ET,AE,AD,AS,AT,AM,AS, and DS9 ep (O’Brien
    identifies his rate/rating as “Senior Chief Technical
    Specialist”, an E-8). Engineering or Ops dept.
    Operate, maintain, repair most machinery. Overlaps with
    PT, TT.

    TT: Transporter Technician . Engineering dept.
    Operate,maintain, repair transporters, fabricators, and
    synthesizers (and replicators in TNG Era). Eventually
    folded into TS.

    WE: Warp Engineer based on modern BT, MM,GS. Engineering
    dept.
    Operate, maintain, repair warp drive. Overlaps with PT,
    RT, IE, DE, TS

    YN: Yeoman based on modern YN. Admin dept.
    Secretarial, clerical, and administrative work. Prepare
    and disseminate reports and documents. This is what
    Yeomen really are, not generic grunts as seen in TUC.

    --------------------
    If you don't drink the kool-aid, you're a *baaad* person
    - Rev Jim Jones

    Almond kool-aid, anyone? Or do you prefer pudding? - DW

    Post Extras:
    Flavius
    Lieutenant


    Reged: 2003/09/12
    Loc: New Hampshire
    Re: Feedback requested on enlisted rates for
    starf
    #1945820 - 2003/10/20 06:25 PM
    Edit Reply Quote


    Why is it 'rates' and not ranks?

    --------------------
    .. http://www.saferworld.org ..

    Post Extras:
    timmy84
    Fleet Captain


    Reged: 2003/05/05
    Loc: Kent, WA
    Re: Feedback requested on enlisted rates for
    starf
    #1945871 - 2003/10/20 06:46 PM
    Edit Reply Quote


    Quote:

    Posted by Flavius:
    Why is it 'rates' and not ranks?


    Rank is senority, while rate is more of pay grade.

    A LT could be a higher rank then this other guy who made
    just made LT. However they are both the same rate/grade.

    --------------------
    "Look at him and tell me theres a god!" Master Shake,
    Aqua Teen Hunger Force
    "God made me in his own image." Meatwad, Aqua Teen
    Hunger Force

    Post Extras:
    Mazelmavin
    Ensign

    Reged: 2003/07/21

    Re: Feedback requested on enlisted rates for
    starfleet
    #1946459 - 2003/10/20 09:13 PM
    Edit Reply Quote


    Looks interesting.

    As a former nuclear technician it is interesting to see
    what you got for the propulsion side of engineering.

    Just FYI:
    We used only three Rates: EM, MM, ET.
    While you seem to use five: DE, IE, PT, RT, WE.
    Just seems like an awful lot of overlap considering how
    much more things would be automated. Also Starfleet
    personnel seem to be better trained and less specialized.

    On the same topic of overlap, MAs would be security,
    inside the GM (weapons) dept, with SGs as temps from
    other depts. Thats a close estimate on how the USN
    handles security.

    I'm also not so sure about Science specialists. LAs seem
    to have that role covered. Especially in Starfleet where
    every science specialist we saw was an officer. Now, you
    can have LAs specializing in different sciences...

    Post Extras:
    Darkwing
    Captain



    Reged: 2003/07/10
    Loc: Top Gun, NAS Fallon, NV
    Re: Feedback requested on enlisted rates for
    starfleet
    #1946951 - 2003/10/21 12:49 AM
    Edit Reply Quote


    Quote:


    Posted by Mazelmavin:
    Looks interesting.

    As a former nuclear technician it is interesting to
    see what you got for the propulsion side of
    engineering.

    Just FYI:
    We used only three Rates: EM, MM, ET.
    While you seem to use five: DE, IE, PT, RT, WE.


    Well, I figured Warp and impulse should be separate on
    anything larger than the equivalent of a PC, so that
    meant IE & WE. But I also felt that shuttles and scouts
    would be simple enough that those could be combined in
    such a case. Maybe DE should be a qualification,
    instead?
    PT is supposed to replace EMs, while RT handles the
    reactor, based on BTs (later converted to MMs). Also,
    note that this is a broad document covering over a
    century - they'd probably have more conversions,
    additions and deletions than I show.


    Quote:


    Just seems like an awful lot of overlap considering
    how much more things would be automated. Also
    Starfleet personnel seem to be better trained and less
    specialized.


    Officers, yes. Enlisted do specialise more and have less
    broad training. It's a symbiotic tradeoff. I know a
    number of decent navigators who also did reasonably well
    as the Admin officer, PAO, and Legal O, who went on to
    become OpsO, DCA, or First LT on other ships. But only
    two really knew navigation the way the QM gang did. OS's
    need to know navigation to backup the QMs primary plot,
    but they also need to know a lot of other things we
    don't, and so most OS' don't know navigation as in-depth
    as the QM's.


    Quote:

    On the same topic of overlap, MAs would be security,
    inside the GM (weapons) dept, with SGs as temps from
    other depts. Thats a close estimate on how the USN
    handles security.


    Not on most surface ships. On carriers and amphibs, MAA
    is a division of it's own, on small boys it's part of
    admin. Security isn't a division or dept on most ships.
    However, the Security Alert team and Backup Alert Force
    are provided by other sailors as part of their duty day,
    around a kernel of the Duty MA and the Comabt
    Systems/Weapons types.
    I figure SF, however, needs an actual security dept,
    augmented the way the surface navy does it. I made SGs
    to be security guards the way MAs are when assigned to
    Physical Security, while MAs are MAs as they get
    assigned to ships. I haven't decided if they should be
    folded back into just MAs, or if the division should
    stand. Another option is to fold them into RS, Recon
    Specialists. As you can see, while I'm certain about
    some parts of this conversion, I'm not so sure about
    others.


    Quote:

    I'm also not so sure about Science specialists. LAs
    seem to have that role covered. Especially in
    Starfleet where every science specialist we saw was an
    officer. Now, you can have LAs specializing in
    different sciences...


    Well, my thinking was that LAs should be able to handle
    the basic lab tasks in any lab, but no real substantive
    assistance. SS', though, should be able to handle the
    routine tasks of running a lab and performing
    experiments, much like grad students do for professors.
    Maybe LAs should become another subset of SS?

    I also figure that, if an experiment shows something,
    the SS who did the actual work won't get the credit, the
    staff officer scientist who ordered and nominally
    supervised it will, much like today, and so we'd rarely
    actually even see that the officer has underlings doing
    the work while he makes the reports to the skipper and
    reaps the rewards for it, thus keeping the surface the
    same.
     
  20. Bry_Sinclair

    Bry_Sinclair Vice Admiral Admiral

    Joined:
    Sep 28, 2009
    Location:
    Scotland
    Re: Creating a realistic crew manifest for a Starship. Ideas & comment

    The last couple of days I've been looking at how to staff a Defiant-Class ship with no more than 40 officers and crew, which is harder than I thought. Fortunately it would be for straight forward escort and patrol duties, so this is what I arrived at:

    Commanding Officer (LT CDR)

    First / Chief Security & Tactical Officer (LT)
    Watch / Security & Tactical Officer (LT) x2
    Security Specialist (PO3-CPO) x3
    Security Guard (CRW) x6

    Chief Medical Officer (LT)
    Corpsman (PO3-PO1) x2

    Flight Control Officer (ENS) x3
    Relief Flight Controller / Shuttle Pilot (PO3-PO1) x3

    Operations Officer (ENS) x3
    Operations Specialist (PO3-CPO) x3

    Chief of Engineering (CPO)
    Engineering Supervisor (CPO) x2
    Engineering Specialist (PO3-PO1) x3
    Engineer (CRW) x6

    If the ship undertakes any other kind of mission then additional personnel can be added as needed (seeing as how they can carry up to 50 crew), but this covers the essentials.
     
    Last edited: Aug 25, 2015