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Old July 20 2013, 08:04 AM   #16
Mage
Commodore
 
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Re: ship design help.

See, the thing is, a lot of people coming up with ships for their show make them the best, superduperawesomemegacoolasskickingdeathdealingult rafast ship out there, because of coolness reasons. But it just doesn't make sense.
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Old July 20 2013, 09:11 AM   #17
surak-toc
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Re: ship design help.

i shall take a good look later and sort out the bare minimum of stuff and make sense of it, i shall repost a revised description
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Old July 20 2013, 10:03 AM   #18
surak-toc
Lieutenant Commander
 
Re: ship design help.

The revised edition

post VOY

U.S.S Camelot - Cardinal class

Commissioned in 2782

Designed by the vulcans to home a crew complement of 600 + Delegates, the ship was built in the san Francisco ship yards.

The U.S.S Camelot is equip with -
  • state of the art medical facilities
  • a diverse selection of armoury equipment
  • some of the finest technicians this side of Jupiter
  • an array of ship weaponry that contains some powerful torpedos
  • the first and only warp 20 engine
  • the galaxies finest dining experience
  • a sophisticated housing system and cultural background
  • a massive shuttle bay
  • the first interspecies court room
with its vulcan/federation design the U.S.S Camelot is a top vessel.
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Old July 20 2013, 10:12 AM   #19
Avon
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Location: Space Wales
Re: ship design help.

so its a space ocean liner thats also a battleship, aircraft carrier, whilst also being the fastest ship in the galaxy.

is it commanded by captain m. sue?
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Old July 20 2013, 11:23 AM   #20
surak-toc
Lieutenant Commander
 
Re: ship design help.

i'd think by the time this ship was commissioned they would be like this, i have a basic idea of what i would like it to look like, normal saucer part but with that ring thing in the middle like on an early Vulcan vessel acting as the impulse drive, 5 warp nacelles. 2 with side but the 5th in the middle, its a basic design

Last edited by surak-toc; July 20 2013 at 11:59 AM.
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Old July 20 2013, 11:51 AM   #21
Mage
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Re: ship design help.

surak-toc wrote: View Post
i'd think by the time this ship was commissioned they would be like this
No matter what time we are speaking of, no ship (be it ocean vessel or starship) has ever been designed to be good at EVERYTHING. Because it's not possible. You can't have a powerfull battleship that's also some sort of cruiseship.
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Old July 20 2013, 12:20 PM   #22
Avon
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Re: ship design help.

also isn't the whole vulcan ring drive old fashioned tech by even the TOS years?
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Old July 20 2013, 12:27 PM   #23
surak-toc
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Re: ship design help.

ok so i shall scrap some of the stuff, it shall be a cardinal class battleship, i shall stick with having the weapons array including a phase cannon, the huge shuttle bay, the best armoury, the interspecies court room, a run of the mill canteen kind of place, the state of the art medical facilities stay, add state of the art science facilities too as they are practical things to have on a battleship, but i think having some leisure facilities would be sufficient so a few holosuites would suffice and i would think some new version of the Vulcan ring thing for the cardinal class could be made and created as its impulse engines

Last edited by surak-toc; July 20 2013 at 12:43 PM.
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Old July 20 2013, 01:07 PM   #24
Avon
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Location: Space Wales
Re: ship design help.

ok, i think i've come up with a design that covers everything you want:



big gun. courtroom, plenty of hangar space, etc, its all in there

sorry. couldn't resist
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Old July 20 2013, 02:04 PM   #25
surak-toc
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Re: ship design help.

always room for a joke, but yeah i have another added idea, how i decided about the Vulcan ring thing for the impulse drive, well that section is where the main bridge is, that can separate and be used as a single craft if needed, same with the other section
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Old July 20 2013, 05:42 PM   #26
sojourner
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Re: ship design help.

Some tips:
1. Don't use words like "best" and "greatest". They make the ship sound fanboi-ish and are not good story telling.
2. Five warp nacelles??? no. just no. How often in the shows/movies have we seen more than two? how often in the novels have we seen more than 3?
3. This is for some stories you're writing, right? Then the ship only needs to be capable of what you need to happen in the stories. And just barely that. Look at it this way, what's the better story, an old ship encounters something it can barely handle only through the ingenuity of the crew, or a Huge, overpowered ship encounters something and deals with it in seconds? There's a reason the Enterprise -D was breaking down so much -to add tension.

Here's an idea. Post a thread in the fan fiction forum (listed just above fan art on the main page here) asking for help with your ship. The guys in there are great at helping people develop background material for stories.
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Old July 20 2013, 06:10 PM   #27
Melakon
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Re: ship design help.

Why would a ship designed for and commissioned by Vulcans have the name of an Earth bird (or clergyman)? Wouldn't something more alien sounding, like Lanidrac, be more appropriate?
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Old July 20 2013, 07:14 PM   #28
surak-toc
Lieutenant Commander
 
Re: ship design help.

i have a long way to go to getting this ship perfect, if it would help with me re-posting stuff in the fan fiction section then is it at all possible to have this topic moved to that section
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Old July 20 2013, 07:28 PM   #29
Admiral2
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Re: ship design help.

junxon wrote: View Post
ok, i think i've come up with a design that covers everything you want:



big gun. courtroom, plenty of hangar space, etc, its all in there

sorry. couldn't resist
Damn you! You beat me to it!
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Old July 20 2013, 08:14 PM   #30
originalbob
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Re: ship design help.

Damn, thats a big gun.Getting back to the original spec- and I'd love to be enlightened on this one- I would have thought that a TNG era (lets say) Fed diplomatic/ first contact vessel would have had to have been fairly small in size so as not to scare the natives on their detection systems. I figure said ship would sacrifice armaments ('We come in peace'!) for comms and scanning equipment, but also being capable of getting the hell out fast if the natives want to be left alone or start shooting. Was that what the Oberth class was intended for, or was there a canon class of ship dedicated for that purpose?
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