I really like the three tiered concept. An idea. Move it up then back on a wide shallow pylon, with nacelle supports that reach out and down, with the true secondary hull having supports that reach out and up. The sensor/weapons pod becomes a thru-deck shuttle bay larger than on any other design...
Time to dig this thread back up..... http://bj-o23.deviantart.com/art/Angry-Buzz-211764749 Just had a bit of inspiration of combining Angry Birds with my Alma Mater, Georgia Tech.
Just mixing and matching different items to depict a tunic and pants ensemble for female crew during the "TOS" era. http://forum.daz3d.com/postimages/origimage_1_2990145.jpg The tunic is Oshikai's "retro-skirt" with the hip group removed. Clever fellow markets it as a "generic" 60s micro-dress, but he offers an "add-on" that turns it into the famous (infamous?) mini-skirt uniform complete with chevron and rank braids. I found some pants with a leg "flare" morph and a high enough waistline to hide an otherwise bare mid-riff. Though it technically has creases and pockets (Oh no!), the velvet shader I applied hides the worst of those "non canon" details. Who is she? Eh, hell if I know. Hmm, wait, hellifiknow, 'ellafino, ah, Ella Phino! Why not? Sincerely, Bill
Aiko 3, actually. I used one of Sarsa and Thorne's face mophs mixed with some custom settings to create the (relatively) non-anime features depicted in this render. Sincerely, Bill
^Neat! Kinda the opposite of what usually happens today, though. Most things that are done with both traditional and digital tools are drawn by hand and colored in the computer.
Has a touching nostalgic feel to it. I think it's the use of the colored pencils (I'm assuming that's the final medium). Sincerely, Bill