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Old December 4 2013, 11:34 PM   #1411
sojourner
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Re: USS Grandeur - One... More... Time!

The wyvern cannons look much simpler here than I recall them. Is that just stand in geometry? Because I remember you putting a lot of fantastic work into them at one point.
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Old December 5 2013, 05:39 AM   #1412
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Re: USS Grandeur - One... More... Time!

It's not geometry all, the cannons were hand-painted.
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Old December 8 2013, 10:47 PM   #1413
publiusr
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Re: USS Grandeur - One... More... Time!

The underside is lovely as everyone has said.

Do you think the hardest part of trek ships is doing a side view.
I've tried to sketch out Galaxy class designs with raised nacelles, and the supports always look to chuncky. I like raised nacelles, but in some respects lowered ENT-D versions seem more fluid.

Have you tried sharply angled lines atop nacelle supports to either side to make struts look more rakish than they actually are?
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Old December 13 2013, 03:00 AM   #1414
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Re: USS Grandeur - One... More... Time!

I think the pattern of darker sections on the underside looks fantastic; the top side not as much, but maybe I need to see it from a couple more angles.

As for the wyvern cannons, you mentioned that they are "one shot, one kill" and take a lot of time to recharge. Do they fire in tandem, or does the ship get to take one shot with each 'barrel'?
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Old December 16 2013, 09:40 PM   #1415
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Re: USS Grandeur - One... More... Time!

The underside details, even if painted, still look stunning. They didn't even look that way, and I would probably have never even noticed if you hadn't posted close-ups or mentioned it.

Blip: What you say about the Sovereign class having unrefined aspects and errors in her design is true, especially the placement of the impulse drives (I would have probably put at least a pair in the nacelle pylons; those, she would use while together, while the saucer impulse drives would work brilliantly only after the saucer section had cleared the engineering hull) but she is still a beautiful design. There is a difference between looking like trash, and being unrefined or under-detailed.

The Grandeur has surely benefited from having a much longer time of development, and I get the feeling that the deadline prevented John Eaves from making further design refinements to the Ent-E, and I speculate this is why she lacked visible aft weapons on her engineering hull, like the ones she had in Nemesis.
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Old December 18 2013, 12:57 AM   #1416
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Re: USS Grandeur - One... More... Time!

JES wrote: View Post
she is still a beautiful design. There is a difference between looking like trash, and being unrefined or under-detailed.
1) In your opinion it's beautiful. It's an opinion I and many others don't necessarily share.

2) I said kludge, not trash. The attempts at homage are crude, and lack subtlety; while the overall attempts at a sleek "fast" look are undermined by the presence of numerous clunky elements and harsh angles (eg, the pointless stepped ventral saucer, indents in the saucer rim, giganto impulse drives, etc)

I'm sure that Mr Eaves was on a deadline, and am well aware of Berman and co.'s predilection for interfering in the design process. But IMO if he'd wanted to improve the Ent-E for Nemesis there are a multitude of areas he should have addressed. Slapping on a dozen extra torpedo launchers just doesn't cut the mustard.
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Old December 18 2013, 08:30 PM   #1417
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Re: USS Grandeur - One... More... Time!

A lot of other designs were rush jobs but no one but Eaves found it nescesary to aim impulse engines at nacelles/nacelle pylons which is plain stupid and I DO think he did that on purpose since he cursed Ent B with this design "feature" as well...
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Old December 18 2013, 10:18 PM   #1418
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Re: USS Grandeur - One... More... Time!

Not to stir the pot, but there is a rationale for impulse engines being reactionless and not actually emitting an exhaust that would incinerate the nacelles or pylons or whatever. The mere fact that they are capable of operating in reverse argues in favor of this.

That being said, I've always made a point of not putting anything directly behind them myself, but I'm not personally inclined to criticize those who do.
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Old December 18 2013, 10:25 PM   #1419
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Re: USS Grandeur - One... More... Time!

They don't provide any meaningful thrust but they are the exhaust of the impulse fusion reactors so helium/other fusion products and probably a lot of heat are expelled from there which you probably still don't want to have near your nacelles and/or pylons. "She's got to have a tailpipe."
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Old December 19 2013, 06:09 PM   #1420
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Re: USS Grandeur - One... More... Time!

^ Yep, this.
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Old December 20 2013, 12:02 AM   #1421
largo
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Re: USS Grandeur - One... More... Time!

its fine because its on screen. if it were a problem, it'd be a problem on screen.
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Old December 20 2013, 09:15 PM   #1422
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Re: USS Grandeur - One... More... Time!

Threshold was on screen. So was These Are The Voyages. And those were both utter stinking garbage.

Do you make excuses for shoddy writing and execution as much as bad production design?

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Old March 3 2014, 03:34 AM   #1423
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Re: USS Grandeur - One... More... Time!

Long overdue update on the USS Grandeur coming one week from today. Watch for it.
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Old March 3 2014, 05:57 AM   #1424
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Re: USS Grandeur - One... More... Time!

sweet!
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Old March 7 2014, 08:52 PM   #1425
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Re: USS Grandeur - One... More... Time!

Awesome! Can't wait! I'm glad it's you bumping the thread for a change Vektor.
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