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TrekToday Daily Star Trek news Sun, 02 Aug 2015 16:53:37 +0000 en-US hourly 1 Retro Review: Learning Curve Fri, 31 Jul 2015 21:16:02 +0000 Tuvok attempts to train four Maquis crewmembers who are having difficulty following Starfleet protocols.

Plot Summary: Lieutenant Dalby discovers a malfunctioning bio-neural gel pack and replaces it without getting authorization, which causes several systems ship-wide to stop working. Tuvok expresses concern to Janeway that Dalby and some other Maquis crewmembers are not trained or disciplined enough to work on a Starfleet vessel. Though Janeway is more worried about the possibility of multiple gel pack failures disabling Voyager’s systems, she recommends an on-the-job training course for the crewmembers having the greatest difficulties. Chakotay gives onetime Starfleet Academy instructor Tuvok a list of possible candidates, from which Tuvok selects four junior officers – impulsive Dalby, belligerent Henley, unfocused Chell, and bitter Gerron – who deeply resent being singled out for extra attention. The group complains when Tuvok insists that they remove all traces of their personal style from their professional demeanor and marches out after what they consider to be an unfair physical exercise. Neelix offers Tuvok some wisdom about plant stalks needing to be flexible, which Tuvok at first takes to mean that the young crewmembers are too rigid, then discovers that Neelix means to criticize himself and his teaching methods. He tries to get to know Dalby and realizes that some of the Maquis crewmembers suffered traumas that make it impossible for them to become contented, well-adjusted Starfleet officers overnight. Meanwhile, the Doctor discovers that Neelix’s attempt to make cheese has cultivated a bacteria that now infects the gel packs. The Doctor proposes raising the temperature to help the gel packs fight off the infection, but although the gel packs are saved, Tuvok and his unhappy team become trapped in a cargo bay where Gerron is injured. Dalby becomes irate when Tuvok orders him to get to safety with Henley and Chell, but when Tuvok himself violates procedure, risking his life to save Gerron, the Maquis officers are impressed and promise to work harder to obey the rules.

Analysis: I didn’t like “Learning Curve” when it first aired for its obnoxious attitude toward Maquis dissidents and indeed toward anyone who refused to assimilate entirely into Starfleet’s arbitrary regulations, which I thought at the time might just reflect my lack of understanding of how military protocols worked. But it rubs me the wrong way even more so now that we’ve seen some of the history of Vulcan intolerance in Enterprise, and now that we know the Maquis will be asked to give up their sense of belonging to their own cultures as well as their identities as members of an organization in conflict with Starfleet (the latter a demand that’s completely justified on a mission like Voyager’s, though I note that Worf was allowed to wear the accoutrements of a Klingon warrior on duty even when the Klingons were at war with the Federation). Of course it’s a problem that many of the Maquis have not had Starfleet training in teamwork, physical fitness, even self-protection, though I might note that Neelix and Kes haven’t either. It would seem both reasonable and fair for Tuvok to include them in a course to get underprepared crewmembers ready for life traveling through the Delta Quadrant, particularly since Kes had never left her village, let alone her homeworld, until just before Voyager arrived. The cheese incident that almost destroys the bio-neural gel packs is a far more heinous betrayal of safety protocols than the replacement of one of those gel packs, even if Dalby is rude when reprimanded while Neelix only stammers in embarrassment. And surely there are Starfleet crewmembers as well as Maquis who were unprepared to have a brief mission into the Badlands turn into a potentially lifelong journey? Couldn’t many of the junior officers use a refresher course in focus and teamwork? If Janeway and Chakotay’s goal is to get their two crews functioning as a single unit with the same ease with which Torres now works with Carey, they’d be well advised to include some Starfleet officers in the remedial class even just for show. Not so long ago, Tom Paris was a criminal and Torres was punching fellow officers, while now they’re fourth and fifth in the command chain; seems like a lot of people on that ship could use a bit of extra attention.

And although Tuvok may have been an Academy instructor for more than a decade, he seems like the wrong person to be leading an exercise in new-to-Starfleet teamwork. These angry, demoralized Maquis crewmembers need a counselor, not a disciplinarian; the morale officer might do them more good, and indeed does them more good when he lectures Tuvok, than a stern Vulcan whom they consider a traitor to their cause. I think it’s a mistake that we see the senior officers’ point of view rather than that of the recruits, since we don’t get to learn the positive independent-minded aspects of what Chakotay dismisses as “the Maquis way.” A strong left hook may get someone hauled before a disciplinary committee in Starfleet, but we’ve had such behavior by the Klingons rammed down our throats for years now as something we should admire, so it just doesn’t look particularly outrageous when a Maquis crewmember does precisely what a Klingon would do in a similar situation of being singled out for his temper. Apart from Dalby, who joined the Maquis because Cardassians brutalized his girlfriend, we never get to know the Maquis crewmembers, and the more Tuvok talks, the more arrogant he seems, like the obnoxious Vulcans of “Take Me Out to the Holosuite” rather than thoughtful, nuanced individuals like Spock and Sarek. Now that the US military and other such organizations have relaxed their rules about whether and when soldiers can wear yarmulkes, hijabs, and other items directly related to the practice of religion, I feel even more justified in my fury against Tuvok when he orders Gerron to take off his Bajoran earring – an accessory quite different from the headband that Tuvok forbids Henley to wear. The Bajoran earring is a symbol of faith. It’s also a mark of one’s family and social caste, two things that the young Gerron has lost being stranded 70,000 light years from home. Whether he had lost those already in a traumatic incident that led him to join the Maquis, as Dalby seems to believe, or whether he joined the Maquis out of sympathy for the settlers’ desire to protect their homes, like Kasidy Yates, Gerron is clearly clinging to this one meaningful relic of his former life, which Tuvok orders him to put away without any care for its significance.

Clearly, Tuvok is obsessed with the letter of the law rather than its spirit – he’s closer to being Javert from Les Miserables than was Sisko when Eddington mocked him with that sobriquet – but given the pettiness of the Vulcans we saw in many TNG and DS9 episodes, I gather we’re supposed to assume that it’s because Tuvok’s a Vulcan, for whom logic demands holding even to the most trivial of regulations. But I can’t understand why Chakotay agrees to let someone whom he thought served his own cause, then turned out to have been working behind his back all along, serve as corrections officer for other Maquis crewmembers. Chakotay’s facial tattoo would not be permitted even in the current US military, and I’d love to hear his response if Tuvok ordered him to remove it or cover it up. He’s usually a champion of diversity and broadmindedness, yet he seems amused at the thought of having four shipmates for whom he was once responsible, who are as troubled as they are troubling, put under Tuvok’s yoke. Of course ship-wide discipline is important in a crisis, as we see when it takes much of the crew working together to solve the problem with the gel packs, but a rigid dress code for people who will be working together for many years can hardly be the element that makes them see themselves as a team. It will be acknowledging, understanding, accepting, and taking advantage of their differences which will accomplish that. If the Starfleet uniform serves to bond Voyager’s crew in early days, it later serves to homogenize them; no wonder Sisko preferred spending his off-duty hours in African dress and Kira never stopped wearing her Bajoran earring even when in Starfleet uniform. “Learning Curve” fails in its effort to be “Lower Decks” because it fears to let us get to know and admire the quirks of the individual Maquis, erasing their distinct histories and grievances even as Janeway’s off playing traditional British governess in a traditional British novel knockoff. She needs to spend more time thinking about exactly which aspects of the Federation she plans to keep thriving on her ship as it creeps toward home.

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Star Trek: The Exhibition In Washington State Fri, 31 Jul 2015 19:00:37 +0000 Star Trek: The Exhibition will be arriving at the Washington State Fair in September.

The Washington State Fair will take place September 11-27 in Puyallup.

Star Trek: The Exhibition, under license by CBS Consumer Products, will run for seventeen days and gives visitors the opportunity to enjoy an interactive, museum-style experience of one of the largest collections of authentic Star Trek artifacts and information ever put on public display. This is a separate ticketed exhibit, and requires Fair admission. Exhibit tickets can be purchased in advance for $6.50 until Sept 10 here, or $8 at the State Fair. Children five years and under are free in the exhibit with a paid adult. Online orders are subject to standard processing fees.

The Exhibition brings visitors into the Star Trek universe and allows them to connect with iconic Star Trek moments. Throughout this experience, visitors, especially younger visitors and youth, will be inspired and motivated to seek out more education, and perhaps ignite a passion for lifelong learning and careers in science and technology.

Star Trek fans and novices alike will have a first-hand interactive experience to explore the worlds, wisdom, science, stories, cultures, characters, fashions and fantasies of the Star Trek universe. In the States, and around the world, Star Trek has become a sub-culture for many, supported by countless fan conventions and fan gatherings where many regularly gather and role-play in their favorite Star Trek characters.

“Among the main attractions of The Exhibition is the opportunity to sit in the legendary Captain’s chair where Captain Kirk and subsequently Captain Picard took command of the U.S.S. Enterprise; the opportunity to pose in front of a replica of the U.S.S. Enterprise; and one-of-a-kind displays, interactive kiosks and rare photo opportunities.”

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August-September 2015 Trek Conventions And Appearances Fri, 31 Jul 2015 18:53:51 +0000 There will be nineteen conventions, shows or appearances in August and September that will feature actors of interest to Star Trek fans.

This listing of conventions and shows features actors from all of the televised series and several of the Star Trek movies.

August begins with The Official Star Trek Convention will be held Aug. 6-9 at the Rio Suites Hotel in Las Vegas, Nevada. In attendance at The Official Star Trek Convention will be Marc Alaimo, Vaughn Armstrong, Richard Arnold, Rene Auberjonois, Robert Beltran, Casey Biggs, John Billingsley, Brannon Braga, Bobby Clark, Joan Collins, Jeffrey Combs, Denise Crosby, Olivia d’Abo, Michael Dante, James Darren, Roxanne Dawson, Nicole de Boer, John de Lancie, Elizabeth Dennehy (Commander Shelby), Chris Doohan, Michael Dorn, Doug Drexler, Aron Eisenberg, Terry Farrell, Jonathan Frakes, Bryan Fuller, Joseph Gatt, Max Grodenchik, Richard Herd, J.G. Hertzler, Jennifer Hetrick (Vash), Manu Intiraymi, Sherry Jackson, Salome Jens, Dominic Keating, Walter Koenig, Alice Krige, Cirroc Lofton, Don Marshall, Chase Masterson, Robert Duncan McNeill, Anthony Montgomery, Ronald B. Moore, Kate Mulgrew, Larry Nemecek, Adam Nimoy, Denise Okuda, Mike Okuda, Robert O’Reilly, Linda Park, Ethan Phillips, Robert Picardo, Andrew Robinson, Rod Roddenberry, David L. Ross (Lt. Galloway and Lt. Johnson), Saul Rubinek, Tim Russ, Jeri Ryan, Judson Scott (Joachim from The Wrath of Khan), William Shatner, Mark Allen Shepherd (Morn), William Morgan Sheppard, Armin Shimerman, Alexander Siddig, Marina Sirtis, Rick Sternbach, Sir Patrick Stewart, Kitty Swink, George Takei, Connor Trinneer, Karl Urban, Nana Visitor, Garrett Wang, and Michael Westmore.

Next up is Shore Leave, to be held Aug. 7-9 at the Baltimore Hunt Valley Inn in Hunt Valley, Maryland. In attendance at Shore Leave will be Daniel Davis (Professor James Moriarty).

The Steel City Con will be held Aug. 7-9 at the Monroeville Convention Center in Monroeville, Pennsylvania. In attendance at Steel City Con will be Nichelle Nichols.

The Dublin Comic Con will be held Aug. 8-9 at the Convention Centre Dublin in Dublin, Ireland. In attendance at Dublin Comic Con will be Gates McFadden.

The Windsor ComiCon will be held Aug. 15-16 at the Caesars Windsor in Windsor, Ontario, Canada. In attendance at Windsor ComiCon will be Marina Sirtis.

Crypticon Kansas City will take place Aug. 21-23 at the Howard Johnson Plaza in Kansas City, Missouri. In attendance at Crypticon Kansas City will be Sid Haig, Chris Sarandon, and Tony Todd.

Walker Stalker Con will be held Aug. 22-23 at the Westin Waterfront in Boston, Massachusetts. In attendance at Walker Stalker Con will be Denise Crosby.

The Central Coast Comic Con will take place Aug. 28-30 at the Ventura County Fairgrounds in Ventura, California. In attendance at Central Coast Comic Con will be Sid Haig (Lawgiver in Return of the Archons) and Deep Roy.

Wrapping up August will be the Bournemouth Film & Comic Con, to be held Aug. 29-30 at the Bournemouth International Centre in Bournemouth, England. In attendance at the Bournemouth Film & Comic Con will be Max Grodenchik.

September begins with Fan Expo Canada, which will be held Sept. 3-6 at the Metro Toronto Convention Centre in Toronto, Ontario, Canada. In attendance at Fan Expo Canada will be Jeffrey Combs, Malcolm McDowell, Jennifer Morrison, Kate Mulgrew, Ethan Phillips, Robert Picardo, and Jeri Ryan.

Dragon*Con will take place Sept. 4-7 at several hotels in Atlanta, Georgia. In attendance at Dragon*Con will be Terry Farrell, Jonathan Frakes, Gary Lockwood, and Paul McGillion.

Wizard World Comic Con San Jose will be held Sept. 4-6 at the San Jose Convention Center in San Jose, California. In attendance at Wizard World Comic Con San Jose will be Adrienne Barbeau.

The Alamo City Comic Con will be held Sept. 11-13 at the Henry B. Gonzalez Convention Center in San Antonio, Texas. In attendance at Alamo City Comic Con will be Olivia d’Abo and Ron Perlman.

The Wizard World Comic Con Pittsburgh will be held Sept. 11-13 at the David L. Lawrence Convention Center in Pittsburgh, Pennsylvania. Appearing at Wizard World Comic Con Pittsburgh will be Colm Meaney and William Shatner.

RocCon will be held Sept. 11-13 at the Kodak Event Center in Rochester, New York. In attendance at RocCon will be Nichelle Nichols and Marina Sirtis.

Wizard World Comic Con Columbus will be held Sept. 18-20 at the Greater Columbus Convention Center in Columbus, Ohio. Appearing at Wizard World Comic Con Columbus will be Brent Spiner.

The Rose City Comic Con will be held Sept. 19-20 at the Oregon Convention Center in Portland, Oregon. In attendance at Rose City Comic Con will be Walter Koenig, Nichelle Nichols, and Wil Wheaton.

The Salt Lake Comic Con will be held Sept. 24-26 at the Salt Palace in Salt Lake City, Utah. Walter Koenig will be appearing at the Salt Lake Comic Con.

September wraps up with the London Comic Con, to be held Sept. 25-27 at the Western Fair District in London, Ontario, Canada. In attendance at the London Comic Con will be Nicole de Boer and Ron Perlman.

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Shatner To Pen Book On Nimoy Fri, 31 Jul 2015 18:45:58 +0000 William Shatner is planning on writing a book about his friend Leonard Nimoy.

Shatner considered Nimoy to be a brother to him.

“I’m writing a book about Leonard,” said Shatner. “I had a brother, whose life arc was so much like mine that we understood each other completely. Our age, our birth, the same types of problems in our marriages – our careers arced in the same manner.

“We had a great deal in common, Leonard and I. And thusly we were able to understand each other. I’ve lost a dear friend.”

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Star Trek Beyond Building Continues Fri, 31 Jul 2015 18:42:43 +0000 More photographs from the Star Trek Beyond set have emerged.

Five new photos show the progress made in building the set which began back in May.


The first photo shows the bare bones of the set back in May.


The second photo shows what appeared to be a building with some broken trees on it.


In the third photo, it becomes clear that the second photo was not a building, but hills with broken trees. The plywood of the second photo has been covered with dirt.



In the last two photos, the “hills” set is being expanded.

Larger-sized photos are available at the referring site.

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Trinneer In Western Horror Thu, 30 Jul 2015 17:14:05 +0000 Fans of Connor Trinneer will be able to see the actor in a western horror movie set to release on DVD and VOD beginning August 4.

The movie is called A Good Day To Die.

In A Good Day To Die, “Baron Emerson uses his vast wealth to travel the world and hunt. He does not hunt animals, he hunts warriors. The Baron arrives at the American frontier and is looking for his next prey. An outlaw gunslinger named Chamberlin who is in jail and set to be hanged. The Baron arranges for Chamberlin to be freed so that he can hunt him like an animal in a bloody game of life and death in the Wild West.”

Trinneer portrays the hunted Chamberlin, while Robert Koroluck is the hunter Baron Emerson. Others included in A Good Day To Die include Nadia Lanfranconi, Jay Kown, and Leia Perez.

A Good Day To Die was written and directed by Rene Perez.

The movie has already made its European debut, where it was released under the title Prey For Death.

For US fans, to pre-order A Good Day To Die, which sells for $8.46, head to the link located here.


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Beam Me Up Scotty Figurines Thu, 30 Jul 2015 17:10:46 +0000 Two new original series figures feature Kirk and Spock in the process of “beaming up.”

The figures will be available from Funko beginning next month.

Each poseable figure is 3 3/4″ in height and features a beaming effect (the bottom part of each character shows this effect). “Captain James T. Kirk [and Spock have five] points of articulation and features unique accessories and the 1980s style card back design.”

The Beaming Kirk and Spock ReAction figures will ship next month. Each sells for $12.99 and can be pre-ordered here for Kirk, and here for Spock.

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UK Auction To Feature Spock Costume Thu, 30 Jul 2015 17:08:35 +0000 TrekUKAuction073015

An auction to be held in the UK this autumn will feature a costume worn by Leonard Nimoy.

The Prop Store and Odeon Entertainment Memorabilia Live Auction will take place September 23.

The catalog for the auction isn’t available yet, but at least two Star Trek items will be auctioned.

A costume worn by Nimoy during the second season (blue shirt and black trousers) will be up for auction, and is expected to fetch up to £70,000.

Also in the auction will be a model starship used in The Next Generation and Deep Space Nine.

Other non-Trek items of interest include a Star Wars stormtrooper helmet, Arnold Schwarzenegger‘s jacket from Terminator 3, a Lord of the Rings Witch King’s dagger, and a set of claws worn by Hugh Jackman in X2:X-Men United.

In all, four-hundred-and-fifty items will be auctioned.

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Pine To Star In Wonder Woman Wed, 29 Jul 2015 17:57:20 +0000 PineWonderWoman052815

Back in May, TrekToday reported that Chris Pine was in negotiations to star in Warner Bros. Wonder Woman; today comes word that Pine has signed on for the role.

Pine will be playing Steve Trevor, Diana Prince’s love interest.

In the Wonder Woman comics, Trevor “was an intelligence officer in the United States Army during World War II whose plane crashed on Paradise Island, the isolated homeland of the Amazons. He was nursed back to health by the Amazon princess Diana, who fell in love with him and followed him when he returned to the outside world. There she became Wonder Woman (and also his co-worker, Diana Prince).”

Pine’s deal reportedly includes sequel options.

Written by Jason Fuchs, Wonder Woman will be directed by Patty Jenkins. Pine will be starring with Gal Gadot, who will take on the role of Diana Prince.

Wonder Woman will be released June 23, 2017.

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Pegg Teases Elba Character Wed, 29 Jul 2015 17:54:46 +0000 Elba072915

Simon Pegg spoke briefly about the character that Idris Elba will be playing in Star Trek Beyond.

The character that Elba will be playing will be unique, Pegg promised.

“It’s a really interesting, complex character,” said Pegg. “We shouldn’t expect to see anything like Benedict Cumberbatch‘s creepy genius Khan from Star Trek Into Darkness in Elba’s performance, however. His performance is all his own.”

There’s a good reason that Elba’s villain is different than Cumberbatch’s. “Only because it would be a retread,” said Pegg. “What we don’t want to do is have the same kind of villain with the same motivation.”

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Old March 22 2012, 03:56 AM   #181
Fleet Captain
Location: Canada, Quebec
Re: 3D Software?

dubeau wrote: View Post
My opinion about them:

Lightwave: One of the best for modeling. Interface is cumbersome (Takes time get used to) and texturing is in another part of the software.

Maya: Great modeling. Interface decent. Texturing insanely difficult, especially when dealing with alpha and multi textures.

Poser: For characters only.

3ds Max: Same as Maya.

C4D : The most easiest software. Easy interface and easy texturing. However, modeling has limits and doesn't have a decent texture map import/export.

CAD Autodesk: For architects

After Effects: 3D Text and websites
3Dmax: Got around it. You have some limitations with modeling, but not has extensive then Cinema 4D. Figured out textures. The best site i found to learn 3DSmax was this one:

I stopped using C4D, mainly because at how the software would corrupt a model when doing Boolean or trying to cut hole in a shape.

After Effects is also a software where you can put overlay effects on movies, like water, snow, lighting and more...
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Old July 29 2012, 04:29 PM   #182
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Re: 3D Software?

There hasn't been an official announcement yet, but any 'wavers who haven't heard about it yet probably want to try googling "LightWave11.5"

Looks like modeler is finally getting some much needed attention, and the bullet dynamics and flocking tools are getting some pretty cool updates as well
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Old October 11 2012, 06:27 AM   #183
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Location: Christchurch, New Zealand
Re: 3D Software?

Interesting thread - I came across this discussion whilst mulling over whether to post a question for you pros out there.

I myself have only ever used parametric modelling CAD programs like SolidWorks, due to my engineering background, and I'm comfortable specifying exact dimension, extruding sketches and sticking in chamfers / fillets than the mere thought of tugging/deforming meshes.

Up until this point, SW limited me to CADing up 25th Century versions of various Trek props and knick-knacks e.g. combadges and hypos.

It seems to me, though, that the majority of modellers are geared towards stuff like 3DS / Blender - I guess it's something to do with meshes being much easier to deal with by renderers than the additional data that comes with parametric feature-based CAD?

Amongst the things I'd like to do one day are:
  • Various canon and Star Trek Online ship classes and rendering various space scenes
  • An explorable Intrepid-class interior (sort of like what Lewis Niven is doing with the Ent-D in Source)
However, I've found myself in a dilemma:
  • Should I make use of my existing SW skillset by doing all the modelling in SW, and then import the geometry into Max / Blender for the texturing, etc?
  • Or should I simply stop being a wuss and learn to work with meshes directly in Max / Blender like everybody else is doing?
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Old October 11 2012, 06:54 AM   #184
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Re: 3D Software?

CAD data imported into a polygon-based program requires extensive cleanup and/or rebuilding. The process that converts parametric data to a polygonal mesh is inexact, to say the least, and the resulting mesh usually unsuitable for professional work. Since you'd have to learn poly modeling to rebuild it anyway (or invest in decent retopologizing software, which still takes time to learn), you'd be better off just jumping in to modeling directly.
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Old November 30 2012, 08:36 PM   #185
The Librarian
Re: 3D Software?

I'm in a similar position to Sumghai, in that I'm most familiar with parametric modeling and have built a model I'm fairly happy with in FreeCad, but it's not really suitable for details like windows and doesn't do textures at all. I find Blender absolutely bewildering, though; it seems way too complicated for even fairly simple shapes.

Are there any other (free) programs that are similar to parametric modelers where I can slap in some dimensions into a sketch and rotate/extrude it, then cut in details? Just as an example, in FreeCAD I could create an profile of a saucer section, then rotate it to create an object.
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Old January 30 2013, 02:47 AM   #186
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Re: 3D Software?

The Librarian wrote: View Post
Just as an example, in FreeCAD I could create an profile of a saucer section, then rotate it to create an object.
A "lathe" operation is very basic and found in every 3D app I've ever used. You can create with a parametric CAD modeler, if you wish. Most have a function for exporting polygonal models for formats such as STL (for rapid prototyping). Some exporters are better than others. 3D forums or your own trial-and-error are the way to learn what works best for you.

I would recommend learning the native modeling tools for whichever package you choose, as some of the native "entities" will give you flexibility that an imported polygonal model may not.

Blender looked interesting to me the first time I saw it, but I didn't pick it up seriously until recently. The feature set is so good, I just couldn't brush it off anymore. Although the interface is improving, one really should learn the common key shortcuts. GUI controls are just so darned slow.

There are so many Blender tutorials (books, web pages, wikis, videos, etc.) that it is hard to know where to begin. I've tried many books. Many will drag you through a detailed look at the interface until your eyes begin to glaze over. Even long-time 3D users want to jump into a new app and just use it. Learn by exploring. The following video tutorial lets you do just thatlearn the navigation while exploring some advanced features:

Ice Text Tutorial

And a simple, yet not sleep-inducing, book is Blender 3D Basics.

Also, Andrew Price's tutorials are excellent.
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Old March 28 2013, 05:26 PM   #187
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Re: 3D Software?

Does anyone know of a good starting tutorial for learning the basics of 3ds Max?
I am a beginner and want to start learning.
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Old April 4 2013, 01:26 PM   #188
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Re: 3D Software?

Wanted to say thanks to Donny for his advice. Have not heard from anyone else. Saw an article yesterday stating that Doug Drexler started out in Adobe Illustrator.
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Old May 27 2013, 07:13 PM   #189
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Location: Studio
Re: 3D Software?

Thanks to all this discussion I'm downloading Blender. Sounds like there is a lot that can be done with it!
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Old May 28 2013, 10:50 AM   #190
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Re: 3D Software?

Blender is not for the faint of heart. But I'm looking forward to the insane amount of time it's going to take to work out how to do anything, love at first sight.
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Old June 4 2013, 06:29 AM   #191
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Location: sacramento ca
Re: 3D Software?

my question to you is this do you have a like or the full name of that web site or the program i can see if it can work for me?.
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Old June 4 2013, 02:29 PM   #192
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Re: 3D Software?

^Not quite sure what you're asking with that broken English, but there are several links in the third post of this thread. Some of those might be outdated, though.
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Old August 25 2013, 07:57 AM   #193
Location: Upstate Ny
Re: 3D Software?

I noticed reading this thread that people have forgotten to mention Carrara and Hexagon (Both can be purchased at Daz3d. I have used these peices of software to make everythng from simple props to spaceships.
If you are looking for a simple box modeling software I can recommend looking again at Daz3d and search Pegasus Modeler. It has the basics tools any beginner needs and then some.
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Old August 26 2013, 12:12 PM   #194
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Re: 3D Software?

poserverse wrote: View Post
I noticed reading this thread that people have forgotten to mention Carrara and Hexagon (Both can be purchased at Daz3d. I have used these peices of software to make everythng from simple props to spaceships.
If you are looking for a simple box modeling software I can recommend looking again at Daz3d and search Pegasus Modeler. It has the basics tools any beginner needs and then some.
If you look a few threads down, there is a sticky thread all about Daz.
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Old October 9 2013, 10:57 PM   #195
Fleet Captain
Re: 3D Software?

Hi, all,

Late to the game here, but I thought I'd chime in with the tools of my hobby trade.

This is how I roll:

Blender-- I use this to construct the components for my ships. I have not learned how to texture in Blender yet. I build the ship completely in Blender, but I export the separate components for assembly in other programs I will speak of later. Blender, for me, was very easy to grasp on a basic level, thanks to a quick, 20 minute, basic interface tutorial by Karan Shah. I downloaded and kept that tutorial available for my first couple of go's at Blender, and within 5 days, built my first model....the classic battlestar, Galactica. (I've since improved on the model.) Program cost-- FREEEEEEEEE!!!!!! Thanks to some online tutorials, and to some books I've bought, my understanding of this increasingly powerful program is growing, slowly, but surely.

Now, like I said, I hadn't learned how to texture in Blender yet. (I haven't even learned how to do unwraps). What I do is use a program called 3DEXCHANGE 5.4 PRO, from a company called "Reallusion". With this program, I can convert the .obj files into a format that is usable in another program, also made by Reallusion. 3DEXCHANGE is also great for creating persona animations (animation collections) for characters, as well. Program cost-- around $250 I think.

Adobe PhotoShop. I have an old version of PhotoShop that I use to match the textures up to UV images from the models I assemble in the program listed below. Program cost-- A friend of mine gave me this copy, and I have guarded it like a watchdog ever since.) I wish I could afford the current version of PhotoShop which actually allows you to paint directly onto a 3D object. I've been thinking about subscribing to the Adobe Creative Cloud which would give me access to the current versions of PhotoShop and AfterEffects.

That program is called iClone. I have the current version (5.5. PRO), but have been using iClone since version 4. iClone is not a modeling program. It is an animation program, but everything is already rendered, so exports of images and videos are very quick compared to higher end animation and modeling programs. This is the program I use to do final assembly and texturing (in conjunction with PhotoShop), and animation of my ships and sets. If I built the components large enough in Blender, by the time I bring the converted components over, they will simply fall into proper place when I drag the component to the center of the grid. Now, when I do texturing for my ships, it is a ping pong process between iClone and PhotoShop. (Program cost for iClone 5.5. PRO, I think it's around $299....but there are free versions you can try out.) iClone 5.5 PRO will also render in "toon" mode....which is not exactly cel-shading, but with the right tweaks, you can get some very cartoony looking imagery if that is your style. It can also do stereoscopic images in Anaglyph (red/cyan), Side by Side, Above/Below, and DualStream modes with adjustable convergence. There is a beta test version of a 64 bit version of iClone 5.5. PRO that I have found invaluable. Yes, it still crashes on me from time to time due to the detail of my work, and my imagination, but still, if it were not for iClone, I doubt I would've gotten even this far into venturing into 3D modeling/animation. iClone is pretty easy to use.'

Ever since utilizing all this stuff, I have built tons of models from Star Trek, Star Wars, and Battlestar Galactica (mostly classic, but am planning on doing some new Galactica stuff soon), and even did a ship of my own design which I need to retexture a bit.
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