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Old October 25 2012, 08:47 PM   #31
FPAlpha
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Re: Star Citizen - Chris Roberts' new game

For real?

Already hit the 2 million mark? Really happy to eat my words now

If this really takes off and the announcements come true i'll be definitely checking this game out.. i'm dying for a state of the art space combat sim.
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Old October 27 2012, 06:56 AM   #32
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Re: Star Citizen - Chris Roberts' new game

Stretch goals have been updated with quite a bit of information. The 30 month mark for Star Citizen to be released has been moved from the $5+ million to $3+ million and that they will aim for 40 explorable systems to begin with.

Some highlights:

$2 million:
*SQ42 - 30 missions

$3 million:
*SQ42 - 35 missions
*Star Citizen - 40 systems (released in 30 months)

$4 million:
*SQ42 - 45 missions, richer storyline
*Star Citizen - 50 systems, extra ship

$5 million:
*SQ42 - 50 missions, celebrity voice acting including someone from Wing Commander
*Star Citizen - 70 systems

There are a number of "locked" goals that I guess will only be revealed when they are met. Kickstarter also has different goals, which I think might be mainly aimed at backers rather than more general release goals.
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Old November 1 2012, 07:36 PM   #33
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Re: Star Citizen - Chris Roberts' new game

I hope they get Tom Wilson (Maniac, Biff Tannen) if they reach the 5 million mark. Mark Hamill would be amazing as well, obviously.
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Old November 19 2012, 05:48 PM   #34
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Re: Star Citizen - Chris Roberts' new game

Nearing 6 million dollars.

All stretch goals have been unlocked.

Last stretch goals at 6million:

Full Orchestra Score
100 explorable Star Systems
Free Squadron 42 'Mission' pack for backers.

Wow.

The Constellation (Ship you get for 250 pledge):

https://s3-us-west-2.amazonaws.com/c...BrochureV2.pdf


Early Alpha Computer AI attacking and defending Bengal Class Cruiser (unlocked playable at 5.5 milion):

http://vimeo.com/m/53745615

2 hours LEFT.
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Old November 19 2012, 06:47 PM   #35
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Re: Star Citizen - Chris Roberts' new game

6 million Success. Incredible.

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Old November 19 2012, 07:21 PM   #36
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Re: Star Citizen - Chris Roberts' new game

I thought it reaching 3 or 4 million was a bit of a pipe dream at the beginning, so hitting the "max" is pretty amazing.

It is also ending every strongly (about 40 mins left atm). It will come close to raising $2 million in the last two days alone. Also should be noted that it will surpass the previous crowd funding record for a video game by that same amount. Not bad for a "dead" genre.
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Old November 19 2012, 08:53 PM   #37
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Re: Star Citizen - Chris Roberts' new game

Finishes with 6.2 million. Crazy.
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Old November 20 2012, 08:56 PM   #38
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Re: Star Citizen - Chris Roberts' new game

Guess it's time to upgrade the machine and buy a state of the art joystick!
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Old November 21 2012, 08:46 PM   #39
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Re: Star Citizen - Chris Roberts' new game

Good on him and his team for securing that much money! I hope they produce a worthy game with it.
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Old November 21 2012, 11:32 PM   #40
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Re: Star Citizen - Chris Roberts' new game

So it looks like they are extending pledges through the RSI website for a extra day or two, due to the problems that website has had. They are now up to 6.5 million lol
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Old February 9 2013, 05:10 AM   #41
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Re: Star Citizen - Chris Roberts' new game

Roberts released an interest article on how dead will work in the game: Death of a Spaceman

I never put any thought into how death would be handled. I just thought you'd lose cargo and just come back alive somewhere and be immortal as you are in most MMOs, so it is interesting to see they're planning something a bit different. I like the sound of the system and the fact your character can actually really die.
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Old February 11 2013, 10:23 PM   #42
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Re: Star Citizen - Chris Roberts' new game

Actually it sounds quite cool how they envision it and it makes me even more interested.

Roberts has a point by claimg that current re-spawn games take the urgency and tension out of games.. as much fun as it is to charge a room full of enemies you do it because you know that the autosave function will take you back to a near point and you only lose some moments of gaming.

With this system players will actually be forced to run occasionally if opposition is just too strong or the enemy pilot too good.. withdraw to fight another day. I also like the visual cues to characters that show wear and tear over time so you could instantly spot the vets from the noobs in a bar (and make a wide circle around the vets if you don't want trouble).

Small nitpick though.. i agree that killing big bossess in MMO's is kinda tedious when it's the same one that's been killed by thousands before but simply renaming a known NPC so others can kill him and feel unique is just painting over the whole thing.. people still get to kill the same guy, just with a different name.

Anyway.. Roberts sure has an ambitious game planned.. i hope everything pans out like he wants it too and it's as cool as it sounds.

Might even be time to get a new gaming PC when it comes out.. i miss the 90s when Roberts' games were the indicators it was time to buy the next PC generation
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