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| Trek Tech Pass me the quantum flux regulator, will you? |
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#16 |
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Ensign
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Re: Warp, Motion, Accelleration... ugh...
The problem with it is the FTL sensors. They are not dependant on the speed of light by definition so they would only read one ship. Plus they would detect the burst of energy from the warp engines so there is no reason for any FTL ship to not know which one was which. So the only way it would work is if they had been previously tricked into firing at a hologram and they thought this was another example. Of course their weapons would be tied to their FTL sensors so they would probably not fire at the original location even if the crew wanted to because there would be no target there. They would have to go to manual to make it work and by that point the image change will catch up with the ship. When they showed it on the show the ship was only a lightsecond at most away so it would have only appeared for a second. Of course having known about it would have automatically negated the whole tactic so the Ferengi were being stupid to fall for it but the Enterprise crew was MORONS for even considering it a problem. It was just a case of writers with no good idea for a tactic doing something silly. |
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#17 |
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Ensign
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Re: Warp, Motion, Accelleration... ugh...
Full Impulse goes up to .25C and uses a low level warp field to reduce the mass of the ship so that a small impulse engine is enough. That way they don't have to stack the back of the ship with thruster bells like Star Wars. Once you are at Warp you are not moving relative to the space inside the warp field but the space is moving relative to the space outside the warp field. Think of putting a ship model on a place mat and moving the mat instead of the ship. Most of the time it is safer to generate a warp field away from a gravity well since that can cause wormholes and damage to your engines. That is the reason that they use impulse engines to pull away from a planet's gravity well before going to warp. If they were already away from one then they will just use their thrusters to turn and then go to warp. A ship at warp has no acceleration. Some things like to say that if the inertial dampeners failed it would kill everyone. This is not true. It would mean that impulse travel would have to accelerate slowly but you could go in and out of warp without it. |
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#18 |
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Commodore
Location: California
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Re: Warp, Motion, Accelleration... ugh...
__________________
~Tighr™: Not helping the situation since 1983 |
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#19 |
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Commander
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Re: Warp, Motion, Accelleration... ugh...
These GAs must be of great interest to the Federation—either that or there was a continuity error in the script—because towards the end of the movie Uhura asks, "Well, what about all that equipment we're carrying to catalogue gaseous anomalies? ...Well, the thing's got to have a tail pipe." They probably stumbled upon FARSCAPE's Rygel farting helium. |
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#20 |
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Commodore
Location: California
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Re: Warp, Motion, Accelleration... ugh...
Contrary to popular belief, space isn't a total vacuum. There's stuff up there. TNG's The Battle came out in 1987, a full four years before Star Trek VI.
__________________
~Tighr™: Not helping the situation since 1983 |
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#21 |
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Commander
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Re: Warp, Motion, Accelleration... ugh...
And I am aware that space is not a hard vacuum. Perhaps you have seen some of my posts alluding to plasma physics? It is mainstream astronomers who seem to have a problem with space being filled. |
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