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Old July 18 2013, 11:50 PM   #466
Bernard Guignard
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Found this link when I was looking for buke chair drawings
thought it interesting

http://ifitshipitshere.blogspot.ca/2...-platinum.html


enjoy
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Old July 19 2013, 01:09 AM   #467
137th Gebirg
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Man those look dead-on!
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Old July 19 2013, 10:59 AM   #468
Robert Comsol
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Bernard Guignard wrote: View Post
Found this link when I was looking for buke chair drawings
thought it interesting

http://ifitshipitshere.blogspot.ca/2...-platinum.html
Great find! But also let's not forget this one: http://www.cloudster.com/Sets&Vehicl...eChairsTop.htm

Bob
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Old July 19 2013, 02:06 PM   #469
137th Gebirg
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

How did they get those chair backings to stay on the main chair body? There doesn't seem to be any easy way to mount them without falling off.
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Old July 19 2013, 02:27 PM   #470
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

137th Gebirg wrote: View Post
How did they get those chair backings to stay on the main chair body? There doesn't seem to be any easy way to mount them without falling off.
Well, we've found that a hot glue gun solves lots of problems. But the truth is they did come off from time to time. You can see one that got dislodged in "By Any Other Name" during the fight in the Recreation Room between Kirk and Rojan. (It's lying at Kirk's feet (or whatever stunt double is doubling for Kirk.)

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Old July 23 2013, 06:06 PM   #471
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Well, guys. I've returned from vacation at Disney World with three more days before I have to return to work, only to be stricken with severe back pain and the flu (what a fabulous way to spend the remainder of my vacation). Needless to say, I won't be getting any work done on the project until I'm better.

Ugh. I was so looking forward to buckling down any making some progress!
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Old July 23 2013, 06:10 PM   #472
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Sorry to hear that Donny. Take care of yourself and be well. She ain't going anywhere.
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Old July 24 2013, 12:52 AM   #473
Bernard Guignard
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Take care Donny an get well soon
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Old July 24 2013, 01:00 AM   #474
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Yes no fun being sick with the flu. Rest and get well!
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Old July 24 2013, 01:55 PM   #475
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

What nasty combo! Take all the time you need, Trek ain't going anywhere!
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Old July 24 2013, 10:54 PM   #476
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Felt better enough today to work on some new stuff.

I went ahead and started on the Medical Lab, as the skulls in McCoy's office were giving me trouble and I was losing momentum due to frustration. I'll have to come back to the skulls and the uniforms I was working on. I was trying to learn too much too fast with the Zbrush program, only ending in frustration and a product I wasn't happy with, so I'm going back to interiors for a while.

Anyway, these are early WIP shots of the med lab, mainly the work area with the console.





Some of the text on the console is conjectural, due to not being able to find any clear shots of much of the text.

For those that don't know, we see this console in a few different places in the series. First at the Tantalus Penal Colony in "Dagger of the Mind": http://tos.trekcore.com/hd/albums/1x...emindhd297.jpg

Next, we see it at Computer Control at Starbase 11 in "The Menagerie": http://tos.trekcore.com/hd/albums/1x...part1hd077.jpg

Then in the Dilithium Control Room onboard the Enterprise in "The Alternative Factor": http://tos.trekcore.com/hd/albums/1x27hd/thealternativefactorhd331.jpg

And it makes its final stop in the Medical Lab starting in "Operation: Annihilate" and continuing through "Turnabout Intruder": http://tos.trekcore.com/hd/albums/1x...ilatehd589.jpg
http://tos.trekcore.com/hd/albums/3x...uderhd1385.jpg
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Old July 25 2013, 01:59 PM   #477
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

I've been intrigued by that standing "array" with the prismatic translucent pieces (at the far right in that "Turnabout Intruder" shot). I endearingly call it the "optic lava lamp".

Now I know TOS rarly (if ever) employed anything akin to a "foreground miniature", but if the production had used that technique, I can imagine them positioning this prop near the camera for an establishing shot in engineering. It does look vaguely like some kind of "intermix" tube...at least to me.

Sincerely,

Bill
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Old July 25 2013, 10:08 PM   #478
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

I think it's worth mentioning (although probably ultimately not relevant to Dr. McCoy's Laboratory set), that when we see the lab panel in "Dagger of the Mind," "The Menagerie, Part 1," and "The Alternative Factor," it had a "microphone" extension.





This "microphone" (at least it was used as a microphone in "Dagger...;" who knows what its function was in its other two appearances) was actually a high-intensity lamp that was built into a telescoping antenna for an old Westinghouse radio/lamp combination. The base part of the device was used as a "recorder" in a number of episodes--starting with "The Man Trap." The telescoping light was removed and salvaged, and used as part of the above three sets. Once the panel became part of the lab, this microphone-deal was removed altogether, being replaced with a simple red "ice cube" indicator--which is funny, because that's pretty much what they did to the prop from which it was originally removed.

Here's a "before and after" picture:

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Old July 27 2013, 10:37 PM   #479
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Slowly getting back into the swing of working on the project. Hopefully I'll be at full speed next week.

Here's the work I've done on the lab machinery in the small alcove to the left of the door:


To my knowledge, the first appearance of the lower portion of this set piece is "Operation: Annihilate!", seen here:
http://tos.trekcore.com/hd/albums/1x...ilatehd706.jpg

And it became a regular part of the medical lab in Seasons 2 and 3. Here's a shot of the thing from "The Lights of Zetar":
http://tos.trekcore.com/hd/albums/3x...etarhd1382.jpg

I'm not quite sure of the exact shape of the thing at the top, but a similar one can be seen in the engineering set (upper right portion of the screen):
http://tos.trekcore.com/hd/albums/3x...nwebhd1115.jpg
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Old July 27 2013, 11:27 PM   #480
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Nice detailing Donny. Hmm, the top thing in the last screen seems to have a flat nose whereas the shading on yours seems more smooth. (It could just be the lighting making it hard to tell in your version though). Keep up the good work!
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