Just finished KotOR for the first time...

Discussion in 'Gaming' started by Reverend, May 10, 2012.

  1. Reverend

    Reverend Admiral Admiral

    Joined:
    Jul 31, 2002
    Location:
    UK
    Yes I know, what took me so long? Well sue me. I've had this game for years, installed and uninstalled it three or four times and restarted from scratch at least twice, but today I've finally completed it for the first time!

    On my first try I never even made it off Taris before I got bored with it. Second time I made it as far as Dantooine before the tedium became too much. The third time I pushed on, made it to Tatooine and fell in love with the game. So after a *very* slow and rocky start, I thoroughly enjoyed what felt like walking around in a Ralph McQuarrie painting. Kashyyyk was a bit of a let down but it was OK. Then I got to Manaan and suddenly the tedium came back with a vengeance. I left it alone for quite a while after that until a free weekend on SWTOR last month gave me an itch to give it another go.

    Luckily I still had my old save files so I loaded up Manaan...fast travelled right back to the Ebon Hawk and went straight to Korriban...Obviously I did eventually finish Manaan, but I didn't want to start off there.

    Anyway, now that I've finished it, I have to say I'm at a bit of a loss as to why people sing this game's praises so much...

    *ducks*

    Don't get me wrong it's easily one of the best Star Wars games ever and a *good* game in it's own right...BUT it didn't really grip me. To be fair, the big twist regarding the player character's true identity was spoiled for me a long time ago. I did try to avoid spoilers, but it's an older game and people are understandable careless. I'm betting that was a major part of the appeal and unfortunately I can only imagine how much of a shock that would have been on a blind playthrough.

    Still, plot aside I had a really hard time with gameplay.Though I'm more tolerant of thins kind of game than I used to be, I can never feel invested in combat is if all I'm doing is queuing up dice rolls to see if a Jedi can manage to miss a creature the size of a bull that's standing right in front of them. I mean, come on! I can put up with a lot, but if the combat system is rubbish and combat makes up about 90% of the game them to me, that's a deal breaker. Hell, DA2's combat system was probably the only thing that kept be going through that aimless slog of a plot!

    Character interaction felt a bit spotty too, which surprised me since I'm often told that's what Bioware has been renowned for since the 'Baulder's Gate' RPGs. Here, while most of your teammates have fairly good introductions, as soon as they get aboard your ship, they just scuttle away to their little corner and refuse to say anything new for half the game. Because of this I found it hard to develop an attachment to them. Though you do get some of their history, none of them really have an arc and rarely do they contribute.

    So how did everyone else fell about the first time they played KotOR? Am I alone in my dissatisfaction? Is there something I've overlooked?

    ...Is the sequel worth bothering with? ;)
     
  2. Lindley

    Lindley Moderator with a Soul Premium Member

    Joined:
    Nov 30, 2001
    Location:
    Bonney Lake, WA
    There's some entertainment in pairing up different characters to come along with you. Depending on what pair you have, they'll say different things to each other.

    One of these days I'm going to go back and finish the be-as-evil-as-possible playthrough I started.
     
  3. Reverend

    Reverend Admiral Admiral

    Joined:
    Jul 31, 2002
    Location:
    UK
    Yeah, I encountered a little of that on Taris, but none that I noticed in the rest of the game. Perhaps I was using the wrong character combinations? I tended to favour Mission, Juhani, Bastila and occasionally HK-47.

    I have started a darkside playthough, but honestly I'm already loosing interest. There appears to be very little variation in the story and not a lot of subtlety from a roleplaying POV. One of the things I really enjoyed about my brief go at SWTOR was the ability to play as a "good" Sith. Or rather I should say a dark side user who wasn't a petty, egomaniacal git-face.

    For KotOR I'm guessing that the only real difference is that instead of turning Bastila back to the light, you can off Malek, take her as an apprentice and get an "All hail Lord Revan" ending cutscene in place of the medal ceremony. Am I right? ;)
     
  4. Evil Twin

    Evil Twin Rear Admiral Rear Admiral

    Joined:
    Mar 25, 2005
    Pretty much. :lol: As for you not liking it, I dunno... I was hesitant to play it when it first came out, having lost interest in Star Wars after getting burned by the prequels, but I was glad I did, as it managed to recapture everything that was great about the original films. It was also nifty how they were able to incorporate the D&D ruleset into a sci-fi setting. And it's rather important from a historical standpoint as it provided the template for most of the Bioware games that came after. Hell, Mass Effect 1 is pretty much a KoTOR clone in an original setting. And I like KoTOR better because it didn't have the tedium of the Mako exploration and cookie-cutter sidequests. But if you didn't like it, I probably wouldn't recommend the sequel. Like all of Obsidian's other games it's got better dialogue and deeper gameplay mechanics, but it's buggy as hell. And if you thought ME3 had a bad ending.....
     
  5. Jeyl

    Jeyl Commodore Commodore

    Joined:
    Feb 19, 2009
    Location:
    Asheville, NC
    Well, I like a goof Star Wars story that's well told, and a woman is in charge. The fact that I can romance another woman as a woman is a big plus.

    But realistically, I just love the characters. The moment I started chatting with Jolee Bindo about his past, I was convinced beyond a doubt that Yoda is the single worst Jedi in Star Wars. Jolee is a Jedi who not only talks sense, but doesn't see things as black and white like Yoda does. He understands that having attachments, even ones that involve a loving relationship isn't something that should be treated like some plague that should be purged. He is in my book the perfect Jedi.

    And if you pay attention, this is one of those Star Wars games where the game makers actually made their own music for the game instead of using stock music that we get all the freaking time with every other Star Wars game. And I LOVE the music in KOTOR!
     
  6. Reverend

    Reverend Admiral Admiral

    Joined:
    Jul 31, 2002
    Location:
    UK
    Yeah, I did notice that the music was original (aside from the opening fan-fair & closing credits of course) and for the most part it was very memorable and really authentic sounding.

    I did like Jolee Bindo, but I'm not sure if I got the full story on him. By the end of the game his and a few other of the characters' "quests" were still in the journal. I must have missed a trigger or something because I would try to talk to everyone fairly regularly.

    Just to be clear, I *did* like the game, I just really struggled at times to stay invested. Mostly the combat system, but also the hit-and-miss character interactions and a few *really* dull maps. It probably wouldn't have been so bad if you could tilt the camera and take in the scenery a bit better. Some more interesting side missions would have been nice too. All it really had was a pointless and pretty dull swoop racing minigames and the odd fetch quest. I'd take Mass Effect over this any day.

    Now if they ever decided to do an HD remake with the SWTOR engine and a DAII inspired combat system, then I'm defiantly there! :D
     
  7. firehawk12

    firehawk12 Fleet Admiral Admiral

    Joined:
    Aug 4, 2002
    Keep in mind, you're talking about a game that's nearly a decade old. And funny enough, they still throw in stupid mini-games into their games now and then.

    Knights of the Old Republic 2 is really another beast though. There are several reasons why people think it's much better than the first:
    1) It expands the mythology beyond the simple Sith/Jedi binary. What's at stake in this game is The Force itself and how that will define the future of the universe (well, not really, since KoTOR3 never happened :p). It's simply a much more ambitious story that goes beyond the simple rehash of Star Wars found in KoTOR1.
    2) It has arguably a better cast, or at least a more nuanced cast. In gameplay terms, gender actually matters and effects which characters you can recruit. Also, it features a rough version of the "influence" system that BioWare would rip-off for use in the Dragon Age games, where the way characters respond to you is based on a hidden stat that acts independent of your alignment. The characters also actually interact with each other depending on the status of your relationships, unlike every single BioWare game ever, where characters only talk to "you" and seem to forget that they're hanging out with other party members.
    3) Obsidian took some of the D&D rules and tweaked them a little bit. I can't remember the specifics myself, since it's been years though. Certainly the quest mechanics try to deviate from the BioWare formula of "fake open world" anyway.

    The thing about KoTOR2 is that there is really only one way to play the game now - with the Restoration Mod that restores most of the content that was cut from the original release. It turns a very good game into a great game - especially if you're invested in Star Wars and seeing the mechanics of RPG storytelling unfold.

    Unfortunately, KoTOR2 just isn't available anywhere legally online (as far as I know). I don't know if there's some weird rights thing that is preventing LA from selling KoTOR2 or if they aren't interested in selling it (which is dumb considering TOR is out). But it is worth tracking down a PC copy of the game in order to play it with the cut content restored. Although the ending will still be "abrupt" (insomuch as this was supposed to be the second game in a trilogy), the restored content adds so many interesting layers to how the ending plays out that it makes that much more interesting - and more importantly, the party influence system actually plays an important part in how the ending resolves itself.
     
  8. Itisnotlogical

    Itisnotlogical Commodore Commodore

    Joined:
    Jun 19, 2009
    Location:
    Shufflin', shufflin', shufflin'...
    I loved KOTOR 2, but I've had to restart from scratch so many times that I can play the Peragus mission in my sleep. Which is not a good thing, because it's one of my least favorite sections in a Star Wars game ever (aside from that zero-gravity segment in Jedi Outcast). To this day I still have not finished it, and it doesn't look like I will anytime soon because KOTOR 2 strongly dislikes my computer for indeterminate reasons.

    It did feel incredibly unfinished when I played through (and almost completed) the game several years ago, though. The Handmaiden's mother subplot in particular was frustrating and confusing... sooo many hours spent going in circles with her dialogue tree. :klingon:

    I did love how it was a totally different take on the Star Wars universe than the black-white, good versus evil noblebright universe that it's always been and added some moral grey areas to decisions. It's one of the reasons I loved Kreia so much, she made you question why you really did things.
     
  9. Owain Taggart

    Owain Taggart Vice Admiral Admiral

    Joined:
    Nov 30, 2009
    Location:
    Northern Ontario, Canada
    KotOR was significant in many ways, in that it was a really good Star Wars game and a good RPG. It did a lot of things right and set a precedent for their future games, to the point that, as mentioned, Mass Effect borrows a lot from. When I played Mass Effect, I couldn't help but feel like it was familiar in terms of locations and pacing of the story.
     
  10. Base_Delta_Zero

    Base_Delta_Zero Commodore Commodore

    Joined:
    May 4, 2004
    Location:
    Maine
    Why were the KOTOR games so great?

    The unspoiled stories, especially the twists, of both were epic during your first run. You weren't restricted by the original movie events while making decisions and it allowed you to actually roleplay in the star wars universe outside of pen-n-paper. It had amazing characters to interact with, great art design, script and voice-acting, cool villains and set-pieces, and a deeper exploration of the Force than previously seen in the print fiction.

    All that said, when Malak ordered the destruction of Taris, I cheered. That world was the longest, most boring Act 1 I'd ever encountered, and I made it a point during each of my many playthroughs to skip all dialogue and fluff side-missions to get off Taris as quickly as possible.
     
  11. Camren

    Camren Commodore Commodore

    Joined:
    Mar 11, 2001
    Location:
    London, UK
    I hated kotor 2. It was a disgrace to the video gaming industry, to release such an obviously unfinished product. And with no further content provided by the developers.
    What makes it worse was the potential was there to have a decent game. The gameplay was actually slightly improved from kotor 1 but the original blows the sequel away in terms of the actual story, and has far more re-playable value than 2.
    I liken the 2 games to the SW movies. The original kotor is like the OT, simple, engaging plot revolving around good vs evil, republic vs empire etc. Kotor 2 is on par with the PT. A messy, boring plot, no standout characters (except Kreia) and lacking any emotional resonance.

    Kotor 2 tried to develop a more complex plot than the typical SW tales and it could have been great to see it fully fleshed out. But it was incomplete and the complexities involved left the story a confusing mess. In kotor 1 you knew why you were travelling to the various spots in the game. To find the Star Maps eventually leading to the source of the Siths power. In Kotor 2 you didn't even really know why you were gallivanting around the galaxy, there didn't seem to be an end goal and the plot 'twist' was pretty dumb to say the least.

    I was so looking forward to kotor 2 after enjoying the original immensely. To say I was disappointed is an understatement.
     
  12. Saturn0660

    Saturn0660 Rear Admiral Rear Admiral

    Joined:
    May 16, 2001
    Location:
    saturn0660
    It just let me know that at least in the gaming world i'm as evil and evil can be. I would go out of my way to earn darkside points.

    Course.... it was like that in Fable 2. But then again all of the Elder Scrolls games ring a bell. Maybe i should look into that.
    ;):lol:
     
  13. Mr Light

    Mr Light Admiral Admiral

    Joined:
    Dec 7, 1999
    Location:
    Pennsylvania
    My Target has had PC KOTR 2s sitting on the shelf for years, they're still there!
     
  14. CorporalClegg

    CorporalClegg Admiral Admiral

    Joined:
    Aug 23, 2001
    No it wasn't. I could list some real disgraces to the gaming industry--several of which are rather infamous around these parts, but I'm sure you'd just shrug them off.

    This is simply not true. Both of the restoration projects were supported/assisted by Obsidian even after Lucasarts told them not to.

    They provided the project people with the raw code (some of the original coders help out themselves) and access to a few of the voice actors. In fact, I think their support is rather unprecedented.

    To rejuvenate the Force?

    That's because there wasn't a plot twist.
     
  15. Reverend

    Reverend Admiral Admiral

    Joined:
    Jul 31, 2002
    Location:
    UK
    Hey, I've been a gamer since the old ZX Spectrum days! Old games and outdated graphics do *not* worry me. ;)

    I've actually gotten my hands on a copy of KotOR 2 and have so far really enjoyed it. The intro level(s) was a bit on the dull side (though nor nearly as bad as Taris) but they managed to break it up a bit with the switching perspectives. However I wouldn't fancy doing that several times for multiple playthroughs mind, that'd be a hell of a slog.

    Anyway, I think I'm about half way though having completed Nar Shaadda, (sp?) Danooine and have just gotten to the Mandalorian camp on Dxun.

    I have noticed a number of weird bugs, even though I installed the "restored content" mod right from the off. Mostly minor stuff, though I think there's a fairly major on in that I can't seem to find the HK factory and the journal entry for the quest has vanished.
     
  16. Evil Twin

    Evil Twin Rear Admiral Rear Admiral

    Joined:
    Mar 25, 2005
    From what I recall (only played the mod once) you don't get to go to the factory until late in the game.

    What class are you playing as? I found the skill-heavy sentinel to ultimately be the most fun as there are a LOT more skill checks in this one, even in dialogue. Skills giving you more dialogue options is one of my favorite things about Obsidian's RPG's (NWN2, Fallout: New Vegas.) Of course it also encourages me to cheat, just so I can see all the options available to me in a single playthrough. :p
     
  17. Owain Taggart

    Owain Taggart Vice Admiral Admiral

    Joined:
    Nov 30, 2009
    Location:
    Northern Ontario, Canada
    The thing I disliked about the sequel was that it revisited some of the locations from the first game, a bit too much in my opinion, which kind of felt a bit lazy. I would have liked some new locations instead. I mean, sure, the aftermath of Dantooine was neat, but we also got Korriban again. Replacing those with original locations like the others in the game, and I think the game would have had more going for it.


    I also felt like the companion alignment was buggy. I so wanted to try to get the handmaiden to the dark side, but for whatever reason, maybe it's the dialogue choices, but it would often reset, and when late in the game, you don't have enough dark dialogue choices left to sway her again. It kind of made the companion alignment feel pointless.
     
  18. firehawk12

    firehawk12 Fleet Admiral Admiral

    Joined:
    Aug 4, 2002
    There's a mod to skip the intro, thankfully!

    I don't know what the status of the mod is though, but when I was still up on it a year ago, they were doing frequent updates. Although it wouldn't surprise me if there are still some bugs in it.
     
  19. Reverend

    Reverend Admiral Admiral

    Joined:
    Jul 31, 2002
    Location:
    UK
    I think I started off as a guardian and moved on to a watchman later on in the game. Good thing too I think as you don't get a good combat support companion until fairly late in the game. I only wish I'd known ahead of time that I was supposed to be converting everyone into Jedi as would have waited to level them up. As it stands I've just returned to Dxun and Mira barely has any force powers because it took me a while to figure out you need to take her back to Nar Shaddaa to Jedi her up. Indeed, I still can't figure out what I'm doing wrong with Bao-Dur.

    So far it hasn't bothered me so much. Dantooine was similar but noticeably different and the enclave's sublevel was a totally new area. The only direct level rip I've noticed so far is Korriban and that's a fairly brief level.

    I will say though that the locations we do get as a little disappointing, especially compared to KotOR 1. While it's nice that the maps have terrain that isn't totally *flat* as it was in KotOR, there's just too many caves and metal corridors for my liking. I've yet to recapture the feeling I got when I first stepped out onto the Dune Sea. That "now *this* is what a Star Wars game should look like" feeling.

    Near as I can tell, I have the latest version (1.7) which is well over a year old.


    P.S. I don't know how anyone else feels about this, but I have to say I *hate* The Disciple. I mean bloody hell, I used to think Kaiden and Carth were dull, but this guy makes dishwater look like a veritable kaleidoscope of colour!
    I wonder if there's a way I could edit my save to replace him with the Handmaiden...she looks *far* more interesting.
     
  20. PsychoPere

    PsychoPere Vice Admiral Premium Member

    Joined:
    May 25, 2002
    Version 1.7 is indeed the latest for TSLRCM, but work on version 1.8 does continue.