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Old September 8 2013, 06:58 PM   #2146
Owain Taggart
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Re: Minecraft

Well, it could be said that pigs, cows and sheep were purely esthetics for a long time to the point that they're like the generics of Minecraft. This is even more true with the sheep which until the sheering, didn't have much of a purpose. Even wolves/dogs have more of a purpose than cats which are kind of just there and are able to scare creepers.

I can even think of many purposes for mountain goats. Limit the population of sheep and cows to lower ground, and if you build something on a hill like a house and farm, likely the only thing you should encounter are mountain goats which you could fence in and which could have a dual purpose of being milked and providing wool. The challenge would be in milking and sheering them due to their headbutting.

I see that the next update will allow multiple resource packs to be used, which is interesting. This means that you could essentially use one resource pack for its textures, and one resource pack for its sound if the first one doesn't have sound of its own. If your favourite pack doesn't have a complete set of textures, then it would select the next pack in the list in the order of priority to use as that set of missing textures.

http://www.minecraftforum.net/news/8...ack-selection/
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Old September 14 2013, 12:45 AM   #2147
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Re: Minecraft

I love my new snapshot world. In my first trip to the Nether, I came out of a Netherfortress with two blaze rods six, gold ingots, and a dozen diamonds!
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Old September 19 2013, 08:06 PM   #2148
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Re: Minecraft

Surprised to find that Minecraft 1.6.4 rolled out this evening. From the Twitter buzz, most people are having problems playing their usual servers with this right now.
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Old September 20 2013, 12:51 AM   #2149
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Re: Minecraft

Probably because the latest Bukkit is 1.6.2, not 1.6.4. They didn't used to break things on patch releases but I guess they do now!
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Old September 20 2013, 11:02 AM   #2150
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Re: Minecraft

In the meantime I've been having a go at the latest snapshot, 13w38a. The Super Secret Settings button now does something! (as well as give a sound effect)



EDIT: the shaders have names, visible with F3.
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Last edited by Zulu Romeo; September 20 2013 at 02:46 PM. Reason: more
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Old September 20 2013, 06:49 PM   #2151
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Re: Minecraft

How do you know if you've gotten back to the "original" video setting? I think some are very close to the original, with little tweaks, so it's hard to tell.
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Old September 20 2013, 07:22 PM   #2152
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Re: Minecraft

In snapshot 13w38a, the F3 status doesn't really tell you if a shader is off (the status stops changing once you get to the default), but it does in 13w38b - the line describing the active shader file diisappears. Apart from hitting F3 to see the details, I can't really think of another way to tell.

Some of the shaders are fun if impractical - the greenscreen shader is very nice (and looks better in game than from the static screenshot) but in a dimly lit cave you are in almost complete darkness. Plus the extreme motion blur shader might give some people headaches. The black wireframe shader looks impressive stylistically, especially on the ore blocks and some of the monsters, but the effect is somewhat diminished on highly detailed objects such as trees which look almost totally filled in.

Hopefully once the final 1.7 is released, the super secret settings might expand and allow greater control of selecting graphics profiles and even let us create our own, Winamp style.


EDIT: As of 13w38c, press F4 to stop the current shader and reset the graphics to normal. Also, it seems the shaders were put in to test future gameplay effects, perhaps adverse effects that the player can suffer under certain conditions? (Some of these, such as flip mode and extreme blur, I can definitely understand.)
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Last edited by Zulu Romeo; September 21 2013 at 10:00 AM. Reason: reading the changelogs
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Old September 26 2013, 12:44 PM   #2153
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Re: Minecraft

Found this recently. Immense...

http://www.bbc.co.uk/news/technology-24177844

Ordnance Survey map data have been used to recreate the geography of Great Britain in Minecraft - the largest such map to use real-world information so far with over 22 billion blocks used.

You can get it from the Ordnance Survey website: http://www.ordnancesurvey.co.uk/inno...p-britain.html It's a big file, though: 345MB compressed, 3.6GB uncompressed.
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Old October 10 2013, 04:44 PM   #2154
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Re: Minecraft

From the new snapshot. Finally! I have a feeling a lot of temples and cathedrals will be updated when 1.7 comes out.
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Old October 10 2013, 05:25 PM   #2155
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Re: Minecraft

What the.... how did I miss this?!? Looks like Minecraft Forum is being slow with the news again.
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Old October 10 2013, 08:36 PM   #2156
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Re: Minecraft

FINALLY!!!!

I see me being very very busy..
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Old October 11 2013, 07:35 PM   #2157
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Re: Minecraft

TheGodBen wrote: View Post
From the new snapshot. Finally! I have a feeling a lot of temples and cathedrals will be updated when 1.7 comes out.

Finally! They've always said it couldn't be done, but I knew they'd eventually find a workaround.
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Old October 24 2013, 10:20 AM   #2158
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Re: Minecraft

Here we go!
http://m.pcgamer.com/2013/10/23/mine...orld-on-friday

The world will never be the same again! The world, in this instance, being the cubic lands of Minecraft. The long-awaited 1.7 update has been pre-released, with a full and official launch due to follow this Friday. Titled "the update that changed the world", it earns its name by doubling the amount of biomes available to the world generator, changing the rules around terrain generation, and overhauling certain code in preparation for a plugin API.
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Old October 24 2013, 06:38 PM   #2159
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Re: Minecraft

Sounds good! A plugin API has been talked about for so long, so it should make things much easier for developers.

What I'd love to see out of the launcher is a resourcepack browser, centrally hosted resourcepacks and updates when they're available.
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Old October 24 2013, 07:23 PM   #2160
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Re: Minecraft

Shit, what i'd love is for feed the beast to work..
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