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Old July 15 2013, 05:12 AM   #2116
Cutter John
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Re: Minecraft

Samuel Walters wrote: View Post
Yeah, the new zombie hording is insane. Though, if you create a cactus fence around you, it's fun to watch them pushing each other into it. Caving has become a real hazard though, even at easy or normal levels. I almost wish they'd scaled the mob buffs (zombies and skeletons) to game difficulty.

Still, the horses, hay, carpets and colored clay have made things very interesting in terms of building up existing bases.
Yeah, I'[m looking forward to taming and breeding my first horses. I captured one briefly, but then was promptly killed by a Creeper out on the middle of nowhere, got lost, and had to restart the game.

So at this point, I'm going to pack up all my useful supplies and head cross country to find a new Village. At which point I'm going to recreate The Walking Dead, build about a hundred fenceposts and turn the place into a fortress.

Until then, I'm going to sleep as soon as the sun sets.
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Old July 15 2013, 07:15 PM   #2117
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Re: Minecraft

I haven't played in forever, but these changes... yikes. I have a feeling they'll be scaled back like the Endermen. Ideas often look better on paper, and this looks like one of them. They should at least scale back the difficulty.
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Old July 16 2013, 01:41 PM   #2118
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Re: Minecraft

I like the zombie hoard mechanic, zombies needed a unique ability to make them a threat and now they have strength in numbers, which makes sense for zombies. My one caveat is that baby zombies should be nerfed. They appear to be as strong as adult zombies which isn't fair as they're faster and have smaller hitboxes, which is especially annoying when they're on fire.

I don't like the change to skeletons. I can see why it was done, but it just makes meleeing them a chore.

Horses are neat, but their speed draws further attention to the game's annoying rendering errors. Mojang really need to focus on fixing the existing bugs in the game before introducing new features that make those bugs seem worse.
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Old July 18 2013, 04:37 AM   #2119
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Re: Minecraft

Fencing in villages as soon as I find them seems to do the trick. Although I notice my game lags very badly when a zombie swarm appears along the fence line.

Mining has definitely gotten a lot scarier, with all the monsters becoming a lot more dangerous and doing a lot more damage. I find myself dying a lot more.

My only real gripe with the baby zombies is that they don't catch fire during the day.


For now, I'm hoping to find a Nether Fortress so I can start collecting brewing supplies. Sadly it seems I picked the one spot to build my portal that's totally fortress free.
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Old July 18 2013, 12:59 PM   #2120
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Re: Minecraft

^ I've always had issues finding Nether Fortresses. I had to wander thousands of blocks just to find one (no easy task, even when you've got some enchanted diamond armor) - and even then, there's no guarantee it'll have some Nether Wart for you.

And the baby zombies. They freak me the hell out.

Oh, and yes, my FPS often suffers mightily with the latest updates. The zombie swarm is a common culprit.
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Old July 18 2013, 08:31 PM   #2121
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Re: Minecraft

Despite all the new challenges, I'm still enjoying the game. Even if I did just lose all my diamond tools when I found the one di
rt block that was above a lava pool.

So is the server still going?
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Old July 18 2013, 10:36 PM   #2122
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Re: Minecraft

Cutter John wrote: View Post
Despite all the new challenges, I'm still enjoying the game. Even if I did just lose all my diamond tools when I found the one di
rt block that was above a lava pool.
That's rough. And it's happened to me more times than I'd care to admit. You'd think by now I'd have learned to remember to never dig straight down or to look before I jump. Fortunately, one can always find more diamonds - after one puts in the time, that is.

Personally, I just completed a harrowing project building a minecart station and Nether Portal inside the Nether roughly thirty blocks above a massive lava ocean. The connecting track was no picnic, either. Fortunately, I only fell once and prepared myself for such an occurrence by switching to plain iron armor and iron tools. I ended up losing a couple stacks of cobble, a bow and arrows (and the armor), but it was a relatively small price to pay.
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Old July 19 2013, 10:59 AM   #2123
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Re: Minecraft

Woot! Caught my first pair of horses, a grey and a brown.

annoyingly colts don't like to be lead around on a leash. If one falls into a one block deep indentation, good luck trying to get them to jump out. Figures too, since they were the ones with the most attractive markings.
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Old July 19 2013, 02:51 PM   #2124
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Re: Minecraft

Cutter John wrote: View Post
Despite all the new challenges, I'm still enjoying the game. Even if I did just lose all my diamond tools when I found the one di
rt block that was above a lava pool.

So is the server still going?
Of course, still up and running great. Just not on 1.6. Still running on 1.5. I dunno how long it's been, but we started a new world. Red6Alpha and I started up a little town. We found a Jungle Temple and made that the center of the new town.

The warp is World3
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Old July 20 2013, 07:28 AM   #2125
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Re: Minecraft

Figures. In both my previous games I was ass-deep in saddles and horse armor. This one? One lousy saddle to go with the lack of nether fortresses. Man I really must have rolled a two when the game generated this world.
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Old July 21 2013, 04:53 AM   #2126
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Re: Minecraft

I got fed up with the lack of nether fortresses and started up a new world (That's 4 so far).

Looks like I've struck gold on this one. There was a plain village just a short walk away, and two biomes over, a prarie with every color horse imaginable, and even plenty of donkeys! Now I just need to gind that second saddle, and some gold so I can start my breeding program.
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Old July 23 2013, 10:05 PM   #2127
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Re: Minecraft

Saturn0660 wrote: View Post
Of course, still up and running great. Just not on 1.6. Still running on 1.5. I dunno how long it's been, but we started a new world. Red6Alpha and I started up a little town. We found a Jungle Temple and made that the center of the new town.

The warp is World3
So, all the work I've put in means nothing?!
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Old July 24 2013, 12:38 AM   #2128
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Re: Minecraft

Cutter John wrote: View Post
I got fed up with the lack of nether fortresses and started up a new world (That's 4 so far).
You know, as much as I love the game, that's my biggest complaint about Minecraft: most of the new updates require you to head off and find areas you've not yet explored - after encouraging you to explore as much of your world as possible (to find, say, horses).

I've invested a lot of time in my current world, and I'd rather not just restart the whole thing just to partake in a few new goodies (like horses, or chests in Nether Fortresses, perhaps new biomes / mobs in future updates, etc.).
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Old July 24 2013, 02:24 AM   #2129
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Re: Minecraft

At least this time I struck pay dirt.
There was a Nether fortress fairly close that's just chock full of chests with lots of saddles and horse armor. I could hear a blaze spawner somewhere nearby, so my next mission is to go in and try and score some blaze rods.
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Last edited by Cutter John; July 25 2013 at 12:24 AM.
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Old July 24 2013, 02:55 PM   #2130
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Re: Minecraft

Samuel Walters wrote: View Post
I've invested a lot of time in my current world, and I'd rather not just restart the whole thing just to partake in a few new goodies (like horses, or chests in Nether Fortresses, perhaps new biomes / mobs in future updates, etc.).
I've been playing my world since alpha and I see those new things as an opportunity for adventure. I had to travel 5km out to find horses recently and then had to drag two of them back home through a huge taiga forest. Thankfully, on the way I discovered a ravine with a dungeon embedded in the wall, and that had two name tags and some horse armour in it. I also had to head out into unexplored areas of the nether to get quartz. I find such expeditions to be a fun break from the usual Minecraft routine.

What I don't like is that they insist on objects like saddles and horse armour only appearing in dungeons. Those are functional items and should be craftable, dungeon loot should be used for special objects like normally unobtainable enchants. I thought they were moving in the right direction when they made Thorns III only obtainable from dungeon chests, but then they pulled this crap again with the horse stuff.
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