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Old June 7 2014, 07:18 AM   #76
intrinsical
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Re: Star Citizen - Chris Roberts' new game

JarodRussell wrote: View Post
Timby wrote: View Post
JarodRussell wrote: View Post
A new fighter model costs 100,000?

The year's salary of two 3D artists?
Every new fighter includes not just the exterior model, but the interior as well, plus the cockpit, plus whatever new physics modeling needs to be done, plus ... well, hey, Chris Roberts himself said it. Many man-hours spread across many employees ... it adds up.
I do think that a well seasoned 3D artist (especially one that would be worth 100k a year) could churn out such a thing in less than a month.
Just look how fast Tobias Richter does his high poly meshes of all the Trek starships.
Many people forget its not just the cost and time of creating the fighter model. Its also hooking it up into the game engine, modelling how it explodes, making the weapons fire, the sound effects, the physics of its movement.
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Old June 7 2014, 12:49 PM   #77
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Re: Star Citizen - Chris Roberts' new game

intrinsical wrote: View Post
Many people forget its not just the cost and time of creating the fighter model. Its also hooking it up into the game engine, modelling how it explodes, making the weapons fire, the sound effects, the physics of its movement.
That should already be there and should only need some tweaking, as they already have a bunch of different fighters. Unless they are completely chaotic.
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Old June 7 2014, 02:38 PM   #78
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Re: Star Citizen - Chris Roberts' new game

JarodRussell wrote: View Post
intrinsical wrote: View Post
Many people forget its not just the cost and time of creating the fighter model. Its also hooking it up into the game engine, modelling how it explodes, making the weapons fire, the sound effects, the physics of its movement.
That should already be there and should only need some tweaking, as they already have a bunch of different fighters. Unless they are completely chaotic.
There are more than 40 ships in the game.

They have four complete.
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Old June 9 2014, 01:08 AM   #79
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Re: Star Citizen - Chris Roberts' new game

JarodRussell wrote: View Post
intrinsical wrote: View Post
Many people forget its not just the cost and time of creating the fighter model. Its also hooking it up into the game engine, modelling how it explodes, making the weapons fire, the sound effects, the physics of its movement.
That should already be there and should only need some tweaking, as they already have a bunch of different fighters. Unless they are completely chaotic.
A game development expert, are we?
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Old June 9 2014, 02:17 AM   #80
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Re: Star Citizen - Chris Roberts' new game

He raises a very valid point, Herkimer Jitty.
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Old July 5 2014, 03:04 PM   #81
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Re: Star Citizen - Chris Roberts' new game

The problem is the model isn't simply cosmetic skin with each ship having a different set of stats.

The IFCS (intelligent flight control system) is probably the most complex aspect, which is different for each ship. Due to the game "Realistically" modelling physics, the IFCS basically tells the the main thruster and maneuvering thrusters how to fire, so that your ship is controlable in a zero-g and fritionless enviroment. As each ship is of different size, shape, mass and thruster placement, the IFCS for each different ship gives out different instructions.

Also since each part of the ship has mass, losing any part of the ship requires these thrusters to compensate for the change in shape and mass. Then there's losing a thruster.

Mass itself is rather interesting in how it affects the game. The Vanduul Scythe have a large heavy wing that is essentially deadweight (they use it to ram you with). Shoot that off and their ships suddenly become very maneuverable.

That's just the IFCS.

While there are aspects that can be used on each ship with out much adjustment, a lot of it requires hand crafting.


Regarding the stats, it is rather interesting. Based on the stats alone you'd guess the Aurora wouldn't stand a chance in a fight with a Hornet or a 300i. However due to thruster placement, low mass and rather box like hull protecting it's engines and important systems, it actually stands up pretty well. Meanwhile the 300i's engine is rather in the open and gets blown off easily (which isn't a real issue as it's a luxury ship, not a fighter).
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Old August 9 2014, 11:22 AM   #82
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Re: Star Citizen - Chris Roberts' new game

In case anyone's interested, multiplayer is now open to all backers.
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Old August 10 2014, 03:48 PM   #83
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Re: Star Citizen - Chris Roberts' new game

I put a note in free games, but I'll also mention it here. Origin is giving away Wing Commander III for free at the moment. So if you are already forced to use Origin you might as well get it. If you don't use Origin and you want it, you'll have to download the client and register an account with them.
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Old August 10 2014, 04:17 PM   #84
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Re: Star Citizen - Chris Roberts' new game

Jono wrote: View Post
I put a note in free games, but I'll also mention it here. Origin is giving away Wing Commander III for free at the moment. So if you are already forced to use Origin you might as well get it. If you don't use Origin and you want it, you'll have to download the client and register an account with them.
It's kind of fun to re-play WC3 twenty years later and realize how terrible its cut-scenes were.
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Old August 12 2014, 10:43 AM   #85
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Re: Star Citizen - Chris Roberts' new game

Timby wrote: View Post
Jono wrote: View Post
I put a note in free games, but I'll also mention it here. Origin is giving away Wing Commander III for free at the moment. So if you are already forced to use Origin you might as well get it. If you don't use Origin and you want it, you'll have to download the client and register an account with them.
It's kind of fun to re-play WC3 twenty years later and realize how terrible its cut-scenes were.
If by "terrible" you mean "awesome in their terribleness", then yes
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Old August 12 2014, 07:59 PM   #86
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Re: Star Citizen - Chris Roberts' new game

Timby wrote: View Post
Jono wrote: View Post
I put a note in free games, but I'll also mention it here. Origin is giving away Wing Commander III for free at the moment. So if you are already forced to use Origin you might as well get it. If you don't use Origin and you want it, you'll have to download the client and register an account with them.
It's kind of fun to re-play WC3 twenty years later and realize how terrible its cut-scenes were.
That shit was state-of-the-art for video games at the time!

In some ways, I do miss the CD-ROM explosion. Once it became possible to load hundreds of megabytes of stuff into a computer in a few seconds, people went nuts with full-motion video, huge (at the time) games, and so forth. I don't exactly miss how terrible a lot of the FMV games were--they certainly developed into an embarrassing fad--but WC3 and WC4 did a lot to show what the medium had to offer.

It's probably just as well that FMV all but died out as people started demanding more interactivity and better in-game graphics instead of settling for great-looking CGI video and hideous real-time rendering. And then the whole prospect of having to install entire CD (and later DVD) games to disk sort of defeated the purpose of having the damn things on optical media in the first place.
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Old August 12 2014, 09:22 PM   #87
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Re: Star Citizen - Chris Roberts' new game

You know, I was going to suggest that maybe they should have an option to install PC games on a USB drive, but then I realized I was describing a freakin' cartridge!
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Old August 15 2014, 01:36 PM   #88
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Re: Star Citizen - Chris Roberts' new game

Robert Maxwell wrote: View Post
It's probably just as well that FMV all but died out
Quick Look: Tesla Effect
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Old August 16 2014, 06:28 PM   #89
Blamo
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Re: Star Citizen - Chris Roberts' new game

A rather cheeky Constellation commercial:-
https://www.youtube.com/watch?v=zG-82TakEqk

Constellation multi-crew gameplay:-
https://www.youtube.com/watch?v=EIl2TyBbA9o
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Old August 17 2014, 10:23 AM   #90
John Clark
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Re: Star Citizen - Chris Roberts' new game

SPCTRE wrote: View Post
Robert Maxwell wrote: View Post
It's probably just as well that FMV all but died out
Quick Look: Tesla Effect
Tex Murphy is back? - I remember playing a demo of one years ago.

Blamo wrote: View Post
A rather cheeky Constellation commercial:-
https://www.youtube.com/watch?v=zG-82TakEqk
I like
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