Re: TOS Enterprise Interiors -- Unreal 3 Engine I'm very annoyed that your real time renders look better than any bridge I rendered not in real time. Outstanding!
Re: TOS Enterprise Interiors -- Unreal 3 Engine Looks grand Donny!!! Thanks for posting the new renders; they are fabulous.
Re: TOS Enterprise Interiors -- Unreal 3 Engine Great to see you hard at work again Donny And as always it defies description. Can´t wait to see more.
Re: TOS Enterprise Interiors -- Unreal 3 Engine Why do I have the nagging suspicion poor ol' Donny will spend "X" amount of time redoing his material to make the best use of this latest render engine...only to have the next advancement appear. Then he'll have to chuck all his hard work yet again because his latest models won't work with the next edition engine. I think he's caught in a metaphorical hamster wheel. Sincerely, Bill
Re: TOS Enterprise Interiors -- Unreal 3 Engine Hopefully the engineers of the Unreal 5 engine will make their next release more compatible with importing legacy U4 objects, so that retooling said objects won't be as cumbersome in the future.
Re: TOS Enterprise Interiors -- Unreal 3 Engine Ha! I've thought about that myself. Unreal 4 should be here to stay for a while, seeing that Unreal 3 had a run for many years. I started working with Unreal 3 when it was on its way out. At least now I'm working with state of the art software, instead of using dead engines (like Quake III that I was using for so long). Hopefully...just hopefully, I'll actually release something this time. Ha.
Re: TOS Enterprise Interiors -- Unreal 3 Engine Great to see you again! Those stills of your work are gorgeous
Re: TOS Enterprise Interiors -- Unreal 3 Engine I'm only a PM away if you need to make contact with us at Phase II for some reason. Donny: as always, you are welcome to whatever Phase II resources would be of value to you--and you are always welcome on our sets.
Re: TOS Enterprise Interiors -- Unreal 3 Engine They just don't want to answer no email I have left them 4 email on the site you have here But today they sent me a small email telling me they where shotting a part of the next episode and this was at noon there time today.
Re: TOS Enterprise Interiors -- Unreal 3 Engine I've finished rebuilding the basic string of corridors for use in Unreal 4. Again, a total rebuild, using almost nothing from my previous build in Unreal 3. This basic "Stage 9 Layout" will be used as a template for individual decks' corridor layouts. I've totally revamped lighting as well, giving it a more authentic feel than my previous attempt. NOTE: I have not gotten around to building the diagonal Jeffery's Tube yet, explaining it's absence. Here, you see I've created a light panel that is placed where the set's studio lights would normally be. Thanks to Text Renders, I don't have to model each individual sign aboard the Enterprise. I simply have programed the basic sign models to receive text input, so that I can quickly set each sign to say whatever I'd like, without having to painstakingly model each one in 3DS Max. A little less detailed since the text is flat instead of appearing to be beveled into the sign boards, but a much quicker process. And here are the various props and greeblies I've modeled to decorate the corridor:
Re: TOS Enterprise Interiors -- Unreal 3 Engine My heart! I used to be kind of proud of my avatar... The fine textures on the walls are terrific.
Re: TOS Enterprise Interiors -- Unreal 3 Engine Lovely! There's a very nice "season three" vibe to those corridors. Interesting extrapolation on the light source too.
Re: TOS Enterprise Interiors -- Unreal 3 Engine That's beautiful Donny If I may suggest a less recessed ceiling light panel or a mini-version of the hangar bay ceiling lights where they were less recessed but had a large parallel framing? Keep up the good work!
Re: TOS Enterprise Interiors -- Unreal 3 Engine These are so amazing! Thank you for sharing them with us. M.
Re: TOS Enterprise Interiors -- Unreal 3 Engine This is the best real-time interior graphics I've ever seen. Just being able to compare it to a real environment brings home how far it's possible to go with realtime gfx (in the right hands of course).
Re: TOS Enterprise Interiors -- Unreal 3 Engine You know, except for a couple tell-tales here and there, I might believe these were on-set production stills. Outstanding! --Alex
Re: TOS Enterprise Interiors -- Unreal 3 Engine WOW, I think I almost fainted!!! Donny, this is outstanding work Can´t wait to see more
Re: TOS Enterprise Interiors -- Unreal 3 Engine Looks great Don. Has the new software been giving you the full freedom to do what you been wanting to do? Or has it hindered you in achieving more than what we see here. ( which is pretty )