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Old June 8 2014, 03:52 AM   #4666
Vendikarr
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Re: Star Trek Online Discussion Thread (now free to play!)

syberghost wrote: View Post
PsychoPere wrote: View Post
^ Speaking of your link, the exact URL (with the channel ID) leads to a 404 error page. Going just to the top-level domain, of course, works.
Thanks for the heads-up. Looks like one of the other IRCops changed out the old client for a new one, and the page he put in won't support direct links.

I'll work on a replacement. Leaving it in my sig for now.
i have gotten a little better at this. I steer with the mouse and as I approach I take my fingers off the mouse keys and then press andhold the space bar. I do a hop and stop immediately. you can even dismount and walk the last couple steps if you come up short.
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Old June 11 2014, 10:40 PM   #4667
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Re: Star Trek Online Discussion Thread (now free to play!)

Elite Scorpions (from the Rom rep) are the best fighters. Sure, they are the very definition of glass cannon, but oh what a cannon. Nothing better than seeing 6+ heavy plasma torps heading out to a target.

The top-flight jem hadar fighters are pretty good from what I hear, if you want to be more jem hadary.
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Old June 12 2014, 01:20 AM   #4668
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Re: Star Trek Online Discussion Thread (now free to play!)

Scorpions are very good in old content and STFs where there are few NPC ships and most of them don't use BFAW or cannon scatter volley.

In newer content that have a massive number of NPC ships FAWing like crazy, I find that Scorpions don't last more than 10-15 seconds and their plasma torps just get shot down before they can reach their targets.
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Old June 13 2014, 07:28 AM   #4669
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

I'm giving up on Star Trek Online.

At least for the next few months or so. For the past two+ months, I've been suffering from intolerable rubberbanding on random maps. Initially, it only happened on maps with huge battles such as Crystalline Entity, Starbase Fleet Defence and ESD space. However this past two weeks, its been happening on half the maps I enter - to the point I've just been playing on Risa because attempting to go anywhere else is a chore. For the past 3 days, I can't even get to the first map. Either I'm stuck at the character selection screen "Loading" a character, or the game spend minutes trying to load the first map before giving up and kicking me out to the login screen.

Its not a network issue on my end. I'm using a 100mbps fibre optic link and no other internet app/game has any latency issue. I've asked my ISP and they don't see anything wrong on their end either. I've contacted Cryptic's tech support but so far no one's replied. Till I hear of improvment, I'm not wasting my time trying to login to the game.
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Old June 13 2014, 10:32 AM   #4670
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

It's also not the game, since I haven't heard any other reports about this being a widespread problem atm.

Maybe a clean reinstall will solve it for you?
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Old June 13 2014, 11:50 AM   #4671
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Re: Star Trek Online Discussion Thread (now free to play!)

Yeah, not having that problem. Only time I see it is in large battle maps, CE, some of the fleet defense stuff, etc. Too many things moving and shooting. How old is your computer and/or video card? That would be my guess, as you shouldn't be seeing the problems anywhere else, or at least i don't.
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Old June 14 2014, 12:05 AM   #4672
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Re: Star Trek Online Discussion Thread (now free to play!)

Can we talk ship consoles? Lately loads of new consoles have come out. Which are must haves and which are tossable?

What old consoles are still a must have and what rep consoles are a must these days? It's so hard to keep up. Thanks.
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Old June 14 2014, 02:27 AM   #4673
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

That's a huge topic... My personal preference are consoles that provide in rough order of importance:
  1. +Weapon subsystem power
  2. +Shield/Engine/Aux subsystem power
  3. +Critical Chance [CrtH] or +Critical Severity [CrtD]
  4. +Damage
  5. +Accuracy for beam weapons (because accuracy overflow on beam weapons provides +CrtD)
  6. +Flow Capacitors (because they further increase Plasmonic Leech's power)
Based on the above criteria, these are the consoles that I equip on ALL my ships:
  1. Vulnerability Locators (fill every single tac console slot on your ship): +31.9% damage, +1.6% CrtH
  2. Assimilated Module: +5 Weapon Power, +9.2% CrtD, +0.92% CritH
  3. Plasmonic Leech with with 9 skill in Flow Capacitors: +20 Weapon, Shield, Engine, Aux power
  4. Tachokinetic Converter: +7.6% CrtD, +0.76% CrtH
  5. Zero Point Energy Conduit: +1.8 Weapon, Shield, Engine, Aux power, +1.8% CrtH
Other consoles that are worth a mention for their build-specific usefulness include:

Bioneural Infusion Circuits: +15.2% CrtD. Provides a huge critical severity boost, but it is a very expensive console hence only really worth it if you have already the above 5 consoles and lots of spare Lobi crystals.

For ships that uses Beam Arrays or Dual Beam Banks, it is worth considering slotting in Nukara Console for +3 Shield Power and +10% Accuracy to beam arrays. This is especially true if you're also using tetryon beams. Combined with the Hyper-Dual Refracting Dual Beam Bank gives a set bonus of +7.6 Tetryon damage and +15.2 Flow caps.

For ships that use Plasma weapons, Romulan Embassy consoles that provide +plasma damage.

For ships that use Phaser or Disruptor weapons, it is worth considering slotting the Hydrodynamics Compensator and Multi-Energy Relay consoles from the undine weapon set for their +20.1% Phaser and Disruptor Damage. I have not tested them out in combat due to suffering from network issues but on paper, they've increased my Vesta's phaser beam array damage by +20 even though I had to drop one Vulnerability Locator (-31.9% damage). yeah, I'm still trying to puzzle out how -11.8% damage results in +20 damage.
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Last edited by intrinsical; June 14 2014 at 02:40 AM.
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Old June 14 2014, 06:52 AM   #4674
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Re: Star Trek Online Discussion Thread (now free to play!)

Thanks for the great info! I just got a vulnerability exploiter for tetryon... wow, nice boost!
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Old June 17 2014, 02:54 AM   #4675
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Re: Star Trek Online Discussion Thread (now free to play!)

I'm glad there is a thread for this.

I installed in before going to bed, and wound up playing it a bit too long.

A main gripe is that the 'captain' (i.e. me) isn't really able to make decisions.

There is an instance early in the game when I'm told my crew of cadets are very afraid of the Borg attacks and I assure them everything is going to be okay. We then go down to the nearest planet, get colonists are attacked by said Borg, and have the oppotunity to warp to the nearest starbase or armada.

Yet, we have to stay and fight three Borg probes that - excuse the language - kick my ass.

I was hoping that it would be an open world where anything can happen, but it looks like it's set to a particular story.

However, it does seem like the game has literally changed over the past couple of years it has been available, so I want to read about other experiences.
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Old June 17 2014, 04:41 AM   #4676
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Re: Star Trek Online Discussion Thread (now free to play!)

Well, crafting is finally getting a revamp in season 9.5

http://community.arcgames.com/en/new...out-season-9.5
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Old June 17 2014, 06:01 AM   #4677
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Re: Star Trek Online Discussion Thread (now free to play!)

Glad to hear it. Can't remember the last time I went to Memory Alpha.
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Old June 17 2014, 09:55 AM   #4678
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Re: Star Trek Online Discussion Thread (now free to play!)

Memory Alpha Fleet Holding.
Calling it now!
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Old June 17 2014, 01:47 PM   #4679
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Re: Star Trek Online Discussion Thread (now free to play!)

A new Star Trek MMO?

http://www.hollywoodreporter.com/hea...mo-game-712234

NGames is teasing a new Star Trek MMO. Could this be set in the 'Movie' universe? And if not, what does this mean for the future of Cryptic's game.
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Old June 17 2014, 02:25 PM   #4680
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

Vendikarr wrote: View Post
A new Star Trek MMO?

http://www.hollywoodreporter.com/hea...mo-game-712234

NGames is teasing a new Star Trek MMO. Could this be set in the 'Movie' universe? And if not, what does this mean for the future of Cryptic's game.
I don't think, it will beset in the movie universe. The implied premise, Klingons vs. Federation vs. Species 8472 (which begs for a lawsuit run by Cryptic, is not really compatible with JJ-verse Trek.

Also I suspect, if there is any truth to it, it sounds more like a browser game to me, which I am, and probably many many other players are inherently uninterested in.

So I doubt, Cryptic has anything to worry about.
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