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Fan Productions Creating our own Trek canon!

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Old October 26 2013, 07:41 PM   #286
Maurice
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Re: Fan Filmmaker's Primer

Thanks for the kind words, Harvey, Psion and roger1999. Sometimes I wonder if anyone actually cares about this kind of stuff, so it's good to have confirmation that some people find it interesting or useful.

MikeH92467 wrote: View Post
...for me unskilled editing is the biggest impediment to the suspension of disbelief needed to enjoy any video or movie...
I'm reminded of a comment made by my former editor (of a magazine for which I wrote) commenting that desktop publishing (and I paraphrase) "gives people the power of a printing press without any of the training", with a lot of really ugly results. This is true of almost anything. For better or worse, most fan filmmakers have only the most rudimentary idea of how to make films and very few actually do even the most basic homework that would drastically improve their productions. To be fair, it's not always obvious where to start, and a lot of "hot to" books are badly written and chock full of filler.

captainkirk wrote: View Post
Maurice wrote: View Post
P.S. Is your avatar Wallace Beery?
Yup. That's him in The Lost World.
I was pretty sure it was, but I couldn't place the film. I love Beggars of Life (1928) so I immediately zeroed in on that face.
On the subject of editing, is there anything more distracting than when you have two shots in a row from the same camera, which have obviously been filmed at different times, and yet the editor chooses to put them together? This isn't something that I've seen in any fan film (although I'm sure it's happened), but in professional productions.
That's a worst-case example of a jump cut. What it means is the editor either didn't have anything to cut to, or the editor is untrained an idiot.
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Old October 26 2013, 08:24 PM   #287
Sir Rhosis
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Re: Fan Filmmaker's Primer

The Jump Cut. Although usually jarring, I've seen examples (but can't recall the films ) where I've found it effective. Something like this:

MEDIUM CLOSE of villain's face.

BAM! MUSICAL STING.

Jumped to a CLOSE SHOT of villain.

BAM STING again.

Jumped to an XCU!

Worked well, but is this perhaps because of the musical stings accentuating the cuts?
An editor who judiciously used it?

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Last edited by Sir Rhosis; October 26 2013 at 08:25 PM. Reason: put subject to which I refer in lead sentence
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Old October 26 2013, 09:17 PM   #288
Maurice
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Re: Fan Filmmaker's Primer

To be clear, if the camera angle doesn't change but the distance does, that's an Axial Cut.

A "jump" cut is typically where items in the frame appear to "jump" from one position to another because of a cut that is not visually different enough from the preceding shot so that discontinuities are obvious.

An insufficiently different angle and framing, even if nothing "jumps", draws attention to itself because it typically doesn't feel "motivated". Why cut to something which is almost exactly the same? Usually the framing is changed for effect. Too small a change just feels like a mistake.
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Old October 26 2013, 09:21 PM   #289
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Re: Fan Filmmaker's Primer

I was wondering if I might have been off in my definitions. Thanks.

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Old October 27 2013, 10:20 PM   #290
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Re: Fan Filmmaker's Primer

Gonna chime in here also - Maurice, this thread is a diamond in the rough as far as I am concerned. The updates, information and professional experience you bring to share with us is entertaining and informative and greatly appreciated by me. Don't ever doubt it!

Maybe by the time this thread is "done" you can put it together as a book someday? You know, a "how-to" that actually correlates with how to actually make films.
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Old October 27 2013, 11:05 PM   #291
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Re: Fan Filmmaker's Primer

Thanks, doubleohfive.
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Old October 29 2013, 05:19 AM   #292
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Re: Fan Filmmaker's Primer

I meant to add that I was once a contributing editor for an Atari Computer magazine for which I wrote a monthly column for beginners for two years, so helping people is something I enjoy, so I'm happy that this is useful to some of you. (Star Trek related, here's one of my columns from 25 years ago which is about how I created an animated Star Trek game pitch in 1986-7.)
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Old October 29 2013, 06:18 PM   #293
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Re: Fan Filmmaker's Primer

He's right. Your advice could help enthusiasts way beyond our crazy corner of the web.
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Old November 19 2013, 10:13 PM   #294
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Re: Fan Filmmaker's Primer

Indeed. I've been working in film and TV for nearly 8 years and I'm always learning new things from Maurice's posts. I hope the ignorant negativity online won't deter you, Maurice.
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Old November 19 2013, 10:55 PM   #295
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Re: Fan Filmmaker's Primer

I'm not really concerned with negativity as much as thundering silence. If some people are getting something from this I'm happy to do it. I don't know that anyone has applied anything I've discussed here, though.
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Old November 19 2013, 11:08 PM   #296
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Re: Fan Filmmaker's Primer

Well, not in any of the fan films, you're right. Which is unfortunate because a lot of the same issues that keep popping up (looking at you, bad audio!) could be rectified if people paid attention.

I can only speak for myself, but I've kept a copy of each post here for my own records and eventual use someday and am quite grateful for it, even if I have nothing to show for it at the immediate moment.
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Old November 20 2013, 12:05 AM   #297
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Re: Fan Filmmaker's Primer

I am listening and hope to put it into practice. How successfully I can do so, is another matter.
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Old November 20 2013, 03:17 AM   #298
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Re: Fan Filmmaker's Primer

Maurice wrote: View Post
I'm not really concerned with negativity as much as thundering silence. If some people are getting something from this I'm happy to do it. I don't know that anyone has applied anything I've discussed here, though.
I can understand where you're coming from. However, I think there are several things at work: for one, I think a lot of people with experience would never take on the job, knowing just how difficult it is. The complete beginners may not have enough knowledge to be able to make sense out of what you're saying. It's a problem I often run into when I'm trying to trouble shoot computers with the help of someone who's an expert: they may be explaining something in the simplest, clearest terms they can come up with, but what they're saying makes no sense because I just don't have the background to make sense of it. It's only after we've backed up to a new starting place that I can catch up.

What I'm driving at is unless someone has a formal education, either from college or the school of hard knocks, the information you're passing along in an attempt to prevent certain mistakes won't help until the mistakes have been made. Someone may realize that a scene or sequence didn't work, but only then will what you're saying be of any use.

I'm sure a lot of people just give up in disgust when they realize the size of the job they've taken on and others get something finished (more or less) then swear off. The ones who decide to keep going and who are serious to want to learn and have a thick enough skin to face their own ignorance are going to be few and far between.
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Old November 20 2013, 04:28 AM   #299
Maurice
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Re: Fan Filmmaker's Primer

I dunno. I can't imagine making a discussion of "the line" any simpler than I've presented it here , but minus on-set context I'm sure a lo of this is totally Greek to some people.
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Old November 20 2013, 04:45 AM   #300
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Re: Fan Filmmaker's Primer

I'm not a filmmaker, but I'm interested in what you're doing here in this thread. I sort of consider it one of my roads not taken. I always had a desire to write fiction. I don't know if I'll ever get to do that, even after I retire, but I'm certain that if I do, these threads, as well as a lot of the discussions I've lurked in or participated in on this board and others, I'm certain they'll have helped.
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