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Old March 9 2013, 09:05 AM   #3241
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

I've been playing in the Neverwinter beta today and I've got to say its a beautiful game. Compared to Turbine's DDO's city of Stormreach which never truly felt like a city, the city of Neverwinter created by Cryptic feels like a living breathing fantasy medieval city.

The few dungeons maps I have seen so far are very well done. Very atmospheric, filled to the brim with stuff, non repetitive (which is a feat) and laid out much better than STO's style of room, long passage, room, long passage, room layout.

The only thing that stumped me a little is the class system and class abilities. Part of it stems from me know very little about 4th edition D&D rules. All classes only get to use 3 at-will abilities, 3 encounter abilities and 3 daily abilities? Also, I'm not getting why we're picking specialized classes at character creation time. For example, if I picked the class Control Wizard at character creation, does it mean I can't be another type of wizard in the future when Cryptic adds more wizard types? That just seem like a very strange game design.

Overall, I think Neverwinter will be a sweet game to play if I wasn't already committed to STO.
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Last edited by intrinsical; March 9 2013 at 09:30 AM.
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Old March 9 2013, 12:12 PM   #3242
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Re: Star Trek Online Discussion Thread (now free to play!)

intrinsical wrote: View Post
I've been playing in the Neverwinter beta today and I've got to say its a beautiful game. Compared to Turbine's DDO's city of Stormreach which never truly felt like a city, the city of Neverwinter created by Cryptic feels like a living breathing fantasy medieval city.

The few dungeons maps I have seen so far are very well done. Very atmospheric, filled to the brim with stuff, non repetitive (which is a feat) and laid out much better than STO's style of room, long passage, room, long passage, room layout.

The only thing that stumped me a little is the class system and class abilities. Part of it stems from me know very little about 4th edition D&D rules. All classes only get to use 3 at-will abilities, 3 encounter abilities and 3 daily abilities? Also, I'm not getting why we're picking specialized classes at character creation time. For example, if I picked the class Control Wizard at character creation, does it mean I can't be another type of wizard in the future when Cryptic adds more wizard types? That just seem like a very strange game design.

Overall, I think Neverwinter will be a sweet game to play if I wasn't already committed to STO.
As you gains levels you unlock more at will, encounter and daily powers. When you are at camp sites you can then switch out the powers as you like. In 4th they break up the classes more then in earlier additions. So I assume they will eventually add other build , wizard sword Mage, dps wizards. Battle clerics warlords, etc....
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Old March 10 2013, 01:49 AM   #3243
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Re: Star Trek Online Discussion Thread (now free to play!)

intrinsical wrote: View Post
The only thing that stumped me a little is the class system and class abilities. Part of it stems from me know very little about 4th edition D&D rules. All classes only get to use 3 at-will abilities, 3 encounter abilities and 3 daily abilities? Also, I'm not getting why we're picking specialized classes at character creation time. For example, if I picked the class Control Wizard at character creation, does it mean I can't be another type of wizard in the future when Cryptic adds more wizard types? That just seem like a very strange game design.
The 4th edition has these if I remember:

Cleric: Devoted or Battle
Fighter: Guardian or Great Weapon
Paladin: Avenging or Protecting
Ranger: Archer or Two-Blade
Rogue: Trickster or Brawny
Warlock: Deceptive or Scourge
Warlord: Inspiring or Tactical
Wizard: Control or War

With Neverwinter, you can't swap between being a Guardian or Great Weapon Fighter, because they are flagged as two individual classes. It'll be the same once they add in new kinds of wizards or clerics too. I'd have much preferred had they just had Fighter, and then allowed you to use those trait paths to determine what kind of Fighter you'd like to be.

Now, someone had delved into the HOGG files in Neverwinter and found some interesting evidence that two of the next character classes maybe the Archer Ranger and the Scourge Warlock. Whether they'll actually be the next two remains to be seen, as some kind of Bard class has also been mentioned as well.
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Old March 10 2013, 01:58 AM   #3244
Aeolusdallas
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Re: Star Trek Online Discussion Thread (now free to play!)

Captain_Amasov wrote: View Post
intrinsical wrote: View Post
The only thing that stumped me a little is the class system and class abilities. Part of it stems from me know very little about 4th edition D&D rules. All classes only get to use 3 at-will abilities, 3 encounter abilities and 3 daily abilities? Also, I'm not getting why we're picking specialized classes at character creation time. For example, if I picked the class Control Wizard at character creation, does it mean I can't be another type of wizard in the future when Cryptic adds more wizard types? That just seem like a very strange game design.
The 4th edition has these if I remember:

Cleric: Devoted or Battle
Fighter: Guardian or Great Weapon
Paladin: Avenging or Protecting
Ranger: Archer or Two-Blade
Rogue: Trickster or Brawny
Warlock: Deceptive or Scourge
Warlord: Inspiring or Tactical
Wizard: Control or War

With Neverwinter, you can't swap between being a Guardian or Great Weapon Fighter, because they are flagged as two individual classes. It'll be the same once they add in new kinds of wizards or clerics too. I'd have much preferred had they just had Fighter, and then allowed you to use those trait paths to determine what kind of Fighter you'd like to be.

Now, someone had delved into the HOGG files in Neverwinter and found some interesting evidence that two of the next character classes maybe the Archer Ranger and the Scourge Warlock. Whether they'll actually be the next two remains to be seen, as some kind of Bard class has also been mentioned as well.
My brother wants them to add Sword Mage so badly. I want Warlord , Druid and Wardens.
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Old March 10 2013, 04:54 AM   #3245
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

I suspect they're following the Champions Online model.

For players who don't want the hassle of hand-picking powers, there will be pre-made builds for sale in the C-Store. They will also sell an unlock for custom builds for players who want to hand-pick powers.
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Old March 10 2013, 07:16 AM   #3246
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Re: Star Trek Online Discussion Thread (now free to play!)

http://massively.joystiq.com/2010/12...o-with-kinect/

I hope they get this going cus I would love to punch a Klingon in the face instead of mashing a key.
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Old March 10 2013, 11:25 AM   #3247
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

Should look interesting, when you start swibging your bat'leth or lirpa.
(interesting fact: my smartphone auto correct feature already knew the Word bat'leth but didn't lirpa).

And should we also be able to use a voice Interface to command our ships by now?
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Old March 11 2013, 01:33 AM   #3248
Hartzilla2007
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Re: Star Trek Online Discussion Thread (now free to play!)

Well I went and bought the Vesta pack and it is a really nice ship and what I was hoping to get from the Odyssey and Regent aka a good looking ship that can tank decent while also doing good dps. Not to mention with the 10 consoles I don't need a fleet ship trade up so my fleet modules can sit in my bank for now.

Last edited by Hartzilla2007; March 11 2013 at 02:48 AM.
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Old March 11 2013, 01:40 PM   #3249
intrinsical
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Re: Star Trek Online Discussion Thread (now free to play!)

I got my Vesta two weeks ago for my new character and am loving it. Even though it is still using common white turrets and store bought deflector, shields and engines, its still putting out an amazing 4.8k dps an Infected Space Elite run.
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Old March 11 2013, 02:24 PM   #3250
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Re: Star Trek Online Discussion Thread (now free to play!)

intrinsical wrote: View Post
I got my Vesta two weeks ago for my new character and am loving it. Even though it is still using common white turrets and store bought deflector, shields and engines, its still putting out an amazing 4.8k dps an Infected Space Elite run.
I'm thinking of running dual heavy cannons and turrets on mine since the Chimera my eng alt is currently using has a similar setup and it destroys things beautifully.

I'm also considering trading out the runabout carrier pet for a different ship.
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Old March 11 2013, 02:42 PM   #3251
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Re: Star Trek Online Discussion Thread (now free to play!)

Out of curiosity, what are people DOING in this game at the moment? I'm kinda stuck right now, and there just doesn't seem to be much worth running. On my primary toon, finished all DOFF assignments except Recruitment (hard to get that many points!), maxed out both Rep chains, and had pretty much all the STF gear to start with. Bought the 2nd set of Borg stuff and the KHG version of the MACO stuff just because I had a ton of points, didn't see anything else worth grinding for. Romulan gear seems 'meh'.

On my secondary toons, I log in and run a few DOFF assignments, rotate the Rep jobs, and that's about it. Will have to farm a few more rep marks at some point to finish them out, but kinda done.

I know we're in another lull because they're bunkered down trying to get the "not season 8" released, but is there really nothing else to do in this game?

They killed STFs when they went towards the Rep system (try and get a ground game going, almost impossible lately. They take longer, are harder, and same reward as the 10 minute, guaranteed win space one, so why bother?), they didn't give us much to DO when they released the new Romulan sector, crafting is long dead, PvP is a joke, and the new STF set they released kinda sucks.

find myself with 4 maxed out toons and nothing to DO with them. disappointing end game. Wish they'd put some priority into dribbling out occasional missions, developing new planets, etc. aside from the big Season packs. If something new (even if small and not a game-changer) showed up every couple weeks, at least there'd be constant activity, if in bite-sized chunks. Instead, they do NOTHING for months, vomit up a big chunk of stuff that we burn through because we're starved for something to do, and then go quiet for months again. I don't want weekly, fully-formed FEs, just fun little one-offs or new zones to explore/play in. For example, how hard would it be to tweak the winter zone and drop in on Andoria? Something new to play with in a place that's never been touched, work's already mostly done. Or could introduce some little mini-games around the starbase they introduced with the Federation Day event.

They don't all have to be like that, just gotta be more ways to tweak existing things for fun little missions.

I dunno, just bored at the moment, and can't think of much to do when I log in, so I just swap out the Rep/Doff missions and log out again usually...
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Old March 11 2013, 03:00 PM   #3252
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Re: Star Trek Online Discussion Thread (now free to play!)

I was also in the Neverwinter Beta 2. I recreated the same character as before, dwarf defender, Rusty Ironfyst. I was able to handle the character a little better this time with the mouse control.

Neverwinter is a game that rewards the observant. Most players miss a lot of the treasure chests laying around.

I'm waiting for the Ranger/Archer which should be out in the April Beta.
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Old March 11 2013, 04:59 PM   #3253
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

I stopped playing STO for now and I havent even finished the reputation chains yet...

Getting the gear is near pointless, since I can just buy from the fleet stores if I want to.

This way I always know when I come back I have a new mission still waiting for me.
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Old March 11 2013, 05:50 PM   #3254
Hartzilla2007
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Re: Star Trek Online Discussion Thread (now free to play!)

Timelord_Victorious wrote: View Post
Getting the gear is near pointless, since I can just buy from the fleet stores if I want to.
Actually the Borg engines are faster than the fleet store ones.
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Old March 11 2013, 05:54 PM   #3255
Timelord Victorious
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Re: Star Trek Online Discussion Thread (now free to play!)

Hartzilla2007 wrote: View Post
Timelord_Victorious wrote: View Post
Getting the gear is near pointless, since I can just buy from the fleet stores if I want to.
Actually the Borg engines are faster than the fleet store ones.
Yes, but I have the engines still from the old STF store and on my oldest toons back from the day when you had to do the hour long most difficult mission incarnation.

And no content in the game requires me to actually get any of the most elite gear anyway. once you get the best gear you don't even have anything left to grind for...
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