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Fan Art Post your Trek fan art here, including hobby models and collectibles.

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Old August 20 2014, 06:16 PM   #121
beamMe
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Re: CJ1701's Current Project: U.S.S Pike

Cjohnson1701 wrote: View Post
With a rounded window it really would mess up the saucer just because of all the extra geo it takes to make a square into a circle,
Perhaps I'm just spoiled by Lightwave, but it really shouldn't create such a mess nor should you have to turn a square into a circle - you simply cut a circle-shape into the geometry.

Judging by what you've accomplished with this model already this shouldn't be above your skills.
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Old August 20 2014, 11:39 PM   #122
Cjohnson1701
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Re: CJ1701's Current Project: U.S.S Pike

beamMe wrote: View Post
Cjohnson1701 wrote: View Post
With a rounded window it really would mess up the saucer just because of all the extra geo it takes to make a square into a circle,
Perhaps I'm just spoiled by Lightwave, but it really shouldn't create such a mess nor should you have to turn a square into a circle - you simply cut a circle-shape into the geometry.

Judging by what you've accomplished with this model already this shouldn't be above your skills.
Yeah it's definitely doable in Maya, and I can definitely do it now.
It's just a question of time, If I were to fix the windows. I would have to do more then trace a circle or a very rounded square, In Maya the Interactive Split Tool is really finicky, there are also curves. There are tons of methods in Maya, it's just time.

Btw just looked up Lightwave, looks interesting. I may have to try it.
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Old August 21 2014, 01:32 AM   #123
Gep Malakai
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Re: CJ1701's Current Project: U.S.S Pike

beamMe wrote: View Post
Perhaps I'm just spoiled by Lightwave...
You are. It's been a while since I messed around with Maya's modeling tools, but the last time I did there was no function equivalent to Lightwave's stencil tool (The closest was the "project curves on NURBS surfaces" tool, which is useless for polygonal modeling). There were boolians and that's it. Doing something like carving in a bunch of windows would take a lot of work.
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Old August 22 2014, 06:44 PM   #124
beamMe
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Re: CJ1701's Current Project: U.S.S Pike

Cjohnson1701 wrote: View Post
beamMe wrote: View Post
Cjohnson1701 wrote: View Post
With a rounded window it really would mess up the saucer just because of all the extra geo it takes to make a square into a circle,
Perhaps I'm just spoiled by Lightwave, but it really shouldn't create such a mess nor should you have to turn a square into a circle - you simply cut a circle-shape into the geometry.

Judging by what you've accomplished with this model already this shouldn't be above your skills.
Yeah it's definitely doable in Maya, and I can definitely do it now.
It's just a question of time, If I were to fix the windows. I would have to do more then trace a circle or a very rounded square, In Maya the Interactive Split Tool is really finicky, there are also curves. There are tons of methods in Maya, it's just time.

Btw just looked up Lightwave, looks interesting. I may have to try it.
Gep Malakai wrote: View Post
beamMe wrote: View Post
Perhaps I'm just spoiled by Lightwave...
You are. It's been a while since I messed around with Maya's modeling tools, but the last time I did there was no function equivalent to Lightwave's stencil tool (The closest was the "project curves on NURBS surfaces" tool, which is useless for polygonal modeling). There were boolians and that's it. Doing something like carving in a bunch of windows would take a lot of work.
Now I understand why you hesitate to re-do the window.

You really should give Lightwave a try; it's a very nice programme, and not that hard to learn.
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Old August 22 2014, 06:56 PM   #125
Gep Malakai
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Re: CJ1701's Current Project: U.S.S Pike

beamMe wrote: View Post
You really should give Lightwave a try; it's a very nice programme, and not that hard to learn.
Since LightWave is basically dead in the professional VFX industry (sadness), if I may recommend: try The Foundry's Modo instead. It spun off from Lightwave when a number of the NewTek dev team members left to found their own company (later bought by The Foundry). It combines the best of Lightwave's tools and workflow with the best of Maya's tools and UI – plus the best of SoftImage XSI's UV uwrap functions.

And there are studios out there who are actually using it!
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Old August 24 2014, 01:35 PM   #126
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Re: CJ1701's Current Project: U.S.S Pike

Just another preview, almost done. On the final stretch...



Just got to tweak, add lights, finish the little surprise, polish and do a proper comp.

@Gep: I saw Modo at SIGGRAPH this yeah, and Cinema 4D. I plan to get one of the two after I upgrade my rig/ do some research. MARI is a little higher on the priority list.
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Old August 24 2014, 03:50 PM   #127
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Re: CJ1701's Current Project: U.S.S Pike

I ment to ask, does the saucer separate?
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Old August 24 2014, 09:03 PM   #128
Kaiser
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Re: CJ1701's Current Project: U.S.S Pike

Awesome shot of the ship there could see this as Abrams verse Akira class or Section 31 ship in the 2270's
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Old August 24 2014, 09:15 PM   #129
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Re: CJ1701's Current Project: U.S.S Pike

One of my favorite ships currently in the Fan Art section...even with the Vengenace-inspired nacelles. ;-)
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Old August 24 2014, 09:58 PM   #130
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Re: CJ1701's Current Project: U.S.S Pike

A great design truly--right up there with Grandeur
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Old August 27 2014, 05:20 AM   #131
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Re: CJ1701's Current Project: U.S.S Pike

Oh my goodness so many compliments! Stop it, you're making me blush!

Here's another picture to tide you over until the renders are done.



Then it will be a video.
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Old August 27 2014, 06:51 AM   #132
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Re: CJ1701's Current Project: U.S.S Pike

Awesome
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Old August 28 2014, 04:59 PM   #133
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Re: CJ1701's Current Project: U.S.S Pike

I would add at least one ventral Phaser Bank to her aft. Otherwise, she has certainly been improved!
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