RSS iconTwitter iconFacebook icon

The Trek BBS title image

The Trek BBS statistics

Threads: 140,914
Posts: 5,478,104
Members: 25,053
Currently online: 480
Newest member: johnclever25

TrekToday headlines

New Star Trek Funko Pop! Vinyl Figures
By: T'Bonz on Nov 26

QMx Mini Phaser Ornament
By: T'Bonz on Nov 26

Stewart as Neo-Nazi Skinhead
By: T'Bonz on Nov 26

Klingon Bloodwine To Debut
By: T'Bonz on Nov 25

Trek Actors In War Of The Worlds Fundraiser
By: T'Bonz on Nov 25

Star Trek: The Next Generation Gag Reel Tease
By: T'Bonz on Nov 24

Shatner In Haven
By: T'Bonz on Nov 24

Retro Review: Covenant
By: Michelle on Nov 22

Two Official Starships Collection Previews
By: T'Bonz on Nov 21

Saldana: Women Issues In Hollywood
By: T'Bonz on Nov 21


Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions.

If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name.


Go Back   The Trek BBS > Star Trek Fandom > Fan Art

Fan Art Post your Trek fan art here, including hobby models and collectibles.

Reply
 
Thread Tools
Old June 20 2013, 10:04 PM   #256
Robert Comsol
Commodore
 
Robert Comsol's Avatar
 
Location: USS Berlin
Re: TOS Enterprise Interiors -- Unreal 3 Engine

Donny wrote: View Post
However, there are plenty of GNDNs found in engineering, the sickbay med lab, auxiliary control room, etc. Your statement that they aren't found inside rooms seems incorrect.
Belay my comment, it was incorrect. For some reason I had the huge corridor panels of mind, but of course there are plenty of the smaller ones and feek61 did an excellent job at tosgraphics.com of compiling these. If I'm not mistaken he compiled these for the corridors but I wouldn't be surprised if he'd eventually do a compilation which parts of the rooms these showed up, too.

Bob
__________________
"The first duty of every Starfleet officer is to the truth" Jean-Luc Picard
"We can't solve problems by using the same kind of thinking we used when we created them."
Albert Einstein
Robert Comsol is offline   Reply With Quote
Old June 21 2013, 06:25 AM   #257
Albertese
Commodore
 
Albertese's Avatar
 
Location: Portland, OR
Re: TOS Enterprise Interiors -- Unreal 3 Engine

Donny wrote: View Post

...

Wait a minute. What's your definition of a GNDN? I use it to refer to any kind of wall plant-on, etc, that had no real function on the show, but served some unknown function in-universe.
I'm sure you're asking Robert Comsol, but I think your definition matches mine, anyway. After all, the acronym means "Goes Nowhere, Does Nothing" so your take on it feels connected to that.

--Alex
__________________
Check out my website: www.goldtoothstudio.squarespace.com
Albertese is offline   Reply With Quote
Old June 21 2013, 04:38 PM   #258
umichigan
Lieutenant Junior Grade
 
Location: Detroit, Michigan
Re: TOS Enterprise Interiors -- Unreal 3 Engine

Donny wrote: View Post
@Greg:

I have yet to build the 116 variant of the Burke chair. I had a tough time building the 115 you see above. Organic shapes are not my friend! I'm learning to be patient with them though.
Not sure how this has progressed since this post, however, I earn my living doing computer-aided design and have a pretty thorough understanding of the mathematics behind those organic shapes. If you like I can provide a very easy to understand tutorial that reveals the concept of tangency continuity, which is the mathematical requirement that is necessary to achieve a proper reflectivity on a shaded surface. Let me know if you're interested.
BTW, I really hope you'll be able to provide a walkthrough-capable version of your Enterprise someday. This stuff is way cool.
__________________
"Some drink from the fountain of knowledge; others just gargle."
Also, I am reminded of the immortal words of Socrates who said, "I drank what?"
umichigan is offline   Reply With Quote
Old June 21 2013, 10:46 PM   #259
wildstar
Lieutenant Commander
 
Re: TOS Enterprise Interiors -- Unreal 3 Engine

Robert Comsol wrote: View Post
Another thing is how to handle best the unseen areas which I believe contain a wealth of "discovery potential", i.e. should that (unseen) back wall remain blank or instead be covered with medical equipment drawers?
We see the back wall in Lights of Zetar. Kirk and Co. come in from a small hallway that doesn't seem like a main corridor but must be connected to one and cross the room to sit at the desk.
This is what I ended up with from that scene:
http://www.timpalgut.com/sickbay_zetar.jpg
__________________
My homepage: http://www.timpalgut.com
My IMDB: http://www.imdb.com/name/nm0657651/
wildstar is offline   Reply With Quote
Old June 21 2013, 10:51 PM   #260
Donny
Commander
 
Donny's Avatar
 
Location: Ocean Springs, Mississippi
Re: TOS Enterprise Interiors -- Unreal 3 Engine

wildstar wrote: View Post
Robert Comsol wrote: View Post
Another thing is how to handle best the unseen areas which I believe contain a wealth of "discovery potential", i.e. should that (unseen) back wall remain blank or instead be covered with medical equipment drawers?
We see the back wall in Lights of Zetar. Kirk and Co. come in from a small hallway that doesn't seem like a main corridor but must be connected to one and cross the room to sit at the desk.
This is what I ended up with from that scene:
http://www.timpalgut.com/sickbay_zetar.jpg
It would appear that from the pic you posted, Kirk and Co. are entering the examination room from McCoy's office.
__________________
Donny Versiga

http://rigel7studios.blogspot.com/

Donny is offline   Reply With Quote
Old June 21 2013, 10:54 PM   #261
Donny
Commander
 
Donny's Avatar
 
Location: Ocean Springs, Mississippi
Re: TOS Enterprise Interiors -- Unreal 3 Engine

Here are the last shots of the examination room I will post before moving on to the intensive car ward.





Tried to get the desktop viewer as accurate as possible.
__________________
Donny Versiga

http://rigel7studios.blogspot.com/

Donny is offline   Reply With Quote
Old June 21 2013, 11:08 PM   #262
wildstar
Lieutenant Commander
 
Re: TOS Enterprise Interiors -- Unreal 3 Engine

[QUOTE=Donny;8281504]
wildstar wrote: View Post
It would appear that from the pic you posted, Kirk and Co. are entering the examination room from McCoy's office.
I stand corrected. Thanks.
__________________
My homepage: http://www.timpalgut.com
My IMDB: http://www.imdb.com/name/nm0657651/
wildstar is offline   Reply With Quote
Old June 22 2013, 12:28 AM   #263
Robert Comsol
Commodore
 
Robert Comsol's Avatar
 
Location: USS Berlin
Re: TOS Enterprise Interiors -- Unreal 3 Engine

Donny, your attention to detail is truly fascinating.

At first I thought there was something wrong with the "leg" of the table near the wall, but this screencap from "Mirror, Mirror" clearly revealed that that's the way it is (although I could invoke the "overscan argument"). Is that the shot from which you extracted the table support or did you have a better one at your disposal?

Bob
__________________
"The first duty of every Starfleet officer is to the truth" Jean-Luc Picard
"We can't solve problems by using the same kind of thinking we used when we created them."
Albert Einstein
Robert Comsol is offline   Reply With Quote
Old June 22 2013, 10:40 AM   #264
Donny
Commander
 
Donny's Avatar
 
Location: Ocean Springs, Mississippi
Re: TOS Enterprise Interiors -- Unreal 3 Engine

Robert Comsol wrote: View Post
Donny, your attention to detail is truly fascinating.

At first I thought there was something wrong with the "leg" of the table near the wall, but this screencap from "Mirror, Mirror" clearly revealed that that's the way it is (although I could invoke the "overscan argument"). Is that the shot from which you extracted the table support or did you have a better one at your disposal?

Bob
This is the only other one I could find, which sold me.
http://tos.trekcore.com/hd/albums/2x...rrorhd1171.jpg

Funny, I think it looks odd too, and I just knew someone would doubt it's validity. The table was also used as part of the Starbase 12 Computer Room in The Menagerie: http://tos.trekcore.com/hd/albums/1x...part1hd074.jpg

If you look closely at the end of the table on the bottom left side of the screen cap, you can see the slenderer support underneath the table. Although, in-universe, it can't be the same exact table as the one on the Enterprise, I feel it still backs up the validity of the table in my screenshots, being that it's the same table in reality.

After all, seems logical that Starfleet would get all its tables in bulk from one manufacturer! I'm sure these tables got shipped out to starships and starbases across the Federation.
__________________
Donny Versiga

http://rigel7studios.blogspot.com/

Donny is offline   Reply With Quote
Old June 22 2013, 11:38 AM   #265
Robert Comsol
Commodore
 
Robert Comsol's Avatar
 
Location: USS Berlin
Re: TOS Enterprise Interiors -- Unreal 3 Engine

^^ Solid evidence that even those TOS Trekkers that still use LaserDiscs and 4:3 TVs with overscan can see what the table has to look like.

The example from "The Menagerie" is a good and helpful one, too (because theoretically one could argue that there are really strange things going on in the "Mirror, Mirror" universe - like the magical bathroom Marla changes clothes in even though there's a walking corridor where that bathroom would have to be...).

Bob
__________________
"The first duty of every Starfleet officer is to the truth" Jean-Luc Picard
"We can't solve problems by using the same kind of thinking we used when we created them."
Albert Einstein
Robert Comsol is offline   Reply With Quote
Old June 22 2013, 12:08 PM   #266
GSchnitzer
Co-Executive Producer
 
GSchnitzer's Avatar
 
Location: Gaithersburg, Maryland, USA, Terra
Send a message via AIM to GSchnitzer Send a message via Windows Live Messenger to GSchnitzer Send a message via Yahoo to GSchnitzer
Re: TOS Enterprise Interiors -- Unreal 3 Engine

So, I don't understand. What is it about the chair "leg" that's closest to/right up against the wall that people think is odd? That it tapers like the other "leg?" What am I missing?
__________________
Greg Schnitzer
Co-Executive Producer
Star Trek Phase II
http://www.startrekphase2.com
http://www.imdb.com/name/nm3348883/
GSchnitzer is offline   Reply With Quote
Old June 22 2013, 01:32 PM   #267
feek61
Captain
 
feek61's Avatar
 
Location: The Sunshine State
Re: TOS Enterprise Interiors -- Unreal 3 Engine

I think they are talking about the thickness of the leg. The outer one looks to be a 1.5" - 2" thick and the other side near the wall looks to be only about .5" thick.
__________________
feek61 is offline   Reply With Quote
Old June 22 2013, 01:47 PM   #268
blssdwlf
Commodore
 
Re: TOS Enterprise Interiors -- Unreal 3 Engine

I always thought the thinner leg by the wall was for "attaching" to it and they didn't need the same support as the one opposite the wall.
blssdwlf is offline   Reply With Quote
Old June 22 2013, 06:37 PM   #269
Donny
Commander
 
Donny's Avatar
 
Location: Ocean Springs, Mississippi
Re: TOS Enterprise Interiors -- Unreal 3 Engine

GSchnitzer wrote:
So, I don't understand. What is it about the chair "leg" that's closest to/right up against the wall that people think is odd? That it tapers like the other "leg?" What am I missing?
feek61 wrote:
I think they are talking about the thickness of the leg. The outer one looks to be a 1.5" - 2" thick and the other side near the wall looks to be only about .5" thick.
Yes, feek61 is correct. We were discussing the fact that the leg near the wall is thinner. I think it just looks weird because it makes the table asymmetrical.

blssdwlf wrote:
I always thought the thinner leg by the wall was for "attaching" to it and they didn't need the same support as the one opposite the wall.
^^That's what I was thinking as well.
__________________
Donny Versiga

http://rigel7studios.blogspot.com/

Donny is offline   Reply With Quote
Old June 22 2013, 06:56 PM   #270
Donny
Commander
 
Donny's Avatar
 
Location: Ocean Springs, Mississippi
Re: TOS Enterprise Interiors -- Unreal 3 Engine

Tweaked the distortion of the glass panel so it was a little more drastic.


Hey, GSchnitzer, I'm having trouble lighting this cabinet and think I could do it better. Do you have any idea on how they lit it during the show, or how the Phase II lighting crew lights it? I don't see any visible lights inside the cabinet. Perhaps they lit it from behind? Or there were lights inside the cabinet on the side we never see?
__________________
Donny Versiga

http://rigel7studios.blogspot.com/

Donny is offline   Reply With Quote
Reply

Bookmarks

Tags
enterprise, interiors, movie era, tos era, unreal game engine

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +1. The time now is 10:41 AM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.