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| Gaming Non-Star Trek Gaming |
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#31 |
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Rear Admiral
Location: Mannheim, Germany
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Re: Star Citizen - Chris Roberts' new game
Already hit the 2 million mark? Really happy to eat my words now ![]() If this really takes off and the announcements come true i'll be definitely checking this game out.. i'm dying for a state of the art space combat sim.
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"A control freak like you with something you can't control? No no.. that's gonna be more fun than shark week!" Det. Javier Esposito |
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#32 |
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Rear Admiral
Location: Australia
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Re: Star Citizen - Chris Roberts' new game
Some highlights: $2 million: *SQ42 - 30 missions $3 million: *SQ42 - 35 missions *Star Citizen - 40 systems (released in 30 months) $4 million: *SQ42 - 45 missions, richer storyline *Star Citizen - 50 systems, extra ship $5 million: *SQ42 - 50 missions, celebrity voice acting including someone from Wing Commander *Star Citizen - 70 systems There are a number of "locked" goals that I guess will only be revealed when they are met. Kickstarter also has different goals, which I think might be mainly aimed at backers rather than more general release goals.
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Those who lose dreaming are lost. |
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#33 |
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Captain
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Re: Star Citizen - Chris Roberts' new game
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"Thank you.. for the drinks." |
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#34 |
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Captain
Location: Seattle
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Re: Star Citizen - Chris Roberts' new game
All stretch goals have been unlocked. Last stretch goals at 6million: Full Orchestra Score 100 explorable Star Systems Free Squadron 42 'Mission' pack for backers. Wow. The Constellation (Ship you get for 250 pledge): https://s3-us-west-2.amazonaws.com/c...BrochureV2.pdf Early Alpha Computer AI attacking and defending Bengal Class Cruiser (unlocked playable at 5.5 milion): http://vimeo.com/m/53745615 2 hours LEFT.
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Star Trek 2009 is Canon. It is in an Alternate Reality. Star Trek 250+ million or Bust! |
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#35 |
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Captain
Location: Seattle
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Re: Star Citizen - Chris Roberts' new game
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Star Trek 2009 is Canon. It is in an Alternate Reality. Star Trek 250+ million or Bust! |
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#36 |
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Rear Admiral
Location: Australia
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Re: Star Citizen - Chris Roberts' new game
It is also ending every strongly (about 40 mins left atm). It will come close to raising $2 million in the last two days alone. Also should be noted that it will surpass the previous crowd funding record for a video game by that same amount. Not bad for a "dead" genre.
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Those who lose dreaming are lost. |
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#37 |
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Captain
Location: Seattle
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Re: Star Citizen - Chris Roberts' new game
__________________
Star Trek 2009 is Canon. It is in an Alternate Reality. Star Trek 250+ million or Bust! |
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#38 |
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Rear Admiral
Location: Mannheim, Germany
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Re: Star Citizen - Chris Roberts' new game
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__________________
"A control freak like you with something you can't control? No no.. that's gonna be more fun than shark week!" Det. Javier Esposito |
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#39 |
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Cherry Chassis
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Re: Star Citizen - Chris Roberts' new game
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Your crash was, like, spectacular! My world simulation project! Also: Women and Men: Self-Image and Rape Culture |
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#40 |
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Captain
Location: Seattle
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Re: Star Citizen - Chris Roberts' new game
__________________
Star Trek 2009 is Canon. It is in an Alternate Reality. Star Trek 250+ million or Bust! |
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#41 |
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Rear Admiral
Location: Australia
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Re: Star Citizen - Chris Roberts' new game
I never put any thought into how death would be handled. I just thought you'd lose cargo and just come back alive somewhere and be immortal as you are in most MMOs, so it is interesting to see they're planning something a bit different. I like the sound of the system and the fact your character can actually really die.
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Those who lose dreaming are lost. |
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#42 |
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Rear Admiral
Location: Mannheim, Germany
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Re: Star Citizen - Chris Roberts' new game
Roberts has a point by claimg that current re-spawn games take the urgency and tension out of games.. as much fun as it is to charge a room full of enemies you do it because you know that the autosave function will take you back to a near point and you only lose some moments of gaming. With this system players will actually be forced to run occasionally if opposition is just too strong or the enemy pilot too good.. withdraw to fight another day. I also like the visual cues to characters that show wear and tear over time so you could instantly spot the vets from the noobs in a bar (and make a wide circle around the vets if you don't want trouble). Small nitpick though.. i agree that killing big bossess in MMO's is kinda tedious when it's the same one that's been killed by thousands before but simply renaming a known NPC so others can kill him and feel unique is just painting over the whole thing.. people still get to kill the same guy, just with a different name. Anyway.. Roberts sure has an ambitious game planned.. i hope everything pans out like he wants it too and it's as cool as it sounds. Might even be time to get a new gaming PC when it comes out.. i miss the 90s when Roberts' games were the indicators it was time to buy the next PC generation
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"A control freak like you with something you can't control? No no.. that's gonna be more fun than shark week!" Det. Javier Esposito |
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