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Old July 4 2013, 05:11 PM   #376
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Mytran wrote: View Post
I'm on a bit of hiatus from Trek-things for the next fortnight, but it'll be something to investigate once I'm free again. However, McCoy's desk is clearly placed further into the room than the deckplans show
http://tos.trekcore.com/hd/albums/3x...autyhd1310.jpg
It actually differed from episode to episode...http://tos.trekcore.com/hd/albums/2x...earshd0269.jpg
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Old July 4 2013, 06:27 PM   #377
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Donny:

I think using all the instruments from the "Space Seed" antique instrument display is inspired!

The only thing I might add as an option is this old photo from Popular Mechanics.



In addition to the regular Trek-ian props--like the hypo, white sound device, scalpels, etc., there are a variety of regular 20th century surgical instruments. (Forgive the red arrows.)

1. White sound device (Shure microphone)
2. Trigger Sprayer
3. Large wound healer/protoplaser
4. Small pill bottle with red pills
5. Red lid to small pill bottle with some red pills in the lid
6. Red lid to large pill bottle with some red pills in the lid
7. Mark 1 First Season Hypo
8. Grooved director with plain end
9. Director but I'm not sure what kind; I'm still trying to find it
10. 14.0 cm Bryant forceps non-locking
11. 14.0 cm straight Kelly forceps, locking
12. Turned aluminum "scalpels" (total of four)
13. Stelton salt and pepper shaker "scalpels"
14. Small wound healer "protoplaser"
15. Long thumb forceps

(Large pill bottle with red pills is in De's hand.)

You might consider replacing some of the "Space Seed" items with some of these other items that McCoy had. (Well, at least he had them in this publicity picture.

So it looks great with what you are doing, and you might consider replacing some of them with some Bryant, Kelly, and thumb forceps, and with some different directors if they seem to be a better fit.

Lots of surgical supply item catalogs are available online. Some grooved directors are here:



Lastly (and I know they are a bear to make), McCoy always had a Burke 116 (with arms) behind his desk, instead of a regular Burke 115.
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Old July 4 2013, 06:37 PM   #378
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

GSchnitzer wrote: View Post
Donny:

I think using all the instruments from the "Space Seed" antique instrument display is inspired!

The only thing I might add as an option is this old photo from Popular Mechanics.



In addition to the regular Trek-ian props--like the hypo, white sound device, scalpels, etc., there are a variety of regular 20th century surgical instruments. (Forgive the red arrows.)

1. White sound device (Shure microphone)
2. Trigger Sprayer
3. Large wound healer/protoplaser
4. Small pill bottle with red pills
5. Red lid to small pill bottle with some red pills in the lid
6. Red lid to large pill bottle with some red pills in the lid
7. Mark 1 First Season Hypo
8. Grooved director with plain end
9. Director but I'm not sure what kind; I'm still trying to find it
10. 14.0 cm Bryant forceps non-locking
11. 14.0 cm straight Kelly forceps, locking
12. Turned aluminum "scalpels" (total of four)
13. Stelton salt and pepper shaker "scalpels"
14. Small wound healer "protoplaser"
15. Long thumb forceps

(Large pill bottle with red pills is in De's hand.)

You might consider replacing some of the "Space Seed" items with some of these other items that McCoy had. (Well, at least he had them in this publicity picture.

So it looks great with what you are doing, and you might consider replacing some of them with some Bryant, Kelly, and thumb forceps, and with some different directors if they seem to be a better fit.

Lots of surgical supply item catalogs are available online. Some grooved directors are here:



Lastly (and I know they are a bear to make), McCoy always had a Burke 116 (with arms) behind his desk, instead of a regular Burke 115.
Thanks to this picture, and your other post a few pages back listing the item names on the "Space Seed" surgical tool board, I'm able to google the real-world parts to get better reference shots for building these props. I'm modelling the Simpson-Braun Obstetrical Forceps as we speak.
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Old July 4 2013, 06:56 PM   #379
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

You don't seem to need any help in modeling that funny bench in that back alcove, but this is just a reminder that it first appeared in Kirk's (planetside) quarters in "Court Martial." I don't know if screen grabs from that episode provide any kind of information of value.
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Old July 4 2013, 07:11 PM   #380
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

GSchnitzer wrote: View Post
You don't seem to need any help in modeling that funny bench in that back alcove, but this is just a reminder that it first appeared in Kirk's (planetside) quarters in "Court Martial." I don't know if screen grabs from that episode provide any kind of information of value.
Ah, I never notice that before! Luckily, modelling that bench was a breeze, and the images from Court Martial seem to support the modelling I've already done. Thanks

Oh, regarding the Burke 116...there was one episode where the chair was noticeably not a 116, but that was in "Mirror, Mirror", so I guess it doesn't count!

I'll get around to modelling the 116 sooner or later...
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Old July 4 2013, 08:01 PM   #381
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Donny wrote: View Post
GSchnitzer wrote: View Post
You don't seem to need any help in modeling that funny bench in that back alcove, but this is just a reminder that it first appeared in Kirk's (planetside) quarters in "Court Martial." I don't know if screen grabs from that episode provide any kind of information of value.
Ah, I never notice that before! Luckily, modelling that bench was a breeze, and the images from Court Martial seem to support the modelling I've already done. Thanks

Oh, regarding the Burke 116...there was one episode where the chair was noticeably not a 116, but that was in "Mirror, Mirror", so I guess it doesn't count!

I'll get around to modelling the 116 sooner or later...
Right. They just changed a lot of crap around for "Mirror, Mirror, and that is indeed the only episode I can think of where a 115 was behind his desk.

Figured the "Court Martial" bench images were not very valuable at this point, but thought I'd mention it.
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Old July 4 2013, 10:17 PM   #382
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

All right. Finished the "antique" surgical tools. I think this is the best way I could've portrayed these mysterious panels. It also allowed to use some of the surgical tools featured in "Space Seed". We can now safely assume that McCoy moved these from the Intensive Care Ward to this alcove in his office, sometime after Season One.

Another thought: We could argue that these are for display only, and are non-functional decoration (the blades would be dull, etc) pieces, harkening back to a time in medical history in which McCoy would have definitely enjoyed being an old country doctor, "poking and prodding with his archane machinery".

I see no reason McCoy would have them otherwise, since there are far more advanced medical tools at his disposal. Heck, in "Space Seed", Kahn may have unknowingly threatened Bones with a dull replica of a scalpel!







EDIT:

Here's a (terribly inaccurate) render of the CMO Office from the never-released game Secret of Vulcan Fury. Check out their take on the alcove panels....
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Old July 5 2013, 03:24 AM   #383
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Could McCoy be displaying instruments, or replicas, used by his ancestors? There is this line from "Return to Tomorrow".

That's like saying you wish that you still operated with scalpels and sewed your patients with catgut like your great-great-great-great-grandfather used to.
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Old July 5 2013, 03:35 AM   #384
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

throwback wrote: View Post
Could McCoy be displaying instruments, or replicas, used by his ancestors? There is this line from "Return to Tomorrow".

That's like saying you wish that you still operated with scalpels and sewed your patients with catgut like your great-great-great-great-grandfather used to.
A logical assumption. It makes the lore all the more richer.
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Old July 5 2013, 04:05 AM   #385
STRenegade
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Are you going to make the forwards sensors area (the three circles on the front of the Enterprise) area accessible? Would be cool.
Also watching the remastered episodes I noticed they screwed up and made that area some sort of room there.
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Old July 5 2013, 05:46 AM   #386
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

STRenegade wrote: View Post
Are you going to make the forwards sensors area (the three circles on the front of the Enterprise) area accessible? Would be cool.
Also watching the remastered episodes I noticed they screwed up and made that area some sort of room there.
Is there any canonical evidence that those "three circles" on the front of the saucer are in fact forward sensors and not windows? Or any Matt Jefferies sketches that confirm this? I don't think we have come across any evidence that would support this. But, I could be wrong.
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Old July 5 2013, 06:04 AM   #387
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Donny wrote: View Post
Mytran wrote: View Post
...McCoy's desk is clearly placed further into the room than the deckplans show
http://tos.trekcore.com/hd/albums/3x...autyhd1310.jpg
It actually differed from episode to episode...http://tos.trekcore.com/hd/albums/2x...earshd0269.jpg
Very true - it seems that it would be moved depending on the type of shot the director wanted to stage (and if McCoy needed to use the chair).
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Old July 5 2013, 11:08 AM   #388
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Oh look, a spambot.
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Old July 5 2013, 11:11 AM   #389
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Took many hours, but I finally got this Burke 116 chair out of the way...
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Old July 5 2013, 11:24 AM   #390
Robert Comsol
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Donny wrote: View Post
Is there any canonical evidence that those "three circles" on the front of the saucer are in fact forward sensors and not windows? Or any Matt Jefferies sketches that confirm this? I don't think we have come across any evidence that would support this. But, I could be wrong.
No, there is not. It's a conjectural idea of Franz Joseph who interpreted the three circular "lights" at the bow to be "search sensors and deflectors" on his Deck 7 plan, instead of windows. Matt Jefferies' schematic of the ship shows these "lights" but doesn't provide a description what these are.

It should be noted that the "pilot" VFX model had a position light in the center of the three (same for the triumvirate of the circular "lights" at the underside of the saucer).

IMHO these are viewing ports of the ship's reception room we saw in "Journey to Babel". To me it seems like the most suitable place to have a magnificient view of what lies ahead (a concept they reflected in ST V, though one could argue whether the room should have an ancient, wooden steering wheel for decoration or not ).

Bob
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