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Old December 19 2013, 09:26 PM   #4096
Scout101
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Re: Star Trek Online Discussion Thread (now free to play!)

Eh, who's worried about not carrying their weight? I chip in when I can, or when I've got whatever is being looked for. If I come into some loot that I sell, I'll buy a DOFF pack and toss it in the chipper. Sure i'm not in the top couple contributors, but it's not really that kind of fleet, and no one is hounding people, or prioritizing seniority or rank based on contributions.

Just seems like a giant waste compared to contributing to the established Fleet. Surely THIS level of interaction isn't too much; we're pretty hands off. Sure, it'll be all yours, but it won't ever be much of anything, so what's the difference? We've come along nicely, if slowly, quitting right when we're making a dent seems silly. And the base is empty most of the time, RP away.
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Old December 19 2013, 11:27 PM   #4097
Ruaidhri
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Re: Star Trek Online Discussion Thread (now free to play!)

Seriously, this is the most low pressure fleet you could find. Priorities for current projects get posted, and no one nags you.

The closest we've gotten to nagging has been me making a couple requests for help KDF side.

But in the end, whatever floats your boat!
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Old December 20 2013, 11:15 AM   #4098
Rocketeer
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Re: Star Trek Online Discussion Thread (now free to play!)

Matthunter,

As the others have stated, the resources that you will generate on your own will never equal what you have with a real fleet. Some fleets base fleet rank on your project donations, but the TrekBBS is not that way. I think of it more as a co-operative group. Any amount of donation benefits everyone.

Personally, I wish that STO would enact LOTRO's policy of dropping guilds that fall below 10 members...

Having said that, there never seems to be a shortage of newbies at Earth Space Dock that would be willing to temporarily join your fleet for 50k to 100k. You could also buy an existing fleet. (Just make sure that you kick all alts of the seller out and never let them join again. You should also change the name.)

Thanks

Last edited by Rocketeer; December 20 2013 at 11:28 AM.
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Old December 20 2013, 12:57 PM   #4099
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

I have another idea.

Maybe an adjutant position for matthunter would be a solution.
I am pretty much on an open MMO sabbatical at the moment and don't know when I return to the game.
Not sure how many adjutants are actually active right now to keep the fleet progress running.
Giving matthunter some responsibilties would enable him to have more direct control on how he can contribute and benefit him through better rewards while allocating his resources in a more meaningful way.

How about that?
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Old December 20 2013, 01:14 PM   #4100
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Re: Star Trek Online Discussion Thread (now free to play!)

fine with me...
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Old December 22 2013, 09:32 PM   #4101
Hartzilla2007
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Re: Star Trek Online Discussion Thread (now free to play!)

I will say this about the Dyson battlezone. Finally all that time spent playing Star Wars Battlefront 2 is paying off.
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Old December 22 2013, 11:33 PM   #4102
Jean-Luc Picard
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Re: Star Trek Online Discussion Thread (now free to play!)

Aeolusdallas wrote: View Post
Jean-Luc Picard wrote: View Post
I'm hoping that someone here can help me...

I've just passed the training section and am on the "Stranded in Space" mission - but suddenly, my ship's speed and turn rate has massively decreased. I've played around with all the settings to try and make it faster but it just stays at the same, ridiculously slow level. I'm finding it really difficult to actually destroy any attacking ships because I can't keep up with them...is this a glitch? Is it something I'm doing wrong? Any suggestions would be appreciated!
Did you take your impulse engine off of your ship?
...I did, somehow. Thanks for your help!
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Old December 23 2013, 03:58 AM   #4103
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

With the recent chain of Beam: Fire At Will bugs, people were wondering when it will all be fixed. I opened my big mouth and said it will all be fixed after the new year.

"Which new year?", someone asked. "2014? 2015?"

"2410", I replied
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Old December 24 2013, 02:48 AM   #4104
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Re: Star Trek Online Discussion Thread (now free to play!)

I've been trying to catchup on missions that I misses and it has me pulling my hair out. Are there any missions that aren't buggy!!!
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Old December 24 2013, 02:54 AM   #4105
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Re: Star Trek Online Discussion Thread (now free to play!)

Rocketeer wrote: View Post
I've been trying to catchup on missions that I misses and it has me pulling my hair out. Are there any missions that aren't buggy!!!
I have been playing sense launch and I can't remember the last time I encountered a buggy mission.
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Old December 24 2013, 02:14 PM   #4106
Capn Flukie
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Re: Star Trek Online Discussion Thread (now free to play!)

I opened a lock box and managed to get my second Voth Bastian Carrier, which I promptly sold for a Very Nice price. I took a good chunk of that and took care of the Warp Coils and Industrial Replicators the starbase needed, and with the Fleet Credit + Fleet Credit Boost I also got in a lock box, I wiped out the Duty Officers too, and got all three projects finished, plus a good head start on the duty officers for the mine and embassy. We really need a 'select all' box when submitting duty officers. So many checkboxes.
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Old December 25 2013, 09:40 AM   #4107
Ruaidhri
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Re: Star Trek Online Discussion Thread (now free to play!)

Wow, good job!
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Old December 25 2013, 09:45 AM   #4108
Capn Flukie
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Re: Star Trek Online Discussion Thread (now free to play!)

'Tis the season. I got a 3rd carrier today, if only I could convert EC into real money, I'd be set for life.
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Old December 25 2013, 07:32 PM   #4109
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Re: Star Trek Online Discussion Thread (now free to play!)

Hah, sweet!
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Old December 30 2013, 09:55 AM   #4110
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Re: Star Trek Online Discussion Thread (now free to play!)

Aeolusdallas wrote: View Post
Rocketeer wrote: View Post
I've been trying to catchup on missions that I misses and it has me pulling my hair out. Are there any missions that aren't buggy!!!
I have been playing sense launch and I can't remember the last time I encountered a buggy mission.
That's cool, but I used to have a list from the official forum that had 51 missions listed as broken. I would imagine that it's grown in size by now. :-/
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