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| Gaming Non-Star Trek Gaming |
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#571 |
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Commodore
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Re: Star Wars: The Old Republic anticipation thread.
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#572 |
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Vice Admiral
Location: Nuevo México
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Re: Star Wars: The Old Republic anticipation thread.
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#573 |
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Procul, O procul este profani!
Location: 17 Cherry Tree Lane
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Re: Star Wars: The Old Republic anticipation thread.
It's weird how fast it I felt I was levelling the second time around. With my first character, so much time was invested in just getting to grips with the game's mechanics. With the second, you can blast through the early game content much more swiftly, such that after a few, relatively brief, play sessions I'm about 80% of the way through Coruscant. The Smuggler is certainly entertaining; you have a more charming & less acidic of sense humour than the Inquisitor with more flirt options, and if you play light-sided, you can also talk your way out of some dangerous situations, which is an interesting change of pace. Despite my reservations upthread, the cover/shield system works very intuitively. At this stage, the fights seem a lot easier than the equivalent stage of the Inquisitor storyline. I think it's because the shield means that you're less squishy, and Corso seems to be an even beefier tank than Khem. I do feel like I will eventually need something equivalent to the Inquisitor's Overload spell, to temporarily knock back NPCs that get too close, but it's OK at the moment as I just kick them in the nuts or whatever. The game designers really made the characters FEEL like they're part of Star Wars. Not just in terms of dialogue & appearance, but also how they fight and move. It just feels appropriate for the setting, graphically and in terms of the mechanics. There is an annoying cosmetic glitch with the Smuggler though; sometimes your blaster fires while holstered, if you've just finished a fight. And I'm not convinced the Recuperation animation of shooting the coin is that appropriate as it seems weird to shoot stuff to regenerate life while you're skulking about, staying out of the way of the next mob. Breaks immersion slightly to see/hear the shooting and for it not attract a mob. Only a minor niggle though. |
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#574 |
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Vice Admiral
Location: Nuevo México
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Re: Star Wars: The Old Republic anticipation thread.
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#575 |
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Procul, O procul este profani!
Location: 17 Cherry Tree Lane
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Re: Star Wars: The Old Republic anticipation thread.
Thanks again for all the info over the months; it convinced me to take the plunge and start playing a pretty damn cool game. |
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#576 |
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Commodore
Location: Mr. Brody's still
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Re: Star Wars: The Old Republic anticipation thread.
Speaking of subscriptions, I think $15/mo or less is justified when taking into account that you would pay the same to dine out once, or see a movie. As someone who enjoys all aspects of the game to some extent, I gladly pay a one-time low sum (compared to buying access to the same amount of content individually as an FTPer) to have nothing handicapping my progress. But maybe it's just having been subbed before FTP that makes me unable to imagine anything less.
__________________
Ee'd plebnista, norkohn forkohn perfectunun |
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#577 | |
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Vice Admiral
Location: Nuevo México
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Re: Star Wars: The Old Republic anticipation thread.
And let's face it, 15 hours in an entire month isn't very much. |
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#578 |
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Commodore
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Re: Star Wars: The Old Republic anticipation thread.
The only downside is that I feel my skill bar has filled up more quickly. There seem to be more skills associated with it at an early stage. The glitch sounds related to lightsaber glitch that got fixed awhile back. |
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#579 |
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Vice Admiral
Location: Nuevo México
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Re: Star Wars: The Old Republic anticipation thread.
That's only because Smugglers' skills are front-loaded and Knights (Guards especially) are back loaded. Heck, at launch, Guardians really didn't get anything besides their level 20 spec skill until 35ish. They didn't even get their basic tanking skills (taunt, guard) until much later than Vans/Shadows. Fortunately, Bio realized it was a huge oversight and quickly remedied the problem within the first couple of weeks. But yeah, Smugs get a lot of goodies early. This is especially true for Slingers who reach close to 90% efficacy by level 30 (or even 25). For most it's not a big deal, but it has been a point of order in the PvP community. Even dps scoundrels have to wait until 36 & 40 to get their two best skills. |
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#580 |
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Ensign
Location: Where the surf meets the turf.
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Re: Star Wars: The Old Republic anticipation thread.
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#581 |
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Vice Admiral
Location: I'm at WKRP
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Re: Star Wars: The Old Republic anticipation thread.
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Baby, you and me were never meant to be, just maybe think of me once in a while... |
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#582 |
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Commodore
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Re: Star Wars: The Old Republic anticipation thread.
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#583 |
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Vice Admiral
Location: Nuevo México
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Re: Star Wars: The Old Republic anticipation thread.
Just a thought. I have a few low level characters on JC from way back when that I could start running should enough people be interested. |
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#584 |
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Commodore
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Re: Star Wars: The Old Republic anticipation thread.
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#585 |
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Rear Admiral
Location: Australia
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Re: Star Wars: The Old Republic anticipation thread.
__________________
Those who lose dreaming are lost. |
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