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Old July 20 2013, 08:22 PM   #31
sojourner
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Re: ship design help.

surak-toc wrote: View Post
i have a long way to go to getting this ship perfect, if it would help with me re-posting stuff in the fan fiction section then is it at all possible to have this topic moved to that section
You can notify a mod and ask for it to be moved.
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Old July 20 2013, 09:39 PM   #32
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Re: ship design help.

surak-toc wrote: View Post
the ship is post VOY, Ship: U.S.S Camelot – Cardinal Class Ship - Commissioned in 2782 - the ship designated by the Vulcan Senate and high command and built at the san Francisco ship year, it’s the last and biggest of its type, the U.S.S Camelot is the sleekest of all the Cardinal Class Ships ever made, it may be massive on the outside but due to it being dimensionally transcendental it’s the most advanced ship that’s ever been commissioned, due to its enormous inside it holds a wide range of facilities.

The U.S.S Camelot is the liner of all Cardinal Class Star Ships; it boasts the top of the range medical facilities with new medicines, brilliant bays and equipment, the best armoury holding many varieties of torpedoes that make the ship top of the shop and tech that strengthens any crew, weapons devised by some of the ships best weapons engineers, the biggest restaurant deck of any class ship serving the finest in human, Vulcan, Klingon, Cardassian, Andorian and a wide spectrum of other species cuisine.

The ship boasts the finest background of cultural trade faculties including a market for many of the traders of the wide range of diverse cultures and creature variations on the ship.

The ships housing system is set up for all types species on the ship, every habitat and condition is mimicked for the species own liking via the advanced atmosphere and environmental controls set for habitation in the crews and other peoples quarters on one massive deck.

The Ships shuttle bay homes a wide range of shuttle pods from all different cultures on board, the shuttles are taken care of by best team of engineers and service personal on-board, the ship houses the first and only warp 20 engine in existence, capable of instant travel, once the Camelot hits warp 20 it will get you to any star system in a matter of moments.

The ship boasts the best selection of cannons and torpedoes out of any ship; the ship has Isokinetic cannons, positron torpedoes, phased plasma torpedoes and Quantum Torpedoes, making the ship the most powerful in the fleet.

The ship holds the world’s most sophisticated computer system on a star ship that runs a very every system on the ship, the computer also runs a most amazing and complex library system of all federation and interspecies knowledge ever known.

The U.S.S Camelot holds the first and only court of interspecies delegations and procedures; the ship is the most culturally diverse ship known to the federation and has many sophisticated holo decks and holo suites for the ships many residents to enjoy at their own leisure.

The U.S.S Camelot was commissioned for the single purpose of exploration and not only bringing together every known species but to unite a whole new array of species to form an alliance created by the federation for the purpose of ushering in a new age of species/federation relations for the future, the alliance is called the omega alliance.

Ships Complement – 800 crew + various other residents

if that helps at all
It sounds like you've never actually watched an episode of Star Trek before. "The first and only court of interspecies delegations and procedures"?
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Old July 20 2013, 10:33 PM   #33
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Re: ship design help.

surak-toc wrote: View Post
... the only reason why i have the ship like that because its made for delegates and so on, they was the best of the best, it won't do to bad in a fight when it has to as well.
When the American Secretary of State visits foreign countries, he doesn't do so in a fighter plane, his aircraft might have defenses (anti-missile and ECM) but no weapons. If this ship is going to be carrying delegates you might want to deliberately create a starship that is completely unarmed.

At most a minimal small arms armory for the security detail.

And as previous stated, being a Vulcan designed craft (for their diplomats?) you may want to come up with a Vulcan sounding name, the ship should definately be built in Vulcan orbit. I can see some Federation Members not being able to build a ship of this size, but Vulcan is depicted as a major player in the Federation and should be able to handle the job.

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Old July 20 2013, 10:57 PM   #34
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Re: ship design help.

T'Girl wrote: View Post
surak-toc wrote: View Post
... the only reason why i have the ship like that because its made for delegates and so on, they was the best of the best, it won't do to bad in a fight when it has to as well.
When the American Secretary of State visits foreign countries, he doesn't do so in a fighter plane, his aircraft might have defenses (anti-missile and ECM) but no weapons. If this ship is going to be carrying delegates you might want to deliberately create a starship that is completely unarmed.

At most a minimal small arms armory for the security detail.

And as previous stated, being a Vulcan designed craft (for their diplomats?) you may want to come up with a Vulcan sounding name, the ship should definately be built in Vulcan orbit. I can see some Federation Members not being able to build a ship of this size, but Vulcan is depicted as a major player in the Federation and should be able to handle the job.


cheers for the input, will have a good think about this
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Old July 20 2013, 11:17 PM   #35
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Re: ship design help.

FYI....

I realize we can come across as a bit bitchy perhaps. Thing is, every now and then someone comes along and wants help in designing what is basicly an ubership, one ship to rule them all, Megaship if you will. Something like that just doesn't make sense, since you don't want something that's perfect and will always triumph and safe the day. It's boring, it's unrealistic. It's like that character in so many fanfics, that ALWAYS has the right answer, ALWAYS wins when fighting the bad guy, ALWAYS saves the day by coming up with the solution to that difficult problem no one else in the crew could answer.
I mean, even Data, who's smarter, stronger, faster then any human, has been beaten by them, because he has weaknesses. For God's sake, he has an off-switch. Things aren't perfect in real life, and good writing/designing follows real life.
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Old July 21 2013, 09:55 PM   #36
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Re: ship design help.

It sounds like you have thought of ideas just for them sounding cool. For what purpose would the Vulcans design a ship? Perhaps the Vulcans have an ulterior motive for creating the ship. That could add an intriguing mystery. Perhaps they have technology they don't want all of Starfleet knowing about and sneaked it onboard late in the building process.

I don't see why an exploration ship would need a court of delegates onboard. If a captain and crew can't be diplomatic during first contact and conflicts they have no place being in a Starfleet uniform in the firstplace. The only reason I could see it plausible in a storytelling format is if the ship was stranded in a Voyager-esque way with a party of delegates onboard. It would make good conflict and dramatic stories, something we were teased with the Maquis onboard voyager before the writers had a stroke.

I think before you look at the ship design you need to work out who the main 6-10 characters are. They need to be diverse and represent all parts of the ship. If its purely an exploration ship it needs to have a unique angle. We have had planet of the week exploration with TOS and TNG. Enterprise did this also- but it's angle was prequel- and done poorly in a lot of cases IMO. We had a space station show and a long war show. We had the ship lost show. There has to be something to make the story pop out and not seem like a clone of TNG. I think once you know who the crew are and where the story will go you can then get an idea of the ship.

As others have said already- making the ship the biggest, best and sleekest isn't very interesting. The ship is also a character in Trek series. And the ships are never invincible and have weaknesses. Often the crew overcome these with technology or cunning. Or maybe the ship really is the most amazing super ship ever made but someone has sabotaged the ship for some purpose leaving it vulnerable to a big story.

Good luck with the ship and story.
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Old July 22 2013, 10:14 AM   #37
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Re: ship design help.

The only interesting dramatic purpose I could see a ship like that serve is to be heralded as a great new super-advanced uber-ship with high expectations, only to ultimately fail epically at it's mission (for whatever reason) and need the plucky underdog crew that everyone looks down their noses at to save their asses.
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Old July 24 2013, 11:41 PM   #38
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Re: ship design help.

Would a 28th Century Vulcan ship have the ring drive or look anything like Vulcan ships from 600 years earlier?
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