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Old June 10 2013, 02:00 PM   #3601
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

I have single [acc] weapons installed, but they're still missing the shuttles 3/4 of the time. Tractor beams won't work well as there are too many shuttles to take down. The only good counter I currently have is the point defense console, but that can only be triggered every 2-3 minutes.
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Old June 10 2013, 04:37 PM   #3602
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

Then look for 3x[acc] weapons, you won't get 360° arc but should be able to compensate with good steering.

Graviton Pulse, Grappler, Theta Radiation Vents and Nadeon Detonator all have crowd controll abilities.
Grappler and Nadeon Detonator you get from their respective C-Store ships and Graviton and Thea from lockboxes I think (or on the exchange).

Edit: oh and Isometric Charge is a good console to do some AoE/chain damage.
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Old June 10 2013, 06:01 PM   #3603
Uncle Sol
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Re: Star Trek Online Discussion Thread (now free to play!)

Ruaidhri wrote: View Post
My KDF engineer is loving the new traits. The one that gives bonus power to all subsystems when using EP2X skills and batteries...holy smokes, I'm in a nearly continuous state of 100+ power in EVERY subsystem. It's crazy. Some power from equipment bonuses, some from console bonuses (plasmonic leech), and skill point allocations.
With the Warp Core Engeneer DOFF assigned you can also increase your ship's power levels with Emergency Power abilities. It's great in a battle when I can increase my weapon and shield power at the same time.
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Old June 11 2013, 09:20 PM   #3604
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

Tribble patch notes have been posted. It's like a season 8.5 patch, a lot of stuff.

The big one is the release of a new fleet holding.

my prediction of a Dilithium refinery was essentially correct. It's a Dilithium mine focusing on Development and Trade comparable to the Embassy.

Benefits besides new doffs, fleet warp cores and fleet engineering consoles will be discount projects to most fleet project requirements and stores.
This should help with future fleet projects and our dilithium problems..
Though to get those discounts we have to level up the mine first.
Might be a good idea to prioritize the mine over the embassy for a while and focus completely on it once we have updated the main base to T3.
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Old June 12 2013, 02:08 AM   #3605
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Re: Star Trek Online Discussion Thread (now free to play!)

Speaking of the Dilithium mine, here's a small piece of information, courtesy of a player in the TTS global channel:
Before tribble went down, I was able to catch a glimpse of the Dil Mine:

At T3, you get a 9% Dil Discount on Fleet Projects and the Dil Store.
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Old June 12 2013, 02:14 PM   #3606
Trek
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Re: Star Trek Online Discussion Thread (now free to play!)

Anyone considering going to the community meetup in London oon the 22nd?

http://sto-forum.perfectworld.com/sh...d.php?t=741971
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Old June 13 2013, 12:31 AM   #3607
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Re: Star Trek Online Discussion Thread (now free to play!)

Bonus Marks Weekend!
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Old June 15 2013, 04:01 PM   #3608
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

PsychoPere wrote: View Post
Except it apparently got cancelled because of...



A BUG!!!
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Old June 15 2013, 07:02 PM   #3609
TheRoyalFamily
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Re: Star Trek Online Discussion Thread (now free to play!)

Where is a good place to level for KDF? The story missions aren't cutting it anymore, which is annoying because I'm trying to do them back-to-back, but when I don't level I can't move on to the next mission I know the mirror incursion is good, but that's only at certain times of course. I'm not quite high enough yet to do STF's, so that's out. The feds have the system patrols, but Klinks don't seem to have the equivalent. I don't play KDF very much, and haven't leveled this high with a KDF character in over a year, so I don't know what's up.
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Old June 15 2013, 07:09 PM   #3610
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

Path of the Warrior is something they can do repeatedly.
They have exploration zones and of course fleet actions.
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Old June 15 2013, 09:47 PM   #3611
Ruaidhri
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Re: Star Trek Online Discussion Thread (now free to play!)

Doff. A lot.

I leveled my Gorn almost entirely through doffing, and then went back for the story missions. Kept playing my fed while the doff missions counted down. Wasn't really intentional. But if you doff as heavily as you can, the experience you get from it can fill in the gaps.
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Old June 15 2013, 11:00 PM   #3612
TheRoyalFamily
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Re: Star Trek Online Discussion Thread (now free to play!)

Grr...internet at my post.

Anyways, doffing works, if you aren't (temporarily) maining the toon you are trying to level. It's just too slow, especially before you get a lot of blues, or at least greens (which is hard, since the grinder takes so much dil...and before you can STF the best way to get dil is to doff...but you need the dil to get the doffs to get the good dil...I'm still mad after all these months!).
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Old June 17 2013, 06:54 PM   #3613
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Re: Star Trek Online Discussion Thread (now free to play!)

I said that, and then I crit'd five doff missions and leveled up
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Old June 19 2013, 12:12 AM   #3614
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Re: Star Trek Online Discussion Thread (now free to play!)

Here comes the fleet dilithium mine...
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Old June 19 2013, 03:55 AM   #3615
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Re: Star Trek Online Discussion Thread (now free to play!)

PsychoPere wrote: View Post
Here comes the fleet dilithium mine...
I am close to having maxed out my number of DOffs. I bought the extra slots up to 400, and have around 380 now. I wonder if they will be adding the ability to buy more slots since they are adding a new type of DOff (miners), which means there will probably be assignments for miners that we can pick up at our mine.
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