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Old February 13 2014, 11:57 AM   #16
JarodRussell
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Re: Donny's Enterprise-D Interiors (Unreal Game Engine)

Thanks a lot!

The K-beams also use Normal maps for the details, right?
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Old February 13 2014, 02:47 PM   #17
blssdwlf
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Re: Donny's Enterprise-D Interiors (Unreal Game Engine)

Yes, thanks for the look behind the scenes at the wireframe and mapping
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Old February 13 2014, 03:21 PM   #18
cardinal biggles
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Re: Donny's Enterprise-D Interiors (Unreal Game Engine)

You've really outdone yourself here, and that's saying a lot! Awesome work, Donny!
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Old February 13 2014, 05:59 PM   #19
Robert Comsol
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Re: Donny's Enterprise-D Interiors (Unreal Game Engine)

Donny wrote: View Post
Here are some in-game shots with the wireframes showing.
Holy moly - it's the Matrix (and Donny must be Neo because he actually sees things we usually don't).

Bob
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Old February 14 2014, 12:07 AM   #20
Kail
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Re: Donny's Enterprise-D Interiors (Unreal Game Engine)

Fantastic work!
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Old February 14 2014, 12:28 AM   #21
Donny
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Re: Donny's Enterprise-D Interiors (Unreal Game Engine)

JarodRussell wrote: View Post
Thanks a lot!

The K-beams also use Normal maps for the details, right?
Yes. Each mesh has a normal map applied to it, based off of a high polygon model I constructed along with the low polygon model. In addition, most surfaces have a paint-like normal/bump map applied, which is more apparent when close up to any one of the surfaces. (For an example of this look closely at the front of the transporter operator'a console in the screenshots)
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Old February 14 2014, 12:37 AM   #22
Blip
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Re: Donny's Enterprise-D Interiors (Unreal Game Engine)

Donny wrote: View Post
I had trouble finding a good font in the style of the TNG credits. The one I had looked terrible and not very authentic, so I stuck with the one you see above. If anyone knows of a good TNG style font, please send it my way.
I kid, I kid! Believe me, the font was the last thing on my mind...
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Old February 14 2014, 03:16 AM   #23
Wingsley
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Re: Donny's Enterprise-D Interiors (Unreal Game Engine)

Know what? I'm dying to see some of the secondary sets that were only rarely seen in TNG: the cargo bay, the sickbay, the Battle Bridge, and jefferies tubes/crawlways, the science lab.

I also can't help but to want to see the venues extended to things I wish we could've seen: an airlock, a 22-man transporter, a torpedo room, a sidearms room.

I can't wait to see your main bridge, though. (both TNG and GENERATIONS versions)
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Old February 14 2014, 03:20 AM   #24
Wingsley
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Re: Donny's Enterprise-D Interiors (Unreal Game Engine)

Those Transporter Room images are da bomb! Makes you feel like you're really there! And when I looked at the turbo lift, all I could think about was the confrontation between Riker and Shelby. Excellent!
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Old February 14 2014, 03:23 AM   #25
Wingsley
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Re: Donny's Enterprise-D Interiors (Unreal Game Engine)

It would also be fantastic to see the "Yesterday's Enterprise" Battleship Enterprise version of the Main Bridge, with the necessary low-lighting. And, just for the Hell of it, a "Mirror, Mirror" I.S.S. Enterprise-D version as well.
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Old February 14 2014, 04:45 AM   #26
Tralfaz
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Re: Donny's Enterprise-D Interiors (Unreal Game Engine)

Absolutely brilliant! You sir, are a master of the craft.
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Old February 14 2014, 09:21 PM   #27
Donny
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Re: Donny's Enterprise-D Interiors (Unreal Game Engine)

Wingsley wrote: View Post
Know what? I'm dying to see some of the secondary sets that were only rarely seen in TNG: the cargo bay, the sickbay, the Battle Bridge, and jefferies tubes/crawlways, the science lab.

I also can't help but to want to see the venues extended to things I wish we could've seen: an airlock, a 22-man transporter, a torpedo room, a sidearms room.

I can't wait to see your main bridge, though. (both TNG and GENERATIONS versions)

Those Transporter Room images are da bomb! Makes you feel like you're really there! And when I looked at the turbo lift, all I could think about was the confrontation between Riker and Shelby. Excellent!

It would also be fantastic to see the "Yesterday's Enterprise" Battleship Enterprise version of the Main Bridge, with the necessary low-lighting. And, just for the Hell of it, a "Mirror, Mirror" I.S.S. Enterprise-D version as well.
That's one tough order to fill! We will see how it goes.
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Old February 17 2014, 03:09 PM   #28
Robert Comsol
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Re: Donny's Enterprise-D Interiors (Unreal Game Engine)

The Battle Bridge of the Enterprise-D sounds interesting to me (and you would probably have a blueprint to retro-construct the TMP Bridge from it, should you have the desire to revisit it).

And I for one would really like to explore that futuristic panel on the floor. Probably something they forgot during final inspection (i.e. they didn't think the ship would go into battle on her maiden voyage...).

Bob
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Old February 18 2014, 10:49 PM   #29
Wingsley
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Re: Donny's Enterprise-D Interiors (Unreal Game Engine)

^ Which panel are you talking about?
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Old February 19 2014, 11:19 AM   #30
Donny
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Re: Donny's Enterprise-D Interiors (Unreal Game Engine)

A very early WIP shot of Sickbay...

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