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Old May 16 2013, 04:57 AM   #61
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

This will do for now

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Old May 16 2013, 10:09 AM   #62
BK613
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Found these last night but a bit of weather blowing through delayed my post...

http://tos.trekcore.com/hd/albums/2x...earshd0494.jpg
http://tos.trekcore.com/hd/albums/2x...earshd0524.jpg
http://tos.trekcore.com/hd/albums/2x...earshd0725.jpg

Also thought I saw a Trekcore screenie that showed that the ladder passed through that cover, but dang if I can find it this morning...
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Old May 16 2013, 12:39 PM   #63
Robert Comsol
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

@ BK613

Great find! Looks like the "Deadly Years" ladder was illuminated from below and extended "all" the way down.

Regarding the swing wall / corridor between the cabin and the briefing room / E-booth ladder set, I noticed its first appearance in a Season 1 episode ("Man Trap"?).

By Season 2 it became a regular item and is one of the few things where I really wonder, if "they" knew what they were doing (especially considering episodes like "Mirror, Mirror" and "By Any Other Name" where there seemed to be an adjacent room to the cabin bedroom and not a corridor).

By Season 3 they discarded this concept (and the turbo lift "in" the transporter room) but it made occasional comebacks and - again - made no sense in "Wink of an Eye". In this particular episode the briefing room set was extended towards the cabin set and - again - there would have been no place for this kind of corridor running between both sets.

Bob
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Old May 16 2013, 02:04 PM   #64
blssdwlf
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

BK613 wrote: View Post
Found these last night but a bit of weather blowing through delayed my post...

http://tos.trekcore.com/hd/albums/2x...earshd0494.jpg
http://tos.trekcore.com/hd/albums/2x...earshd0524.jpg
http://tos.trekcore.com/hd/albums/2x...earshd0725.jpg

Also thought I saw a Trekcore screenie that showed that the ladder passed through that cover, but dang if I can find it this morning...
Nice! It looks like a minimum 3 deck ladder and a narrow hallway next to it. There was a cover in JTB and if the ladder extended through it then the cover would've had a cutout for the ladder part. Hmmm.
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Old May 16 2013, 02:52 PM   #65
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Donny wrote: View Post
This is in no way meant to be a deck by deck representation of the Enterprise
Well, now I'm curious: have any fans yet attempted a complete interior build?
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Old May 16 2013, 03:42 PM   #66
Robert Comsol
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

@ blssdwlf

I'm not sure it's a minimum of 3 decks the ladder connects to. The upper part could just be for environmental controls and in the screencap from "The Naked Time" it looks like there is a seating grate for the environmental specialist.

If these controls are for artificial gravity (my favorite theory), then the shot from "Amok Time" (Deck 5) would indicate that the way up is a dead end (you'd still need to fix artificial gravity for Deck 4 above but no further up).

@ Gaith

blssdwlf and Havoc92 are going for 3D interior builds, as far as I'm aware. With my project I can only offer classic 2D, for now.

Bob
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Old May 16 2013, 06:44 PM   #67
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Worked on getting some plant-on details finished yesterday. Forgive the bad image compression; these were compressed by my blog's image uploader (I upload daily work shots to my blog, whereas showcase shots go to flickr)

Thank god for Trekcore! I don't think any of us could live without it!

Remember that these are low-poly models, which are better suited for a gaming engine, which renders in real-time.









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Old May 16 2013, 08:18 PM   #68
Mytran
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

A bit late but...going purely by the JTB set plans, the hole measures out at 2'3" by 2'3" and has a ladder going down.
You can see a crewman exit from it in "Elaan of Troyius" about 10 minutes into the episode, showing that the ladder does indeed extend down to somewhere.

The set for the pilots was built on a soundstage that had an incline and as a result had to be partially built on stilts to keep the floor level (you can see this in the long corridor scenes for WNMHGB, there is a change in level at the far end)
However, by the time the series proper began they had a nice level floor to work with. I'm not sure how they achieved the sub-basement bit, perhaps they literally dug a hole in the floor?
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Old May 16 2013, 10:02 PM   #69
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

I think they did exactly that; just cut a hole in the floor. It would not be very hard to do and certainly it adds to the believability that they are actually on a multi-level ship with different decks.

Just great work Donny. I have studied the TOS in detail for many years; it's nice to see them come alive.
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Old May 16 2013, 10:25 PM   #70
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

As far as I know, most stages have at least 1 trap door in them so be available for situations such as this. I think this is what is used for the 3 sided ladder outside engineering to drop down below the deck floor.
Shots look amazing so far!
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Old May 16 2013, 10:53 PM   #71
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Robert Comsol wrote: View Post
Since you brought the "Charlie X" pipe laying scene up, you're gonna love this: This is a much, much narrower corridor with only one floor panel (at least that's what the director intended, as far as I can tell from the editing - notice the wall right next to Charlie's right arm in the last image of this scene...it's also the reason why I don't it's mandatory to make the deck floors in the main corridors any thicker than necessary).
It's quite possible - Charlie's guy starts off lowering the pole right next to this wall:
http://i757.photobucket.com/albums/x...ps7d059bd7.jpg

Then we see the pole descending into the second hatch next to that wall:
http://i757.photobucket.com/albums/x...psce54b32d.jpg
Which is next to this wall:
http://i757.photobucket.com/albums/x...ps38c53d95.jpg
So it could be a 4' corridor, but for what purpose? It's still a mystery pole!

Robert Comsol wrote: View Post
I don't have a good idea, either, where, what and why they are doing there (other than this is still part of the ongoing upgrade process the Enterprise started after "Where No Man..." which was 83% complete by Stardate 2945.7 My fun theory: Pike's Enterprise had only 203 crew members, but because of the upgrade process they took 227 carpenters, plumbers, electricians etc. on board to finish these upgrades while underway).
As good as explanation as any - and everyone knows, "starships are made of wood"...
100 quatloos to anyone who can identify that quote (or paraphrase)
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Old May 16 2013, 11:13 PM   #72
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Those floor grates (holes in the floor) from "Charlie X" were located in the same straight corridor as the transporter room. There are many first season episodes where you see the grates down there by the A-Frame door like in this cap:




You can see the transporter room door behind Charlie to the left in this image referenced above:
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Old May 16 2013, 11:23 PM   #73
Donny
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

feek61 wrote: View Post
Those floor grates (holes in the floor) from "Charlie X" were located in the same straight corridor as the transporter room. There are many first season episodes where you see the grates down there by the A-Frame door like in this cap:




You can see the transporter room door behind Charlie to the left in this image referenced above:
That's what I thought. Weren't these vents in the concentric corridors as well? Seems these access gratings were all covered up by the colored carpet stripes in the second and third season.
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Old May 16 2013, 11:37 PM   #74
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Donny wrote: View Post
That's what I thought. Weren't these vents in the concentric corridors as well?
Yes, they weren't just on the small cross corridors.

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Old May 16 2013, 11:50 PM   #75
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Re: TOS Enterprise Interiors -- Unreal 3 Engine

Yes, there were a couple scattered throughout the corridor set in the first season but the specific "Charlie X" scene was in the transporter corridor.

Between season 1 and season 2 the entire set was reworked (and corridor extended) so the locations of these corridors don't match from season 1 to the other two seasons. Certain elements are close to the original location but not exactly in the same spot. They pretty much eliminated the floor grating after season 1 (but we got those cool colored carpet stripes, lol).
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