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Old June 21 2013, 05:17 PM   #3631
Bird of Prey
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Re: Star Trek Online Discussion Thread (now free to play!)

Is the Omega set better for escorts than the MACO set? I was always under the impression that the MACO set was the better of the two.
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Old June 21 2013, 07:19 PM   #3632
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

Depends on your build. MACO is a tanking Set. Omega benefits dpa.
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Old June 21 2013, 10:14 PM   #3633
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Re: Star Trek Online Discussion Thread (now free to play!)

I have the Borg set from before the change on some of my ships. Otherwise usually the Jem'Hedar set, because it's free. All dose marks, all dat dil, just for ONE piece of a rep set. And that's at Mk X!
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Old June 21 2013, 10:17 PM   #3634
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

I you are looking for good gear but don't necessarily need the set bonuses (which are overrated anyway with a few exceptions) you can try your hand at fleet gear which has some really nice traits and is considered the most powerfull stuff in the game.
The gear usually has an extra trait over the regular ones.
We have currently access to Mk XI Ultra rare on the starbase.
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Old June 21 2013, 11:09 PM   #3635
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Re: Star Trek Online Discussion Thread (now free to play!)

I've never even looked....what kind of costs are there for the fleet ship gear?
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Old June 22 2013, 08:00 PM   #3636
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Re: Star Trek Online Discussion Thread (now free to play!)

A lot. I believe the dil costs are comparable to the dil store costs. I can't find the actual costs, though, as the wiki is pretty poorly designed.
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Old June 22 2013, 08:38 PM   #3637
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Re: Star Trek Online Discussion Thread (now free to play!)

Yes and no.

Direct dilithium per item cost is less than half of the dilithium store.

You have to pay Fleet credits in addition to dilithium though for the fleet gear and of course need a fleet gear provision which is provided by the fleet.
Getting provisions has costs of its own which is making the fleet gear probably more expensive if you break it down, but I view the provisions as a side effect of leveling the base.
If we ever max it out and concentrate on getting provisions that might change of course
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Old June 23 2013, 01:32 AM   #3638
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Re: Star Trek Online Discussion Thread (now free to play!)

Good to know. I just always forget to look when I'm in game.
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Old June 25 2013, 10:06 AM   #3639
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Re: Star Trek Online Discussion Thread (now free to play!)

Vendikarr wrote: View Post

I am close to having maxed out my number of DOffs. I bought the extra slots up to 400, and have around 380 now. I wonder if they will be adding the ability to buy more slots since they are adding a new type of DOff (miners), which means there will probably be assignments for miners that we can pick up at our mine.
Wow, that's a lot of DOFFs. You may have an actual crew on your ship. :-) As someone that jumped into the DOFF system hot and heavy when it first hit Tribble, I initially assumed that more was better. Through experience I found that 125 is a comfortable level. It's enough slots to allow you to staff all space and ground positions and 20 assignments if you have the right DOFFs.
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Old June 25 2013, 10:40 AM   #3640
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Re: Star Trek Online Discussion Thread (now free to play!)

I find that 200 is a more comfortable number. This way, I have between 4 to 6 doff of each profession with different traits so I can easily do all high value assignments in one shot. Its why I can I typically get 2000+ dil every day from a single character just from doff assignments.
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Old June 25 2013, 12:58 PM   #3641
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

I should really start looking into getting the optimal doffs for getting contraband.
5 contraband can be exchanged daily for 2000 Dilithium per day per character.
The tricky part is then to find the contraband assignments in a short time.
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Old June 25 2013, 02:46 PM   #3642
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Re: Star Trek Online Discussion Thread (now free to play!)

intrinsical wrote: View Post
I find that 200 is a more comfortable number. This way, I have between 4 to 6 doff of each profession with different traits so I can easily do all high value assignments in one shot. Its why I can I typically get 2000+ dil every day from a single character just from doff assignments.
I haven't had a problem staffing the rare assignments even with lower numbers. However, I'm pretty choosy when picking up DOFFs. I look at how their traits contribute to the 'big picture'. Plus whenever possible I transfer DOFFs between characters so that each character has the DOFFs that benefits them the most. For example, if Doc Lee acquires a rare Engineer DOFF, he'll trade with Jho'dig for a rare Doctor DOFF.

My DOFF population is currently low for a couple of reasons, I've donated a lot of whites to the sb projects and I'm not running the full 20 assignments. Mainly focusing on Diplomacy/Marauding for now.

I wish the SB projects had been around sooner as I've dumped hundreds of DOFFs on the exchange, selling some for as low as 35credits.

I should check out Contraband farming also. I almost always run that assignment, so I probably have a little stockpile of Contraband. Where do I convert it to Dilithium?
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Last edited by Rocketeer; June 25 2013 at 03:05 PM.
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Old June 25 2013, 04:16 PM   #3643
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Re: Star Trek Online Discussion Thread (now free to play!)

Rocketeer wrote: View Post
intrinsical wrote: View Post
I find that 200 is a more comfortable number. This way, I have between 4 to 6 doff of each profession with different traits so I can easily do all high value assignments in one shot. Its why I can I typically get 2000+ dil every day from a single character just from doff assignments.
I haven't had a problem staffing the rare assignments even with lower numbers. However, I'm pretty choosy when picking up DOFFs. I look at how their traits contribute to the 'big picture'. Plus whenever possible I transfer DOFFs between characters so that each character has the DOFFs that benefits them the most. For example, if Doc Lee acquires a rare Engineer DOFF, he'll trade with Jho'dig for a rare Doctor DOFF.

My DOFF population is currently low for a couple of reasons, I've donated a lot of whites to the sb projects and I'm not running the full 20 assignments. Mainly focusing on Diplomacy/Marauding for now.

I wish the SB projects had been around sooner as I've dumped hundreds of DOFFs on the exchange, selling some for as low as 35credits.

I should check out Contraband farming also. I almost always run that assignment, so I probably have a little stockpile of Contraband. Where do I convert it to Dilithium?
.
Here is my quick lesson on Contraband farming.

Level a KDF to 50. Their marauding rewards plenty of contraband. I recommend only doing marauding assignments with a reward. If you do this regularly, you will max out marauding cxp before you know it.

Start out at the Klingon Homeworld. Go to Pi Canari Sector and take the marauding missions offered, and the first officer missions under your officers tab. Then go to Eti Eridani Sector, and do the same. You will get plenty of marauding assignments for farms, bases, refineries, etc.

Then make your way to Beta Ursae Sector, either by direct transwarp if you have it, use the transwarp to the asteroid mining, or cut through Orellus block. Here again take the marauding missions, paying special attention to the freighter missions. It seems the Ferengi freighter has the best payout.

You also get rewards of prisoners. Do the prisoner missions found under military, not the one you go to first city for. The payout is comperable, and you have a better chance of success.

I end up with anywhere between 5 and 20 contraband a day, depending on which assignments are available. And I haven't finished optimizing my KDF doffs for the necessary assignments.

Also, click on operations under your officers, and expel colonists. It's an easy 500 dil and is available once every day or so.
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Old June 25 2013, 08:41 PM   #3644
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Re: Star Trek Online Discussion Thread (now free to play!)

Also, you want lots of X Weapon Officer (either is fine) and Transporter Officer doffs for the marauding missions. Having Assault Squad Officers is good too, since some of them take those as well. But definitely Transporter guys with the good traits (I believe Unscrupulous is one of them).

Make sure you don't have a hold full of prisoners. It's really annoying when you fill up and then can't complete other missions: the Ferengi freighter/trading post ones tend to give both lots of contraband and prisoners, and if you can't get at your contraband, that sucks.
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Old June 25 2013, 10:25 PM   #3645
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Re: Star Trek Online Discussion Thread (now free to play!)

Where's the best place for Trade and Recruitment XP? Those are the only 2 I've got left to max out on my Fed toon.
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