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Old April 3 2013, 07:28 PM   #2131
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Re: Mass Effect 3

Funny you should say that, because I think it *was* something of a slow cycle. I mean just compare the level of technology the Protheans achieved before the Reapers arrived and what the council races had at the same stage. Not just technology, but exploration too as the Protheans were much more widespread. They also had a single united government, whereas Citadel space isn't governed centrally, but co-operatively through the council and even then about half the inhabited galaxy it made up of independent or rogue states like the Batarians or the terminus systems.

Don't know if this is the intent, but my theory is that the Asari (unintentionally?) held back this cycle. Their long life span makes them a lot slower to institute change or adapt to new circumstances and their preference to mate with other races may have engendered an almost instinctual compulsion to act through proxies. This is pretty evident in how they reacted to the Rachni wars, the Krogan rebellions, the Geth/Quarian conflict, the arrival of the humans and their headbutting with the Batarians over colony rights.

In each case, rather than meet events head-on they try to distance themselves from any conflict and where that's inevitable, they tend to get other races to do a lot of the dirty work. A reliance on diplomacy over aggression sounds nice, but the Asari take their passivity almost to the point of total indolence. It's almost as if their ancestors' first instinct was to sit perfectly still and wait and see if they can just outlive the big scary predator that just crept in the cave-mouth.
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Old April 3 2013, 07:54 PM   #2132
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Re: Mass Effect 3

Reverend wrote: View Post
Funny you should say that, because I think it *was* something of a slow cycle. I mean just compare the level of technology the Protheans achieved before the Reapers arrived and what the council races had at the same stage. Not just technology, but exploration too as the Protheans were much more widespread. They also had a single united government, whereas Citadel space isn't governed centrally, but co-operatively through the council and even then about half the inhabited galaxy it made up of independent or rogue states like the Batarians or the terminus systems.

Don't know if this is the intent, but my theory is that the Asari (unintentionally?) held back this cycle. Their long life span makes them a lot slower to institute change or adapt to new circumstances and their preference to mate with other races may have engendered an almost instinctual compulsion to act through proxies. This is pretty evident in how they reacted to the Rachni wars, the Krogan rebellions, the Geth/Quarian conflict, the arrival of the humans and their headbutting with the Batarians over colony rights.

In each case, rather than meet events head-on they try to distance themselves from any conflict and where that's inevitable, they tend to get other races to do a lot of the dirty work. A reliance on diplomacy over aggression sounds nice, but the Asari take their passivity almost to the point of total indolence. It's almost as if their ancestors' first instinct was to sit perfectly still and wait and see if they can just outlive the big scary predator that just crept in the cave-mouth.
Interesting. No wonder Javik was disappointed when he was awoken. Given that the Protheans effectively gifted the Asari their advantage in this cycle, firstly through Athame, and then later Vendetta.

Thing is though, as much as this limited the technological development of the cycle (because the Asari hoarded the knowledge for themselves), it also probably enabled this cycle to develop unlike the Prothean one before it, and also the Leviathan cycle at the beginning, where one race ruled the galaxy. By advancing the Asari, and given their nature, a more cosmopolitan galaxy emerged.

Also impacts on the earlier point I guess about which race the Reapers were planning on liquidizing. In (some at least) other cycles there was one predominant race, making the decision fairly easy. This time around however, they had to choose between a much greater number of lesser-developed races.

Perhaps this was why the Asari were ruled out as candidates - because they'd been heavily influenced by the Protheans.
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Old April 5 2013, 03:04 PM   #2133
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Re: Mass Effect 3

Reverend wrote: View Post
I have actually picked the other options--synthesis for my full paragon sentinel & control for my *barely* paragade infiltrator
I went all funny when I played ME3 and dumped my renegade attitude from the first two games. Choosing to go full paragon made the synthesis route seem more appropriate.

I downloaded the extended ending DLC (and that was extended? Did PC players just get dumped to a DOS prompt after making their choice?) and went for the none of the above at first. I didn't realise there was a post credits scene giving that a thumbs up either.
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Old April 5 2013, 04:53 PM   #2134
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Re: Mass Effect 3

The extended cut adds;

- The Normandy Evac at the end of the beam run
- The memorial wall scene
- The slideshow
- Think it might have added a bit to the talk with the starbrat as well but can't quite remember
- Oh, and of course it added the 'refuse' ending....

Probably more that I'm forgetting as well.
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Old April 5 2013, 06:06 PM   #2135
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Re: Mass Effect 3

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- Think it might have added a bit to the talk with the starbrat as well but can't quite remember
Yes, it did - it went into more details on the options (like why Destroy couldn't destroy just the Reapers).
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Old April 6 2013, 01:59 AM   #2136
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Re: Mass Effect 3

The Squire of Gothos wrote: View Post
Reverend wrote: View Post
I have actually picked the other options--synthesis for my full paragon sentinel & control for my *barely* paragade infiltrator
I went all funny when I played ME3 and dumped my renegade attitude from the first two games. Choosing to go full paragon made the synthesis route seem more appropriate.

I downloaded the extended ending DLC (and that was extended? Did PC players just get dumped to a DOS prompt after making their choice?) and went for the none of the above at first. I didn't realise there was a post credits scene giving that a thumbs up either.
As someone who plays full paragon, it baffles me how that abomination and a paragon playstyle could have anything in common. And EC has some new stuff, but frankly none of it is worth the HDD space it takes up. You get more inane circular logic from starbrat, a hilariously stupid scene with the Normandy during the beam run (which also replaces your sudden getting blasted with a drawn-out cutscene, ruining one of the few good moments in London), and some slides.
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Old April 6 2013, 06:13 PM   #2137
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Re: Mass Effect 3

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As someone who plays full paragon, it baffles me how that abomination and a paragon playstyle could have anything in common
But everyone got along! The look on that husk's face when he realised he could go play with the human beings he once was himself!
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Old April 6 2013, 08:16 PM   #2138
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Re: Mass Effect 3

Synthesis -



But seriously.....

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Old April 8 2013, 03:52 PM   #2139
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Re: Mass Effect 3

I've been avoiding this thread since Leviathan came out because the ending controversy had soured me on Mass Effect and I just didn't feel like playing any of the DLC. But the time away from the games was good for me as when Mass Effect was brought up in TNZ recently I found myself enthusing about the franchise, and that was around the time that Citadel came out to a positive reception. So I bit the bullet, purchased the DLC and have been playing through them over the last few weeks.

Leviathan: This one was pretty good, it added to the backstory of the Reapers, had a good variety of locations, and some interesting gameplay twists. I don't like how a major element of the lore is limited to a DLC as the consequences of what Shepard discovered should have a lasting impact on the galaxy, but the rest of the game has to ignore it. I also don't like that the combat sections created difficulty by constantly throwing banshees and brutes at me. Otherwise, this was the first time that the Reaper backstory had any kind of appeal for me, even if just for a moment.

Omega: This DLC was okay, but largely pointless. Honestly, I wish it had been cheaper and shorter because all it does is add one long linear mission in a red/brown setting. At least there's some new enemies, and a female Turian, and revisiting Afterlife was neat, although it lacks the amazing atmosphere it had in ME2. The lack of squadmates was also a bummer, especially considering how good Leviathan (and, later, Citadel) was in that regard. Overall, I'm glad I got this along with the other two DLCs, that way I justified paying for it as part of an expansion pack, I would probably have been disappointed if I had purchased it on its own.

Citadel: Superb. I went into this one expecting a humdrum action plot with a party for the cast at the end, but it exceeded all my expectations. The plot is silly, but that works in its favour, while the sections in the Citadel archives were a cool way to reflect on the series' lore without getting bogged down in anything serious. After the story finished, I wasn't expecting the new hub on the Citadel, nor the functional arena, arcade, and casino that comes with it. The party and the crew interactions were the icing on an already satisfying cake. Overall, it was a ridiculous yet fitting send-off to one of my favourite fictional universes.
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Old April 8 2013, 07:15 PM   #2140
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Re: Mass Effect 3

^^ Nice.

I played LotSB last night again as part of my trilogy play through. It's testament to the Citadel DLC that I hold it in an even higher regard than Shadow Broker. Like you said, it helps not to take Citadel overly serious. Once you're ok with that then the rest of the DLC is an absolute delight. It strikes exactly the right level of self-reference and in-jokes. I can see that it might be too much for some, especially if you're a latecomer to the series, but as someone who's been there since the beginning, I absolutely loved every second of it.

I'm not going to lie, I detest the ending. If that had been my enduring memory of ME then I'd have been incredibly disappointed. Luckily, the Citadel DLC gives the series a meta-closure that the ending to the game just didn't provide. Not to me at least.

I doubt that I'll continue with ME beyond ME3 - I've yet to hear a single decent idea about what the next game should be, and in truth they're going to have a hell of a job on their hands to come up with a better set of characters. Plus with production moving from the Edmonton to Montreal team, I'm really not convinced that they'll knock it out of the park. They've done well with the MP aspect of ME3, but Omega was their attempt at SP storyline - as you've already discovered it was fairly plot-lite.

That's not to say that I'm done with ME though. I'm sure that I'll be going back for a few play throughs yet.

I'm also looking forward to seeing what Edmonton's new IP is.
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Old April 8 2013, 10:44 PM   #2141
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Re: Mass Effect 3

The best thing LotSB and Citadel had going for them was that they provided "hang out" locations after you finished their stories that you could revisit any time you wished. Slogging through the Omega DLC again the other day I was thinking, why the hell couldn't they let you revisit a reopened Afterlife afterwards? Would that really have been too much to ask? I'd have looked way more favorably on it if that was included. No, we just get some war assets, a few guns I'll probably never use, and a chessboard in our cabin. Whoop-dee-fuckin'-doo.
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Old April 9 2013, 06:13 AM   #2142
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Re: Mass Effect 3

^At the VERY LEAST they could've had Aria disappear from Afterlife since she had Omega back.

But no, she gives some absurd excuse and hangs out in the place she hates despite being here literally solely to plot her takeback of Omega.
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Old April 9 2013, 09:07 AM   #2143
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Re: Mass Effect 3

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No, we just get some war assets, a few guns I'll probably never use, and a chessboard in our cabin. Whoop-dee-fuckin'-doo.
Having Traynor as LI, I thought that might be useful. No. Can't do a f*cking thing with it. Seriously, what was the point?!

War assets, Not that anyone needs any more given that they dropped the EMS threshold so low for the best destroy outcome.

I suppose you do get Lash, and more importantly, Flare, out of it though. Flare is just absolute carnage!
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Old April 9 2013, 01:20 PM   #2144
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Re: Mass Effect 3

Of course it'd be funny if you did Omega before Traynor's game night, have her in your cabin, lamenting not have real chess pieces, all the while that thing is sat right there within arms reach.
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Old April 9 2013, 01:26 PM   #2145
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Re: Mass Effect 3

Angel4576 wrote: View Post
I doubt that I'll continue with ME beyond ME3
I'm open-minded on the next Mass Effect game, but it's not a guaranteed day 1 purchase like the last two games were, I'm taking a wait and see approach. My fear is that they'll feel pressured to one-up the Reapers and introduce a new threat to galactic civilisation, when it would be best to focus on a smaller threat such as Batarian terrorists, or something like that.

Actually, my biggest fear is that they'll set the game post-ME3 and choose synthesis as the canonical ending.

Evil Twin wrote: View Post
The best thing LotSB and Citadel had going for them was that they provided "hang out" locations after you finished their stories that you could revisit any time you wished. Slogging through the Omega DLC again the other day I was thinking, why the hell couldn't they let you revisit a reopened Afterlife afterwards? Would that really have been too much to ask? I'd have looked way more favorably on it if that was included. No, we just get some war assets, a few guns I'll probably never use, and a chessboard in our cabin. Whoop-dee-fuckin'-doo.
What makes it even more disappointing is that they already had a hub area on Omega they could use, they just needed to update it with some damage textures, update the stores, and throw in a few characters with those cheap-o ME3 side missions. I'm reluctant to say that it wouldn't have taken much time as I'm not a game developer and have can't speak with authority on the matter, but surely it wouldn't have involved as much work as building Silversun Strip for Citadel. I wouldn't even have minded too much that it was the same area as ME2 because Afterlife was one of my favourite locations in the ME universe.
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