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Old August 6 2013, 10:04 AM   #511
Belz...
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

I don't know how you manage to do all that, Donny.

You, sir, are a master.
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Old August 14 2013, 01:19 AM   #512
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

That's a video game? How do the people come out?
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Old August 14 2013, 12:55 PM   #513
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Robert Comsol wrote: View Post
Put next to the advanced and timeless phaser II design, it looks like a relict from another time and era, IMHO (and might have been the reason from the producers' point of view not to reuse it in the regular series).

Bob
I always felt it was more that the phaser II was supposed to be so powerful, one didn't really need a "rifle" version.

The production, however, probably didn't reuse the rifle because they didn't own the design and would have to pay royalties for a reuse (if they were allowed to even reuse it at all).
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Old August 14 2013, 02:16 PM   #514
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

drt wrote: View Post
I always felt it was more that the phaser II was supposed to be so powerful, one didn't really need a "rifle" version.
A TOS-ified Phaser 3 rifle with the same design as the Phaser 2 would make sense when they didn't want to haul down a ship's laser cannon onto the surface ala "The Cage". The older Phaser rifle from "WNMHGB" seemed just as capable in taking off the top of a small rocky mountain
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Old August 14 2013, 02:41 PM   #515
Redfern
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Especially when it appears they recycled the animated "beam" and "sparks" from "The Cage".

Sincerely,

Bill
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Old August 14 2013, 04:15 PM   #516
Robert Comsol
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

drt wrote: View Post
I always felt it was more that the phaser II was supposed to be so powerful, one didn't really need a "rifle" version.
Exactly The reason I linked the images was to suggest that the golden, cylindrical core component of the pilot phasers can be easily spotted in the phaser rifle, only much longer and times three.

It almost seems phaser I is the analogy to the pilot phaser, while phaser II could be the analogy to the phaser rifle.

drt wrote: View Post
The production, however, probably didn't reuse the rifle because they didn't own the design and would have to pay royalties for a reuse (if they were allowed to even reuse it at all).
Apparently Gene Roddenberry stated something along the lines he didn't want rifles in the regular series, IIRC because of allusions to westerns (hmm..."Wagon Train to the Stars"? ).

Now either he changed his mind after "Where No Man Has Gone Before" or it was the excuse not to pay royalties.

Bob
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Old August 14 2013, 05:05 PM   #517
137th Gebirg
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Eh...I just chalk it up to one more of Roddenberry's myriad self-contradictions.
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Old August 15 2013, 09:42 PM   #518
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

I have to admit, I'm getting pretty tired of sickbay. Gonna try to finish it soon so I can move on to more exciting areas, like Engineering.

Here's some shots of the pressure chamber in the medical laboratory. I still have a few details to flesh out (wall plant-ons and such), but you get the idea.


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Last edited by Donny; August 15 2013 at 09:58 PM.
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Old August 16 2013, 03:12 PM   #519
me999
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Hi Donny,

I have been following your progress with your builds - the TOS enterprise interiors and enterprise e as well as your previous work on the enterprise d using the quake engine. I really like your attention to detail and your renders are the most realistic I have seen.

I have been experimenting with the oculus rift and would love to walk around your models using the rift. There is already built-in support in UDK.

Any chance you could put compile a demo with oculus support or provide source so I can compile one?
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Old August 16 2013, 04:37 PM   #520
Robert Comsol
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Donny wrote: View Post
I have to admit, I'm getting pretty tired of sickbay. Gonna try to finish it soon so I can move on to more exciting areas, like Engineering.
Based on my experience in the TOS Enterprise deck plan thread, I dare to say I think I know exactly how you're feeling. Seriously, who wants to spend more time than necessary in sickbay when you're healthy and can explore other areas of the ship instead...unless you're an M.D. and not an engineer (okay, in "The Lights of Zetar" it's somewht vague with Scotty suddenly developing an interest in female "life sciences" and his delta insignia changing accordingly).

Donny wrote: View Post
Here's some shots of the pressure chamber in the medical laboratory. I still have a few details to flesh out (wall plant-ons and such), but you get the idea.
Looks great. Now, it becomes even clearer that the chamber door rested on rails and slided horizontally. A great eye-opener considering it wasn't that obvious in the episode/s.

I'm also looking forward to your reproduction of the engine room, but do you plan to still feature the horizontal viewing glass on the chamber and the console operated by Spock?
(no reply necessary if these show up in one of the next posts ).

Bob
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Old August 16 2013, 07:00 PM   #521
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

me999 wrote:
Hi Donny,

I have been following your progress with your builds - the TOS enterprise interiors and enterprise e as well as your previous work on the enterprise d using the quake engine. I really like your attention to detail and your renders are the most realistic I have seen.

I have been experimenting with the oculus rift and would love to walk around your models using the rift. There is already built-in support in UDK.

Any chance you could put compile a demo with oculus support or provide source so I can compile one?
I'll have to do some more research, but when it comes time for demos and such, you'll can be sure I'll try to add Oculus Rift support for you. Stay tuned...

Robert Comsol wrote: View Post
...but do you plan to still feature the horizontal viewing glass on the chamber and the console operated by Spock?
(no reply necessary if these show up in one of the next posts ).

Bob
Both. I'm actually building the console today. Does anyone know if this console appeared in any other episodes than the instances below?

http://tos.trekcore.com/hd/albums/3x...etarhd1403.jpg

http://tos.trekcore.com/hd/albums/3x...iveshd0590.jpg

I swear I've seen it somewhere else (perhaps not on the Enterprise)..any ideas?
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Old August 17 2013, 12:13 PM   #522
Robert Comsol
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Donny wrote: View Post
I swear I've seen it somewhere else (perhaps not on the Enterprise)..any ideas?
Isn't that the same kind of keyboard piece from Gary Seven's computer console in "Assignment: Earth"?

Can't recall another console at the moment, maybe the Yonada control panel in "For the World Is Hollow..."?

Bob
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Old August 17 2013, 01:59 PM   #523
Mario de Monti
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Donny wrote: View Post
Both. I'm actually building the console today. Does anyone know if this console appeared in any other episodes than the instances below?

http://tos.trekcore.com/hd/albums/3x...etarhd1403.jpg

http://tos.trekcore.com/hd/albums/3x...iveshd0590.jpg

I swear I've seen it somewhere else (perhaps not on the Enterprise)..any ideas?
I had a hunch and it proved to be correct: "Spock´s Brain", but with a few alterations. Here it´s part of the computer room, where Spock´s brain is being held:

http://tos.trekcore.com/hd/albums/3x...rainhd1099.jpg

Mario
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Last edited by Mario de Monti; August 17 2013 at 02:01 PM. Reason: Added more info
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Old August 20 2013, 04:28 PM   #524
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Mario de Monti wrote: View Post
I had a hunch and it proved to be correct: "Spock´s Brain", but with a few alterations. Here it´s part of the computer room, where Spock´s brain is being held:

http://tos.trekcore.com/hd/albums/3x...rainhd1099.jpg

Mario
Thanks! That was exactly what I was looking for.
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Old August 21 2013, 03:20 PM   #525
Mario de Monti
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Happy to help

And I´m very much looking forward to more of your amazing work here.
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