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Old April 20 2013, 07:52 AM   #31
sojourner
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Re: Making the Intepid Class Prototype (Sternbach)

bryce wrote: View Post

Lower the saucer (by getting rid of the neck - well, shortening it significantly) and flip the nacelle arm thingy upside down. Always wondered how that would look. (Maybe add some elements from the Centaur design from DS9...)

Forbin beat you to it.
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Old April 20 2013, 05:16 PM   #32
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Re: Making the Intepid Class Prototype (Sternbach)

from looking at the side-by-side pictures, i like this prototype design, but i think the voyager we got looks classier
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Old April 22 2013, 03:17 PM   #33
cardinal biggles
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Re: Making the Intepid Class Prototype (Sternbach)

Side-by-side it's easy to see why the show's producers asked Mr. Sternbach to take the ship design in that direction.
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Old April 22 2013, 03:58 PM   #34
Bry_Sinclair
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Re: Making the Intepid Class Prototype (Sternbach)

The prototype looks more like a workhorse, doing plenty of hard work without much interest in its appearance. I do like the show Voyager, but I'd have been happy with this variant as well.
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Old April 22 2013, 04:16 PM   #35
HarryM
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Re: Making the Intepid Class Prototype (Sternbach)

Yes, sort of like a giant runabout, the pylons esp are very similar to the runabout.
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Old April 22 2013, 05:49 PM   #36
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Re: Making the Intepid Class Prototype (Sternbach)

junxon wrote: View Post
from looking at the side-by-side pictures, i like this prototype design, but i think the voyager we got looks classier
I get the opposite reaction: this design looks much better to my eye than the Voyager we got. A lot less spoon-like, and just more functional looking to me.
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Old April 22 2013, 08:21 PM   #37
Rick Sternbach
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Re: Making the Intepid Class Prototype (Sternbach)

Mysterion wrote: View Post
junxon wrote: View Post
from looking at the side-by-side pictures, i like this prototype design, but i think the voyager we got looks classier
I get the opposite reaction: this design looks much better to my eye than the Voyager we got. A lot less spoon-like, and just more functional looking to me.
And neither can be turned into a pizza-cutting wheel.

Rick
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Old April 22 2013, 08:48 PM   #38
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Re: Making the Intepid Class Prototype (Sternbach)

Though both would be great in the garden. Star Trek shovels - licensing department, hashin!

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Old April 22 2013, 10:13 PM   #39
calamity_si
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Re: Making the Intepid Class Prototype (Sternbach)

Rick Sternbach wrote: View Post
Mysterion wrote: View Post
junxon wrote: View Post
from looking at the side-by-side pictures, i like this prototype design, but i think the voyager we got looks classier
I get the opposite reaction: this design looks much better to my eye than the Voyager we got. A lot less spoon-like, and just more functional looking to me.
And neither can be turned into a pizza-cutting wheel.

Rick
I've actually got one of those lol!

I'm dying to show you all my progress but I'm so close to finishing now I may as well hold back a little while longer. More to come real soon!
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Old April 22 2013, 10:54 PM   #40
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Re: Making the Intepid Class Prototype (Sternbach)

sojourner wrote: View Post
bryce wrote: View Post

Lower the saucer (by getting rid of the neck - well, shortening it significantly) and flip the nacelle arm thingy upside down. Always wondered how that would look. (Maybe add some elements from the Centaur design from DS9...)

Forbin beat you to it.
AWESOME! THANKS!! (I really just wanted to see what it would look like! Cool addition of the AWACS-style sensor, because it provides a justification for the flipped nacells and maybe even the lower primary hull...)

Again, THANKS!!

ETA: Forbin, have you ever considered a Enterprise-B Excelsior refit/variant/whatever version of this? The repositioned impulse engines would move the impulse exaust away from the AWACS "jammer" thingy -- which could also house sensors for long-term/long-range pure science missions...(though I've always wondered what the housing for the original impluse engines are used for now in that design...unless you go with the hanger/cargo bay idea. And I suppose that you could, since it's a different ship...hummm...)
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Last edited by bryce; April 22 2013 at 11:07 PM.
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Old April 23 2013, 12:03 AM   #41
publiusr
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Re: Making the Intepid Class Prototype (Sternbach)

Rick's drawing had the primary hull really flat--aggressive.

I also like that Colorado. I just love tall nacelles.
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Old April 23 2013, 12:41 AM   #42
sojourner
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Re: Making the Intepid Class Prototype (Sternbach)

Hey Rick,

I'm curious, are there any fan designs you particularly like?
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Old April 23 2013, 08:12 AM   #43
calamity_si
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Re: Making the Intepid Class Prototype (Sternbach)

Hi all. Couldn't resist any longer! Here's a couple of shots of my progress so far... Most of the detailing is now done. The primary hull is pretty much complete. Just need to add some Starfleet pendants, maybe some running lights and she'll be all done!



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Old April 23 2013, 08:25 AM   #44
Rick Sternbach
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Re: Making the Intepid Class Prototype (Sternbach)

sojourner wrote: View Post
Hey Rick,

I'm curious, are there any fan designs you particularly like?
I've seen a bunch that I thought looked very cool; can't point to specific ones right now, but they cross my field of vision every so often. A lot of fan efforts make use of established design elements, and that's okay, though I seem to see a lot of ships that look like Ent-E or NX-01 in basic hull plating and shading, etc. It's tricky to evolve a design just enough to look advanced without looking like it's left the lineage altogether; folks who understand the hardware and can play with it usually get a thumbs up if I stumble across their work.

Rick
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Old April 23 2013, 08:34 AM   #45
calamity_si
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Re: Making the Intepid Class Prototype (Sternbach)

Yeah, in my opinion, it's more difficult to design Federation ships than any other Scifi craft because the elements are so pre-defined. Even with shows like Star Wars, you can get away with a variety of different and unusual designs and they'll just fit in the universe. You can in Star Trek but only with unestablished alien designs. If it's something 'known' i.e. a Fed or Klingon or Romulan ship, than it has a lot of 'design baggage' that goes with it and has to look a certain way. That's why I especially loved the Klingon designs of the Vor'cha and Negh'Var classes. They had such an awesome continuity and yet were a definate evolution from one another. I think that's why I was never much of a fan of the new movie Enterprise. She has all the elements there but you can tell they just hadn't read the manual! LOL!
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