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| Gaming Non-Star Trek Gaming |
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#76 |
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Rear Admiral
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Re: The new SimCity...*sigh*
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#77 | |
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Rear Admiral
Location: Ireland
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Re: The new SimCity...*sigh*
Also, things like this happen: The craziest thing is that sims don't have set homes or jobs. When they go to work in the morning, they travel to the nearest job for their skill level, and if that's full then they'll travel to the next nearest, then the next nearest. When they go home at night, they travel to the nearest free residential building instead of travelling to the home they came from. That may sound like a comical communist utopia, but I read that it caused a nuclear meltdown for one player. Nuclear plants need college-educated workers to operate safely, but when a number of high-skilled jobs opened closer to the workers than the nuke plant it caused all the worker to get new jobs, and the nuke plant was forced to hire low-skilled workers instead, leading to an accident. Some of these issues may be patched out in time, but it seems that SimCity is yet another game that has been pushed out the door before it's ready. At least it has led to some comedy. From what I've read, the server issues have eased a bit over the last day or so, but there are still problems. Cheetah speed is still disabled, as are many of the region features.
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...so many different suns... |
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#78 | |
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Vice Admiral
Location: Chicago
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Re: The new SimCity...*sigh*
Unlike everyone who complains about always-on online and DRM and buys the damn game anyway, I'm sticking to my guns and spending my time with Lara Croft after finding out my old ass PC can still run the Tomb Raider at 40fps in 720p on high graphic settings.
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Hating the anti-intellectual movement since before it was actually a movement. |
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#79 |
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Rear Admiral
Location: Beyond the wall of sleep, just south of Seattle.
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Re: The new SimCity...*sigh*
__________________
"The way I see it, every life is a pile of good things and bad things. The good things don't always soften the bad things. But vice versa, the bad things don't necessarily spoil the good things or make them unimportant." |
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#80 |
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Rear Admiral
Location: Glasgow
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Re: The new SimCity...*sigh*
Far too much hassle for a game to be honest, and all the while the supposed reason for this always on DRM, affects only the honest people, while the pirates happily play away at a hacked versions enjoying it without all the hassle. I think we all know the real reasons why they are pushing this always on DRM, because it stops second hand sales, and gives them full control of the game you bought, so in a way your only renting the game, they never loss control of the game. |
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#81 |
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Vice Admiral
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Re: The new SimCity...*sigh*
I definitely don't have a clue as to what I'm doing, though. Almost bankrupted my city within the first fifteen minutes. |
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#82 | |
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Rear Admiral
Location: Andrew Timson
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Re: The new SimCity...*sigh*
__________________
Andrew Timson =============== "Niceness is the greatest human flaw, except for all the others." - Brendan Moody "...don't mistake a few fans bitching on the Internet for any kind of trend." - Keith R.A. DeCandido |
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#83 |
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Rear Admiral
Location: Ontario, Canada
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Re: The new SimCity...*sigh*
Loving all the new features, but my only issue is that city size is too small. Hopefully larger cities are allowed in the future. |
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#84 | ||
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Rear Admiral
Location: Glasgow
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Re: The new SimCity...*sigh*
![]() Still my ISP is simply to unreliable to gamble £40 on a game that requires me to be constantly connected to play, i have a LTS for Star Trek online and even after 3 years its up and down all over the place, always seems to be down when i have spare time to fire it up, plus add to that the amount of times my ISP goes wonky and its been easy to steer clear of games with this type of DRM. Possibly in the future when optic fibre is the norm and we all download 100 gig games in 3 mins this type of DRM will work because nobody gets issues, but by the time the UK internet gets to that stage i will have no doubt been disconnected from my life ISP for good.
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#85 |
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Rear Admiral
Location: Mannheim, Germany
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Re: The new SimCity...*sigh*
Mine here in Germany is topnotch when it comes to reliability.. i can count on one hand the times when the internet was down in something like 10 years i've been with them (starting with 56k modems to DSL and then Broadband). However a realiable ISP is unimportant when the company itself has technical problems (as it's always the case with game releases.. it seems companies never learn or they simply don't care and weather the storm until it passes). You could have the internet connection from God and it wouldn't do much good if the other side can't listen and respond. This together with game design options means i'll most likely not buy it.. maybe in a few months if they decided to increase city sizes significantly and the servers run stable but definitely not now.
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"A control freak like you with something you can't control? No no.. that's gonna be more fun than shark week!" Det. Javier Esposito |
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#86 |
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Vice Admiral
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Re: The new SimCity...*sigh*
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#87 | |
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Commodore
Location: Perpetually being chased by airplanes
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Re: The new SimCity...*sigh*
That said, if someone makes one I'd join.
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No Where to be found, but everywhere you are - I'll be there looking for ways to save your life. |
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#88 |
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Vice Admiral
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Re: The new SimCity...*sigh*
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#89 |
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Vice Admiral
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Re: The new SimCity...*sigh*
__________________
lol
l /\ |
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#90 | |
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Commodore
Location: Perpetually being chased by airplanes
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Re: The new SimCity...*sigh*
Also, I find the speed control thing odd. Say you and a friend are playing at the same time. He plays at speed 1 and you play at speed 3 and the region shares resources and what speed do the cities share resources at?
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No Where to be found, but everywhere you are - I'll be there looking for ways to save your life. |
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