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Old May 17 2013, 12:42 AM   #76
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

GSchnitzer wrote: View Post
Donny wrote: View Post
That's what I thought. Weren't these vents in the concentric corridors as well?
Yes, they weren't just on the small cross corridors.

@GSchnitzer: What episode is that screen cap from?
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Old May 17 2013, 01:07 AM   #77
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Donny wrote: View Post
GSchnitzer wrote: View Post
Donny wrote: View Post
That's what I thought. Weren't these vents in the concentric corridors as well?
Yes, they weren't just on the small cross corridors.

@GSchnitzer: What episode is that screen cap from?
Sorry that I forgot to identify it. (That's not like me.)

It's from "What are Little Girls...." Android duplicate Kirk has beamed up and is going to grab the "command pack."
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Old May 17 2013, 01:23 AM   #78
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Thanks for that. I tend to hunt for reference shots from episodes that I know heavily feature Enterprise interiors, so I miss shots like this that feature angles seldom used in the series.
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Old May 17 2013, 01:30 AM   #79
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Donny wrote: View Post
Thanks for that. I tend to hunt for reference shots from episodes that I know heavily feature Enterprise interiors, so I miss shots like this that feature angles seldom used in the series.
Oh, I hear ya, man.
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Old May 17 2013, 10:57 PM   #80
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

More corridor details...







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Old May 18 2013, 12:51 AM   #81
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

It's a wonderful experience to see these details come alive and ready for close-up inspection. The amount of screencap gathering plus the rendering must have been pretty time-consuming.

Out of curiosity: Does anyone know what these yellow and red mechanical thingies were before these became part of the Enterprise?

Bob
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Old May 18 2013, 02:43 PM   #82
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Looks great Donny!

On the first render there should be some colored markings on the corners. The two at the top were red; the two at the bottom were yellow (this was actually tape used to cover the screws). There also there appears to be a couple of more colored dots on the right side near the center.





On the second rendering you are missing the Jefferies Tube!!!

I love your attention to detail. I'm seriously looking forward to the final version of your work.
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Old May 18 2013, 06:51 PM   #83
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

I wholeheartedly concur - the render of the (yellow doodad) is fantastic, I could genuinely believe it to be part of some machinery hidden behind the wall.

As for their real world origin: I seem to remember reading -possible in "Star Trek the Inside Story" - that these were styrofoam packaging (from various deliveries at Paramount) that Matt Jefferies simply spray-painted and mounted on the corridor walls. The light weight material they were made from was perfect for the task!

As to what they were originally packaged around - I'm afraid I have no clue.
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Old May 18 2013, 07:27 PM   #84
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

@Feek61

Thanks for pointing out those colored markings. I believe I was mainly using a reference shot from the first season, which did not have the markings. Because I want to depict the sets with all their third season details, I will make the changes soon. I also added a red border around the plant-on with the yellow back-board. Thanks to your reference materials you posted on TOSgraphics, I was able to spot that third-season detail as well. You've been immensely helpful for this entire project thus far, and I thank you!

Oh, the Jefferies tube will come sooner or later. Just haven't gotten around to it yet!

@Mytran:

I remember hearing that somewhere as well. But doesn't Styrofoam tend to degrade and break down when spray-painted?
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Old May 18 2013, 09:36 PM   #85
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Given the era, 1964 to 69, how much was Styrofoam used in packaging? I've wondered if those piping elements might have been constructed of cardboard? Maybe those partial "tubes" started their real world existence as delivery tubes for things like blueprints. I can imagine them being cut into smaller sections, split in half to form arch-like shapes, their ends sealed and then heavily painted to hide the more overt seams.

Sincerely,

Bill
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Old May 18 2013, 10:30 PM   #86
Mytran
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Styrofoam (or polystyrene we say in the UK) does indeed break down under aerosol spray, but that is more due to the chemicals in the propellant than the paint itself; an airbrush spray would have no such problem.

As for how commonly used it was in 1965, I'm not sure either - time to dig out the book for the exact quote I think!
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Old May 18 2013, 10:47 PM   #87
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Only had time to make the two pieces below today. About to go into work for an 11 hour shift...grrr....


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Old May 18 2013, 11:33 PM   #88
Robert Comsol
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Hope it's a stress-free shift, good luck.

Ah...definitely a Season Three corridor, judging by this GNDN (environmental function?) next to the turbo lift (Season One and Two) or bulkhead door (Season Three).

That GNDN was a noticable component of life support aka environmental engineering in "Wink of an Eye". I wonder if the top part is some kind of push bar (emergency oxygen provision?).

@ feek61

The lack of colored band aids for the yellow GNDN seems to be the lesser problem. Comparing the screencap you provided with the 3D recreation yields some interesting discrepancies in the actual structure.

Bob
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Old May 19 2013, 12:26 AM   #89
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Robert Comsol wrote: View Post
Comparing the screencap you provided with the 3D recreation yields some interesting discrepancies in the actual structure.
It's not perfect, no. But remember I've got to do things low-poly so that it renders quickly in-game and doesnt cause a lag in frame rate. I also used a few different screencaps from all 3 seasons as reference. Some of them had slight differences between them. The red area on lower part of the structure was present in a late season 3 screencap, and I liked it better because it gave some color variation to the object.
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Old May 19 2013, 06:49 PM   #90
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Hey Donny,

Not sure if you knew about these red markers or not but I didn't see them on your work (which is fabulous).

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