Star Trek Online Discussion Thread (now free to play!)

Discussion in 'Trek Gaming' started by daedalus5, Sep 3, 2011.

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  1. Timelord Victorious

    Timelord Victorious Vice Admiral Admiral

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  2. Ronald Held

    Ronald Held Vice Admiral Admiral

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    On the USS Sovereign
    How large is the patch several Gbs?
     
  3. Vendikarr

    Vendikarr Rear Admiral Rear Admiral

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    I am stuck at 95% of the patch. And a snail moves faster for this last five. At this rate I doubt I will get in today.

    EDITED: Well I got in and created my Romulan. Then I made the mistake of changing characters. I wanted to unlock Remans. But now can't get to the login screen.
     
    Last edited: May 21, 2013
  4. sbk1234

    sbk1234 Rear Admiral Rear Admiral

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    At least I'm not the only one having a hard time.
     
  5. Timelord Victorious

    Timelord Victorious Vice Admiral Admiral

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    Yeah, got disconnected and now can't back in again.
     
  6. T J

    T J Commodore Commodore

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    milky way... there abouts
    It's been smooth for me...
     
  7. pymfan2000

    pymfan2000 Lieutenant Red Shirt

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    anyone having patching issues? I've been trying to about 2 hours to patch so I can play
     
  8. Rincewiend

    Rincewiend Admiral Admiral

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  9. Kaziarl

    Kaziarl Commodore Commodore

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    Mine patched ok. But now I'm getting "Login failed for unknown reasons."

    I'm guessing that pretty much means the servers are full.
     
  10. Ruaidhri

    Ruaidhri Commodore Commodore

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    Ruaidhri...Toronto in body, Philly in spirit!
    Nah, if the servers are full, it will put you into a queue. Must be something else.
     
  11. Kaziarl

    Kaziarl Commodore Commodore

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    Gah! So close! I got in, starting making a Romulan character, and then got disconnected from the Login server!
     
  12. T J

    T J Commodore Commodore

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    Yeah, not surprised by the server issues, they are groaning from the stress. I finally got booted after playing for a fer hours... hoping I can get back in.

    edit: Oh yeah, login failure issues... it's gonna be a while.
     
    Last edited: May 22, 2013
  13. Scout101

    Scout101 Admiral Admiral

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    yep, another bangup job from Cryptic. If it was the first time or two, I'd fully understand, but this happens EVERY time, and they can't seem to anticipate it. Managed to patch, but can't retrieve my characters once I start log-in, so guess i'm not playing today...

    A queue you'd expect if it was a heavy load. Cryptic seems to prefer the buggy, frustrating crash instead, as that's been their go-to. If they can't up the capacity, why not use the queue system to MANAGE that load and only allow the number they can handle? Instead, rush and crash. Yay...
     
  14. Ruaidhri

    Ruaidhri Commodore Commodore

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    Some alerts about issues from the forums:

     
  15. T J

    T J Commodore Commodore

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    I cant fathom why, oh why, they didn't take all that $$$$$$ from the legacy packs and lifetime membership sales and UPGRADE the servers to be able to handle the load... where oh where just does all that money go, DEV night at the strip club?!?!?
     
  16. Vendikarr

    Vendikarr Rear Admiral Rear Admiral

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    They did upgrade servers, but then they put Neverwinter on the same servers. Or so it appears.
     
  17. Aeolusdallas

    Aeolusdallas Captain Captain

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    Because the server issues are caused by everyone trying to log in at once. Due to the new release. That is atypical. In a few weeks the log in load will be more spread out and there will not be server issues. However if they were to "upgrade servers" as you suggest they would waste a lot of money and in a few weeks would have an unsustainable over capacity. This is why games have log in queues during special events.
     
  18. Scout101

    Scout101 Admiral Admiral

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    It was failing during test weekend as well, maybe should have been a sign?

    And it's not just load, it's buggy as well. Why the eff should just demand crash it? Isn't that what the queue should handle?
     
  19. Aeolusdallas

    Aeolusdallas Captain Captain

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    No, it's just that this particular problem is basically inherent in online games. The only solution is to order a lot of extra server capacity. And look what happened to games like Warhammer Online that went that route. Log on queues are one of the best solutions to the problem.
    EDIT The crashing probably means they are being to generous in how many people they allow in at one time. or there could be a bottleneck. It's hard to say. Cryptic's server setup is different from most in how all of their games share chat and I think their log on server is shared by them as well
     
  20. T J

    T J Commodore Commodore

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    milky way... there abouts
    Got back in for about 20 minutes before they took the shard down for maintenance. I'll take that as a good sign.
     
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