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Star Trek - Original Series The one that started it all...

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Old February 2 2013, 05:42 PM   #76
Grant
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Re: FAULTY - the two worst TOS remastering mistakes

Yes, every time they do a 'shake' on TOS there was a drop in color. Just like dissolves and fade ins/outs.
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Old February 12 2013, 04:03 PM   #77
toonloon
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Re: FAULTY - the two worst TOS remastering mistakes

I'm surprised no one has mentioned the missing shuttle craft in Galileo 7.
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Old February 12 2013, 04:38 PM   #78
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Re: FAULTY - the two worst TOS remastering mistakes

toonloon wrote: View Post
I'm surprised no one has mentioned the missing shuttle craft in Galileo 7.
"Galileo 7" is the number on the shuttlecraft, while "Galileo Seven" is the name of the episode, referring to the crew on board. I have not seen the TOS-R version. Is there a remastering mistake?
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Old February 12 2013, 04:55 PM   #79
Robert Comsol
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Re: FAULTY - the two worst TOS remastering mistakes

Metryq wrote: View Post
"Galileo 7" is the number on the shuttlecraft, while "Galileo Seven" is the name of the episode, referring to the crew on board. I have not seen the TOS-R version. Is there a remastering mistake?
We do see the launch of shuttlecraft Columbus in TOS-R, but indeed the whole scene looks like a remastering mistake (notice the futuristic patchwork paneling of the Enterprise, how the starboard running light - or is it the ion pod - has gone missing, how the text sign "tail pipe socket" below the starboard nacelle pylon has become a window and how this long panoramic window at the flight deck level has been split into two).

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Old February 12 2013, 08:27 PM   #80
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Re: FAULTY - the two worst TOS remastering mistakes

Metryq wrote: View Post
"Galileo 7" is the number on the shuttlecraft ...
7 is the number on the shuttlecraft, Galileo is the name of the shuttlecraft.



Spock:

"Captain, I regret to inform you that two crewmen under my command were killed horribly."

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Old February 14 2013, 06:37 PM   #81
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Re: FAULTY - the two worst TOS remastering mistakes

Wingsley wrote: View Post
The lighting on the CGI version is brighter (and looks to be from multiple sources) as opposed to the "original" footage, where the image is darker. This comparison is in contrast to other comparisons I've noted, where the TOS-R Enterprise is darker than the "original".

It seems whenever the lighting on the TOS-R spacecraft gets brighter and more thorough (more sources), it ruins the CGI image.
The state of CGI rendering at the time TOS-R was done was just a little too primitive, cutting into the available budget. As such MOST of the lighting looks wrong, in some places very noticeably so. Your comparison shots exemplify this well.

In reality, any time the Enterprise is viewed in deep space it would be barely visible (aside from lit windows, running lights, and nacelle caps), because there is NO LIGHT SOURCE aside from the distant stars. Any time it is in a solar system, it would have to be lit up by ONE light source, not multiple. TOS-R should have actually tried to darken shots of the Enterprise, rather than lighten them. I'm not saying they should try making it completely realistic, because it wouldn't look good and detract too much from the original series. Going slightly darker rather than prominently brighter would have been a good thing.
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Old February 15 2013, 03:39 AM   #82
Wingsley
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Re: FAULTY - the two worst TOS remastering mistakes

Actually, the lighting issue is very secondary to me. One of my biggest beefs about TOS-R is that they took some of the best starship images and botched them.

My all-time favorite angle of the TOS Enterprise was what some fans call "aft"; I call it "fantail perspective". (Here is a TAS equivalent of this angle; the live-action model shot was first used in the second half of Year 2, if memory serves.) With the exception of "The Immunity Syndrome", this "fantail perspective" angle and the related "banking" motion shot were largely eliminated from TOS-R. I was very disappointed because I love these particular images so much.

Also: despite some legitimate criticism of the famous "four starships approaching" image from the TOS footage of "The Ultimate Computer" seemed to result in the imagery being completely changed in the TOS-R version. I know that the original image showed essentially four copies of the Enterprise grafted into the same frame, even down to their running lights strobing in sync, and it looked cheesy. I get that. But the only thing that really needed changed with those strobing lights. Everything else about the original image looked great. The new TOS-R image looked completely different. Whereas the original multi-ship image made it look like the task force was approaching at warp speed, (very striking) the TOS-R animation looked like almost a dockyard close-in maneuver. This was even more disappointing.

Overall, despite my criticisms of TOS-R, I still like the higher-definition footage. Many TOS-R images of the Enterprise, especially those of the ship in planetary orbit, are a great improvement.

(We have to keep in mind that that TOS, by its very nature, avoided the typical sci fi heavy reliance on special effects. So in TOS we have an early sci fi TV pioneer which, relatively speaking, has few visual effects. So the TOS-R footage still wins praise because of the visibly improved non-effects live-action images.)
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Old February 15 2013, 03:06 PM   #83
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Re: FAULTY - the two worst TOS remastering mistakes

I own two DVD sets of the show, and I always find myself drawn to the "remastered" version. Not so much because it's an "improvement" in my estimation, but because there's something new to be seen. Little surprises here and there. After watching the original for 47 years it's a nice little change.

I'm in agreement with Bob Justman on this:

TrekMovie: Speaking of computers, have you had a chance to see the new remastered Star Trek.

Robert Justman: I have seen it and I’m thrilled. Because for the first time since its first release, the film, the individual cells look the way we envisioned them when we first shot the show. It is the closest thing to the original dailies, because they are fresh and pristine. I had this discussion with Jerry Finnerman that I wanted a strong key light. I said ‘Jerry ever been to any of these planets and who knows what it is like, I don’t want to be like it is in this room…I want to see color where you least expect it’.

TM: How do you feel about the new CGI shots, some of which are different than the originals, are you concerned they are making changes?

RJ: No, as long as it makes the show better I would be happy. It is like it was with Next Gen. We were able to do things we couldn’t do before and I was all for it. It is like being in a candy store. So if you are not harming the show it is OK. I guess some might say "you are harming the show for me." Well I can’t help that. Anything that makes the show better is better for the show and is better for the viewer.
http://trekmovie.com/2007/03/18/bob-...-trekmoviecom/
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Old February 15 2013, 08:11 PM   #84
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Re: FAULTY - the two worst TOS remastering mistakes

^ I'm so glad they got that interview in when they did... as sadly, Robert died about a year later. Thanks for citing it, Hambone.
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Old February 15 2013, 09:50 PM   #85
King Daniel Into Darkness
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Re: FAULTY - the two worst TOS remastering mistakes

Something that annoyed me about TOS-R: The colour of the Enterprise. It always looked very white in the original version. The redone SFX gave the ship a very generic grey colouration and I think it detracted quite a bit from it's uniqueness.
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Old February 16 2013, 02:59 AM   #86
Robert Comsol
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Re: FAULTY - the two worst TOS remastering mistakes

Hambone wrote: View Post
I'm in agreement with Bob Justman on this:

TrekMovie: Speaking of computers, have you had a chance to see the new remastered Star Trek.

Robert Justman: I have seen it and I’m thrilled. Because for the first time since its first release, the film, the individual cells look the way we envisioned them when we first shot the show. It is the closest thing to the original dailies, because they are fresh and pristine. (i.e. the original live-action footage) I had this discussion with Jerry Finnerman that I wanted a strong key light. I said ‘Jerry ever been to any of these planets and who knows what it is like, I don’t want to be like it is in this room…I want to see color where you least expect it’.

TM: How do you feel about the new CGI shots, some of which are different than the originals, are you concerned they are making changes?

RJ: No, as long as it makes the show better I would be happy. It is like it was with Next Gen. We were able to do things we couldn’t do before and I was all for it. It is like being in a candy store. So if you are not harming the show it is OK. I guess some might say "you are harming the show for me." Well I can’t help that. Anything that makes the show better is better for the show and is better for the viewer.
Me too, especially his messages between the lines (he spoke like a true diplomat). Now, did the CGI effects "make the show better"?

Bob
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Old February 16 2013, 08:18 AM   #87
BrownShatner
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Re: FAULTY - the two worst TOS remastering mistakes

The Botany Bay looked like a prop from some ancient video game like Quake II.

I guess they were trying to be gritty, but it ended up looking like primitive CGI.
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Old February 16 2013, 11:56 AM   #88
Metryq
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Re: FAULTY - the two worst TOS remastering mistakes

BrownShatner wrote: View Post
The Botany Bay looked like a prop from some ancient video game like Quake II.

I guess they were trying to be gritty, but it ended up looking like primitive CGI.
Yes! I thought the exact same thing, especially after seeing the texture "wrap" around some of the geometry. But I thought others might consider me too nit-picky to say something like that.

Then Kirk and company beamed aboard and found Duke Nukem, the best alien fighter the galaxy ever saw, tucked away in suspended animation. After staring at the sleeping giant for several minutes, Duke suddenly cracked his knuckles and said, "What are you waiting for—Christmas?"
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Old February 16 2013, 01:33 PM   #89
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Re: FAULTY - the two worst TOS remastering mistakes

toonloon wrote: View Post
I'm surprised no one has mentioned the missing shuttle craft in Galileo 7.
I just watched this episode last night and noticed that right away. When the Galileo is getting ready to launch, you can see the shuttle Columbus in the lower right corner of the scene, but when it shows Galileo leaving the shuttle bay, Columbus has vanished.



One shot I did like was the rear landing strut retracting after launch.

Also, I had to wonder, why they only launched one additional shuttle to help search for the Galileo? Wasn't the Enterprise supposed to have at least 4? For example, in The Omega Glory, it was mentioned that "all 4" of the shuttlecraft were still on board (The Exeter) so it implies that a Constitution class Starship would normally carry 4 shuttles.
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Old February 16 2013, 01:40 PM   #90
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Re: FAULTY - the two worst TOS remastering mistakes

I really dislike the way they make the shuttlecraft and and the hangar deck look in TOS-R. It all looks clunky and dark, more like a video game.

Hmm, this board needs a "thums down" emoticon.
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