RSS iconTwitter iconFacebook icon

The Trek BBS title image

The Trek BBS statistics

Threads: 135,860
Posts: 5,221,465
Members: 24,232
Currently online: 559
Newest member: glasssplashback

TrekToday headlines

Takei To Receive Award
By: T'Bonz on Apr 23

Yelchin In New Comedy
By: T'Bonz on Apr 23

U.S. Rights For Pegg Comedy Secured
By: T'Bonz on Apr 23

Shatner: Aging and Work
By: T'Bonz on Apr 23

Kurtzman And Orci Go Solo
By: T'Bonz on Apr 22

Star Trek #32 Preview
By: T'Bonz on Apr 22

Voyager Bridge Via The Oculus Rift
By: T'Bonz on Apr 21

Miles Away Glyph Award Nominations
By: T'Bonz on Apr 21

Q Meets NuTrek Crew
By: T'Bonz on Apr 18

Pine In Talks For Drama
By: T'Bonz on Apr 18


Welcome! The Trek BBS is the number one place to chat about Star Trek with like-minded fans. Please login to see our full range of forums as well as the ability to send and receive private messages, track your favourite topics and of course join in the discussions.

If you are a new visitor, join us for free. If you are an existing member please login below. Note: for members who joined under our old messageboard system, please login with your display name not your login name.


Go Back   The Trek BBS > Misc. Star Trek > Trek Tech

Trek Tech Pass me the quantum flux regulator, will you?

Reply
 
Thread Tools
Old March 26 2013, 01:41 PM   #16
golddragon71
Lieutenant
 
Re: Transporters compatibility

I actually came up with a scenario (a Win-Win as opposed to No-Win) for the end of Star Trek II which would allow Spock to live.

Now we all know the scene. Spock notices the energy pattern emanating from Reliant, David recognizes it as the Genesis Wave building up to detonation and Kirk says we'll beam aboard to stop it which David says can't be done.

The key point here is that there may not be a way to abort the detonation of the device but there is a way of rendering the device incapable of detonating.

(First of all they should have completely blown the ship to atoms before Khan had a chance top set the device in the first place. (Kirk should have known better than to give Khan the chance to make a suicide play))

ok onto my scenario
Spock realizes there may be a chance. he leaves the Bridge and instead of going to engineering he goes to the Transporter room and after nerve pinching the operator he beams himself into Reliant's transporter room where Genesis is being kept. he looks at it raises an eyebrow and says "Fascinating" then moves over to the transporter controls where he beams the Genesis Device not to anywhere in particular but sets it on hold (Much the way Scotty had Kang and his men held in stasis so that Kirk could bring security into the transporter room to take them prisoner. (Day of the Dove) however, due to the fact that this ties up Reliant's transporter Spock has to have Enterprise beam him aboard with their transporter. (just as different ships have different Command access codes their Transporters also can be set to operate at different frequencies) Once Spock is aboard Kirk orders Chekov to complete reliant's destruction. due to the Genesis device being held in the transporter matrix, it's essentially held in stasis and therefore it's rendered incapable of detonating either through the designed detonation sequence or by enemy fire and as Reliant's completely destroyed the transporter, it's circuitry and anything held in it's are completely inaccessible from that point on.
Granted this changes the flow of what happens in Star Trek III and IV but......Well, one movie at a time
__________________
"Captain, there are some things that transcend even the discipline of the Service."
golddragon71 is offline   Reply With Quote
Old March 26 2013, 03:12 PM   #17
Timo
Admiral
 
Re: Transporters compatibility

Kirk says we'll beam aboard to stop it which David says can't be done.
...Which makes one wonder exactly what cannot be done?

Shut down the device?

Or beam over to attempt anything in the first place?

David might simply be saying that transporters won't work anywhere near an activated Genesis Device. Any attempt at beaming a shutdown team aboard, beaming out the device, or destroying it or putting it in stasis with transporter, are thus categorically doomed to fail.

Timo Saloniemi
Timo is offline   Reply With Quote
Old March 28 2013, 04:12 PM   #18
FKnight
Commander
 
FKnight's Avatar
 
Re: Transporters compatibility

Kruge: The most powerful destructive force ever created.
Dr. Rajesh Koothrappali: Well, how could you not put in an abort?
__________________
"You have been examined. Your ship must be destroyed. We make assumption you have a deity, or deities, or some such beliefs which comfort you. We therefore grant you ten Earth time periods known as minutes to make preparations."
FKnight is offline   Reply With Quote
Old March 29 2013, 04:54 AM   #19
Mr. Laser Beam
Fleet Admiral
 
Mr. Laser Beam's Avatar
 
Location: The visitor's bullpen
View Mr. Laser Beam's Twitter Profile
Re: Transporters compatibility

Timo wrote: View Post
Kirk says we'll beam aboard to stop it which David says can't be done.
...Which makes one wonder exactly what cannot be done?

Shut down the device?

Or beam over to attempt anything in the first place?
Probably both.
__________________
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion.
Mr. Laser Beam is offline   Reply With Quote
Old April 7 2013, 03:59 PM   #20
Saturn0660
Rear Admiral
 
Saturn0660's Avatar
 
Location: NE Ohio
View Saturn0660's Twitter Profile
Re: Transporters compatibility

Hando wrote: View Post
1: Every species and every era has a different transporter effect. Do we know why they are different?
Think of it like Ford/Chevy/Dodge V8's.. All make power. All are V8's. All sound totally different..
__________________
How many lights do YOU see?
Saturn0660 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT +1. The time now is 10:54 AM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
FireFox 2+ or Internet Explorer 7+ highly recommended.